|TL;DR of Pallets
Use: Blocking the Killer's pathway and stunning them when hit.
Pallets are interactive obstacles featured in Dead by Daylight .
Pallets have two states: upright, and pulled down. At the start of a trial, all Pallets are in the upright position, meaning that both the Survivors and the Killer can pass through the area next to them without needing to interact with them. Killers are unable to interact with Pallets in this state, but Survivors have the option to pull it down and create an obstacle for the Killer that can only be vaulted by the Survivors, which is similar to vaulting a Window .
As of Patch 3.4.0, Survivors can reset dropped Pallets to the upright position by using Any Means Necessary .
The Killer cannot vault Pallets, but can choose to break and thus permanently destroy it by interacting with it (default: SPACE, R1, or RB), an action that takes 2.6 seconds.
Breaking a Pallet displays a short animation in which the Killer will destroy it either with their foot, their hand, or their Weapon. This will momentarily obstruct their vision as the camera will tilt downwards until the Pallet is destroyed, giving the Survivor an opportunity to hide out of sight. It also gives the Survivor the opportunity to easily blind the Killer with a Flashlight , as they are locked into the animation and cannot turn their head to try and evade the blind.
The Hillbilly and The Cannibal, both wielding Chainsaws, can alternatively choose to destroy a Pallet with them.
The Demogorgon, The Oni and The Blight may destroy a Pallet by using either of their Special Attacks.
The Blight can also use the Compound Thirty-Three Add-on by slamming a pallet to destroy it quick.
If a Killer is inside the area a Pallet will block when a Survivor pulls it down, they will be pushed back and get stunned for a short while, again obstructing their vision as their camera tilts. This will also award the Survivor a hefty amount of Bloodpoints in the Boldness category.
A Killer carrying a Survivor can be stunned by Pallets. If stunned while holding a Survivor, the Killer will drop the Survivor into the Injured State , giving them time to escape. This only happens when the Killer is able to move as the animation to pick up a Survivor cannot be cancelled.
A Survivor in the Injured State can be grabbed by the Killer mid-vault and hoisted directly onto their shoulder by tapping the attack button (default: M1, R2, or RT), putting them instantly into the Dying State upon a drop.
The location of a Pallet or a Pallet Cluster varies with the procedural Map generation and usually differs between two iterations of the same Map.
Pallets will spawn at least either 14, 16, 18 or 20 metres away from each other in predetermined spawn spots.
Interaction with Perks
The following Perks interact with Pallets:
Your acute senses are on high alert.
"I have true sight." — Feng Min
|Any Means Necessary||
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.
Any Means Necessary has a cool-down of 100/80/60 seconds.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
Causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
You do not recover from Exhaustion while running.
"U mad?" — Feng Min
You've never given up and you're not about to start now.
While being carried by The Killer, reaching 35/30/25 % Wiggle progression activates Power Struggle.
While Power Struggle is active, you can drop a nearby, standing Pallet to stun The Killer and be released.
Power Struggle is deactivated when it triggers successfully.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto
|Quick & Quiet||
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers .
The vault and hide actions' noise detection and audio range is reduced by 100 %.
Quick & Quiet can only be triggered once every 30/25/20 seconds.
|Windows of Opportunity||
Unlocks potential in one's Aura-reading ability.
Auras of Pallets , Breakable Walls , and Vaults are revealed to you when within a range of 20 metres.
Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase.
"Rise and shine, work hard, carve out your name,
Your great strength allows you to shred through your prey's defences.
"It's more than muscles. A dark power motivates the beast."
You are resilient to pain.
The duration of Pallet stuns is reduced by 40/45/50 %.
"He stops at nothing."
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
"Now why don't you just fucking die?" — Freddy Krueger
|Hex: Blood Favour||
A Hex that gains the favour of The Entity when blood is spilt.
Hex: Blood Favour has a cool-down of 60/50/40 seconds.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes
You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon’s face and declare victory." — Renjiro's Doctrine 4:9
After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.
"Fury is her blood."
Unlocks potential in one's Aura-reading ability.
You are mentally alert and aware of key points on the battlefield.
When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
- Pallets are also known as "Pull-Downs"
- In the Game files, internal references reveal that Pallets were originally supposed to be "Bookshelves" that the Survivors could throw down.
|Alarm Clocks||Bear Traps||Breakable Walls||Cages of Atonement|
|Chests||Crows||Dark Mist||Exit Gates|
|Lockers||Moonlight||Pallets||Pools of Devotion|