Pallets are interactive obstacles featured in Dead by Daylight.
Overview
Pallets have two states: upright, and pulled-down, also referred to as "dropped".
At the start of a Trial, all Pallets are in the upright position, meaning that both the Survivors and the Killer can pass through the area next to them without needing to interact with them.
Killers are unable to interact with Pallets in this state, but Survivors have the option to pull it down and create an obstacle for the Killer that can only be vaulted by the Survivors, which is similar to vaulting a Window.
The sole exceptions to this are The Legion, who can vault a dropped Pallet while using Feral Frenzy, and The Mastermind, who can vault a dropped Pallet if he collides with it while using Virulent Bound.
As of Patch 3.4.0, Survivors can reset dropped Pallets to the upright position by using the Perk Any Means Necessary.
Types
Dead by Daylight currently features 4 different types}} of Pallets:
Regular Pallet
The Regular Pallet spawns in every single Trial and the main tool for Survivors to barricade the way for Killers while in a Chase.
Some Maps, such as The Decimated Borgo, spawn a visually unique version of it to fit with the theme.
Dream Pallet
The Dream Pallet is one of two types of Dream Traps, which The Nightmare can place.
It is only visible to Survivors when they are asleep and dropping it will instantly break it without stunning or hindering The Nightmare in any way.
Possible spawn locations are highlighted to The Nightmare in orange and placed Dream Pallets are highlighted to him in white.
Fake Pallet
The Fake or Illusionary Pallet is one of several possible Illusions induced by The Doctor, using the Madness mechanic.
They can spawn in both the upright and dropped positions and will dissolve if a Survivor walks through them.
They are highlighted to The Doctor in white.
Fragile Pallet
The Fragile or Party Pallet is the newest type and was introduced for the Twisted Masquerade 2023 Event.
It can be spawned by Survivors using their Twisted Skills special ability.
Fragile Pallets have the trade-off that they break immediately upon use, but can still stun the Killer.
It features a unique model, visually designating it as a special Pallet.
Breaking
Killers have the option to break and thus permanently destroy dropped Pallets by interacting with them (default: SPACE, R1, or RB), an action that takes 2.34 seconds.
Breaking a Pallet displays a short animation in which the Killer will destroy it either with their foot, their hand, or their Weapon.
This will momentarily obstruct their vision as the camera will tilt downwards until the Pallet is destroyed, giving the Survivor an opportunity to hide out of sight.
It also gives the Survivor the opportunity to easily blind the Killer with a Flashlight, as they are locked into the animation and cannot turn their head to try and evade the blind.
The Hillbilly and The Cannibal, both wielding Chainsaws, can alternatively choose to destroy a Pallet with them.
The Demogorgon, The Oni, The Blight, and The Nemesis may destroy a Pallet by using their Special Attacks.
The Legion can destroy a Pallet by vaulting it during Feral Frenzy if the Iridescent Button Add-on is equipped.
The Mastermind can destroy Pallets using Virulent Bound if the Lab Photo Add-on is equipped.
The Knight can destroy Pallets by ordering a Guard to break it for him.
The Good Guy can destroy Pallets by Scampering under them if the Hard Hat Add-on is equipped.
Blocking
Blocked upright Pallets cannot be pulled down by Survivors.
Upright Pallets can be blocked while using the Perk Hex: Blood Favour.
Stuns
If a Killer is inside the area of a Pallet and a Survivor pulls it down, they will be pushed back and get stunned for 2 seconds, obstructing their vision as their camera tilts.
This will also award the Survivor a hefty amount of Bloodpoints in the Boldness Category.
If the Killer is close to the edge of the Pallet's Area of Effect, they can try avoiding the stun from the Survivor dropping it by quickly exiting the Area of Effect, as the stun condition is only applied once the Pallet is pulled about 50 % down.
A Killer carrying a Survivor can be stunned by Pallets. If stunned while holding a Survivor, the Killer will drop the Survivor into the Injured State, giving them time to escape.
This only happens when the Killer is able to move as the animation to pick up a Survivor cannot be cancelled.
Grabs
A Survivor in the Injured State can be grabbed by the Killer mid-vault and hoisted directly onto their shoulder by tapping the attack button (default: M1, R2, RT or ZR), putting them instantly into the Dying State upon a drop.
Vaulting
In order to vault over a Pallet, Survivors must walk up to it and press SPACE (PC), R1 (PS4), RB (Xbox), or R (Switch).
Killers are generally unable to vault Pallets, with the sole exception being The Legion and The Mastermind while using their Powers.
The Good Guy can Scamper under Pallets while in Hidey-Ho Mode.
Survivors have two different types of Pallet vaults:
Fast Vault
If a Survivor runs up to a Pallet and initiates a vault, they will quickly, but noisily slide across it.
- This vault will take 1.1 seconds.
- This type of vault is considered a rushed action and will alert the Killer with a noise notification.
- This can be suppressed by using the Perk Quick & Quiet or Cut Loose
Slow Vault
If a Survivor walks up to a Pallet and initiates a vault, they will slowly, but quietly climb over it.
- This vault will take 2 seconds.
- This type of vault will not alert the Killer.
- It still makes a quiet noise that can be identified by experienced Killers if they are close enough to hear it.
Locations
The location of a Pallet or a Pallet Cluster varies with the procedural Map generation and usually differs between two iterations of the same Map.
Spawn Routine
Pallets will spawn at least either 14, 16, 18 or 20 metres away from each other in predetermined spawn spots, with some exceptions on maps such as Midwich Elementary School.
Unlockables
Add-ons
"Order" - Class I | A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of mild confusion in the patient.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. | |
---|---|---|
"Shadow Dance" - Soot | THIS ADD-ON IS UNUSED (This Unlockable is not used in the current Game, but exists in the Game Code.)
The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.
| |
"The Serpent" - Soot | The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.
| |
Doll Eyes | One of the advantages of possessing a mass-produced doll is easy access to replacement parts.
| |
Pillaged Mead | Drinks taken from their victims tasted sweet, but such frivolities were often short-lived.
| |
"Order" - Class II | A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of moderate confusion in the patient.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. "Side effects are very rare." — Léry's Memorial Institute | |
Barb's Glasses | A broken pair of glasses that travelled to the Upside Down.
| |
"Shadow Dance" - White | The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.
| |
Front-Page Article | The assailant had torn gaping holes in the walls of the cabin, and drove the family into the woods.
| |
Olsen's Wallet | Olsen's wallet holds thirty dollars in cash, a video club membership card, and a folded picture of Olsen's first Roseville victim. Carrying incriminating evidence boosts your excitement and resolve.
| |
Uchiwa | A handheld fan with a koi motif to create a nice breeze on a hot summer day.
| |
Wooden Oni Mask | A mask that a young Kazan bought to celebrate Setsubun, its repulsively fanged mouth began haunting his nightmares.
"It is no coincidence that man is so familiar with demons." — Renjiro's Doctrine 3:8 | |
"Order" - Carter's Notes | An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself. The long, constant stimulus leaves the patient in a state of severe confusion.
Survivors affected by Madness suffer from the Affliction of Order:
You share into your patients' Madness and can see the Illusionary Pallets. "The stimulus must be kept active at a convulsive level." — Herman Carter | |
"Shadow Dance" - Blood | The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.
| |
Flint and Steel | Attacks at night were not uncommon. Fear was often their greatest ally. | |
Foreign Plant Fibres | Xenobotanists would have a field day with these strange samples of alien plant life.
| |
Geographical Readout | The Drones generate and communicate a detailed three-dimensional map of the terrain, making traversal easier.
| |
Obscure Game Cartridge | Some maintained Project Apple-Pie evolved over time, turning to new forms of media for results.
| |
Splintered Hull | Fragments of a ship that carried Renjiro Yamaoka. Against all odds, the legendary samurai seemed to survive.
"To plan subterfuge, begin with a counsel of none." — Renjiro's Doctrine 7:9 | |
Hard Hat | Keeps the dome intact while performing high-impact activities
"A true classic never goes out of style." — Chucky | |
Iridescent Button | A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.
"The youth consumed by the iridescent glass magnifies and widens the reach of The Entity." | |
Iridescent King | A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds. Survivors affected by Madness suffer simultaneously from the Afflictions of Calm, Discipline, Order, and Restraint:
"Gazing into the iridescent glass is plunging one's self into madness." — Herman Carter | |
Kintsugi Teacup | A cup mended and lacquered with powdered gold. Both the breakage and repair are part the cup.
| |
Lab Photo | Wesker was as much a researcher as he was a guinea pig for Umbrella's bio-weapons.
"Only a handful of humans truly matter. Everyone else is just so much chaff. So now I have to separate this chaff from the wheat." — Albert Wesker |
Perks
Survivor Perks
Alert | Your acute senses are on high alert.
Whenever the Killer performs the Break or Damage Action, Alert triggers:
| |
---|---|---|
Any Means Necessary | You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
| |
Chemical Trap | In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of 20 %, Chemical Trap activates:
The Auras of Trapped Pallets are revealed to all Survivors in yellow. "How do we kill it, Ash?" — Ellen Ripley | |
Dance With Me | When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:
Dance With Me has a cool-down of 30/25/20 seconds. "Another show's off and runnin', | |
Exultation | Fortune favours the bold, even in the darkest corners of existence.
Stunning the Killer with a Pallet upgrades the Rarity of your held Item to the next tier.
"You will not take me this day!" — Trevor | |
Lithe | Performing a Rushed Vault triggers Lithe:
Lithe causes the Exhausted Status Effect for 60/50/40 seconds. "U mad?" — Feng Min | |
Power Struggle | You have never given up and you are not about to start now.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully. "I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto | |
Quick & Quiet | You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds. | |
Smash Hit | When your rival makes a mistake, you seize the opportunity.
Stunning the Killer with a Pallet triggers Smash Hit:
Smash Hit cannot be used when Exhausted. "I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee | |
Troubleshooter | No amount of distraction will shake you from your primary task.
When you are chased by the Killer, Troubleshooter activates:
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates. "Nothing gets done around here if I don't do it." — Gabriel Soma | |
Windows of Opportunity | Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. "Rise and shine, work hard, carve out your name, |
Killer Perks
Brutal Strength | Your great strength allows you to shred through your prey's defences.
"It is more than muscles. A dark power motivates the beast." | |
---|---|---|
Dark Arrogance | When everything is going right, you are an inescapable inevitability.
Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:
| |
Dissolution | Everything turns to dust. It is as inescapable as the coming of the night.
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
| |
Enduring | You are resilient to pain.
Enduring has no effect while carrying a Survivor. "He stops at nothing." | |
Fire Up | The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
"Now why don't you just fucking die?" — Freddy Krueger | |
Game Afoot | First you pick your prey, then you pick it apart.
While you are chasing your Obsession, Game Afoot activates its secondary effect:
You can only be obsessed with one Survivor at a time. "This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3 | |
Hex: Blood Favour | A Hex that gains the favour of The Entity when blood is spilt.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes | |
Nemesis | You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9 | |
Spirit Fury | Each obstacle you break magnifies the wrath of The Entity.
After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates:
"Fury is her blood." | |
Superior Anatomy | Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:
Superior Anatomy has a cool-down of 30 seconds. | |
THWACK! | Your prey is terrified by your relentless pursuit.
Start the Trial with 3 Tokens.
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3 | |
Zanshin Tactics | Unlocks potential in your Aura-reading ability:
You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.
|
Change Log
Unknown Patch
- Change: first visual update to the Pallet model.
- The new model featured horizontal boards, rather than vertical ones, and less vibrant, darker shades of the previous model's colours.
Patch 1.5.1
- Survivor Nerf: adjusted the spawn routines of Pallets to remove Double-Pallets when a structure has several possible spawn locations.
Patch 1.7.0
- Killer Buff: reduced the default Breaking time from 3 seconds to 2.6 seconds.
- This was equivalent to increasing the Breaking speed by +15 %.
Patch 1.9.0
- Survivor Nerf: adjusted the minimum and maximum number of generic Pallets that are allowed to spawn in the Trial Grounds, but generally reducing the resulting quantity.
- This change also implementing a mechanic that allows the Developers to better control procedurally-generated Pallets.
- Survivor Nerf: increased the minimum distance between two Pallets from 8 metres to 10 metres.
Patch 2.0.0
- Survivor Nerf: removed the ability to rapidly move from one side of a Pallet to the other when dropping it.
- This ability was referred to as "Pallet Vacuum" by the Community.
Patch 4.2.0
- Change: second visual update to the Pallet model.
- The new model looked more weathered and faded than the previous model, but retained the same general look.
Patch 5.2.0 (PTB)
- Unimplemented Change: third visual update to the Pallet model.
- This change was never implemented.
The new model would have been identical to the 4.2.0 model, but with a heavily rusted and weathered look to it.
- This change was never implemented.
Patch 5.2.0
- Killer Buff: changed Pallet hit boxes to prevent the Killer from getting stunned when on the same side as the Survivor dropping the Pallet.
Patch 6.1.0
- Killer Buff: again reduced the default Breaking time from 2.61 seconds to 2.34 seconds.
- This was equivalent to increasing the Breaking speed by +11.111 %.
Patch 6.4.0
- Change: fourth visual update to the Pallet model.
- The new model retains the same basic colour-scheme, but with very faded paint.
It is also fashioned from more, but thinner boards. - This Patch introduced a unique new model themed after the The Decimated Borgo Map, which only spawns there.
This unique model has its boards arranged vertically and is generally assembled much more cleanly and sturdily, featuring chains instead of twine rope.
- The new model retains the same basic colour-scheme, but with very faded paint.
Trivia
- The stun condition is applied to the Killer once the Pallet has been pulled down about 50 % of the way, given they are in range.
- Pallets are also known as "Pull-Downs" and "Barricades".
- In the Game files, internal references reveal that Pallets were originally supposed to be "Bookshelves" that the Survivors could throw down.
Gallery
TL;DR
TL;DR of Pallets
Use: Blocking the Killer's pathway and stunning them when hit. |