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Release Dates[]

Patches Release Dates
PTB 7.0.0 23 May 2023
7.0.0 13 June 2023
7.0.1 21 June 2023
7.0.2 28 June 2023


Public Test Build 7.0.0[]

CONTENT

  • New Killer: The Singularity
    • Perks:
      • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.
      • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 15%. This perk goes on cooldown for 60/50/40 seconds.
      • Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 7% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.
  • New Survivor: Gabriel Soma
    • Perks:
      • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
      • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
      • Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 6/5/4. When you reach maximum tokens, lose all tokens automatically recharge the toolbox to full. Scavenger is disabled for the remainder of the Trial after recharging a toolbox. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
  • New Map: Dvarka Deepwood - Toba Landing


KILLER TWEAKS

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    • Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
  • The Executioner
    • Power
      • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.


PERK UPDATES

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and every time a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)


FEATURES

  • Search Bar
    • Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
    • The following text parts can be searched for:
      • Name
      • Description / flavor text
      • Rarity
      • The Collection name of a Cosmetic
      • The Outfit name of a Cosmetic
      • The Item that an Add-on attaches to
      • For teachable Perks, the name of the character that unlocks it
  • Item Rules Rework
    • Items are now divided into categories:
      • Survivor Item
        • These can return to a player's inventory at the end of a match
        • e.g. Toolbox, Firecracker, etc
      • Special Item
        • Items related to playing against specific Killers
        • e.g. Lament Configuration, VHS Tape, etc
      • Temporary Item
        • Items that do not return to a player's inventory at the end of a match
        • e.g. the White Glyph's Pocket Mirror, Flashbang
  • Misc
    • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
    • Added protection against hackers using characters they do not own.
    • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.


BUG FIXES

  • Archives
    • Audio
      • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
      • Fixed an issue where The Wraith's Coxcombed Clapper addon also muted the sound when The Wraith uncloaks.
  • Bots
    • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
    • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
    • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
    • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.
    • Bots no longer have trouble with one window on the Rancid Abattoir Map.
    • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
    • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
    • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
    • Bots playing against Freddy Krueger can now use Alarm Clocks.
    • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
    • Bots playing against The Dredge now lock Lockers near Generators they are working on.
    • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
    • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
    • Bots playing against The Twins are more likely to run up to and kick Victor.
    • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
    • Multiple Bots no longer attempt to sabotage the same hook at the same time.
  • Characters
    • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
    • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
    • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.
    • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
    • No longer showing an extra placeholder mesh of The Cenobite in every map
    • Survivors affected by the Oblivious status effect can no longer hear the Terror radius during a chase
    • A Survivor's Flashlight no longer remains visible to The Spirit if turned off during a Phase Walk
    • The game no longer crashes if a Zombie falls out of bounds
    • Legion is no longer able to vault on top of the bus in Autohaven Wreckers during Feral Frenzy
    • Correctly display scream noise indicator when a Survivors screams from The Knight's Healing Poultice add-on
    • Fixed Knight Guards being unable to patrol in various locations
    • The Plague can no longer infect breakable walls and Exit gates
    • The Milk'n'Cookies achievement can no longer be advanced more than once per trial
    • Using The Cenobite's power during a chase now correctly resets Bloodlust
    • Scratch marks are no longer visible for a short period of time when switching from Charlotte to Victor
  • Environment
    • Fixed issues related to the placement of the Singularity in Door frames
    • Fixed an issue where Victor would not dissolve in Badham Preschool
  • Perks
    • Multiple survivors with "Any Means Necessary" cannot all raise the same pallet, preventing the ability to climb elevated collision
    • Adrenaline is now triggered in a way that is compatible with Sprint Burst
    • Adrenaline is now correctly triggered when being unhooked or self-unhooking when the exit gates become powered
    • Survivors who receive the Oblivious status by way of the Nemesis perk now maintain it for the full 60 seconds even if the Obsession is changed.
    • The Potential Energy perk can no longer be activated for a short duration after being grabbed from a Generator by the Killer
    • The Distortion perk now correctly hides auras when caught in a bear trap
  • Platforms
    • UI
    • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
    • Fixed a soft-lock that could occur when changing role while in the Characters menu.
    • Fixed a potential crash when quitting the Game.
    • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
    • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
    • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less **Bloodpoints than the required amount.
    • Trimmed extraneous space entered in the Promo code input text.
  • Misc
    • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
    • Cosmetics accessories such as hair and cloths should now be correctly in sync.
    • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
    • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
    • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.


Patch 7.0.0[]

CONTENT

  • New Killer: The Singularity
    • Power: Quantum Instantiation
      • A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit. The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread. Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity. Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.
    • Perks:
      • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.
      • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.
      • Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.
  • New Survivor: Gabriel Soma
    • Perks:
      • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
      • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
      • Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. When you reach maximum tokens, lose all tokens automatically recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
  • New Map: Dvarka Deepwood - Toba Landing
    • The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.


KILLER TWEAKS

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    • Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
  • The Executioner
    • Power
      • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.


PERK UPDATES

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and every time a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)


FEATURES

  • Search Bar
    • Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
    • The following text parts can be searched for:
      • Name
      • Description / flavor text
      • Rarity
      • The Collection name of a Cosmetic
      • The Outfit name of a Cosmetic
      • The Item that an Add-on attaches to
      • For teachable Perks, the name of the character that unlocks it
  • Item Rules Rework
    • Items are now divided into categories:
      • Survivor Item
        • These can return to a player's inventory at the end of a match
        • e.g. Toolbox, Firecracker, etc
      • Special Item
        • Items related to playing against specific Killers
        • e.g. Lament Configuration, VHS Tape, etc
      • Temporary Item
        • Items that do not return to a player's inventory at the end of a match
        • e.g. the White Glyph's Pocket Mirror, Flashbang
  • Misc
    • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
    • Added protection against hackers using characters they do not own.
    • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.


BUG FIXES

  • Audio
    • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
    • Fixed an issue where The Wraith's Coxcombed Clapper addon also muted the sound when The Wraith uncloaks.
  • Killer - The Singularity
    • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible
    • The Singularity's Hologram Generator Addon no longer shows a Placeholder icon to affected Survivors
    • The Singularity can no longer slipstream to the wrong survivor
    • The Singularity's Power UI no longer appears enabled during the wake-up sequence
    • The Singularity can no longer place Biopods where Survivors stand to interact with generators
    • The Singularity's Biopods are no longer missing their Killer Item Aura when spotted by the Map
    • Slipstream Pods on Survivors self-destruct before The Singularity's Mori is confirmed and begins
    • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level
    • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a survivor
    • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook
    • The Singularity, while in shutdown mode, can no longer interrupt survivors
    • The Singularity's add-ons are now correctly affected by the Vigil perk
    • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect
    • The killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated survivor
    • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant
    • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario
    • Slipstream Pods are now removed when Survivors leave the Trial
    • There is no more choppiness apparent when the Singularity walks into a still Survivor after teleporting to them
    • The description of the Forced Hesitation Perk has been corrected
    • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect
    • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
  • Bots
    • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
    • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
    • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
    • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.
    • Bots no longer have trouble with one window on the Rancid Abattoir Map.
    • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
    • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
    • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
    • Bots playing against Freddy Krueger can now use Alarm Clocks.
    • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
    • Bots playing against The Dredge now lock Lockers near Generators they are working on.
    • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
    • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
    • Bots playing against The Twins are more likely to run up to and kick Victor.
    • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
    • Multiple Bots no longer attempt to sabotage the same hook at the same time.
  • Characters
    • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
    • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
    • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.
    • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
    • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
    • Fixed an issue that caused Victor of the Twin's arms to disappear behind the camera during the running animation.
    • Fixed an issue that caused The Skull Merchant's kick animation of breaking pallets to be off-set when wearing the 'Cyber Assassin' customization.
    • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer's point of view.
    • Fixed an issue that cause The Artist to go into A-Pose instead of playing the her wipe animation.
    • Fixed an issue that cause Ashley Williams to no longer has an idle animation when Ashy Slashy or Maniac Puppet Hand customizations are equipped.
    • Fixed an issue that caused the Mastermind's trench coat to fail to unravel in order to properly cover his legs in the main menu.
    • Fixed an issue that cause the Survivors dying during the The Mastermind's Mori to go back to the crawling position and jitter.
    • Fixed an issue that caused The Spirit, when carrying a survivor, to have the ability to see through walls and objects.
    • The Skull Merchant Add-on Prototype Rotor now properly gives haste
    • The same T-Virus vaccine can no longer be picked up at the same time by two survivors
    • Chain Hunt is no longer reset when Survivors are interrupted during certain actions
    • The Wraith's lunge attack when uncloaking now correctly benefits from the extra distance and speed
    • Onryo's Tape Editing Deck add-on now correctly causes Survivors to start with a Tape in hand
    • The add-on "The Serpent - Soot" now correctly causes The Wraith to uncloak when performing a break action
  • Environment
    • Fixed a texture issue on a sign in the exit gate of Silent Hill - Midwich Elementary School
    • Fixed an issue with a window on the roof of the Léry's Memorial Institute
  • Maps
    • Fixed an invisible collision on a staircase in the Eyrie of Crows Map
    • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map
    • Updated the placement of the generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor
    • Fixed an issue that were preventing killers from going down the stairs in Toba Landing basement
    • Fixed an issue preventing The Mastermind from pushing Survivors and getting them stuck in collisions on the Gas Haven map
    • Fixed issues in maps where the biopods were placed in areas that could not be deactivated
    • Fixed an issue in Toba Landing where on side of the generator was not accessible
    • Fixed an issue in Haddonfield where killers could land on top of Hedges
    • Fixed an issue in Crotus Prenn's shack the placement of locker where survivors were clipping through the doors
    • Fixed an issue in Toba Landing where the nurse could blink out of the walls
    • Triggering a Hag Phantasm Trap when specific cosmetics are equipped no longer causes a crash
  • Events & Archives
    • Fixed an issue where Survivors could collect memory fragments while on a hook
    • Fixed an issue where memory fragments were still visible after their respective challenge had been completed
    • Fixed an issue where the Survivor's held Item would disappear when they collected the fragile mirror from the White Glyph "Glyph Caretaker" challenge
  • Perks
    • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
    • Using For the People to heal a survivor to healthy no longer triggers the Endurance effect from Made for This
    • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit
    • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer
  • UI
    • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
    • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer softlocks the UI.
    • Fixed a soft-lock that could occur when changing role while in the Characters menu.
    • Fixed a potential crash when quitting the Game.
    • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
    • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
    • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
    • Trimmed extraneous space entered in the Promo code input text.
    • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
    • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
    • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
    • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.
  • Misc
    • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
    • Cosmetics accessories such as hair and cloths should now be correctly in sync.
    • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
    • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
    • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
    • Fixed multiple issues with VFX when changing characters or Cosmetics.
    • Fast vaulting no longer causes survivors to briefly snap back to before the vault point
    • Dead Survivors no longer stay in the crawling pose after bleeding out
    • When escaping, a Survivor will no longer disappear before the end of the fade out
    • Players are now able to exit through the Hatch in the Survivor Tutorial
    • Regular items are no longer lost when escaping with a special item
    • The camera no longer jitters when picking up a survivor from a locker

CHANGES FROM THE PTB

  • The Singularity
    • Updated Biopods' disabled state to be more obvious visually
    • Made Overclock duration more obvious by adding a meter around the power icon
    • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency
    • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency
  • EMPs and Supply Crates
    • Survivors holding an EMP no longer see Supply Crates
    • Number of Supply Crates decreased from 7 to 5
    • Increased the time it takes for EMPs to be generated from 80 to 90 seconds
  • Toba Landing
    • Reduced the amount of vegetation to help players navigate in the map
    • Updated the amount of loops considered safe
  • Bots
    • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop **pallets in that situation.
    • Bots playing against The Singularity are now slower at hiding from an active Biopod.
    • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.
    • Bots using Flashbang can once again interact with Killer-specific items.
  • Platforms
    • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.
    • PlayStation players that are friends with a party host but not mutual friends can now join that party.
    • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.
  • Misc
    • Adjustments the the Executioner (Punishment of the Damned) have been reverted
    • Fixed multiples issues in the Singularity's mori, where the survivor's face was not dissolving correctly,
    • The Perk Preview icons are now disabled in Anonymous Mode.
    • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.

Hotfix 7.0.1[]

UPDATES

  • The Singularity
    • EMP Crates per map were reduced from 5 to 4
    • EMP Generation time increased from 90 to 100 seconds
    • Survivors are now slowed by 10% while charging the EMP
    • Time to charge an EMP increased from 2.0 to 2.5 seconds
    • Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds
    • Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes
    • Increased score points for Assimilation and Teleportation from 200 to 250
  • Event
    • The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11:00:00 ET
    • Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11:00:00 ET


BUG FIXES

  • Audio
    • Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.
  • Bots
    • Bots are less likely to follow paths that start by going towards a chasing Killer.
    • Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the generator.
    • Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.
  • The Singularity
    • When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different survivor
    • The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity
    • The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
    • The reticule is no longer missing when spectating and switching to The Singularity when already inside a biopod
  • Characters
    • Fixed an issue that caused part of the female survivor's face to be distorted when interacting with the Jigsaw box.
    • Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.
  • Environment
    • Dvarka Deepwood - Toba Landing
      • Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
      • Desaturated some of the plants for a better readability of the environment.
  • Perks
    • Using For the People to heal a survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk
    • Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
    • The Troubleshooter perk now correctly applies a yellow Aura to Generators
  • Platforms
    • On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
    • On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.
  • UI
    • On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
    • The tooltip style for the hidden perk is changed
    • Fixed an issue where the observed player's name does not appear when returning to the spectator mode
    • Fixed an issue where incorrect values were displayed for the progress of the challenges.
    • Fixed an issue where addons text overlaps the search bar in inventory.
    • Fixed an issue where the rift fragment rewards were displayed in red color.
  • Miscellaneous
    • Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon"
    • Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
    • The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing
  • Level Design
    • Fixed an issue where the character was clipping through the locker in the Garden Of Joy
    • Fixed an issue where the character could get stuck near the building of the Gas Heaven
    • Fixed issues where the biopods of The Singularity can get placed in areas the survivors can't deactivate them
    • Fixed an issue where the survivors are clipping through the lockers of Treatment Theatre
    • Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath
    • Fixed an issue where a pallet clipped through a door frame in the Shattered Square
    • Fixed an issue on Dead Dawg Saloon where the killer could place their powers on top of small fences
    • Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon
    • Fixed an issue on the Toba Landing where The Demogorgon could land on top of a rock
    • Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets
    • Fixed an issue where a pallet can clip through assets in Raccoon City Police Station
    • Fixed an issue where the Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map
    • Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet


KNOWN ISSUES

  • We are aware of an issue in which the Attack of Titan DLC's do not provide the related charms - this will be fixed in a future update and the charms applied retroactively.

Hotfix 7.0.2[]

CONTENT

  • Killer Addons
    • The Singularity:
      • Kid's Ball Glove - Decreased Overclock duration time to 15% (was 25%)
      • Foreign Plant Fibres - changed Rarity rating to Very Rare (was Rare)
      • Cremated Remains - changed to "Survivors afflicted with Temporal Slipstream suffer from Blindness." (was Killer Instinct before)
      • Nanomachine Gel - changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds. (was 40 seconds)
      • Denied Requisition Form - changed Rarity rating to Ultra Rare (was Very Rare)
      • Soma Family Photo - changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%)
      • Iridescent Crystal Shard - changed to "When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds." (was applied when within the zone of a Biopod)
    • The Nemesis:
      • Damaged Syringe - increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds)


BUG FIXES

  • Bots
    • Fixed additional rare issues with Survivor and Special Items.
    • Tentatively fixed an issue that bots are unable to use the Perk Scavenger correctly.
  • Characters
    • Fixed an issue that caused survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
    • The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.
  • Platforms
    • Fixed a crash on PlayStation 5 when browsing the Store.
    • Fixed a crash on Steam when joining a party.
    • Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.
  • Twisted Masquerade
    • When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played
    • Masquerade Pillar is now despawned when the hatch or an exit gate is opened
    • When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed
    • As the Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.
    • Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer
  • UI
    • Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.
    • Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.
  • Miscellaneous
    • The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod
    • The Game Afoot Perk now correctly activates the Nemesis Perk
    • The Survivor perk 'Made For This' endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another survivor
  • Level Design
    • Fixed an issue where the hook can be block by the killer in Toba Landing
    • Fixed an issue where Wesker could slide on top of crates in Shelter Woods near the Skull Merchant base
    • Fixed an issue where the stairs in the back of the main building in Eyrie of Crows didn't feel smooth
    • Fixed an issue where the nurse could get stuck in the west wing basement of the Raccoon City Police Station
    • Pass on the Toba Landing to Improve the navigation
    • Added Lockers in Toba Landing
    • Fixed an issue where killer could get stuck on the Temple of Purgation map


KNOWN ISSUES

  • The Singularity's add-on "Nanomachine Gel" has still the old text description.
  • The Singularity's add-on "Kid's Ball Glove" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has still the old text description.
  • The Singularity's add-on "Soma Family Photo" has an incorrect time value for the Overclock Mode. (-80% instead of -20%)
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