Release Dates[]
Patches | Release Dates |
---|---|
PTB 6.6.0 | 15 February 2023 |
6.6.0 | 7 March 2023 |
6.6.1 | 14 March 2023 |
6.6.2 | 22 March 2023 |
Public Test Build 6.6.0[]
Important
- Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Content
- New Killer: The Skull Merchant
- Perks:
- Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.
- THWACK!: After hooking a Survivor, performing the break action on the next Breakable Wall or Pallet will make Survivors within 32 meters scream and reveal their Aura for 4 seconds. THWACK! is active for 45/60/75 seconds after the Survivor is Hooked.
- Leverage: Each time you Hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates. For each token, reduces the speed at which Survivors heal by 3/4/5% for 30 seconds.
- Perks:
- New Survivor: Thalita Lyra
- Perks:
- Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.
- Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.
- Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.
- Perks:
- New Survivor: Renato Lyra
- Perks:
- Background Player: After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion for 60/50/40 seconds. This Perk cannot be used while suffering from Exhaustion. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion.
- Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.
- Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.
- Perks:
- Map Changes: Shelter Woods
- Deep in the heart of the Shelter Woods lies The Skull Merchant’s Hunting Camp, where luxury and brutality coalesce. Many grotesque tools have been crafted within its walls. The high life indeed.
- Visual Update: Red Forest
- We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?
Visual Update: Haddie Kaur
- Visual improvement to eyes and hair.
- Hair shape and color adjusted to be more reflective of her lore.
- Added blood to Prestige hair.
- Visual update to her uncommon skin makeup.
- Icons and portrait updated.
Quality of Life
- Map Repeat Prevention
- This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.
- Loading Timeout
- After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.
- Reporting Players
- We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.
Perk Changes
- Any Means Necessary: removed cooldown.
- Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of current progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds.
Bots in Custom Games
- Pre-game Improvements
- Bots are now assigned to specific slots in the Custom Match party lobby.
- Bots can now use a selection of Perks in Custom Games. Up to 4 Bot Perk loadouts can be saved.
- Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.
- In-game Improvements
- Bots respond better while in the Terror Radius on multi-floor Maps.
- Bots are more likely to pick up dropped Items.
- Bots will use the Haste Effect more effectively after being hit by the Killer.
- Bots are no longer overcome with existential dread when Broken and holding a Medkit.
- Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
- Bots no longer automatically know the Perk associated with a Hex Totem.
- Bots should now make more strategically sound rescues in the Killer’s presence.
- Improved Bot decision-making while dodging ranged attacks and looping.
- Improved Bot pathing while obstructed by a teammate.
- Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
- Bots react more accurately to sound, especially from Killer Powers.
- Injured Bots are now more effective at healing one another.
- When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.
- Killer-specific Improvements
- Bots are more willing to solve The Lament Configuration when playing against Pinhead.
- Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.
- Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.
- Bots no longer fear approaching Charlotte while Victor is active.
- Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
- Bots no longer attempt to blind The Demogorgon while it’s travelling in the Upside Down.
- Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.
- Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
- Bots are far more willing to disarm The Trapper’s Bear Traps when required.
Bug Fixes
- Audio
- Generator sounds are no longer muffled to those Repairing it.
- Reworked how Survivors scream when getting Hooked to make it sound more natural.
- Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled.
- Characters
- Updated The Nurse's Power description.
- The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it.
- The Dredge no longer retains Bloodlust when teleporting to Lockers.
- The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging.
- Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported.
- Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked.
- Fixed a rare crash after teleporting to a Portal as the Demogorgon.
- The Trickster can no longer see the impact effects of thrown blades when Blinded
- The Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped.
- The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action.
- After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves.
- After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety.
- The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door frames
- During The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon mode
- The Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room.
- Perks
- The perk Deja Vu is no longer activated after the last Generator is completed.
- The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gained
- The Knight's Guardia Compagnia can now be cancelled by the perk Head-On.
- Maps
- The Killer shack loop in the Garden of Joy Map is no longer disrupted by debris.
- The Haddonfield Porch Lights will now operate as intended when the Generator is complete.
- The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet.
- Pallets in the Decimated Borgo no longer fail to shake when kicked.
- Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack.
- UI
- Killer can now consistently open the character info menu while in the lobby.
- Corrected wrong character swap button prompts in the Lobby and the Store.
- Misc
- Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
- Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
- Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
- The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator.
- A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue.
- Generators blocked by the Entity no longer continue regressing and losing progress.
- The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed.
- All Perks can now be bound to, and triggered by a mouse scroll
- Input bindings changed while being displayed by a button prompt no longer stay permanently displayed.
- Known Issues
- The Drone's scan lines can be seen through some Breakable Walls.
- The Autohaven Wreckers map "Azarov's Resting Place" is Kill Switched due to a placeholder bug.
- The Perk "Blood Warden" is Kill Switched due to a bug.
Patch 6.6.0[]
CONTENT
- New Killer: The Skull Merchant
- Perks:
- Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.
- THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)
- Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.
- Perks:
- New Survivor: Thalita Lyra
- Perks:
- Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.
- Friendly Competition:Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.
- Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.
- Perks:
- New Survivor: Renato Lyra
- Perks:
- Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)
- Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.
- Teamwork: Collective Stealth:Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.
- Perks:
- Map Changes: Shelter Woods
- A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.
- Visual Update: Red Forest
- We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?
- Quality of Life
- Map Repeat Prevention
- This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.
- Perk Changes
- Any Means Necessary: Removed cooldown.
- Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. (Changed from PTB: now 10% of total progress, not current progress)
- Loading Timeout
- After analysing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.
- Reporting Players
- We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.
- Map Repeat Prevention
- Miscellaneous Updates
- Triggered scream audio
- We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:
- Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Iridescent Family Crest, Incensed Ointment, Healing Poultice, Greasy Black Lens.
- When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.
- We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:
- Triggered scream audio
- Bots in Custom Games
- Pre-game Improvements
- Bots are now assigned to specific slots when added in the Custom Match lobby.
- Players can now edit bots to make them use a selection of Perks, Offerings, Items and Add-ons in Custom Games.
- Players can save up to 4 bot loadout presets to re-use them at a later time or to apply them to different bots in order to face bots with unique loadouts.
- Players can now manually select which Survivor should be used as a Bot.
- Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.
- In-game Improvements
- Bots respond better while in the Terror Radius on multi-floor Maps.
- Bots are more likely to pick up dropped Items.
- Bots will use the Haste Effect more effectively after being hit by the Killer.
- Bots are no longer overcome with existential dread when Broken and holding a Medkit.
- Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
- Bots no longer automatically know the Perk associated with a Hex Totem.
- Bots should now make more strategically sound rescues in the Killer’s presence.
- Improved Bot decision-making while dodging ranged attacks and looping.
- Improved Bot pathing while obstructed by a teammate.
- Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
- Bots react more accurately to sound, especially from Killer Powers.
- Injured Bots are now more effective at healing one another.
- When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.
- Killer-specific Improvements
- Bots are more willing to solve The Lament Configuration when playing against Pinhead.
- Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.
- Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.
- Bots no longer fear approaching Charlotte while Victor is active.
- Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
- Bots no longer attempt to blind The Demogorgon while it is travelling in the Upside Down.
- Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.
- Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
- Bots are far more willing to disarm The Trapper’s Bear Traps when required.
- Bots changes since PTB
- Bots can now use the following Perks:
- Deception
- For the People
- Saboteur
- Blast Mine
- Wiretap
- Tenacity
- Self-Care
- Bots can now use the following Add-ons:
- Styptic Agent
- Anti-hemorrhagic Syringe
- Brand New Part
- Glass Bead
- Bots now correctly vault a specific window in the Dead Dawg Saloon Map.
- When playing against The Artist, Bots now cancel the Repel Crows action to vault or drop a pallet.
- Bots no longer attempt to stand up from the Dying State while lying down on a Trapper's Bear Trap.
- When playing against a Trapper with the Tension Spring Add-on, Bots run away from Bear Traps before healing.
- Bots now avoid using particularly small loops.
- Bots no longer crouch in place while looping a Killer.
- Bots can now use Keys and their Add-ons.
- Bots can now sabotage Hooks with a Toolbox.
- Bots can now use the following Perks:
- Pre-game Improvements
BUG FIXES
- Characters
- Pallets now react as intended when kicked during the Pallet breaking animation.
- The Huntress' legs now move forward while performing basic attacks.
- Female Legion members no longer have the Male Legion walk animation while inside Trials.
- Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.
- Environment
- A collision in the Mother's Dwelling Map no longer blocks projectiles.
- Addressed level-of-detail issues in the Yamaoka Estate Map,.
- Audio
- Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.
- Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.
- Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.
- Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.
- A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.
- Misc
- Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
- Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
- Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
- Fixed a potential crash when closing the game.
- Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.
- Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.
- Cybil no longer remains idle when interacting with or using Killer objects.
- Fixed some cases where Adept achievements could not be completed.
- Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks
- Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.
- The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.
- Fixed a server crash which happened in some cases after a Survivor is interrupted.
- Bots now cancel a pending Crow removal when waiting to vault or drop pallet.
- Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.
- Victor's Aura is now correctly displayed after a successful Pounce.
- William Birkin voice line subtitles no longer appear when downing survivors as default Blight.
- Fixed a crash on the server when certain Status Effects are imposed.
- Blood Warden no longer permanently blocks the Exit Gates.
- Wiggle Skill Checks now disappear once becoming Hooked.
- Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.
- Bug Fixes since PTB
- Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
- This change will propagate to other languages in a future update.
- A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.
- Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.
- Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.
- Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.
- Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.
- Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.
- Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.
- Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.
- Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.
- Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.
- The Rite of the Skull Merchant Daily Ritual should now progress correctly.
- Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.
- The Leverage Perk's external icon now correctly displays a timer.
- Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.
- Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.
- Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.
- Leverage now applies only when healing others and not self-healing.
- The Cut Loose icon now reflects the proper state and duration.
- Sprint Burst triggers correctly when using Blood Rush.
- Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.
- Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.
- Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.
- The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.
- Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
KNOWN ISSUES
- The Archives
- "Glyph Graduate" Yellow Glyph challenges
- Skill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.
- Affects all instances of the Glyph Graduate challenge across all applicable Tomes.
- "Glyph Graduate" Yellow Glyph challenges
- Misc
- Stuttering present for Tools of Torment intro video on XB1.
- The description of achievements do not scroll on the side on the EGS launcher social panel.
- Maps
- The Boreal Hill on the Red Forest has unclear pathing.
Hotfix 6.6.1[]
FEATURES
- Updated UI for The Skull Merchant's Power.
BUG FIXES
- Archives & Challenges
- Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.
- Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.
- Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.
- This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.
- Audio
- Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.
- Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.
- Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.
- Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.
- Bots
- After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.
- An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.
- Bots can now use the Repressed Alliance Perk.
- Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.
- Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.
- Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.
- In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.
- When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.
- When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.
- When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.
- When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.
- When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.
- Characters
- Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.
- Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.
- Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.
- Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.
- Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.
- Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.
- Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
- The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.
- Survivors who scream during the Cenobite's teleport no longer become stuck.
- The Skull Merchant's Drones no longer appear invisible when in the Active State.
- Environment
- Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.
- Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.
- Perks
- The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.
- Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.
- Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two
- The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.
- The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.
- The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.
- Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.
- The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect
- Platforms
- All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.
- Fixed an account mismatch issue when using the in-game Store on the Windows Store.
- Fixed an intermittent crash when launching the game on Switch.
- UI
- Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.
- Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.
- Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.
- Misc
- Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress
- The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.
- Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.
Hotfix 6.6.2[]
FEATURES
- Killer: The Skull Merchant
- Base power changes:
- The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
- One Survivor : +3%
- Two Survivors: +5%
- Three Survivors: +6%
- Four Survivors: +7%
- Note: You do not need to be Inspecting the Radar in order to get this bonus.
- Failing the Claw Trap hack no longer recharges its battery
- Entering an Active Zone no longer recharges Claw Trap batteries
- Drones only return to the Killer after their respective Claw Trap battery is empty
- Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
- Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
- Claw traps are automatically removed when their battery is empty
- The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
- Addon changes :
- Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
- Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
- Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
- Increase Adaptive Lighting to 50% (was 20%)
- Decrease Expired Batteries to 40% (was 150%)
- Base power changes:
MISCELLANEOUS
- A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
- Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.
BUG FIXES
- Archives & Challenges
- Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".
- Audio
- Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.
- Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.
- Bots
- Bots can now ask other players to move out of their way.
- Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
- Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.
- When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
- When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.
- Characters
- Fixed an issue that cause Yun-Jin and a few other female survivors' face to be different when been on the hook.
- Fixed an issue that cause The Nurse's Grim Veil to stretches unnaturally on the tally screen.
- Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
- Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
- Map
- Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.
- Perks
- The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
- The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
- A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
- Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail
- Platforms
- Intro cinematics should no longer stutter on Xbox One.
- Killer - Skull Merchant
- Drones no longer show the scanning VFX for one frame when starting the scan phase.
- Claw-Traps removed by hacking now correctly self-destruct instead of disappearing
- UI
- Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
- Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.