The Nemesis | |
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Name | Nemesis T-Type |
Game Alias(es) | "The Pursuer"
"The Tyrant" "The Potential" |
Gender | Man |
Origin | None (Bio-Weapon manufactured by Umbrella Europe) |
Realm | Raccoon City |
Power | T-Virus |
Power Attack Type | Special Attack
(Tentacle Strikes) |
Weapon | Raw Fists |
Movement Speed | 115 % | 4.6 m/s |
Alternate Movement speed | 95 % | 3.8 m/s (MR1/MR2 Tentacle Strike) 100 % | 4 m/s (MR3 Tentacle Strike) |
Terror Radius | 32 metres |
Height | Tall |
DLC | CHAPTER 20: Resident Evil™ |
Voice Actor | Sébastien Croteau (Nemesis)
Roxana B.L. (Female Zombie) David A.B. (Male Zombie) (The Monster Factory) |
Cost | 250 Auric Cells |
Breathing | |
Menu Music | |
Terror Radius Music | |
CharID | K24 |
Nemesis T-Type or "The Nemesis" is one of 37 Killers currently featured in Dead by Daylight.
He was introduced as the Killer of CHAPTER 20: Resident Evil™, a Chapter DLC released on 15 June 2021.
He originates from the video game franchise Resident Evil, specifically the 2020 remake of Resident Evil 3.
Overview
The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.
His personal Perks, Lethal Pursuer, Hysteria, and Eruption, allow him to quickly ambush Survivors, while sowing confusion and fear when injuring and hooking them.
Difficulty Rating: Hard
(These Killers use mechanics that are specific to them and require more practice to be effective)
Lore
Resident Evil
The Nemesis is a Model T-103 Tyrant, a superhuman bio-organic weapon mass-produced by Umbrella Corporation.
Unlike previous prototypes, it possessed near-human intelligence and could follow orders.
It was flown into Raccoon City alongside other Tyrants and ordered to eliminate any remaining members of S.T.A.R.S., including Jill Valentine.
The Nemesis, like all T-103 Tyrants, was infected with the T-Virus during its creation.
However, due the T-Virus degrading the host's brain and causing a decline in intelligence to the degree of making it impossible for the host to follow complex orders, T-103s were additionally infected with the NE-α parasite which would take control of the host's body, bypassing the degrading brain and providing The Nemesis with near-human intelligence.
When The Nemesis uses his tentacle, it is not actually a tentacle, but the parasite within him, as the NE-α Parasite is a worm-like creature.
Dead by Daylight
Designed by Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets.
Part of the Tyrant T-103 series, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it.
Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members.
Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind.
He nearly had his target, when a strange fog descended upon them, mixing with the smoke of a city in chaos.
The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat.
All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.S., and kill anyone who gets in the way.
Load-out
Unique Perks
The Nemesis comes with 3 Perks that are unique to him:
Eruption | The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
Performing the Damage Generator action on a Generator applies Eruption:
"It can use weapons?" — Jill Valentine | |
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Hysteria | You know how to brutalise one member of a team to cause a panic. Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds. | |
Lethal Pursuer | You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira |
Prestige
Prestiging The Nemesis will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige The Nemesis twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.
Weapon: Raw Fists
The Raw Fists are the Primary Weapon of The Nemesis.
Powerful arms to overpower targets swiftly.
Power: T-Virus
"A virus that causes extreme mutations and can be transferred to others.
Its effects heighten aggression and strength within The Nemesis."
SPECIAL ABILITY: T-VIRUS
The power of The Nemesis expands as his Mutation Rate grows.
Mutation Rate 1 has no special benefits for The Nemesis:
- A Tentacle Strike is unable to break Breakable Walls and dropped Pallets.
- A Tentacle Strike has a range of 5 metres.
- Reduces his Movement speed wile charging a Tentacle Strike to 3.8 m/s.
Mutation Rate 2 is reached at 5 Contamination Points and has the following benefits for The Nemesis:
- Grants the ability for a Tentacle Strike to break Breakable Walls and dropped Pallets.
Mutation Rate 3 is reached at 9 Contamination Points and has the following additional benefits for The Nemesis:
- Increases the range of the Tentacle Strike to 6.5 metres.
- Increases his Movement speed wile charging a Tentacle Strike to 4.0 m/s.
SPECIAL ATTACK: TENTACLE STRIKE
Press and hold the Power button to charge a Tentacle Strike, then press the Attack button to unleash it.
Survivors hit with a Tentacle Strike grant The Nemesis Contamination Points towards his Mutation Rate and become afflicted by Contamination:
- Grants +3 Points for hitting Survivors not yet afflicted with Contamination.
- This also causes the hit Survivor to suffer from a -20 % Hindered Status Effect for 2 seconds.
- Grants +1 Point for hitting Survivors already afflicted with Contamination.
The Tentacle Strike has a Cool-down time of 2.25 seconds.
SPECIAL AFFLICTION: CONTAMINATION
Survivors suffering from Contamination are susceptible to damage from being either by a Tentacle Strike or by a Zombie.
Contaminated Survivors occasionally cough, potentially betraying their location.
SPECIAL ENEMY: ZOMBIES
During the Trial, 2 Zombies spawn and roam randomly through the environment.
Both of their Auras are revealed to The Nemesis at all times.
Zombies can track nearby Survivors and are attracted to Loud Noise Notifications.
They can attack Survivors coming too close to them and abide by the same rules as a Tentacle Strike doing so.
Destroying Zombies will cause them to respawn after 12 seconds from below a random Hook.
Doing so with a Tentacle Strike as The Nemesis will also grant +1 Point towards Mutation Rate.
Survivors have limited means to counter Zombies:
- Using Flashlight, Firecrackers, or Flash Grenades on them blinds and stuns them in place for 15 seconds.
- Stunning them with a Pallet or Head On destroys them and causes them to respawn after 45 seconds.
SPECIAL ITEM: VACCINE
Survivors can cure themselves or other Survivors from Contamination by locating a Supply Case and searching it for a Vaccine:
- A total of 4 Supply Cases spawn in random locations in the environment.
- The Auras of Supply Cases are revealed to Contaminated Survivors at all times.
- Each Supply Case contains 1 single-use Vaccine.
- Using the Vaccine triggers Killer Instinct for 3 seconds.
Power Trivia
Movement Speeds:
- Charging/Holding Tentacle Strike while in MR1/MR2: 3.8 m/s
- Charging/Holding Tentacle Strike while in MR3: 4.0 m/s
- Tentacle Strike cool-down: 4.2 m/s
- This applies to cancelling the attack.
Tentacle Strike:
- Charge time: 0.35 seconds
- Charge and hold Movement speed: 3.8 m/s
- Cancellation Cool-down time: 1.5 seconds
- Cool-down Movement speed: 4.2 m/s
- Attack ranges:
- Mutation Rates 1 & 2: 5 metres
- Mutation Rate 3: 6.5 metres
- Attack Open time: 0.25 seconds
- Attack Hit time: 0.333 seconds
- Attack Cool-down: 2.25 seconds
Mutation Rate:
- Thresholds:
- MR1 to MR2: 5 Contamination Points
- MR2 to MR3: 9 Contamination Points
- MR Total Requirement: 14 Contamination Points
- The total requirement refers to how many Contamination points are required to reach MR3 from MR1.
- Contamination Points:
- Contaminating Survivors with a Tentacle Strike: +3 Contamination Points
- Hitting contaminated Survivors with a Tentacle Strike: +1 Contamination Point
- Destroying Zombies with a Tentacle Strike: +1 Contamination Point
- Destroying Zombies any other way: 0 Contamination Points
Contamination:
- Hindered strength: -20 %
- Hindered duration: 2 seconds
- Killer Instinct duration: 3 seconds
- Vaccination duration: 3 seconds
- Supply Crate Opening time: 4 seconds
- Supply Crate Closing timer: 15 seconds
- This refers to how long a Supply Crate remains open if the Vaccine is not retrieved from it.
Zombie Behaviour:
- Main Article: Zombies
- Zombies spawn out of the ground beneath a randomly chosen Hook.
- Zombies will react to all sorts of noises produced by Survivors, e.g. rushed actions, Generator Repairs, Chest Unlocks, etc.
- Zombies shrink their collision hitbox when blinded, allowing Survivors to pass by them.
- Initial Spawn delay: 12 seconds
- This refers to how long it takes after loading into a Trial for the Zombies to spawn.
- Destruction animation: 3 seconds
- Spawn animation: 3 seconds
- Blind Stun timer: 15 seconds
- Fall height threshold: 0.5 metres
- This refers to how far a Zombie must drop to be considered falling.
- Fall Stun timer: 3.43 seconds
- Idle timer: 1.5 seconds
- This refers to how long Zombies idle before starting to patrol after (re-)spawning.
Zombie Attack:
- Attack Open time: 0.2 seconds
- Attack Hit time: 1.3 seconds
- Attack Cool-down time: 0.5 seconds
Zombie Statistics:
- Walking speed: 1 m/s
- Detection range: 14 metres
- This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
- Detection half-angle: 95 °
- This refers to how far to the left or right a Zombie can spot Survivors in their Field of View from an imagined centre line.
- Detection boundary: 20 metres
- This refers to the distance a Survivor must be from a Zombie for the Zombie to stop chasing them.
- Audio Detection range: 6 metres
Pitch:
This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:
- Maximum Pitch: +20 °
- Minimum Pitch: -32 °
Add-ons for T-Virus
Icon | Name | Description |
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Brian's Intestine | The small intestine of Brian Irons, chief of the RPD. It is an appetising sight for zombies.
| |
Damaged Syringe | Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
| |
S.T.A.R.S. Field Combat Manual | A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
| |
Visitor Wristband | An electronic Umbrella wristband for visitors to the facility. It also doubles as a tracking device.
| |
Admin Wristband | An electronic Umbrella wristband for administrators of the facility. While allowing access to secure areas, it also doubles as a tracking device.
| |
Adrenaline Injector | A hormone that heightens senses and prepares the body to fight.
| |
Marvin's Blood | The contaminated blood of a Raccoon City Police Officer.
"All you need to know is that this place will eat you alive if you're not careful." — Marvin Branagh | |
Mikhail's Eye | While little was left of Mikhail, his left eyeball survived the blast that killed him. It remains a tasty treat for zombies.
| |
Zombie Heart | The heart of an eviscerated zombie. It is considered hazardous waste as it is certainly teeming with viruses.
"Words won't work on this thing." — Leon Scott Kennedy | |
Licker Tongue | A sticky prehensile tongue that easily wraps around anything it touches.
"It's like... a nightmare." — Claire Redfield | |
Plant 43 Vines | The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it.
| |
Serotonin Injector | A hormone that slightly relaxes the user for when stealth is required.
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T-Virus Sample | A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects.
| |
Tyrant Gore | A damaged sample from a T-002 Tyrant that died in combat. There are signs of severe burns.
| |
Broken Recovery Coin | A coin depicting a bird framed by a laurel wreath. It is broken in half.
"This is not how I imagined my first day." — Leon Scott Kennedy | |
Depleted Ink Ribbon | Who will save them now? There is something about this ink ribbon being dry that energises zombies.
"Look, just so you know... this is the last fucking time." — Jill Valentine | |
Jill's Sandwich | It is tragically squished and dripping with blood from a recent battle. Despite that, it has a delicious aroma that cannot be missed.
| |
Ne-α Parasite | A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
| |
Iridescent Umbrella Badge | A glass-like badge moulded from The Fog itself. It represents a corporation that pushed far beyond ethical and humane science. "Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Doctor Matt Gorkis | |
Shattered S.T.A.R.S. Badge | A symbol of hope for Raccoon City, utterly destroyed.
"S.T.A.R.S..." — The Nemesis |
Achievements
There are 2 Achievements related to The Nemesis:
Icon | Name | Description |
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Adept Nemesis | Playing as The Nemesis, achieve a Merciless Victory using only his 3 Unique Perks: Lethal Pursuer, Hysteria, and Eruption | |
Biological Weaponry | Playing as The Nemesis, down Survivors suffering from full Contamination with a Tentacle Strike Attack a total of 65 times. |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise The Nemesis:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
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A keepsake gained upon mastery of a particular skill. |
In-Game Store
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Contains
Name
Collection Name
Release Date
Price
Description
The putrid serum mixed with the Ne-a Type parasite to create a chimerical horror that not even The Blight could have anticipated.
⇓ Expand ⇓
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DLC
The Nemesis is part of 1 DLC:
Change Log
Patch 5.2.0
- Buff: slightly increased The Nemesis' Movement speed while charging a Tentacle Strike at MR3 from 3.8m/s to 4.0m/s.
Unknown Patch
- Change: reassessed the difficulty rating from Very Hard to Hard.
Patch 8.2.0
- Buff: reduced the requirement to reach MR2 from 6 Contamination Points to 5 Contamination Points.
- Buff: greatly increased the duration of the Hindered Status Effect when Contaminating a Survivor from 0.25 seconds to 2 seconds.
- Buff: increased the reach of the Tentacle Strike on MR3 from 6 metres to 6.5 metres.
- Buff: reduced the Attack Cool-down time of the Tentacle Strike from 2.5 seconds to 2.25 seconds.
Trivia
- The Nemesis is the first Killer to carry Survivors under his arm, rather than on his shoulder.
- The Nemesis is the first Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
- The Nemesis is the first Killer to have Add-ons featuring quotes by Survivors.
- The Nemesis is the first Killer that damages Generators using a single stomp.
- The Nemesis is the second Killer to originate from another Game franchise.
- The Nemesis is the fourth Killer to not attack with an actual weapon, but instead using his bare fists.
- Upon The Nemesis' release, some Windows, like those in the Killer Shack, had to be slightly vertically extended to accommodate his height.
- Many of the actions performed by The Nemesis take inspiration directly from his appearance in the 2020 remake of Resident Evil 3.
- His walking and running animation when pursuing Survivors and after a Trial are nearly identical to how he chases down Jill after their first encounter together and later pursues her throughout Raccoon City.
- The way The Nemesis destroys objects and damages Survivors is nearly identical to his basic attacks including how he will punch and attempt to stomp on Jill, similar to how he damages Generators and closes the Hatch with a single stomp.
- The Nemesis' Pallet breaking action in which he performs a double overhead fist slam is one of his knockdown attacks.
- After striking a Survivor, The Nemesis may roar after hitting them, something he does after striking Jill with one of his many punch attacks.
- When a Survivor escapes from The Nemesis' grasp, he will crouch down on one knee and place his fist to the ground, something he does when taking too much damage from Jill.
- When being stunned by a Pallet, he reacts the same as to when Jill shoots him.
- His Mori is a modified version of one of his two kill animations. Instead of wounding Jill with his tentacle and pulling her in, he will simply grab her by the head before throwing her to the ground and stomp on her face, similar to his Mori, however he again does not use his tentacle to pull Jill in before crushing her head.
Voice Trivia
- The Nemesis was the third Killer to speak in Dead by Daylight.
- When killing Jill Valentine, Chris Redfield, or Rebecca Chambers or pulling them out of a Locker, he says the infamous "S.T.A.R.S." line from Resident Evil 3.
Zombie Trivia
- The female Zombie is voiced by Roxana B.L., the male Zombie by David A.B.
- It is possible to spot the spawn Hook of one Zombie under specific circumstances.
- Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook.
When the Trial begins, the Game teleports the Zombies below ground.
Since the teleportation command is not initiated until The Nemesis' camera panning elapses, it is possible to spot an above-ground-Zombie during one's own camera panning, and, for Survivors, potentially for a second or two after theirs has elapsed, due to the fact that the camera panning is not synced across all Players.
- Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook.