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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|DK|40}} |
{{Perk Table Teachable}} |
{{Perk Table Teachable}} |
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− | ==History== |
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− | ===Original Version=== |
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− | {| class="wikitable" |
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− | |- |
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− | ! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|3|Tier II}} !! width="100px"|{{clr|4|Tier III}} !! Description |
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− | |- |
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− | ! [[File:IconPerks noMither.png|64px]] |
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− | | 0 % |
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− | | 25 % |
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− | | 50 % |
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− | | Go on out, kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. |
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− | *You cannot be healed to Healthy. |
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− | *You don't leave pools of blood. |
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− | *Grunts of pain caused by injuries are reduced by '''{{clr|2|0 %}}/{{clr|3|25 %}}/{{clr|4|50 %}}''' at any time. |
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− | *Grants the ability to fully recover from the Dying State. |
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− | |} |
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− | ==Tactics== |
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− | * The ability to infinitely recover from the dying state, and be stealthy doing so makes this Perk one of the most effective methods of countering the slugging strategy. |
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− | ** However, as you are injured from the very beginning of the game, the Killer will know that you are running this Perk and most likely not leave you lying around. |
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+ | * '''{{PAGENAME}}''' is an effective counter to {{IconLink|Bloodhound}} and other blood-tracking Unlockables. |
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− | ** Even if the Killer does leave you on the ground, the bleed-out timer is only 4 minutes. This means that can only get up a maximum of 8 times by yourself if you recover immediately unless you also have {{IconLink|Unbreakable}} equipped, which accelerates the recovery time, in which case you will be able to get up a maximum of 10 times. |
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− | ** Can be paired with {{IconLink|Decisive Strike}} to nullify its only weakness (slugging), while also nullifying one of '''{{PAGENAME}}'s''' own weaknesses. |
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− | ** Very useful in hatch search situations in which the Killer usually leaves one person on the ground to look for the last Survivor. |
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− | * It is also advised to combine it with Perks such as {{IconLink|Resilience}}, {{IconLink|This Is Not Happening}} and {{IconLink|Dead Hard}} in order to fully utilise their effects. |
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− | * When the Killer runs {{IconLink|Thanatophobia}}, all Survivors get a constant de-buff to their repair, healing and sabotage speed. |
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− | * Good in combination with {{IconLink|Tenacity}} as you can crawl away and recover at the same time. |
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− | * Using this Perk will give you a unique icon in the Status Bar in the lower left corner of your screen, informing the other Survivors and the Killer that you run that Perk. |
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− | * Unlike {{IconLink|Iron Will}}, the noise reduction from this Perk's Tiers II & III also applies when you are in {{IconLink|Dying State}}. |
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− | ** You also cannot use it to heal yourself from the {{IconLink|Borrowed Time}} bleed-out timer. |
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− | * Because of the blood on the ground disappearing almost instantly, '''{{PAGENAME}}''' counters {{IconLink|Bloodhound}}. |
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== Gallery == |
== Gallery == |
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<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
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− | File:NoMitherUI.png| |
+ | File:NoMitherUI.png|Two Survivors using '''No Mither''' (Survivors #1 and #4). |
</gallery> |
</gallery> |
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− | [[Category:Perks]] |
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[[Category:Teachable Survivor Perks]] |
[[Category:Teachable Survivor Perks]] |
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[[de:Kein Gejammer]] |
[[de:Kein Gejammer]] |
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− | [[es: |
+ | [[es:Me La Pela]] |
+ | [[zh:不痛不痒]] |
Revision as of 00:12, 3 August 2021
Template:Perk Article
Template:Perk Table Teachable
Trivia
- During Development, No Mither's original name was "Just a Scratch" according to an interview with the Producer Mathieu Côté.
- No Mither is incompatible with Template:IconLink, as it cancels the self-heal action.
- Complete Self-Recovery will take 32 seconds without the help of Template:IconLink or that of other Survivors.
- No Mither is an effective counter to Template:IconLink and other blood-tracking Unlockables.