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Public Test Build 4.5.0

FEATURES & CONTENT

  • New HUD Layout - Several HUD elements have been moved or updated.
  • The player status widget (player names, health states etc.) has been redesigned. Along with a number of graphical improvements to animations, the player status widget is now positioned on the left side of the screen. While this change was not made lightly, it was necessary in order to make the player names readable across all platforms and resolutions as well as make room for new HUD elements like the Hook Count.
  • The objectives have been moved to the top center of the screen to give us more room to display detailed instructions.
  • Score events and status effect alerts have been moved to the right side of the screen. This was primarily to bring the status effect alerts closer to the status effect indicators they reference.
  • The number of visible score events has been increased when multiple events are triggered at the same time.
  • New HUD Element - Hook Counts
  • Killers see a new widget which displays how many hooks they've earned during the match out of the possible total hooks. This is only visible to the Killer.
  • Survivors see a new set of markers above each of the Survivor player's names. This lets the Survivor players know how many times each Survivor has been hooked. This is only visible to the Survivors.
  • New HUD Element - Survivor Portraits
  • The healthy and injured health state icons have been replaced with each character's portrait.
  • UI Scale Sliders
  • The Settings menu has been updated with two new slider settings that allow players to adjust the size of their UI. Players may adjust the size of the menus and HUD separately.

New Survivor Locomotion Animations

  • Changed the pose for all survivor locomotion animations.
  • Added Start/Stop transition animations and quick turn animations.
  • Added ability to use Flashlight while crouching.
  • Changed Crawling turn speed and added animation feedback for recovering.

Visual Update:

  • Visual updates to maps in Gideon Meat Plant and Asylum.
  • Updated model, textures and VFX on 4 Nurse outfits.
  • Update model and texture on the Clown base outfit.


BALANCE

  • Clown Gameplay Update
  • Power:

Clown now has two types of bottles: Tonic and Antidote.

Tap Secondary Power to switch which will be thrown

Hold Secondary Power to reload bottles

Reload time is now 3 seconds (down from 5 seconds)

  • Antidote bottles:

Release a gray cloud that activates and turns yellow after 2.5 seconds

Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds

Overlapping Antidote and Tonic clouds causes both to disappear

Survivors and The Clown gain the "Invigorated" status effect when they touch the Antidote cloud

Invigorated grants 10% movement speed bonus for 5 seconds

An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated

Tonic clouds remain unchanged

  • Addons:

Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%)

Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn't go as high but goes further

Smelly Inner Soles: Greater move speed bonus when reloading (was Common, now Rare)

Solvent Jug: Moderately increases the Invigorated effect duration

Thick Cork Stopper: Smaller reload time reduction

Spirit of Hartshorn: Moderately expands The Antidote cloud area (was Ether 10 Vol%)

VHS Porn: Swaps yellow and purple color of Antidote and Tonic effects (was Rare, now is Common)

Cigar Box: When any player becomes Invigorated, they see all other players' auras within a 16m radius

Garish Makeup Kit: Considerably increases Invigorated Effect duration

Tattoo's Middle Finger: Auras of Intoxicated or Invigorated survivors are revealed to you for 6 seconds

  • The Trapper:

Escaping from a Bear Trap now has a 16.6% chance of succeeding on each attempt, but are capped at a maximum of 6 attempts

Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt

  • The Wraith:

While cloaked, the Wraith is completely invisible (no shimmer) to Survivors when more than 24m away

As the Wraith gets closer, the shimmer increases from 0% at 24m to 100% at 16m

  • Hex: Undying:

While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.

When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well

Fixated: Now works while healthy

Iron Maiden: Effect lasts 30 seconds

Second Wind: Durations now 28/24/20 seconds

  • Pebble Diversion:

Now charges in 40/35/30 seconds

Distance thrown now 20 meters at all tiers

Deep Wound now always has a 20-second timer

Frank's Mixtape and Stab Wound Study adjusted to have the same proportional impact on Survivors' Deep Wound timers

Borrowed Time's tier adjustments are now the duration of the Endurance status effect at 10/12/15 seconds

Mangled status effect always lasts until fully healed

Vigil no longer affects Mangled

Begrimed Head: Removed repair speed debuff, added Hemorrhage status effect

Rusty Attachments: Only applies Mangled to injured Survivors

Prevent Victor from hiding under hooked survivors, which would make other survivors unable to destroy him.


BUG FIXES

  • Add-ons no longer show up on the Perk diamond shape when they are displayed as an external effect on the HUD. (The smaller icons to the left of the equipped perks.)
  • Fixed a bug where the map name in the intro sequence could get stuck on screen.
  • Fixed an issue where the HUD would sometimes be covered in a large red texture.
  • Removed walls from the top floor middle section of the Gideon Meat Plant to increase visibility in the map.
  • Fixed an issue that may cause survivors to get stuck or launched when dropping a pallet in an area with multiple survivors.
  • Fixed an issue that would cause the Deathslinger to move at reduced speed when stunned while shooting.
  • Fixed an issue that may cause survivors to become stuck when the drop a pallet on the killer with the Power Struggle perk.
  • Fixed an issue that caused survivors to perform a failed skill check animation when starting an interaction with a new object after failing a skill check during their previous interaction.
  • Fixed an issue that may cause the Demogorgon to become stuck after using a portal.
  • Fixed an issue that may cause survivors to become stuck when stepping on a bear trap at the same time as the Trapper picks it up.
  • Fixed an issue that may cause survivors animation to become desynced, behaving as if carried by the killer, after being grabbed by the killer during a vault or from a locker while at the same time as exiting it.
  • Fixed an issue that caused the Resurgence achievement not to gain progress when the user is at full health.
  • Fixed an issue that caused Victor not to be destroyed when landing on a chest.
  • Fixed an issue that caused Victor not to be present on the match result screen when the game finishes when he's being controlled.
  • Fixed an issue that caused Victor to use survivor camera sensibility settings.
  • Fixed an issue that caused the camera to move by itself after pouncing on a survivor currently entering the hatch as Victor.
  • Fixed an issue that caused Victor to briefly enter his dormant pause after being released.
  • Fixed an issue that caused blinding Victor not to grant score events.
  • Fixed an issue that Charlotte to not be blindable while waking up.
  • Fixed an issue that caused the pounce indicator granted by the Twins' Cat Figurine add-on to be visible at the start of the trial.
  • Fixed an issue that caused torment trails created by the Executioner when dropping into restricted zones to have the regular lifetime.
  • Fixed an issue that caused the Nurse's Spasmodic Breath addon to last 40 seconds instead of 60.
  • Fixed an issue that caused self interactions not to be usable when another interaction is available even when looking away from the interactable object.
  • Fixed an issue that made it possible for survivors to be affected by the Mangled and Hemorrhage effects while healthy when combining the Padded Jaws and Serrated Jaws bear trap addons.
  • Fixed an issue that caused a small bright red residue to appear on the madness gauge after snapping out of tier 3 madness.
  • Fixed an issue that could cause some survivors passively falling asleep to not count towards the "Dream Master" achievement

Windows Store only:

  • Fixed an issue when launching the game and navigating directly to Play as Killer/Survivor, the user's currency would display as 0-0-0 instead of the real values.

KNOWN ISSUES

  • Add-ons displayed as external effects do not properly show the buff/debuff color

When hitting Meg Thomas in the first step of the Killer Tutorial, the game crashes. If you pick her up and don't slash her, the game does not crash.

Patch 4.5.0

Content

  • Tome VI & The Gilded Stampede Event

New HUD Layout - Several HUD elements have been moved or updated

  • The player status widget (player names, health states etc.) has been redesigned. Along with a number of graphical improvements to animations, the player status widget is now positioned on the left side of the screen. While this change was not made lightly, it was necessary in order to make the player names readable across all platforms and resolutions as well as make room for new HUD elements like the Hook Count.
  • The objectives have been moved to the top center of the screen to give us more room to display detailed instructions.
  • Score events and status effect alerts have been moved to the right side of the screen. This was primarily to bring the status effect alerts closer to the status effect indicators they reference.
  • The number of visible score events has been increased when multiple events are triggered at the same time.


New HUD Element - Hook Counts

  • Killers see a new widget which displays how many hooks they've earned during the match out of the possible total hooks. This is only visible to the Killer.
  • Survivors see a new set of markers above each of the Survivor player's names. This lets the Survivor players know how many times each Survivor has been hooked. This is only visible to the Survivors.

New HUD Element - Survivor Portraits

  • The healthy and injured health state icons have been replaced with each character's portrait.
  • The Injured state has been improved from the PTB to be more obvious, especially for colorblind players.

UI Scale Sliders

  • The Settings menu has been updated with two new slider settings that allow players to adjust the size of their UI. Players may adjust the size of the menus and HUD separately. This replaces the previous maximum scale value used in previous releases.


Visual Update:

  • Visual updates to maps in Gideon Meat Plant and Asylum.
  • Updated model and textures on 4 Nurse outfits.
  • Update model, texture on the Clown base outfit and updated his VFX.


Updated Survivor Locomotion

  • New:
    • Updated the posing for all Survivor locomotion animations.
    • Added Start/Stop transition animations and quick turn animations.
    • Added ability to use Flashlight while crouching.
    • Updated crawling turn speed and added animation feedback for recovering.
  • New from PTB:
    • Added new animation when entering the hatch while crawling.
    • Updated Self-Heal fail animation.
    • Slightly raised the camera when crawling.


Balance

Killers

The Clown:

  • Power:
    • Clown now has two types of bottles: Tonic and Antidote.
    • Tap Secondary Power to switch which will be thrown
    • Hold Secondary Power to reload bottles
    • Reload time is now 3 seconds (down from 5 seconds)
  • Antidote bottles:
    • Release a gray cloud that activates and turns yellow after 2.5 seconds
    • Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds
    • Overlapping Antidote and Tonic clouds causes both to disappear
    • Survivors and The Clown gain the "Invigorated" status effect when they touch the Antidote cloud
    • Invigorated grants 10% movement speed bonus for 5 seconds
    • An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated
    • Tonic clouds remain unchanged
  • Addons:
    • Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%)
    • Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn't go as high but goes further
    • Smelly Inner Soles: Greater move speed bonus when reloading (was Common, now Rare)
    • Solvent Jug: Moderately increases the Invigorated effect duration
    • Thick Cork Stopper: Smaller reload time reduction
    • Spirit of Hartshorn: Moderately expands The Antidote cloud area (was Ether 10 Vol%)
    • VHS Porn: Swaps yellow and purple color of Antidote and Tonic effects (was Rare, now is Common)
    • Cigar Box: When any player becomes Invigorated, they see all other players' auras within a 16m radius
    • Garish Makeup Kit: Considerably increases Invigorated Effect duration
    • Tattoo's Middle Finger: Auras of Intoxicated or Invigorated survivors are revealed to you for 6 seconds
  • Audio:
    • The Clown now has his own Terror Radius & Chase music.

The Trapper:

  • Escaping from a Bear Trap now has a 1/6 (16.6%) chance of succeeding on each attempt, but is capped at a maximum of 6 attempts
  • Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt

The Wraith:

  • While cloaked, the Wraith is completely invisible (no shimmer) to Survivors when more than 20m away
  • Increased the duration of the uncloak speed boost from 1.0s to 1.25s
  • Restored a missing bone-rattle sound cue at the beginning of the Wraith's cloaking animation (sometimes referred to as "bell tech")
  • Fixed an issue where the Wraith would appear to uncloak completely while kicking a generator or breaking a pallet or wall while cloaked. The Wraith now only uncloaks the necessary bits.
  • Fixed an issue that caused the Wraith's add-on "The Serpent" to reset the uncloaking progress after completing an interaction. It will now leave the *Wraith completely uncloaked and able to attack, and trigger an uncloak speed boost, after damaging a generator or breaking a pallet or wall.


MISCELLANEOUS

  • Hex: Undying:
    • While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.
    • When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well
  • Misc. Perks:
    • Fixated: Now works while injured
    • Iron Maiden: Effect lasts 30 seconds
    • Second Wind: Durations now 28/24/20 seconds
    • Pebble (Diversion): Now charges in 40/35/30 seconds. Distance thrown now 20 meters at all tiers.
  • Deep Wound:
    • Now always has a 20-second timer
    • Frank's Mixtape and Stab Wound Study adjusted to have the same proportional impact on Survivors' Deep Wound timers
    • Borrowed Time's tier adjustments are now the duration of the Endurance status effect at 10/12/15 seconds
  • Mangled:
    • Mangled status effect always lasts until fully healed
    • Vigil no longer affects Mangled
    • Begrimed Head: Removed repair speed debuff, added Hemorrhage status effect
    • Rusty Attachments: Only applies Mangled to injured Survivors


Bug Fixes

  • Fixed a hitch occurring in the Loadout Panel when selecting an item
  • Fixed a hitch when opening the Bloodweb after a certain level
  • Fixed an issue that could cause some survivors passively falling asleep to not count towards the "Dream Master" achievement
  • Fixed some issues regarding user impersonation
  • Fixed a crash that could occur on the initial interaction screen
  • Fixed an issue that occurred occasionally after the killer disconnects from a match where the Player Level would display incorrect Level and Devotion values
  • Fixed an issue where the Survivor could get stuck and not be able to be picked up if downed while repairing a generator.
  • Fixed an issue where the Flashlight cone would not expand after successfully blinding the Killer
  • Fixed an issue where the 1st generator piston would move abnormally fast.
  • Fixed an issue with Steve's lips while gesturing.
  • Fixed an issue with the camera when the Nurse would carry a Survivor and attack.
  • Fixed an issue where Jane and Kate chest physics would not work properly.
  • Fixed an issue where the Oni's armor would be floating.
  • Fixed an issue where the Clown's hair would be floating.
  • Fixed an issue where Totems located next to the Combine Harvester's wheel on Coldwind Farm couldn't be cleansed.
  • Audio:
    • Fixed an issue where Elodie is screaming louder than other survivors.
    • Fixed various surface tags for footsteps and impacts
    • Fixed an issue where Doctor static attack doesn't play his sound.
    • Fixed an issue with some locomotion survivor animations
    • Fixed an issue with Legion customization "Hooded Leather Jacket"
  • PC only:
    • Fixed a crash that could occur when pasting an empty text in the promo code
  • Windows Store only:
    • Fixed an issue when launching the game and navigating directly to Play as Killer/Survivor, the user's currency would display as 0-0-0 instead of the real values.
  • Switch only:
    • Fixed an issue where multiple sound effects weren't echoed on Nintendo Switch
  • PS5 only:
    • Fixed an issue where the player wouldn't be brought back to the initial interaction screen when the internet connection is lost
  • Xbox One, Xbox Series X, Playstation 4, Playstation 5 only:
    • Fixed a crash that would occur after loading the tutorial while the game is not completely installed
  • Fixed Issues from PTB
    • Fixed an issue where Survivor would not be able to nod their head up/down anymore.
    • Fixed an issue where Survivor character would stuttered changing direction quickly.
    • Fixed an issue where the Survivor would play the incorrect animation when bleeding out of Deep Wound.
    • Fixed an issue where the players would be able to steer character during Dead Hard.
    • Fixed an issue where the Survivor would snap back to their original position after letting go of repairing a generator.
    • Fixed an issue where the character would stutter when using the flashlight while moving.
    • Fixed an issue where the character would remain in fall stance after vaulting.
    • Fixed an issue where the character would not play the Dead Hard animation properly from idle.
    • Fixed an issue where the Survivor would clip through lockers doors while rushing out.
    • Fixed an issue where the Survivor carrying an item would clip through the ground.
    • Fixed and issue where Ash hand would jitter while carrying an item.
    • Fixed an issue where character would "T" stance when infected by the Plague and interacting with the exit gate
    • Fixed an issue where character would "T" stance when interacting with fountains.

Known Issues

  • Some tutorial and UI texts show incorrect characters in Thai language on Steam.

Hotfix 4.5.1

Bug Fixes

  • Fixed an issue that caused survivors to be floating in the lobby.
  • Fixed an issue that caused various error messages to occur in a lobby or after a trial after specific conditions were met.
  • Fixed an issue that caused the Auris in the Observer's hand to be missing when accessing the Archives from the widget.
  • Fixed an issue that caused Meg's Golden Summer Outfit Icon to not appear.
  • Fixed an issue where a spectator could be sometimes locked in the spectator screen when entering in spectator mode while the last Survivor reaches the tally screen.
  • Fixed an issue where unbreakable sets could be broken.
  • Fixed an issue where some UI texts show incorrect characters in Thai language on Steam.
  • Fixed the opacity on Victor's incapacitated effect on the player status widget to be more visible.
  • Fixed a missing character in Archive challenge text when the language is set to French.
  • Fixed an issue where the audio is muted when spectating an other player
  • Fixed an issue where there was no SFX on button prompts in the Tutorials
  • Archives: Fixed Glyph placement issues in Gideon Meat Plant, Sanctum of Wrath, The Pale Rose, Midwich Elementary School, and both Asylum maps
  • Fixed an issue where pips lost or gained in a Custom Match would be added to the pips lost or gained in the following Public Match
  • Fixed various collision-related issues in Autohaven Wreckers and Crotus Penn Asylum. These maps have been re-enabled.


PS5 only:

  • Fixed a crash when a trial starts after a player requests to join a party.


Known Issues

  • Killers can't see their own Charms on hooks.

Hotfix 4.5.2

Content

  • Raised camera to original position when crawling
  • Changed transition animations in Survivor Locomotion to make the controls feel more responsive.


HUD Layout Changes:

  • Moved the objectives from the top center of the screen to the bottom left corner and removed the additional text. Objectives are now icon based.
  • Increased the size of the objectives icons and added background shading to help improve their visibility when viewed on bright environments.
  • Increased the font size of the generator count number.
  • Reduced the size of the Killer's hook count widget to be more in line with the other objectives.
  • Lowered the stack of player status widgets from the top left corner to the lower left corner. They now sit just above the new objectives location and expand upwards.
  • Increased the width and height of the timer bar under the player names in the player status widget.
  • Added a new setting in the Settings menu to control the size of the Skill Check independently of the HUD scale setting.


Bug Fixes

  • Fixed an issue that could cause Killers to appear further away than they actually were on Survivor screens (This was the primary cause of the hit registration (hitbox) issues seen since 4.5.0)
  • Fixed an issue that caused survivors to crawl faster than intended.
  • Fixed an issue that prevented event bloodpoints from being awarded from certain indoor generator types used on maps including Midwich Elementary and Lery's Memorial Hospital.
  • Fixed an issue with survivor camera-based interaction priority that could make it impossible to prioritize interactable objects on the ground (such as bear traps near pallets).
  • Fixed an issue that could cause survivors with the perk Calm Spirit to scream when caught in a bear trap.
  • Fixed an issue with Hex: The Third Seal and Hex: Undying that could cause the hexed players and hexed player count to be incorrectly reset when the Third Seal's totem is destroyed and Undying is still active.
  • Fixed an issue that could cause the haste status effect icon not to show when using Refined Serum.
  • Fixed an issue that could allow the nurse to attack during the first few frames of fatigue after a blink, and skip the fatigue.
  • Fixed an issue that prevented the add-ons Black Heart and Mew's Guts from increasing the Demogorgon's recovery speed.
  • Fixed an issue that caused the survivor's portrait become highlighted any time infection from the Plague was increasing. It should only highlight to indicate when a survivor has reached maximum sickness.
  • Fixed an issue that could cause the speed boost from uncloaking with the Wraith add-on The Serpent to trigger too early to be of use.
  • Fixed an in issue that could cause incorrect values for the Unbroken emblem.
  • Fixed an issue that could cause players to end up on the wrong side of pallets when stunning a killer.
  • Fixed an issue that could prevent the proper indicators from displaying for the Doctor when using Shock Therapy, Static Blast, or missed Snap Out Of It skill checks.
  • Fixed an issue that caused survivors to keep the default outfit between the lobby and the loading screen to the trial when playing a Custom Game.
  • Fixed an issue where old event items would sometimes appear in bloodwebs.
  • Fixed an issue where the UI can show a healthy survivor as injured when healed for two health states very quickly.
  • Fixed various collision-related issues Crotus Penn Asylum.
  • Fixed an issue that would cause charms on hooks to not be visible to Killers.
  • Fixed an issue that would cause the game to get stuck on the tally screen when entering spectator mode at the same time last Survivor reaches the tally screen.


Bug Fixes missing from 4.5.1 and 4.5.0 Patch notes

  • The following bugs were fixed, but not mentioned in previous Patch notes:
    • Fixed an issue that could cause injured survivor sounds be louder than intended after rush-entering a locker (they should be audible, but muffled) (missing note from patch 4.5.1)
    • Fixed an issue that could prevent the Plague from being able to infect window vaults with Vile Purge (missing note from patch 4.5.1)
    • Fixed an issue that could prevent the Shape from playing recoil animations or sound effects when hitting an obstruction in Evil Within III (missing note from patch 4.5.1)
    • Fixed an issue that could reduce the Legion's acceleration while attacking with Feral Frenzy (missing note from patch 4.5.1)
    • Fixed an issue that could prevent the Huntress from hearing audio feedback on a long-range hatchet hit (missing note from patch 4.5.0)
    • Fixed an issue with the perk Deception that could cause a "Hide" prompt to appear but not be usable (missing note from patch 4.5.0)
  • Windows Store only:
    • Fixed a crash that occurred when revoking the consent.


Known Issues

  • Skill Check UI Scaler option in the options menu appears in English for all non-English languages. This will be fixed with the next Chapter patch.
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