Nemesis T-Type

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The Nemesis
K24 charSelect portrait.png
Name
Nemesis-T Type
Game Alias(es)
"The Pursuer" / "The Tyrant" / "The Potential"
Gender
Male
Nationality/Ethnicity
European
Raccoon City
T-Virus
Raw Fists
115 % | 4.6 m/s
Alternate
Movement speed
95 % | 3.8 m/s (Tentacle Strike)
32 metres
Height IconHelp height.png
Tall
DLC
CHAPTER XX: Resident Evil
Voice Actor
Undisclosed Voice Actor
Breathing
Menu Music
Terror Radius Music

Nemesis T-Type or "The Nemesis" is one of 24 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER XX: Resident Evil, a Chapter DLC released on 15 June 2021.

He originates from the video game franchise Resident Evil, specifically the 2020 remake of Resident Evil 3.


Overview

K24 storeBackground.png

The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.

His personal Perks, Lethal Pursuer IconPerks lethalPursuer.png, Hysteria IconPerks hysteria.png, and Eruption IconPerks eruption.png, allow him to quickly ambush Survivors, while sowing confusion and fear when injuring and hooking them.

Difficulty rating: Intermediate

(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


Lore

Nemesis Lore1.jpg

Designed by Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets.
Part of the Tyrant T-103 series, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it.
Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members.
Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind.
He nearly had his target, when a strange fog descended upon them, mixing with the smoke of a city in chaos.
The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat.
All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.S., and kill anyone who gets in the way.


The Nemesis' Perks

These are Perks which start off only appearing in The Nemesis' Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Lethal Pursuer - Level 30
  • Hysteria - Level 35
  • Eruption - Level 40

Once obtained, other Killers will be able to find The Nemesis' Perks in their respective Bloodwebs from that point onwards.

LethalPursuer.gif
Lethal Pursuer

You have been designed to track down and eliminate targets.

At the start of the Trial, the Auras IconHelp auras.png of all Survivors are revealed to you for 7/8/9 seconds.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Hysteria.gif
Hysteria

You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured State IconHelp injured.png, all injured Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.

Hysteria has a cool-down of 30 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

Eruption.gif
Eruption

The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

After kicking a Generator IconHelpLoading generators.png, its Aura IconHelp auras.png is highlighted in yellow.

  • When you put a Survivor into the Dying State IconHelp dying.png, every affected Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an immediate 6 % Progression penalty.
  • Any Survivor repairing a Generator when it explodes will scream and suffer from the Incapacitated IconStatusEffects incapacitated.png Status Effect for 12/14/16 seconds.

Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine


Load-out

Weapon: Raw Fists

K24 W01.png

Powerful arms to overpower targets swiftly.

Power: T-Virus

FulliconPowers t-Virus MR1.png
FulliconPowers t-Virus MR2.png
FulliconPowers t-Virus MR3.png
Quotes left.png A virus that causes extreme mutations and can be transferred to others.
Its effects heighten aggression and strength within The Nemesis.
Quotes right.png


T-VIRUS
Your Power expands as your Mutation Rate grows.


SPECIAL ATTACK: Tentacle Strike
Press and hold the Power button to charge an attack.
Once charged, tap the Attack button to unleash a Tentacle Strike.

Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and increases your Mutation Rate.
If a Survivor is already Contaminated, a Tentacle Strike will damage them. It also will increase your Mutation Rate by the same amount as hitting a zombie.


Contamination:
Survivors who become Contaminated suffer briefly from the Hindered IconStatusEffects hindered.png Status Effect.

Survivors can cure Contamination by using a Vaccine on themselves or other Survivors.
Vaccines can be found in Supply Cases located throughout the environment, but their number is limited to 4 Supply Cases.

After using a Vaccine, the Survivor's location is briefly revealed by Killer Instinct.


Mutation Rate 1:

  • No special benefits.

Mutation Rate 2:

Mutation Rate 3:

  • Slightly increases Tentacle Strike range.


SPECIAL ENEMY: Zombies
T-Virus causes 2 Zombies to spawn and roam about the Trial Grounds.

When a Zombie attacks a Survivor, they inflict Contamination.
If a Survivor is already Contaminated, they receive damage.

Zombies can be destroyed with a Tentacle Strike to increase The Nemesis' Mutation Rate, doing so with a Basic Attack will not do so.

Survivors have limited options to interact with Zombies:

Zombies destroyed by The Nemesis' respawn after 12 seconds.
Zombies destroyed by Survivors respawn after 45 seconds.

Power Trivia

Tentacle Strike:

  • Charge time: 0.35 seconds
  • Charge and hold Movement speed: 3.8 m/s
  • Cancellation Cool-down time: 1.5 seconds
  • Cool-down Movement speed: 4.2 m/s
  • Attack ranges:
    • Mutation Rates 1 & 2: 5 metres
    • Mutation Rate 3: 6 metres
  • Attack Open time: 0.25 seconds
  • Attack Hit time: 0.333 seconds
  • Attack Cool-down (all types): 2.5 seconds


Mutation Rate:

  • Thresholds:
    • Mutation Rate 2: 6 Contamination Points
    • Mutation Rate 3: 15 Contamination Points
  • Contamination Points:
    • Contaminating Survivors with a Tentacle Strike: +3 Contamination Points
    • Hitting contaminated Survivors with a Tentacle Strike: +1 Contamination Points
    • Destroying Zombies with a Tentacle Strike: +1 Contamination Point
    • Destroying Zombies any other way: No Contamination Points


Contamination:

  • Hindered strength: -20 %
  • Hindered duration: 0.25 seconds
  • Killer Instinct duration: 3 seconds
  • Vaccination duration: 3 seconds
  • Supply Crate Opening time: 4 seconds
  • Supply Crate Closing timer: 15 seconds
    • This refers to how long a Supply Crate remains open if the Vaccine is not retrieved from it.


Zombie Behaviour:

  • Zombies spawn out of the ground beneath a randomly chosen Hook IconHelpLoading hook.png.
  • Zombies will lose line-of-sight when Survivors enter Lockers IconHelp lockers.png, even when doing it right in front of them.
  • Zombies will react to Distraction Perks, such as Diversion IconPerks diversion.png or Red Herring IconPerks redHerring.png.
  • Zombies will react to all sorts of noises produced by Survivors, e.g. rushed actions, failed Skill Checks, Generator Repairs, Chest Unlocks, etc.
  • Zombies shrink their collision hitbox when blinded, allowing Survivors to pass by them.
  • Initial Spawn delay: 12 seconds
    • This refers to how long it takes after loading into a Trial for the Zombies to spawn.
  • Destruction animation: 3 seconds
  • Spawn animation: 3 seconds
  • Stun timer: 15+ seconds
    • The stunning object's timer will be added to this (e.g. Flashlight Blind duration)
  • Fall height threshold: 0.5 metres
    • This refers to how far a Zombie must drop to be considered falling.
  • Fall Stun timer: 3.43 seconds
  • Idle timer: 1.5 seconds
    • This refers to how long Zombies idle before starting to patrol after (re-)spawning.


Zombie Attack:

  • Attack Open time: 0.2 seconds
  • Attack Hit time: 1.3 seconds
  • Attack Cool-down time: 0.5 seconds


Zombie Statistics:

  • Walking speed: 1 m/s
  • Detection range: 14 metres
    • This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
  • Detection half-angle: 95 °
    • This refers to how far to the left or right a Zombie can spot Survivors in their Field of View from an imagined centre line.
  • Detection boundary: 20 metres
    • This refers to the distance a Survivor must be from a Zombie for the Zombie to stop chasing them.
  • Audio Detection range: 6 metres


Pitch:
This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:

  • Maximum Pitch: +20 °
  • Minimum Pitch: -32 °

Add-ons for T-Virus

Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon Name Description
Visitor Wristband}}
Visitor Wristband An electronic Umbrella wristband for visitors to the facility.
It also doubles as a tracking device.
  • Moderately extends Zombie Survivor Detection range.
  • Slightly widens Zombie Survivor Detection angle.
S.T.A.R.S. Field Combat Manual}}
S.T.A.R.S. Field Combat Manual A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
  • After Zombies hit a Survivor, their Aura IconHelp auras.png turns yellow for 6 seconds.
Damaged Syringe}}
Damaged Syringe Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
  • Moderately increases Vaccine Injection time for Survivors.
  • Slightly increases Killer Instinct duration after a Survivors uses a Vaccine.
Brian's Intestine}}
Brian's Intestine The small intestine of Brian Irons, chief of the RPD.
It is an appetising sight for zombies.
  • Slightly increases Zombie Movement speed.
Zombie Heart}}
Zombie Heart The heart of an eviscerated zombie.
It is considered hazardous waste as it is certainly teeming with viruses.
  • Moderately increases Mutation Rate when destroying Zombies with a Tentacle Strike.

"Words won't work on this thing." — Leon Scott Kennedy

Mikhail's Eye}}
Mikhail's Eye While little was left of Mikhail, his left eyeball survived the blast that killed him.
It remains a tasty treat for zombies.
  • Moderately increases Zombie Movement speed.
Marvin's Blood}}
Marvin's Blood The contaminated blood of a Raccoon City Police Officer.
  • Moderately increases Mutation Rate when hitting Survivors with a Tentacle Strike.

"All you need to know is that this place will eat you alive if you’re not careful." — Marvin Branagh

Adrenaline Injector}}
Adrenaline Injector A hormone that heightens senses and prepares the body to fight.
  • Considerably increases Killer Instinct duration after a Survivors uses a Vaccine.
Admin Wristband}}
Admin Wristband An electronic Umbrella wristband for administrators of the facility.
While allowing access to secure areas, it also doubles as a tracking device.
  • Considerably extends Zombie Survivor Detection range.
  • Moderately widens Zombie Survivor Detection angle.
Tyrant Gore}}
Tyrant Gore A damaged sample from a T-002 Tyrant that died in combat.
There are signs of severe burns.
  • Moderately increases Mutation Rate when destroying Zombies with a Tentacle Strike.
  • Moderately reduces Zombie Respawn time.
T-Virus Sample}}
T-Virus Sample A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects.
  • Considerably increases Mutation Rate when destroying Zombies with a Tentacle Strike.
Serotonin Injector}}
Serotonin Injector A hormone that slightly relaxes the user for when stealth is required.
  • Gain the Undetectable IconStatusEffects undetectable.png Status Effect for 15 seconds, when a Zombie is destroyed.
Plant 43 Vines}}
Plant 43 Vines The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it.
  • Considerably increases Supply Case Opening time for Survivors.
Licker Tongue}}
Licker Tongue A sticky prehensile tongue that easily wraps around anything it touches.
  • Slightly increases Hindered IconStatusEffects hindered.png Status Effect duration after becoming Contaminated.

It's like... a nightmare." — Claire Redfield

NE-a Parasite}}
NE-a Parasite A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
  • When becoming Contaminated, Survivors suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 60 seconds.
Jill's Sandwich}}
Jill's Sandwich It is tragically squished and dripping with blood from a recent battle.
Despite that, it has a delicious aroma that cannot be missed.
  • After a Survivor unlocks a Supply Case, their Aura IconHelp auras.png is revealed to The Nemesis for 12 seconds.
Depleted Ink Ribbon}}
Depleted Ink Ribbon Who will save them now? There is something about this ink ribbon being dry that energises zombies.
  • Moderately reduces Zombie Respawn time.
  • Moderately increases Zombie Movement speed.
  • Once all 5 Generators are completed, any destroyed Zombies respawn in an Exit Gate IconHelp exitGates.png area.

"Look, just so you know... this is the last fucking time." — Jill Valentine

Broken Recovery Coin}}
Broken Recovery Coin A coin depicting a bird framed by a laurel wreath.
It is broken in half.
  • Removes 1 Supply Case from the Trial.

"This is not how I imagined my first day." — Leon Scott Kennedy

Shattered S.T.A.R.S. Badge}}
Shattered S.T.A.R.S. Badge A symbol of hope for Raccoon City, utterly destroyed.
  • Tremendously increases Zombie Movement speed for 30 seconds whenever a Generator IconHelpLoading generators.png is completed.

"S.T.A.R.S..." — Nemesis'

Iridescent Umbrella Badge}}
Iridescent Umbrella Badge A glass-like badge moulded from The Fog itself.
It represents a corporation that pushed far beyond ethical and humane science.
  • After using a Vaccine, Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect for 12 seconds.

"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Dr Matt Gorkis'


Achievements

Main article: Achievements

There is currently 2 Achievements related to The Nemesis.

Icon Name Description
Adept Nemesis}}
Adept Nemesis Achieve a Merciless Victory with The Nemesis Nemesis T-Type}} using only his Unique Perks: Lethal Pursuer IconPerks lethalPursuer.png, Hysteria IconPerks hysteria.png & Eruption IconPerks eruption.png.
Biological Weaponry}}
Biological Weaponry With The Nemesis Nemesis T-Type}}, down 65 Contaminated Survivors using Tentacle Strikes.


Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nemesis reaches Level 50 and prestiges.

The Nemesis' attire includes:

Default

Icon Name Body Rarity Description
K24 Head01.png The Nemesis CategoryIcon head.png Common An overpowering prototype deployed as a highly intelligent tracker.
K24 Body01.png Dark Overcoat CategoryIcon body.png Common A coat almost impervious to damage and able to withstand havoc.t
K24 W01.png Raw Fists CategoryIcon weapons.png Common Powerful arms to overpower targets swiftly.

 Prestige

Icon Name Body Rarity Description Additional Notes
K24 Head01 P01.png Bloody Nemesis CategoryIcon head.png Rare A cold-blooded prototype deployed as a highly intelligent and bloodthirsty tracker. 3rd Prestige Reward
K24 Body01 P01.png Bloodstained Overcoat CategoryIcon body.png Rare A blood dripping coat almost impervious to damage and able to withstand havoc. 2nd Prestige Reward
K24 W01 P01.png Deadly Raw Fists CategoryIcon weapons.png Rare Blood-crusted, powerful arms that eliminate targets swiftly. 1st Prestige Reward


DLC

Main Article: Downloadable Content

The Nemesis is currently part of 1 DLC:


Easter Egg

  • The Nemesis is the third Killer to speak in Dead by Daylight, though only in a specific scenario: when killing Jill Valentine SurvivorJill.png & Chris Redfield or pulling them out of the Locker IconHelp lockers.png, he will say the infamous "S.T.A.R.S." line from Resident Evil.


Trivia

  • The Nemesis is the first Killer to carry Survivors under his arm, rather than on his shoulder.
  • The Nemesis is the first Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
  • The Nemesis is the second Killer to originate from another Game franchise.
  • The Nemesis is the fourth Killer to not attack with an actual weapon, but instead using his bare fists.
  • The Nemesis is a T-103 Tyrant model in the Resident Evil franchise.
  • The Nemesis is the first Killer to have Add-ons featuring quotes by Survivors, namely the Zombie Heart FulliconAddon zombieHeart.png and the Broken Recovery Coin FulliconAddon brokenRecoveryCoin.png with quotes by Leon Scott Kennedy, and the Depleted Ink Ribbon FulliconAddon depletedInkRibbon.png with a quote by Jill Valentine.

Zombie Trivia

  • It is possible to spot the spawn Hook of one Zombie under specific circumstances.
    • Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook.
      When the Trial begins, the Game teleports the Zombies below ground.

Since the teleportation command is not initiated until The Nemesis' camera panning elapses, it is possible to spot an above-ground-Zombie during one's own camera panning, and, for Survivors, potentially for a second or two after theirs has elapsed, due to the fact that the camera panning is not synced across all Players.


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME CHAPTERS I-III (1-3)
+ PARAGRAPH I (1)
CHAPTERS IV-VII (4-7) CHAPTERS VIII-XI (8-11) PARAGRAPH III (3)
+ CHAPTERS XIII+XIV (13+14)
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png S09 charSelect portrait.png Feng Min SurvivorFengMin.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png
S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S10 charSelect portrait.png David King SurvivorDavidKing.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png
S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png
S04 charSelect portrait.png Jake Park SurvivorJake.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S12 charSelect portrait.png David Tapp SurvivorDavidTapp.png S16 charSelect portrait.png Jane Romero SurvivorJane.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS XV-XVIII (15-18) CHAPTERS XIX+XX (19+20)
S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S26 charSelect portrait.png Jill Valentine SurvivorJill.png
S23 charSelect portrait.png Felix Richter SurvivorFelix.png S27 charSelect portrait.png Leon Scott Kennedy SurvivorLeon.png
S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png
THE KILLERS IconHelpLoading killer.png
BASE GAME CHAPTERS I-III (1-3) CHAPTERS IV+V (4+5)
+ PARAGRAPH II (2)
CHAPTERS VI-VIII (6-8) CHAPTERS IX-XI (9-11)
K01 charSelect portrait.png The Trapper IconHelpLoading trapper.png - Evan MacMillan K04 charSelect portrait.png The Nurse IconHelpLoading nurse.png - Sally Smithson K07 charSelect portrait.png The Doctor IconHelpLoading doctor.png - Herman Carter K10 charSelect portrait.png The Nightmare IconHelpLoading nightmare.png - Freddy Krueger K13 charSelect portrait.png The Spirit IconHelpLoading spirit.png - Rin Yamaoka
K02 charSelect portrait.png The Wraith IconHelpLoading wraith.png - Philip Ojomo K05 charSelect portrait.png The Shape IconHelpLoading shape.png - Michael Myers K08 charSelect portrait.png The Huntress IconHelpLoading huntress.png - Anna K11 charSelect portrait.png The Pig IconHelpLoading pig.png - Amanda Young K14 charSelect portrait.png The Legion IconHelpLoading legion.png - Frank, Julie, Susie, Joey
K03 charSelect portrait.png The Hillbilly IconHelpLoading hillbilly.png - Max Thompson Jr. K06 charSelect portrait.png The Hag IconHelpLoading hag.png - Lisa Sherwood K09 charSelect portrait.png The Cannibal IconHelpLoading cannibal.png - Bubba Sawyer K12 charSelect portrait.png The Clown IconHelpLoading clown.png - Jeffrey Hawk K15 charSelect portrait.png The Plague IconHelpLoading plague.png - Adiris
CHAPTERS XII-XIV (12-14) CHAPTERS XV-XVII (15-17) CHAPTERS XVIII-XX (18-20)
K16 charSelect portrait.png The Ghost Face IconHelpLoading ghost.png - Danny Johnson K19 charSelect portrait.png The Deathslinger IconHelpLoading deathslinger.png - Caleb Quinn K22 charSelect portrait.png The Twins IconHelpLoading twins.png - Victor & Charlotte Deshayes
K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png - Demogorgon K20 charSelect portrait.png The Executioner IconHelpLoading wales.png - Pyramid Head K23 charSelect portrait.png The Trickster IconHelpLoading trickster.png - Ji-Woon Hak
K18 charSelect portrait.png The Oni IconHelpLoading oni.png - Kazan Yamaoka K21 charSelect portrait.png The Blight IconHelpLoading blight.png - Talbot Grimes K24 charSelect portrait.png The Nemesis Nemesis T-Type}} - Nemesis T-Type
LORE CHARACTERS
Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more...
LEGENDARY SURVIVOR CHARACTERS
S22 outfit 007.png Alessa Gillespie S27 outfit 02.png Chris Redfield S26 outfit 02.png Claire Redfield S22 outfit 008.png Cybil Bennett QM Outfit 010.png Jonathan Byers
S22 outfit 006.png Lisa Garland
LEGENDARY KILLER CHARACTERS
WI outfit 010.png The Birch TR outfit 012.png The Krampus DO outfit 012.png The Look-See SwedenKiller outfit 009.png The Minotaur BE outfit 012.png The Mordeo
UNUSED CHARACTERS
The Smasher The Teacher