Dead by Daylight Wiki
Advertisement
IconHelp obsession.png

Obsession is an integral Game Mechanic in Dead by Daylight IconHelp DBDlogo.png.

It was implemented with Patch 1.2.1 alongside the Perks of The Shape IconHelpLoading shape.png and Laurie Strode, the first ones to use this new mechanic before it became part of every Trial.


Overview

The Obsession Mechanic was a major part of the Perks brought into Dead by Daylight in CHAPTER II: The HALLOWEEN® Chapter, bringing with it a then unique interplay of the Killer with their designated Obsession, akin to how in the Halloween franchise, Michael is obsessed with Laurie.


Obsession Mechanic

The Obsession mechanic designates a random Survivor as the Killer's Obsession.
The Obsession is marked by the Entity's spider-like legs surrounding the Obsession's icon in the Status HUD and announced by a global sound cue playing at the start of the Trial.
The spider-like legs will wiggle from side-to-side whenever the Obsession is in a Chase, giving valuable information to the other Survivors.

Initial Obsession

At the beginning of every Trial in Dead by Daylight, The Entity IconHelp entity.png choses a random Survivor to be the Killer's initial Obsession.

Each Survivor has an equal chance to be picked as The Obsession (25 % in a regular Trial with four Survivors).
This chance can be modified using Unlockables (see section below).

Assuming there are no Perks used that can alter the Killer's Obsession, the initial Obsession will usually remain the Obsession for the entirety of the Trial.

Chance Modifiers

Some Perks and Add-ons have the ability to influence The Entity's decision on which Survivor will become the Killer's initial Obsession.
They always do so by either adding (increasing the Odds) or subtracting (reducing the Odds) by a modifier of 100 %.

Contrary to popular belief, and due to how probability works in Dead by Daylight, this modifier does not guarantee that one is chosen as the initial Obsession (+100 %), nor does it guarantee the opposite, that one is not' chosen (-100 %).

In either case, there is a minuscule chance that one becomes or does not become the initial Obsession regardless.

Changing Obsession

Some Perks have the ability to change a Killer's Obsession under specific circumstances.
Any buffs or debuffs associated with the Obsession will transfer from the initial to the new Obsession and any potential subsequent Obsession.

Some Perks also have the ability to assign a new Obsession if the previous one has died.

Sound Cues

Cue Condition
This Cue plays whenever the Obsession is chosen at the beginning of or during a Trial.
This Cue plays whenever the current Obsession is killed or sacrificed by the Killer.


Unlockables

If any Survivor or the Killer brings any of the following Unlockables, the Obsession Mechanic is triggered for the Trial:

Survivor Perks

Blood Pact Blood Pact
It is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.

When you or the ObsessionIconHelp obsession.png are injured, you both see each other's AurasIconHelp auras.png.

  • After healing the Obsession or being healed by the Obsession, you both gain the HasteIconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
  • If you are the Obsession, Blood Pact deactivates.

Lowers the odds of becoming the Killer's initial Obsession by -100 %.

The Killer can only be obsessed with one Survivor at a time.

Decisive Strike Decisive Strike
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks.png to automatically escape their grasp, stunning them for 5 seconds.
  • Successfuly stunning the Killer will disable Decisive Strike for the remainer of the Trial and result you in becoming the ObsessionIconHelp obsession.png.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a GeneratorIconHelpLoading generators.png.
  • Healing yourself or other Survivors.
  • Cleansing or Blessing a TotemIconHelpLoading totem.png.
  • Sabotaging a HookIconHelpLoading hook.png.
  • Unhooking other SurvivorsIconHelpLoading survivor.png.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

For the People For the People
You risk life and injury for others.

For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-KitIconItems firstAidKit.png to instantly heal them 1 Health StateIconStatusEffects healing.png.
  • You become the ObsessionIconHelp obsession.png.

For the People causes the BrokenIconStatusEffects broken.png Status Effect for 80/70/60 seconds after using it.
Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir

Mettle of Man Mettle of Man
Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates and you are protected by the EnduranceIconStatusEffects endurance.png Status Effect:

  • Any damage taken that would put you into the Dying StateIconHelp dying.png from the Injured StateIconHelp injured.png is blocked.
  • When you are healed again, your AuraIconHelp auras.png will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

Mettle of Man deactivates the next time you are put into the Dying State.
Increases the odds of becoming the Killer's initial Obsession by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Object of Obsession Object of Obsession
A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraIconHelp auras.png and for the same duration as they do so, Object of Obsession activates:

  • The Killer's Aura is revealed to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.

If you are the ObsessionIconHelp obsession.png, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Sole Survivor Sole Survivor
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your AuraIconHelp auras.png, up to a maximum of 60/66/72 metres.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Killer Perks

Dark Devotion Dark Devotion
The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor.
Hitting the ObsessionIconHelp obsession.png with a Basic Attack causes them to emit a Terror RadiusIconHelp terrorRadius.png of 32 metres for the next 20/25/30 seconds.

  • You are granted the UndetectableIconStatusEffects undetectable.png Status Effect.
  • The Obsession hears their own Terror Radius.

You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Dying Light Dying Light
You become obsessed with one Survivor.

Each time you hook a Survivor other than your ObsessionIconHelp obsession.png, you gain 1 Token:

  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent 33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Furtive Chase Furtive Chase
You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.
Each time you hook your ObsessionIconHelp obsession.png, you gain 1 Token, up to a maximum of 2/3/4 Tokens:

  • While in a Chase, your Terror RadiusIconHelp terrorRadius.png is reduced by 4 metres per accumulated Token.
  • When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.

You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Grim Embrace Grim Embrace
Your act of servitude to The EntityIconHelp entity.png has not gone unnoticed.

Each time a SurvivorIconHelpLoading survivor.png is hooked for the first time, Grim Embrace gains a Token.
Upon reaching 4 Tokens Grim Embrace activates:

  • The Entity blocks all GeneratorsIconHelpLoading generators.png for 30/35/40 seconds.
  • The AuraIconHelp auras.png of the Obsession is revealed to you for 5 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Nemesis Nemesis
You seek retribution on those who have wronged you.

  • Any Survivor who blinds or stuns you becomes the ObsessionIconHelp obsession.png.
  • Anytime your ObsessionIconHelp obsession.png switches to another SurvivorIconHelpLoading survivor.png by any means, that Survivor then suffers from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds and their AuraIconHelp auras.png is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Play with Your Food Play with Your Food
You become obsessed with one Survivor.

Each time you chase your ObsessionIconHelp obsession.png and let them escape, Play with Your Food recieves 1 Token, up to a maximum of 3 Tokens:

  • Each Token applies a stack-able 3/4/5 % HasteIconStatusEffects haste.png Status Effect, up to a maximum of 9/12/15 %.
  • Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Rancor Rancor
You become obsessed with one Survivor.

Each time a GeneratorIconHelpLoading generators.png is completed:

  • Your AuraIconHelp auras.png is revealed to the ObsessionIconHelp obsession.png for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed:

  • The Obsession suffers from a permanent ExposedIconStatusEffects exposed.png Status Effect.
  • You are granted the ability to kill the Obsession by your own hand.

You can only be obsessed with one Survivor at a time.

Remember Me Remember Me
You become obsessed with one Survivor.

Each time the ObsessionIconHelp obsession.png loses a Health StateIconStatusEffects healing.png, Remember Me gains 1 Token:

  • Increases the Opening time of both Exit GatesIconHelp exitGates.png by 4 seconds per Token, up to a maximum of 8/12/16 additional seconds.
  • The Obsession remains unaffected by this penalty.

You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Save the Best for Last Save the Best for Last
You become obsessed with one Survivor.

Each time you hit a Survivor other than your ObsessionIconHelp obsession.png with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:

  • Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %.

Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.

  • When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Survivor Add-ons

Unique Wedding Ring
Unique Wedding Ring An engraved wedding ring that emerged from The Fog and resonates with an indescribable and incomprehensible energy.
  • Reveals the Aura IconHelp auras.png of the Obsession IconHelp obsession.png at all times, without the need to channel the Key's energy.

Lowers the odds of becoming the Killer's initial Obsession by -100 %.

Key IconItems key.png

Killer Add-ons

Judith's Journal
Judith's Journal A journal identified as owned by Judith M. Myers.
Most of the pages are defaced with frightening and disturbing drawings.
  • Increases the Stalk rate on the Obsession IconHelp obsession.png by +40 %.
Evil Within IconPowers stalker1.png


Change Log

Patch 2.1.0

  • Quality of Life: the Obsession Status is no longer hidden from the other Survivor until the Obsession's death.

Patch 4.7.0

  • Quality of Life: each Trial will now feature an Obsession, regardless of the presence or absence of Obsession Perks.


Trivia

  • Even though some Perks trigger the Obsession Mechanic, they do not necessarily benefit from it.
  • Before Patch 3.2.0, which introduced the Unique Wedding Ring FulliconAddon uniqueWeddingRing.png Add-on for Keys IconItems key.png, there was no way to lower one's chance of being the initial Obsession.
  • Before Patch 4.7.0, the Perk Nemesis IconPerks nemesis.png was the only Unlockable using the Obsession mechanic that would not cause Dead by Daylight to chose a Survivor as the Killer's initial Obsession.
Advertisement