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The Nemesis
K24 charSelect portrait.png
Name
Nemesis-T Type
Game Alias(es)
"The Pursuer" / "The Tyrant" / "The Potential"
Gender
Male
Nationality/Ethnicity
None
(grown by Umbrella Europe)
Raccoon City
T-Virus
Raw Fists
115 % | 4.6 m/s
Alternate
Movement speed
95 % | 3.8 m/s (MR1/MR2 Tentacle Strike)
100 % | 4.0 m/s (MR3 Tentacle Strike)
32 metres
Height IconHelp height.png
Tall
DLC
CHAPTER XX: Resident Evil
Voice Actor
Sébastien Croteau
Breathing
Menu Music
Terror Radius Music

Nemesis T-Type or "The Nemesis" is one of 25 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER XX: Resident Evil, a Chapter DLC released on 15 June 2021.

He originates from the video game franchise Resident Evil, specifically the 2020 remake of Resident Evil 3.


Overview

K24 storeBackground.png

The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.

His personal Perks, Lethal Pursuer IconPerks lethalPursuer.png, Hysteria IconPerks hysteria.png, and Eruption IconPerks eruption.png, allow him to quickly ambush Survivors, while sowing confusion and fear when injuring and hooking them.

Difficulty rating: Intermediate

(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


Lore

Resident Evil

The Nemesis is a Model T-103 Tyrant, a superhuman bio-organic weapon mass-produced by Umbrella Corporation.
Unlike previous prototypes, it possessed near-human intelligence and could follow orders.
It was flown into Raccoon City alongside other Tyrants and ordered to eliminate any remaining members of S.T.A.R.S., including Jill Valentine.

The Nemesis, like all T-103 Tyrants, was infected with the T-Virus IconPowers t-Virus.png during its creation.
However, due the T-Virus degrading the host's brain and causing a decline in intelligence to the degree of making it impossible for the host to follow complex orders, T-103s were additionally infected with the NE-α Parasite FulliconAddon ne-AParasite.png, which would take control of the host's body, bypassing the degrading brain and providing The Nemesis with near-human intelligence.

When The Nemesis uses his tentacle, it is not actually a tentacle, but the parasite within him, as the NE-α Parasite is a worm-like creature.

Dead by Daylight

Nemesis Lore1.jpg

Designed by Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets.
Part of the Tyrant T-103 series, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it.
Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members.
Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind.
He nearly had his target, when a strange fog descended upon them, mixing with the smoke of a city in chaos.
The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat.
All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.S., and kill anyone who gets in the way.


The Nemesis' Perks

These are Perks which start off only appearing in The Nemesis' Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Lethal Pursuer - Level 30
  • Hysteria - Level 35
  • Eruption - Level 40

Once obtained, other Killers will be able to find The Nemesis' Perks in their respective Bloodwebs from that point onwards.

Lethal Pursuer Lethal Pursuer
You have been designed to track down and eliminate targets.<br>At the start of the Trial, the Auras of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">7</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span> seconds'''.<br>''<span class="luaClr clr clr9" style="color: #e7cda2;">"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira</span>''
You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras IconHelp auras.png of all Survivors IconHelpLoading survivor.png are revealed to you for 7/8/9 seconds.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Hysteria Hysteria
You know how to brutalise one member of a team to cause a panic.<br>Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the '''''Oblivious''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds'''.<br>''Hysteria'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>'''.<br>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo</span>''
You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State IconHelp injured.png, all injured Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
Eruption Eruption
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.<br>After kicking a Generator, its Aura is highlighted in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

* When you put a Survivor into the Dying State, every affected Generator explodes and starts regressing, removing the highlighted Aura. ** Applies an immediate '''<span class="luaClr clr clr2" style="color: #e8c252;">6 %</span>''' Progression penalty. * Any Survivor repairing a Generator when it explodes will scream and suffer from the '''''Incapacitated''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> seconds'''.

<p>''Eruption'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.<br>''<span class="luaClr clr clr9" style="color: #e7cda2;">"It can use weapons?" — Jill Valentine</span>''
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
After kicking a Generator IconHelpLoading generators.png, its Aura IconHelp auras.png is highlighted in yellow.
  • When you put a Survivor IconHelpLoading survivor.png into the Dying State IconHelp dying.png, every affected Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an immediate 6 % Progression penalty.
  • Any Survivor repairing a Generator when it explodes will scream and suffer from the Incapacitated IconStatusEffects incapacitated.png Status Effect for 12/14/16 seconds.

Eruption has a cool-down of 30 seconds.
"It can use weapons?" — Jill Valentine

Load-out

Weapon: Raw Fists

K24 W01.png

Powerful arms to overpower targets swiftly.

Power: T-Virus

FulliconPowers t-Virus MR1.png
FulliconPowers t-Virus MR2.png
FulliconPowers t-Virus MR3.png
Quotes left.png A virus that causes extreme mutations and can be transferred to others.
Its effects heighten aggression and strength within The Nemesis.
Quotes right.png


T-VIRUS
Your Power expands as your Mutation Rate grows.


SPECIAL ATTACK: Tentacle Strike
Press and hold the Power button to charge an attack.
Once charged, tap the Attack button to unleash a Tentacle Strike.

Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and increases your Mutation Rate.
If a Survivor is already Contaminated, a Tentacle Strike will damage them. It also will increase your Mutation Rate by the same amount as hitting a zombie.


Contamination:
Survivors who become Contaminated suffer briefly from the Hindered IconStatusEffects hindered.png Status Effect.

Survivors can cure Contamination by using a Vaccine on themselves or other Survivors.
Vaccines can be found in Supply Cases IconHelp chests.png located throughout the environment, but their number is limited to 4 Supply Cases.

After using a Vaccine, the Survivor's location is briefly revealed by Killer Instinct.


Mutation Rate 1:

  • No special benefits.

Mutation Rate 2:

Mutation Rate 3:

  • Slightly increases (+1 metre) Tentacle Strike range.
  • Slightly increases (4.0 m/s (set new value)) Movement speed while charging Tentacle Strike.


SPECIAL ENEMY: Zombies
T-Virus causes 2 Zombies to spawn and roam about the Trial Grounds.

When a Zombie attacks a Survivor, they inflict Contamination.
If a Survivor is already Contaminated, they receive damage.

Zombies can be destroyed with a Tentacle Strike to increase The Nemesis' Mutation Rate, doing so with a Basic Attack will not do so.

Survivors have limited options to interact with Zombies:

Zombies destroyed by The Nemesis respawn after 12 seconds.
Zombies destroyed by Survivors respawn after 45 seconds.

Power Trivia

Tentacle Strike:

  • Charge time: 0.35 seconds
  • Charge and hold Movement speed: 3.8 m/s
  • Cancellation Cool-down time: 1.5 seconds
  • Cool-down Movement speed: 4.2 m/s
  • Attack ranges:
    • Mutation Rates 1 & 2: 5 metres
    • Mutation Rate 3: 6 metres
  • Attack Open time: 0.25 seconds
  • Attack Hit time: 0.333 seconds
  • Attack Cool-down (all types): 2.5 seconds


Mutation Rate:

  • Thresholds:
    • Mutation Rate 2: 6 Contamination Points
    • Mutation Rate 3: 15 Contamination Points
  • Contamination Points:
    • Contaminating Survivors with a Tentacle Strike: +3 Contamination Points
    • Hitting contaminated Survivors with a Tentacle Strike: +1 Contamination Points
    • Destroying Zombies with a Tentacle Strike: +1 Contamination Point
    • Destroying Zombies any other way: No Contamination Points


Contamination:

  • Hindered strength: -20 %
  • Hindered duration: 0.25 seconds
  • Killer Instinct duration: 3 seconds
  • Vaccination duration: 3 seconds
  • Supply Crate Opening time: 4 seconds
  • Supply Crate Closing timer: 15 seconds
    • This refers to how long a Supply Crate remains open if the Vaccine is not retrieved from it.


Zombie Behaviour:

  • Zombies spawn out of the ground beneath a randomly chosen Hook IconHelpLoading hook.png.
  • Zombies will lose line-of-sight when Survivors enter Lockers IconHelp lockers.png, even when doing it right in front of them.
  • Zombies will react to any Loud Noise Notifications:
  • Zombies will react to all sorts of noises produced by Survivors, e.g. rushed actions, failed Skill Checks, Generator Repairs, Chest Unlocks, etc.
  • Zombies shrink their collision hitbox when blinded, allowing Survivors to pass by them.
  • Initial Spawn delay: 12 seconds
    • This refers to how long it takes after loading into a Trial for the Zombies to spawn.
  • Destruction animation: 3 seconds
  • Spawn animation: 3 seconds
  • Stun timer: 15+ seconds
    • The stunning object's timer will be added to this (e.g. Flashlight Blind duration)
  • Fall height threshold: 0.5 metres
    • This refers to how far a Zombie must drop to be considered falling.
  • Fall Stun timer: 3.43 seconds
  • Idle timer: 1.5 seconds
    • This refers to how long Zombies idle before starting to patrol after (re-)spawning.


Zombie Attack:

  • Attack Open time: 0.2 seconds
  • Attack Hit time: 1.3 seconds
  • Attack Cool-down time: 0.5 seconds


Zombie Statistics:

  • Walking speed: 1 m/s
  • Detection range: 14 metres
    • This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
  • Detection half-angle: 95 °
    • This refers to how far to the left or right a Zombie can spot Survivors in their Field of View from an imagined centre line.
  • Detection boundary: 20 metres
    • This refers to the distance a Survivor must be from a Zombie for the Zombie to stop chasing them.
  • Audio Detection range: 6 metres


Pitch:
This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:

  • Maximum Pitch: +20 °
  • Minimum Pitch: -32 °

Add-ons for T-Virus

Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon Name Description
Visitor Wristband}}
Visitor Wristband An electronic Umbrella wristband for visitors to the facility.
It also doubles as a tracking device.
  • Moderately extends (+2 metres) Zombie Detection range.
  • Slightly widens (+10 °) Zombie Detection angle.
S.T.A.R.S. Field Combat Manual}}
S.T.A.R.S. Field Combat Manual A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
  • After Zombies hit a Survivor, their Aura IconHelp auras.png turns yellow for 6 seconds.
Damaged Syringe}}
Damaged Syringe Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
  • Moderately increases (+2 seconds) Vaccine Injection time for Survivors.
  • Slightly increases (+1.5 seconds) Killer Instinct duration after a Survivors uses a Vaccine.
Brian's Intestine}}
Brian's Intestine The small intestine of Brian Irons, chief of the RPD.
It is an appetising sight for zombies.
  • Slightly increases (+0.25 m/s) Zombie Movement speed.
Zombie Heart}}
Zombie Heart The heart of an eviscerated zombie.
It is considered hazardous waste as it is certainly teeming with viruses.
  • Moderately increases (+0.5 Contamination Points) Mutation Rate when destroying Zombies with a Tentacle Strike.

"Words won't work on this thing." — Leon Scott Kennedy

Mikhail's Eye}}
Mikhail's Eye While little was left of Mikhail, his left eyeball survived the blast that killed him.
It remains a tasty treat for zombies.
  • Moderately increases (+0.5 m/s) Zombie Movement speed.
Marvin's Blood}}
Marvin's Blood The contaminated blood of a Raccoon City Police Officer.
  • Moderately increases (+1 Contamination Point) Mutation Rate when hitting Survivors with a Tentacle Strike.

"All you need to know is that this place will eat you alive if you’re not careful." — Marvin Branagh

Adrenaline Injector}}
Adrenaline Injector A hormone that heightens senses and prepares the body to fight.
  • Considerably increases (+3 seconds) Killer Instinct duration after a Survivors uses a Vaccine.
Admin Wristband}}
Admin Wristband An electronic Umbrella wristband for administrators of the facility.
While allowing access to secure areas, it also doubles as a tracking device.
  • Considerably extends (+4 metres) Zombie Detection range.
  • Moderately widens (+17.5 °) Zombie Detection angle.
Tyrant Gore}}
Tyrant Gore A damaged sample from a T-002 Tyrant that died in combat.
There are signs of severe burns.
  • Moderately increases (+0.5 Contamination Points) Mutation Rate when destroying Zombies with a Tentacle Strike.
  • Moderately reduces (-5 seconds) Zombie Respawn time.
T-Virus Sample}}
T-Virus Sample A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects.
  • Considerably increases (+1 Contamination Point) Mutation Rate when destroying Zombies with a Tentacle Strike.
Serotonin Injector}}
Serotonin Injector A hormone that slightly relaxes the user for when stealth is required.
  • Gain the Undetectable IconStatusEffects undetectable.png Status Effect for 15 seconds, when a Zombie is destroyed.
Plant 43 Vines}}
Plant 43 Vines The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it.
  • Considerably increases (+4 seconds) Supply Case Opening time for Survivors.
Licker Tongue}}
Licker Tongue A sticky prehensile tongue that easily wraps around anything it touches.
  • Slightly increases (+0.15 seconds) Hindered IconStatusEffects hindered.png Status Effect duration after becoming Contaminated.

It's like... a nightmare." — Claire Redfield

NE-a Parasite}}
NE-a Parasite A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
  • When becoming Contaminated, Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 60 seconds.
Jill's Sandwich}}
Jill's Sandwich It is tragically squished and dripping with blood from a recent battle.
Despite that, it has a delicious aroma that cannot be missed.
  • After a Survivor unlocks a Supply Case, their Aura IconHelp auras.png is revealed to The Nemesis for 12 seconds.
Depleted Ink Ribbon}}
Depleted Ink Ribbon Who will save them now? There is something about this ink ribbon being dry that energises zombies.
  • Moderately reduces (-5 seconds) Zombie Respawn time.
  • Moderately increases (+0.5 m/s) Zombie Movement speed.
  • Once all 5 Generators are completed, any destroyed Zombies respawn in an Exit Gate IconHelp exitGates.png area.

"Look, just so you know... this is the last fucking time." — Jill Valentine

Broken Recovery Coin}}
Broken Recovery Coin A coin depicting a bird framed by a laurel wreath.
It is broken in half.
  • Removes 1 Supply Case from the Trial.

"This is not how I imagined my first day." — Leon Scott Kennedy

Shattered S.T.A.R.S. Badge}}
Shattered S.T.A.R.S. Badge A symbol of hope for Raccoon City, utterly destroyed.
  • Tremendously increases (+1.0 m/s) Zombie Movement speed for 60 seconds whenever a Generator IconHelpLoading generators.png is completed.

"S.T.A.R.S..." — Nemesis'

Iridescent Umbrella Badge}}
Iridescent Umbrella Badge A glass-like badge moulded from The Fog itself.
It represents a corporation that pushed far beyond ethical and humane science.
  • After using a Vaccine, Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect for 30 seconds.

"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Dr Matt Gorkis'


Achievements

Main article: Achievements

There is currently 2 Achievements related to The Nemesis.

Icon Name Description
Adept Nemesis}}
Adept Nemesis Achieve a Merciless Victory with The Nemesis Nemesis T-Type}} using only his Unique Perks: Lethal Pursuer IconPerks lethalPursuer.png, Hysteria IconPerks hysteria.png & Eruption IconPerks eruption.png.
Biological Weaponry}}
Biological Weaponry With The Nemesis Nemesis T-Type}}, down 65 Contaminated Survivors using Tentacle Strikes.


Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nemesis reaches Level 50 and prestiges.

The Nemesis' attire includes:

Base Cosmetics

Default

Icon Name Body Rarity Description
K24 Head01.png The Nemesis CategoryIcon head.png Common An overpowering prototype deployed as a highly intelligent tracker.
K24 Body01.png Dark Overcoat CategoryIcon body.png Common A coat almost impervious to damage and able to withstand havoc.t
K24 W01.png Raw Fists CategoryIcon weapons.png Common Powerful arms to overpower targets swiftly.

 Prestige

Icon Name Body Rarity Description Additional Notes
K24 Head01 P01.png Bloody Nemesis CategoryIcon head.png Rare A cold-blooded prototype deployed as a highly intelligent and bloodthirsty tracker. 3rd Prestige Reward
K24 Body01 P01.png Bloodstained Overcoat CategoryIcon body.png Rare A blood dripping coat almost impervious to damage and able to withstand havoc. 2nd Prestige Reward
K24 W01 P01.png Deadly Raw Fists CategoryIcon weapons.png Rare Blood-crusted, powerful arms that eliminate targets swiftly. 1st Prestige Reward


DLC

Main Article: Downloadable Content

The Nemesis is currently part of 1 DLC:


Change Log

Patch 5.2.0

  • Buff: slightly increased The Nemesis's Movement speed while charging Tentacle at Mutation Rate 3 from 3.8m/s to 4.0m/s.


Trivia

  • The Nemesis is the first Killer to carry Survivors under his arm, rather than on his shoulder.
  • The Nemesis is the first Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
  • The Nemesis is the first Killer to have Add-ons featuring quotes by Survivors.
  • The Nemesis is the first Killer that damages Generators and breaks Pallets using a single stomp.
  • The Nemesis is the second Killer to originate from another Game franchise.
  • The Nemesis is the second Killer to have separate animations for interacting with Pallets and Generators.
  • The Nemesis is the fourth Killer to not attack with an actual weapon, but instead using his bare fists.

Voice Trivia

  • The Nemesis is the third Killer to speak in Dead by Daylight.
    • He was the first Killer to speak English
  • When killing Jill Valentine SurvivorJill.png or Chris Redfield, or pulling either of them out of a Locker IconHelp lockers.png; he will say the infamous "S.T.A.R.S." line from Resident Evil 3.
  • After the Resident Evil Chapter released, he would say "Dead by Daylight" when you started playing Dead by Daylight.
    • This was a reference to older Resident Evil games saying the title of the game when starting a new save.
    • This voice line was later removed.

Zombie Trivia

  • The female Zombie is voiced by Roxana BL, the male Zombie by David AB.
  • It is possible to spot the spawn Hook of one Zombie under specific circumstances.
    • Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook.
      When the Trial begins, the Game teleports the Zombies below ground.
      Since the teleportation command is not initiated until The Nemesis' camera panning elapses, it is possible to spot an above-ground-Zombie during one's own camera panning, and, for Survivors, potentially for a second or two after theirs has elapsed, due to the fact that the camera panning is not synced across all Players.


Gallery


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME
+ CHAPTER I
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S04 charSelect portrait.png Jake Park SurvivorJake.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png
CHAPTERS II - V S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S09 charSelect portrait.png Feng Min SurvivorFengMin.png S10 charSelect portrait.png David King SurvivorDavidKing.png
CHAPTERS VI - X S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S12 charSelect portrait.png David Tapp SurvivorDavidTapp.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png
CHAPTERS XI - XIV S16 charSelect portrait.png Jane Romero SurvivorJane.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS XV - XIX S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S23 charSelect portrait.png Felix Richter SurvivorFelix.png S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
CHAPTERS XX - XXI S26 charSelect portrait.png Jill Valentine SurvivorJill.png S27 charSelect portrait.png Leon Scott Kennedy SurvivorLeon.png S28 charSelect portrait.png Mikaela Reid SurvivorMikaela.png
THE KILLERS IconHelpLoading killer.png
BASE GAME
+ CHAPTERS I - II
K01 charSelect portrait.png Evan MacMillan - The Trapper IconHelpLoading trapper.png K02 charSelect portrait.png Philip Ojomo - The Wraith IconHelpLoading wraith.png K03 charSelect portrait.png Max Thompson Jr. - The Hillbilly IconHelpLoading hillbilly.png K04 charSelect portrait.png Sally Smithson - The Nurse IconHelpLoading nurse.png K05 charSelect portrait.png Michael Myers - The Shape IconHelpLoading shape.png
CHAPTERS III - VI K06 charSelect portrait.png Lisa Sherwood - The Hag IconHelpLoading hag.png K07 charSelect portrait.png Herman Carter - The Doctor IconHelpLoading doctor.png K08 charSelect portrait.png Anna - The Huntress IconHelpLoading huntress.png K09 charSelect portrait.png Bubba Sawyer - The Cannibal IconHelpLoading cannibal.png K10 charSelect portrait.png Freddy Krueger - The Nightmare IconHelpLoading nightmare.png
CHAPTERS VII - XI K11 charSelect portrait.png Amanda Young - The Pig IconHelpLoading pig.png K12 charSelect portrait.png Jeffrey Hawk - The Clown IconHelpLoading clown.png K13 charSelect portrait.png Rin Yamaoka - The Spirit IconHelpLoading spirit.png K14 charSelect portrait.png Frank, Julie, Susie, Joey - The Legion IconHelpLoading legion.png K15 charSelect portrait.png Adiris - The Plague IconHelpLoading plague.png
CHAPTERS XII - XV K16 charSelect portrait.png Danny Johnson - The Ghost Face IconHelpLoading ghost.png K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png K18 charSelect portrait.png Kazan Yamaoka - The Oni IconHelpLoading oni.png K19 charSelect portrait.png Caleb Quinn - The Deathslinger IconHelpLoading deathslinger.png K20 charSelect portrait.png Pyramid Head - The Executioner IconHelpLoading wales.png
CHAPTERS XVI - XXI K21 charSelect portrait.png Talbot Grimes - The Blight IconHelpLoading blight.png K22 charSelect portrait.png Victor & Charlotte Deshayes - The Twins IconHelpLoading twins.png K23 charSelect portrait.png Ji-Woon Hak - The Trickster IconHelpLoading trickster.png K24 charSelect portrait.png Nemesis T-Type - The Nemesis Nemesis T-Type}} K25 charSelect portrait.png Elliot Spencer - The Cenobite IconHelpLoading cenobite.png
LEGENDARY CHARACTERS
K25 Chatterer charSelect portrait.png The Chatterer S27 Chris charSelect portrait.png Chris Redfield S26 Claire charSelect portrait.png Claire Redfield S22 outfit 008 charSelect portrait HUD.png Cybil Bennett QM Jonathan charSelect portrait.png Jonathan Byers S22 Lisa charSelect portrait.png Lisa Garland
K07 Look-See charSelect portrait.png The Look-See K08 Mordeo charSelect portrait.png The Mordeo
ULTRA RARE CHARACTERS
K21 outfit 008.png The Ferryman TR outfit 012.png The Krampus SwedenKiller outfit 009.png The Minotaur
COSTUME CHARACTERS
S22 outfit 007.png Alessa Gillespie WI outfit 010.png The Birch
LORE CHARACTERS
Alex Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher
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