Dead by Daylight Wiki
(Created page with "== Public Test Build 3.2.0 == {{Patch PTB 3.2.0}}")
 
m (Zombiecrackers46805 moved page Patch Notes 3.2.0 to Patch Notes 3.2.X)
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Revision as of 23:36, 3 September 2019

Public Test Build 3.2.0

FEATURES & CONTENT

  • Feature - Dedicated Servers are enabled.

Party management and friends list

  • Merged "Survive With Friends" grouping functionality into "Play as Survivor" flow.
  • Friends list - See who is online and invite them to play or request to join an existing party, all from within the game.
  • In-Game Notifications - Notifications for incoming invites, requests to join and players joining/leaving your party.
  • Survivor Parties now stay together between games - No need to re-invite after each match.

BALANCE

Misc Gameplay changes

  • Added a debuff icon, similar to the Trapper's Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope Add-ons.
  • Added 2 new score events when escaping and dying as the Obsession in the Survival category.
  • Increased the amount of Perks available in the player's Bloodweb, starting at level 40.
  • Added a new glow effect to Survivors' health bar when bleeding out, carried and hooked. This used to indicate that the health bar depletion is paused.
  • Adjusted the distance at which the player hears the Entity's window blocker audio from 16 meters to 8 meters.

Art changes

  • Reworked the hair on Meg's Game Set Match head customization items.
  • Adjusted the dynamic animation on the pony tail for Meg's Teen Angst head customization item.
  • Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.
  • Reworked the hair on Jake's Sharp Mustache Jake and Old Man Jake head customization items.
  • Optimization of hair materials.
  • Reworked the Close Hatch animation


Survivor perk changes

  • Left Behind: When you are the last Survivor alive in the trial, the hatch aura is revealed to you within a 24/28/32 meter range.
  • Dark Sense: Now triggers from any generator completion instead of only generators completed by the perk owner.


Killer perk changes

  • Dying Light: Your Obsession gains a 33% action speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a token. If the Obsession is alive, all Survivors get a 2/2.5/3% penalty to repair, healing and sabotage speed for each token.


BUG FIXES

Killer related

  • Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on.
  • Fixed an issue that caused The Hag's Dead Fly Mud add-on not to have the correct teleport range.
  • Fixed an issue that caused The Hag's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Shape's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Wraith's weapon to hide auras while Cloaked.
  • Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible.
  • Fixed an issue that visually caused The Ghost Face's model to shrink for a few frames at the end of his mori.
  • Fixed an issue that caused The Ghost Face and The Shape to be unable to see exit gate auras while stalking.
  • Fixed an issue that caused The Huntress' head to be misplaced in her shadow.
  • Fixed an issue that caused The Nurse's arm not to fully appear when looking up and blinking.


Map specific

  • Fixed an issue that caused an invisible collision blocking player movement on the right side of the basement stairs.
  • Fixed an issue that could cause Survivors' to become momentarily stuck after canceling the cleanse totem action on specific totems in the Badham Preschool maps.
  • Fixed an issue that caused improper lighting on some translucent materials in one of the preschool rooms in the Badham Preschool IV map.
  • Fixed an issue that caused ground shadows to end abruptly in the Treatment Theatre map.
  • Fixed an issue that allowed Killers to climb a small brick wall and debris asset in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused an invisible collision on either side of a stair case leading up to the temple building in the Temple of Purgation map.
  • Fixed an issue that caused an invisible collision on the broken bricks on the side of the warehouse building in the Coal Tower map.
  • Fixed an issue that allowed Survivors to cleanse the totem near the combine harvester from above in the Coldwind Farm maps.
  • Fixed an issue that caused Killers to be able to hit Survivors on the other side of the fences inside the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision on the back wall of the garage building in the Wretched Shop map.
  • Minor map bug fixes.
  • Misc LOD fixes and improvements.


Perks

  • Fixed an issue that caused Hex: Huntress Lullaby to have no effect on Toolbox repair skill checks.
  • Fixed an issue that caused Hex: Huntress Lullaby not to show or apply the Cursed effect on any non-repairing skill checks.
  • Fixed an issue that caused Hex: The Third Seal to visually cap at 3 tokens.
  • Fixed an issue that sometimes caused Alert not to trigger an audio cue.
  • The value shown for tier 1 on Shadowborn did not match the actual value used, we've updated the text to match the value.
  • Fixed an issue that caused Infectious Fright to have no effect on Survivors in the dying state.
  • Fixed an issue that caused the stun zone from Head On not to last for the full animation.


Miscellaneous

  • Added more logging to better help understand and track the issues where players are unable to successfully escape the trial through the exit gates, or *perform certain actions.
  • Added more logging to better help understand the issue where players would see their friends' in default customization despite having customization items equipped.
  • Added a retry mechanism for updating the Rank after a Match is completed. We additionally implemented more analytics to track the "Rank Update Error" message some players are encountering and will keep a close eye on the result of this fix.
  • Tentatively fixed an issue that could cause players to become stuck in collisions. Added analytics to detect when this happens.
  • Fixed an issue that made it impossible to cancel the healing action when pressing pressing or holding the sprint action.
  • Fixed an issue that sometimes caused the a case of infinite End Game Collapse when being forced to drop a Survivor near assets or collisions.
  • Fixed an issue that could cause the hatch not to spawn correctly if it spawned underneath a dead corpse.
  • Fixed an issue that caused players at Rank 15 or above to lose more than 1 pip when disconnecting.
  • Fixed an issue that caused no points in the Malicious Emblem for catching a Survivor in a locker.
  • Fixed an issue that caused no points in the Chaser Emblem for interrupting a Survivor, ending the chase.
  • Fixed an issue that caused Survivors upper bodies to rotate when moving the camera while being mended.
  • Fixed an issue that caused female Survivors to use the male Survivor wake up animation when waking up another Survivor.
  • Fixed an issue that caused female Survivors to use the male Survivor animation when entering and exiting lockers.
  • Fixed an issue that caused Survivors to become offset from the Killer's shoulder when they hit a surface.
  • Fixed an issue that caused the wrong error message to appear when disconnecting the Ethernet cable while on a hook.
  • Fixed an issue that caused no progress on the Devoted Gatekeeping achievement if the Killer hooks and sacrifices the final survivor after closing the hatch before the final generator.
  • Fixed an issue that caused certain types of skill checks (Hex: Ruin, Decisive Strike, Overcharge, Jigsaw searches and Snap Out Of It) not to count towards the Nerves of Steel achievement.
  • Misc cosmetic clipping and improvements.


Audio & Localization

  • Fixed an issue that caused the Exposed status effect audio to overlap with The Shape's Tier III audio SFX.
  • Fixed an issue that caused the audio cue when initiating a chase with the Obsession to play twice.
  • Fixed an issue that caused the Survivors sounds to have an unwanted panning.
  • Fixed an issue that caused audio occlusion while hiding in a locker.
  • Misc audio improvements.
  • Major localization translation and improvements.


UI & HUD

  • Misc UI improvements.