Dead by Daylight Wiki
Advertisement
IconHelp obsession

Obsession is an integral Game Mechanic in Dead by DaylightIconHelp DBDlogo.

It was implemented with Patch 1.2.1 alongside the Perks of The ShapeIconHelpLoading shape and Laurie Strode, the first ones to use this new mechanic before it became part of every Trial.


Overview

The Obsession Mechanic was a major part of the Perks brought into Dead by Daylight in CHAPTER 2: The HALLOWEEN® Chapter, bringing with it a then unique interplay of the Killer with their designated Obsession, akin to how in the Halloween franchise, Michael is obsessed with Laurie.


Obsession Mechanic

The Obsession mechanic designates a random Survivor as the Killer's Obsession.
The Obsession is marked by the Entity's spider-like legs surrounding the Obsession's icon in the Status HUD and announced by a global sound cue playing at the start of the Trial.
The spider-like legs will wiggle from side-to-side whenever the Obsession is in a Chase, giving valuable information to the other Survivors.

Initial Obsession

At the beginning of every Trial in Dead by Daylight, The EntityIconHelp entity chooses a random Survivor to be the Killer's initial Obsession.

Each Survivor has an equal chance to be picked as The Obsession (25 % in a regular Trial with four Survivors).
This chance can be modified using Unlockables (see section below).

Assuming there are no Perks used that can alter the Killer's Obsession, the initial Obsession will usually remain the Obsession for the entirety of the Trial.

Chance Modifiers

Some Perks and Add-ons have the ability to influence The Entity's decision on which Survivor will become the Killer's initial Obsession.
They always do so by either adding (increasing the Odds) or subtracting (reducing the Odds) by a modifier of 100 %.

Contrary to popular belief, and due to how probability works in Dead by Daylight, this modifier does not guarantee that one is chosen as the initial Obsession (+100 %), nor does it guarantee the opposite, that one is not chosen (-100 %).

In either case, there is a minuscule chance that one becomes or does not become the initial Obsession regardless.

Switching Obsessions

Some Perks have the ability to change a Killer's Obsession under specific circumstances.
Any buffs or de-buffs associated with a previous Obsession will transfer over to the new Obsession, unless the Perk specifically mentions otherwise.

Some of those Perks are also able to assign a new Obsession when activated, if the previous Obsession has died already.

Sound Cues

Cue Condition
This Sound Cue plays when an Obsession is chosen, both at the beginning of a Trial or during it, if it changes to another Survivor.
This Sound Cue plays whenever the current Obsession is killed or sacrificed by the Killer.


Unlockables

The following Unlockables interact with the Obsession Mechanic:

Add-ons

IconAddon judithsJournal
Judith's Journal A journal identified as owned by Judith M. Myers.
Most of the pages are defaced with frightening and disturbing drawings.
  • Increases your Stalk rate on your ObsessionIconHelp obsession by +40 %.


IconAddon uniqueWeddingRing
Unique Wedding Ring An engraved wedding ring that emerged from the Fog and resonates with an indescribable and incomprehensible energy.
  • The AuraIconHelp auras of the ObsessionIconHelp obsession is automatically revealed to you at all times.
    • This does not require using the Mind Channel ability.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.

Perks

Blood Pact Blood Pact It is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.

When either you or the ObsessionIconHelp obsession become injured by any means, Blood Pact activates:

  • Your AurasIconHelp auras are constantly revealed to one another.
    • Completing a Healing Action on the ObsessionIconHelp obsession or having them complete one on yourself, grants both of you a 5/6/7 % HasteIconStatusEffects haste Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.
  • Blood Pact deactivates after leaving this radius.

Blood Pact is temporarily disabled if you yourself are the ObsessionIconHelp obsession.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

Dark Devotion Dark Devotion The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the ObsessionIconHelp obsession loses a Health StateIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injured, Dark Devotion activates:

  • Your Terror RadiusIconHelp terrorRadius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Decisive Strike Decisive Strike
This description is based on the changes featured in the upcoming Patch: 7.7.0
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks to stab the Killer and escape from their grasp.
    • Stuns the Killer for 5 seconds.
  • Causes you to become the next ObsessionIconHelp obsession.
Decisive Strike is deactivated prematurely when the Exit GatesIconHelp exitGates are powered.
Decisive Strike is disabled for the remainder of the Trial after use.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Dying Light Dying Light Each time you hook a Survivor other than your ObsessionIconHelp obsession, you gain 1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

For the People For the People You risk life and injury for others.

While healthy and healing another Survivor without using a Med-KitIconItems firstAidKit, press the Active Ability button to activate For the People:

  • Trades 1 Health StateIconStatusEffects healing with that Survivor:
    • Instantly heals them to the Injured StateIconHelp injured, if they were dying or suffering from the Deep WoundIconStatusEffects deepWound Status Effect.
    • Instantly heals them to full health, if they were injured.
  • You yourself become injured and suffer from the BrokenIconStatusEffects broken Status Effect for the next 80/70/60 seconds.
  • You become the Killer's ObsessionIconHelp obsession, if not already.

Reduces the Odds of becoming the initial Obsession of the Killer by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Friends 'til the End Friends 'til the End You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the ObsessionIconHelp obsession, the following effects apply to the Obsession:

  • Their AuraIconHelp auras is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Furtive Chase Furtive Chase You lurk in the shadows, eliminating your victims one by one.

Each time you hook your ObsessionIconHelp obsession, you benefit from the following effects for 14/16/18 seconds:

Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Game Afoot Game Afoot First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionIconHelp obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hook:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generators for 8/10/12 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp auras of the ObsessionIconHelp obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Mettle of Man Mettle of Man Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.
  • Healing back to full health will reveal your AuraIconHelp auras to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying StateIconHelp dying.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Nemesis Nemesis You seek retribution on those who have wronged you.

  • Any Survivor who blinds you or stuns you using a PalletIconHelp pullDown or a LockerIconHelp lockers becomes the ObsessionIconHelp obsession.
  • Anytime your ObsessionIconHelp obsession switches to another SurvivorIconHelpLoading survivor by any means, that Survivor then suffers from the ObliviousIconStatusEffects oblivious Status Effect for 40/50/60 seconds and their AuraIconHelp auras is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Object of Obsession Object of Obsession A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraIconHelp aurasObject of Obsession activates for the same duration as their Aura-reading action:

  • Reveals the Killer's Aura to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
Whenever you are the ObsessionIconHelp obsession, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the Odds of becoming the initial Obsession of the Killer by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Play with Your Food Play with Your Food Each time you chase your ObsessionIconHelp obsession and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:
  • Each Token applies a stack-able 3/4/5 % HasteIconStatusEffects haste Status Effect, up to a maximum of 9/12/15 %.
  • Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Rancor Rancor Each time a GeneratorIconHelpLoading generators is completed, the following effects apply:
  • Reveals your AuraIconHelp auras to the ObsessionIconHelp obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent ExposedIconStatusEffects exposed Status Effect.

You can only be obsessed with one Survivor at a time.

Remember Me Remember Me Whenever the ObsessionIconHelp obsession loses a Health StateIconStatusEffects healing by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
  • Increases the Opening time for both Exit GatesIconHelp exitGates by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Save the Best for Last Save the Best for Last Whenever you hit a Survivor other than your ObsessionIconHelp obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases the Odds of becoming the initial Obsession of the Killer by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode


Change Log

Patch 2.1.0

  • Quality of Life: the Obsession Status is no longer hidden from the other Survivors until after the Obsession's death.

Patch 4.7.0

  • Quality of Life: all Trials feature an Obsession now, regardless of the presence of Obsession Perks.


Trivia

  • Even though some Perks trigger the Obsession Mechanic, they do not necessarily benefit from it.
  • Before Patch 3.2.0, which introduced the Unique Wedding RingIconAddon uniqueWeddingRing Add-on for KeysIconItems key, there was no way to lower one's chance of being the initial Obsession.
  • Before Patch 4.7.0, the Perk NemesisIconPerks nemesis was the only Unlockable using the Obsession mechanic that would not cause Dead by Daylight to choose a Survivor as the Killer's initial Obsession.
Advertisement