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Old Wounds Pack
OldWoundsPack main header
Release Date 08 January 2024 (Monday)
Category Chapter Pack DLC
Cost $19.99
2,000 Auric CellsIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells
36,000 Iridescent ShardsIconCurrency iridescentShardsIconCurrency iridescentShardsIconCurrency iridescentShards
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The Old Wounds Pack is the second Chapter Pack DLC for Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo, released on 8 January 2024.
The Pack is included in the Gold Edition of Dead by Daylight.

This DLC features the following content:

It replaced the following original Chapter DLCs, which are no longer purchasable separately outside of the in-game Store:


Description[]

Pain awaits in the Old Wounds Pack, which includes 8 playable Characters from four of Dead by Daylight's most unforgiving Chapters yet: Darkness Among Us, Demise of the Faithful, Cursed Legacy, and Chains of Hate.

Witness the dark union of a merciless quartet. Experience a devotion that rots body and soul. Forge a path of devastation through history. Face the undying retribution of the vengeful. The ultimate multiplayer horror experience awaits in this incredible Pack, featuring four original Killers and four original Survivors to bring into The Fog.


Killer: The Legion[]


The Legion's Info[]

KK charSelect portrait

The Legion

Frank's future was as bleak as his childhood was miserable. He was nineteen and had little to show for it. Yet, Frank was a man of potential, who could light up a room despite his bleak childhood. Moving from one foster home to another, he finally end up in a small bungalow in Ormond, Alberta.

Ormond was a small, stale place; a remote town of six thousand inhabitants where grey winters drag on for most of the year. Frank did everything he could to get into another adoptive family, but he changed his mind when he caught the attention of a beautiful girl.

Julie was a popular girl who was convinced that she deserved better than a life in Ormond. And Frank, an outsider, was her ticket out. Frank attended the parties she threw where everyone was younger than him and easily impressed, which he liked. He met the impulsive Joey, who liked to show off, and the shy, naïve Susie, who was Julie’s best friend.

They would hang out at an abandoned lodge up Mount Ormond. Their time together was the perfect break from the boring conformity of their small, insignificant everyday lives. Bullying, vandalism and theft, were essentially their weekend plans. It came to a point where they would do anything he asked. Nothing was off-limits when they put their masks on.

The Legion's Power[]

IconPowers feralFrenzy

"They were a plain group of friends until Frank formed them into a Legion.
Now they draw power from the thrilling freedom of not abiding to any rule but their own."


SPECIAL ABILITY: FERAL FRENZY
Press the Power button to trigger Feral Frenzy:

  • Increases their Movement speed to 5.2 m/s.
  • Unlocks their ability to perform Feral Vaults and Feral Slashes.



SPECIAL ABILITY: FERAL VAULT
Press the Interaction button during Feral Frenzy while next to a dropped PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown or a WindowIconHelp windowIconHelp windowIconHelp window to perform a Feral Vault:

  • Grants the ability to swiftly vault over them in 0.9 seconds.


SPECIAL ABILTIY: FERAL SLASH
Press the Attack button during Feral Frenzy to initiate a Feral Slash Attack
Hitting a Survivor with it applies the following effects:

  • Injures Survivors and causes them to suffer from the Deep WoundIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound Status Effect.
  • Instantly refills the Power Gauge.
  • Triggers Killer Instinct on all Survivors inside the Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius who are not currently suffering from Deep Wound.
  • Increases the Movement speed of The Legion by an additional +0.2 m/s per hit Survivor, up to a maximum of +0.8 m/s after four successful Feral Slashes.
  • Causes the fifth Feral Slash to be lethal and apply double damage.
    • This also affects Survivors already suffering from Deep Wound.

Hitting a Survivor already suffering from Deep Wound or missing a Feral Slash automatically ends Feral Frenzy.

SPECIAL STATE: FATIGUE
After Feral Frenzy either elapses or The Legion cancel it prematurely, they enter a state of Fatigue for 3 seconds.

The Legion's Perks[]

IconPerks discordance
Discordance Any GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp aurasIconHelp aurasIconHelp auras.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

IconPerks ironMaiden
Iron Maiden Iron Maiden increases your LockerIconHelp lockersIconHelp lockersIconHelp lockers Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion
IconPerks madGrit
Mad Grit Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.
  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion


Killer: The Plague[]

Main article: Adiris


The Plague's Info[]

MK charSelect portrait

The Plague

Devoted to the gods with unwavering faith, this former High Priestess of Babylon convinced hundreds to follow her lead. Hymns and amulets were created in her honour, praising her beauty and foresight. She gained influence during a time of despair, when a dark plague was gaining ground and rapidly spreading across Babylon. Her faith proved to be inconsequential against the disease, which she contracted. While she hid the blisters swelling from her neck, the sores crusting her lips, and the rancid smell of sick clinging to her skin, she continued to lead the prayers, hoping to appease the gods. But no ritual could save her. Growing desperate, she banished herself from Babylon with a small group of followers and travelled North. Her condition then took a turn for the worse, interrupting their journey, and they took refuge in a cold cave, where they met their end.

The Plague's Power[]

IconPowers vilePurge

"Her condition deteriorated as the black plague overtook her body:
Her toes blackened, her neck mushroomed into cysts, and her throat gagged with bloody vomit."


SPECIAL ABILITY: VILE PURGE
Press and hold the Power button to charge Vile Purge.
Release the Power button to unleash a stream of infectious bile or press the Attack button to swallow it back down:

  • Hitting Survivors with a Vomit Projectile inflicts them with Sickness.
    • Successive hits slowly fill the Sickness Meter.
  • Hitting environmental objects causes them to become infectious to Survivors for 40 seconds.


SPECIAL STATE: SICKNESS
Sickness is indicated on the Status HUD icon of affected Survivors, which also doubles as a Sickness Meter:

  • Infected Survivors with a partially filled Sickness Meter vomit at random intervals, infecting both nearby environmental objects and other Survivors.
  • Infected Survivors with a full Sickness Meter are put into the Injured StateIconHelp injuredIconHelp injuredIconHelp injured and suffer permanently from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect.


SPECIAL OBJECT: POOLS OF DEVOTION
Pools of DevotionIconHelp poolsOfDevotionIconHelp poolsOfDevotionIconHelp poolsOfDevotion spawn randomly throughout the environment:

  • 5 Pools of Devotion spawn in the Uncorrupted State.
  • 1 Pool of Devotion spawns in the Corrupted State.


SPECIAL INTERACTION: CLEANSING INFECTION
Survivors can approach an Uncorrupted Pool of Devotion and interact with it to cleanse themselves.
Cleansing removes all Sickness and automatically heals them back to full health, but corrupts the Pool of Devotion.

SPECIAL INTERACTION: INGESTING CORRUPTION
The Plague can approach a Corrupted Pool of Devotion and press and hold the Interaction button to ingest its corruption and empower her purge:

  • Replaces Vile Purge with Corrupt Purge for 60 seconds.
    • Resets the Pool of Devotion.

The Plague automatically receives Corrupt Purge when Survivors corrupt all available Pools of Devotion, resetting them all.

SPECIAL ATTACK: CORRUPT PURGE
Press and hold the Power button to charge Corrupt Purge
Release the Power button to unleash a stream of lethal bile or press the Attack button to swallow it back down:

  • Hitting Survivors with a Vomit Projectile inflicts them with damage, causing them to lose a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing.

If The Plague is stunned by any means during Corrupt Purge, her Power is instantly reset to Vile Purge.

The Plague's Perks[]

IconPerks corruptIntervention
Corrupt Intervention Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entityIconHelp entityIconHelp entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

IconPerks darkDevotion
Dark Devotion The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, Dark Devotion activates:

  • Your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

IconPerks infectiousFright
Infectious Fright The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying by any means, all other Survivors within your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)


Killer: The Oni[]

Main article: Kazan Yamaoka


The Oni's Info[]

SK charSelect portrait

The Oni

Honouring his family name was never enough for Kazan Yamaoka. He wanted to surpass his father's reputation and end what he saw as the thinning of samurai culture with farmers often posing as samurai. His father tried to turn Kazan's attention to more noble pursuits, but Kazan refused to heed his advice, and borrowing his father's Katana, he embarked on a dark pilgrimage to prove his worth and rid Japan of impostors. Ignoring the code that had been taught to him, Kazan killed impostors in the hills and the valleys, on the beaches and in the woodland. The killings were brutal, cruel and morbid. Monks believed he was possessed by something dark and otherworldly and cursed him while a noble lord began to call him Oni-Yamaoka, the rageful Samurai, an insult both to Kazan and his family.

The Oni's Power[]

IconPowers yamaokasWrath
IconPowers yamaokasWrath demon

"The desire to destroy weaker bloodlines shaped into a literal force."

SPECIAL ABILITY: YAMAOKA'S WRATH
Yamaoka's Wrath passively fills the Power Gauge by +0.2 c/s, up to a maximum of 98 Charges.

Successful Basic Attacks on healthy Survivors fill the Power Gauge by +40 Charges.

SPECIAL STATE: ABSORPTION MODEAtl Hud PB IconAbsorb
Press and hold the Power button to absorb nearby Blood Orbs left in the environment by injured Survivors, further filling the Power Gauge:

  • Fills the Power Gauge by +2.5 Charges per Orb.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Blood Orbs are revealed to The Oni within 8 metres.
  • Reduces his Movement speed to 3.45 m/s.


SPECIAL STATE: BLOOD FURY
Once the Power Gauge is full at 100 Charges, press the Secondary Power button to transition into Blood Fury:

  • Grants the ability to perform Demon Dash and Demon Strike.


SPECIAL LOCOMOTION: DEMON DASHAtl Hud PB IconDash
Press and hold the Power button during Blood Fury to perform a Demon Dash:

  • Increases his Movement speed to 7.82 m/s.
  • Reduces his manoeuvrability.


SPECIAL ATTACK: DEMON STRIKEAtl Hud PB IconDemonStrike
Press and hold the Attack button during Blood Fury to perform a Demon Strike with extended reach:

  • Striking Survivors with the Kanabo inflicts double damage.
    • The Oni will strike his Kanabo a total of 3 times.
    • The Oni can hit and damage multiple Survivors with his Kanabo.

Hitting Survivors with the Kanabo instead by just pressing the Attack button only inflicts single damage.

The Oni's Perks[]

IconPerks bloodEcho
Blood Echo The agony of one is inflicted onto others.
  • When hooking a Survivor, all other Survivors who are injured suffer from the HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding and ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effects for 45 seconds.

Blood Echo has a cool-down of 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

IconPerks nemesis
Nemesis You seek retribution on those who have wronged you.

  • Any Survivor who blinds you or stuns you using a PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown or a LockerIconHelp lockersIconHelp lockersIconHelp lockers becomes the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession.
  • Anytime your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession switches to another SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor by any means, that Survivor then suffers from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 40/50/60 seconds and their AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

IconPerks zanshinTactics
Zanshin Tactics Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.
The AurasIconHelp aurasIconHelp aurasIconHelp auras of Breakable WallsIconHelp breakableWallIconHelp breakableWallIconHelp breakableWall, PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown, and WindowsIconHelp windowIconHelp windowIconHelp window are revealed to you within 24/28/32 metres.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5


Killer: The Deathslinger[]

Main article: Caleb Quinn


The Deathslinger's Info[]

UK charSelect portrait

The Deathslinger

A brilliant and fiery-tempered engineer, Caleb Quinn made a career out of revenge. When his wealthy employer, Henry Bayshore, stole the patents to his inventions, he broke into a violent, bloody rage. For fifteen years, Caleb languished in Hellshire Penitentiary, paying for his crimes. While doing his time, the warden asked him for a favor — fill the private prison with inmates. In return, the warden would use his political connections to imprison Bayshore for life. Caleb agreed. He returned to his workshop and created a pressure-based spear gun that allowed him to capture fugitives alive. With a gang of released inmates in his employ, Caleb hunted the countryside as a brutally efficient bounty hunter. But for all he did, he was just a pawn in a rich man's game. The warden betrayed him, selling Hellshire Penitentiary to Bayshore. In a fury, Caleb stormed Hellshire with his gang, killing anyone who stood in his way. The massacre ended with Bayshore and the warden bloody and dying, left for the inmates to finish off.

The Deathslinger's Power[]

IconPowers theRedeemer
IconPowers theRedeemer chainBreak

"The Deathslinger's ingenuity affords him the ability to reel in bounties with a unique invention — a heavily modified hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain."

SPECIAL ABILITY: THE REDEEMER
Press and hold the Power button to Aim Down Sights.

SPECIAL WEAPON: SPEARGUN
Press the Attack button during ADS to shoot The Redeemer, launching a high-speed chained projectile that can spear Survivors within 18 metres, allowing The Deathslinger to reel them in.

SPECIAL INTERACTION: REELING IN
Press and hold the Power button while a Survivor is speared by The Redeemer to reel them in towards you:

  • Walking backwards increases the Reeling speed.
  • Speared Survivors struggling against the pull of the chain slows the Reeling speed.

Once a Survivor is close enough to you, press the Attack button to break the chain and strike the Survivor with a Basic Attack:

  • Causes the Survivor to suffer from the Deep WoundIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound Status Effect.

The Deathslinger can break the chain manually by attacking at any point during the Reeling-in process.

SPECIAL INTERACTION: BREAKING THE CHAIN
Whenever the chain of The Redeemer experiences tension or collides with the environment, it experiences stress that will eventually cause it to break.
The more stress, the faster it will break:

  • Causes The Deathslinger to be stunned for 2.7 seconds.
  • Causes the Speared Survivor to break free, but suffer from the Injured StateIconHelp injuredIconHelp injuredIconHelp injured and Deep Wound.


SPECIAL INTERACTION: RELOADING
Press and hold the Secondary Power button to reload The Redeemer after every shot:

  • Reloading takes 2.6 seconds to complete.
  • Reduces his Movement speed to 3.08 m/s.


The Deathslinger's Perks[]

IconPerks deadMansSwitch
Dead Man's Switch After hooking a SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
  • While activated, any Survivor that stops repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators before it is fully repaired causes The EntityIconHelp entityIconHelp entityIconHelp entity to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraIconHelp aurasIconHelp aurasIconHelp auras.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

IconPerks gearhead
Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

IconPerks hexRetribution
Hex: Retribution A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem suffer from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, the AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn


Survivor: Jeff Johansen[]

Main article: Jeff Johansen


Jeff's Info[]

KS charSelect portrait

The Quiet Artist

Jeff Johansen was born and raised in Ormond, Alberta. He grew up as a quiet, only child with an aversion for large crowds. During high school, his anxious temper was mislabelled as shyness, which he covered up with a tough, stoic persona that intimidated bullies and teachers alike.

At home, he collected heavy metal vinyl albums. The evocative symbolism on the covers inspired him to make art of his own, which helped him cope with his parents' constant fighting.

After his parents’ divorce, he was forced to move with his mother to Winkler, Manitoba, which was miles away from his home town—and his dad. In Winkler, Jeff was more isolated than ever, except for art and music. His solace came shortly after graduating high school when he started working at a local bar with live music. He found a roadie gig shortly after and left Winkler for good.

After an incident at a concert, he reoriented himself and started designing labels for microbreweries. He led a quiet, simple life brewing beer, designing tattoos, and making art for bands he liked.

All until one morning, when he got a phone call from Ormond saying that his father had passed, leaving a few things to sort out. Jeff returned to the home he left behind, but he should have never looked back.

Jeff's personal perks, Breakdown, Aftercare, and Distortion, allow him to break hooks, cooperate with other Survivors, and conceal his aura from The Killer.

Jeff's Perks[]

IconPerks aftercare
Aftercare Unlocks potential in your Aura-reading ability.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:

  • You have unhooked them.
  • They have unhooked you.
  • You have completed a Healing action on them.
  • They have completed a Healing action on you.
Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

IconPerks breakdown
Breakdown Each time you are unhooked or unhook yourself, the HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook breaks and the Killer's AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

IconPerks distortion
Distortion Start the Trial with 3 Tokens.

Whenever the Killer attempts to read your AuraIconHelp aurasIconHelp aurasIconHelp auras, Distortion activates, consuming 1 Token, and the following effects apply:

  • Blocks your Aura from being read for the next 6/8/10 seconds.
  • Suppresses the creation of Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks for the next 6/8/10 seconds.
For every 30 seconds you are within the Killer's Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, Distortion recharges 1 Token.

Distortion cannot accumulate more Tokens than its initial count.

Distortion does not activate when you are in the Dying StateIconHelp dyingIconHelp dyingIconHelp dying.

"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff's Cosmetic Piece[]

In the Shadow of Death Shirt - There is no telling when his time will come. Only one thing is certain; it will come.

Expand to view content
Icon Name Body Rarity Description DLC
KS Torso01 01 In the Shadow of Death Shirt CategoryIcon torso Common There is no telling when his time will come.
Only one thing is certain; it will come.
CHAPTER 10: Darkness Among Us


Survivor: Jane Romero[]

Main article: Jane Romero


Jane's Info[]

MS charSelect portrait

The Influential Talk Show Host

Daughter of a famous actress whom she had never met, Jane was raised by her father, a struggling visual artist. Her parents had separated when she was still a baby. Growing up, she sought to emulate her mother’s powerful on-screen presence. She built herself from the ground up, auditioning for commercials, leading radio-interviews, and guest-starring in variety shows. Her authentic delivery and sharp ad-libs, however, cost her dearly. While she encountered failures along the way, she kept believing in her skills, and eventually got the opportunity to co-host a failing talk show.

Live television meant long hours, a low salary, and no stability, but it also offered her a platform to broadcast her own values. She used the show to connect with her audience and deliver genuine material, often discussing her personal issues, gathering a loyal audience that broke records. Her success also generated an increasingly demanding schedule, which she managed all by herself. The growing pressure began to smother her self-confidence and one day she snapped, delivering a catastrophic live interview. That evening, she was driving to her father’s house when she closed her eyes to rest, and opened them moments later, in the realm of The Entity.

Jane's Perks[]

IconPerks headOn
Head On When your mind is set, there better be no one standing in your way.

After hiding in a LockerIconHelp lockersIconHelp lockersIconHelp lockers for 3 seconds, Head On activates:

  • Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds.
Head On causes the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 60/50/40 seconds.
Head On cannot be used while Exhausted or when having accrued Idle CrowsIconHelp crowsIconHelp crowsIconHelp crows.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

IconPerks poised
Poised Achieving goals boosts your confidence.

After a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, you will not leave any Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

IconPerks solidarity
Solidarity Sharing painful experiences has the power to heal.

While injured and healing another Survivor without using a Med-KitIconItems firstAidKitIconItems firstAidKitIconItems firstAidKit, you benefit from the following effect:

  • Passively heal yourself at a rate of 50/60/70 % of your Altruistic Healing speed.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane's Cosmetic Piece[]

Floral Shirt - A more casual design, for days when celebrity guests came onto the show.

Expand to view content
Icon Name Body Rarity Description DLC
MS Torso01 01 Floral Shirt CategoryIcon torso Common A more casual design, for days when celebrity guests came onto the show. CHAPTER 11: Demise of the Faithful


Survivor: Yui Kimura[]

Main article: Yui Kimura


Yui's Info[]

SS charSelect portrait

Hardened Street Racer

Despite her traditional upbringing, Yui Kimura raced scooters in her hometown of Hida where she earned the reputation of being able to do the impossible with very little. Her father did his best to steer her away from what he believed to be masculine pursuits, but her grandmother secretly shared her grandfather's engineer manuals and notes on car and motorcycle engines. Yui read her grandfather's manuals and learned fast. She was able to not only maintain her scooter, but she modified the engine so that she could compete with older boys on motor crosses. With her grandfathers 'good luck hachimaki' wrapped around her arm, she raced local boys who, unable to keep up with her, worked together to orchestrate her defeat. No luck for them. Yui outmanoeuvred them at every turn and became a sensation to all her friends. When it came time to apply for school, Yui gathered her courage and confessed her ambition to race motorcycles to her father. An altercation ensued and when Yui refused to apply for a proper education, her father felt a great shame and told her she was no longer welcome in their home. With a heavy heart, Yui left for Nagoya with the blessings and savings of her grandmother.

Everything came to a staggering halt at the illegal TK3 (Tokyo Kick 3000) street races. Yui was leading the race until she entered an unnatural fog that seemed to have appeared from nowhere. Baffled and confused, she stopped her bike and dismounted. It wasn’t long before she realised she wasn’t in Tokyo anymore.

Yui's Perks[]

IconPerks anyMeansNecessary
Any Means Necessary You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Grants the ability to see the AurasIconHelp aurasIconHelp aurasIconHelp auras of all dropped but not yet destroyed PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown in the environment.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
IconPerks breakout
Breakout You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 5 metres of a carried SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor, the following benefits apply:

  • Grants a 5/6/7 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect.
  • Increases the Wiggle speed of the carried Survivor by +25 %.

Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

IconPerks luckyBreak
Lucky Break You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, Lucky Break activates:

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are HealthyIconHelp healthyIconHelp healthyIconHelp healthy or in the Dying StateIconHelp dyingIconHelp dyingIconHelp dying.

"That's not enough to beat me.
Not even close." — Yui Kimura

Yui's Cosmetic Piece[]

Pink Striped Top - Nothing would hold her back, not even her father's ultimatum. Her team jacket serves as a reminder of the sacrifices she made to get where she is today.

Expand to view content
Icon Name Body Rarity Description DLC
SwedenSurvivor Torso01 01 Pink Striped Top CategoryIcon torso Common Nothing would hold her back, not even her father's ultimatum. Her team jacket serves as a reminder of the sacrifices she made to get where she is today. CHAPTER 14: Cursed Legacy


Survivor: Zarina Kassir[]

Main article: Zarina Kassir


Zarina's Info[]

US charSelect portrait

Plucky documentarian

A daring, modern, workaholic filmmaker, Zarina strove to reveal the truth. Growing up in a Lebanese household in Brooklyn, she struggled with two unique cultural identities. With time she learned to embrace the different layers of her identity and roots and borrowed her father’s digital camera to interview members of her community in Bay Ridge. Posting her content online, she slowly built a loyal following.

The sudden death of her father sent a shockwave of anger and pain that left Zarina in pieces. She became obsessed with his murderer—Clark Stevenson—his gang “IR-28,” and his short prison sentence. With the last of her inheritance she bought a new camera and a plane ticket to Nebraska and bribed the warden at Hellshire Penitentiary to let her interview Clark. Filming their first meeting, she asked him about his gang and his violent tendencies. Clark refused to talk; but in the weeks that followed, she used her research to push his buttons and finally got a confession of a pre-meditated crime. Zarina’s film became a tribute to her father and the trail of blood left by gang violence.

Inspired by Hellshire’s “Mad Mick Massacre” story, her next project was based on the Irish outlaw who had heartlessly slaughtered the warden and his guards. Joining the historical walking tour, she infiltrated the prison and reached Mick’s dilapidated cell; but venturing inside, Zarina found more than she’d bargained for.

Zarina's Perks[]

IconPerks forThePeople
For the People You risk life and injury for others.

While healthy and healing another Survivor without using a Med-KitIconItems firstAidKitIconItems firstAidKitIconItems firstAidKit, press the Active Ability button to activate For the People:

  • Trades 1 Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing with that Survivor:
    • Instantly heals them to the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, if they were dying or suffering from the Deep WoundIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound Status Effect.
    • Instantly heals them to full health, if they were injured.
  • You yourself become injured and suffer from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect for the next 80/70/60 seconds.
  • You become the Killer's ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession, if not already.

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

IconPerks offTheRecord
Off the Record You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your AuraIconHelp aurasIconHelp aurasIconHelp auras from being revealed to the KillerIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the EnduranceIconStatusEffects enduranceSurvivorIconStatusEffects enduranceSurvivorIconStatusEffects enduranceSurvivor Status Effect.

Off the Record deactivates once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

IconPerks redHerring
Red Herring You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for at least 3 seconds, its AuraIconHelp aurasIconHelp aurasIconHelp auras is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockersIconHelp lockersIconHelp lockers.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Zarina's Cosmetic Piece[]

Leather Jacket - A weathered leather jacket to conceal the clunky recording devices she carries for impromptu interviews.

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Icon Name Body Rarity Description DLC
US Torso01 01 Leather Jacket CategoryIcon torso Common A weathered leather jacket to conceal the clunky recording devices she carries for impromptu interviews. CHAPTER 15: Chains of Hate
CHAPTER DLCs
Logo lastBreath CHAPTER 1 Logo halloween CHAPTER 2 Logo ofFleshAndMud CHAPTER 3 Logo sparkOfMadness CHAPTER 4 Logo aLullabyForTheDark CHAPTER 5
Logo aNightmareOnElmStreet CHAPTER 6 Logo saw CHAPTER 7 Logo curtainCall CHAPTER 8 Logo shatteredBloodline CHAPTER 9 Logo darknessAmongUs CHAPTER 10
Logo demiseOfTheFaithful CHAPTER 11 Logo ghostFace CHAPTER 12 Logo strangerThings CHAPTER 13 Logo cursedLegacy CHAPTER 14 Logo chainsOfHate CHAPTER 15
Logo silentHill CHAPTER 16 Logo descendBeyond CHAPTER 17 Logo aBindingOfKin CHAPTER 18 Logo all-Kill CHAPTER 19 Logo residentEvil CHAPTER 20
Logo hellraiser CHAPTER 21 Logo portraitOfAMurder CHAPTER 22 Logo sadakoRising CHAPTER 23 Logo rootsOfDread CHAPTER 24 Logo residentEvilProjectW CHAPTER 25
Logo forgedInFog CHAPTER 26 Logo toolsOfTorment CHAPTER 27 Logo endTransmission CHAPTER 28 Logo alien CHAPTER 29 Logo chucky CHAPTER 30
Logo allThingsWicked CHAPTER 31 Logo dungeonsAndDragons CHAPTER 32 Unknown QuestionMark CHAPTER 33 Unknown QuestionMark CHAPTER 34 Unknown QuestionMark CHAPTER 35
HALF-CHAPTER DLCs
Logo leftBehind CHAPTER 3.5 Logo leatherface CHAPTER 5.5 Logo ashVsEvilDead CHAPTER 11.5 Logo hourOfTheWitch CHAPTER 21.5 Logo nicolasCage CHAPTER 28.5
Logo alanWake CHAPTER 30.5 Logo tombRaider CHAPTER 32.5 Unknown QuestionMark CHAPTER 35.5
CLOTHING PACK DLCs
Logo 80sSuitcase 80's Suitcase Logo bloodstainedSack Bloodstained Sack Logo headCase Headcase Logo charityCase Charity Case
PACK DLCs
CHARACTER PACK DLCs
TerrorExpansionPackCapsule Terror Expansion Pack EscapeExpansionPackCapsule Escape Expansion Pack
CHAPTER PACK DLCs
Logo maddeningDarknessPack Maddening Darkness Pack Logo oldWoundsPack Old Wounds Pack Logo macabreTalesPack Macabre Tales Pack Logo endlessHuntPack Endless Hunt Pack
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