|Game Alias(es)||"The Pursuer"
|Nationality||None (Bio-Weapon manufactured by Umbrella Europe)|
|Power Attack Type||Special Attack|
|Movement Speed||115 % | 4.6 m/s|
|Alternate Movement speed||95 % | 3.8 m/s|
(MR1/MR2 Tentacle Strike)
100 % | 4 m/s
(MR3 Tentacle Strike)
|Terror Radius||32 metres|
|Voice Actor||Sébastien Croteau (Nemesis), Roxana B.L. (Female Zombie), David A.B. (Male Zombie) (The Monster Factory)|
|Terror Radius Music|
He was introduced as the Killer of CHAPTER 20: Resident Evil™, a Chapter DLC released on 15 June 2021.
He originates from the video game franchise Resident Evil, specifically the 2020 remake of Resident Evil 3.
- 1 Overview
- 2 Lore
- 3 Load-out
- 4 Achievements
- 5 Cosmetic Options
- 6 DLC
- 7 Change Log
- 8 Trivia
- 9 Gallery
The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.
Difficulty Rating: Very Hard
(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)
The Nemesis is a Model T-103 Tyrant, a superhuman bio-organic weapon mass-produced by Umbrella Corporation.
Unlike previous prototypes, it possessed near-human intelligence and could follow orders.
It was flown into Raccoon City alongside other Tyrants and ordered to eliminate any remaining members of S.T.A.R.S., including Jill Valentine.
The Nemesis, like all T-103 Tyrants, was infected with the T-Virus during its creation.
However, due the T-Virus degrading the host's brain and causing a decline in intelligence to the degree of making it impossible for the host to follow complex orders, T-103s were additionally infected with the NE-α parasite which would take control of the host's body, bypassing the degrading brain and providing The Nemesis with near-human intelligence.
When The Nemesis uses his tentacle, it is not actually a tentacle, but the parasite within him, as the NE-α Parasite is a worm-like creature.
Dead by Daylight
Designed by Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets.
Part of the Tyrant T-103 series, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it.
Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members.
Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind.
He nearly had his target, when a strange fog descended upon them, mixing with the smoke of a city in chaos.
The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat.
All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.S., and kill anyone who gets in the way.
The Nemesis comes with 3 Perks that are unique to him:
Values from upcoming patch
You have been designed to track down and eliminate targets.
Lethal Pursuer benefits from its own effect.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
You know how to brutalise one member of a team to cause a panic.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
Values from upcoming patch
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
Eruption has a cool-down of 30 seconds.
"It can use weapons?" — Jill Valentine
Progressing through The Nemesis' Bloodweb will spawn their Teachable Variant at specific Levels:
Obtaining the Teachable Perks will unlock them to spawn in the Bloodwebs of all other Killers.
Weapon: Raw Fists
The Raw Fists are the Primary Weapon of The Nemesis.
Powerful arms to overpower targets swiftly.
|A virus that causes extreme mutations and can be transferred to others.
Its effects heighten aggression and strength within The Nemesis.
Your Power expands as your Mutation Rate grows.
Filling the Power gauge with Contamination points from attacking Survivors or Zombies with his Power increases The Nemesis' Mutation Rate:
MUTATION RATE 1:
- No special benefits.
MUTATION RATE 2:
MUTATION RATE 3:
- Increases the reach of the Tentacle Strike from 5 metres to 6 metres.
- Increases the Movement speed of The Nemesis while charging a Tentacle Strike from 3.8 m/s to 4.0 m/s.
SPECIAL ATTACK: TENTACLE STRIKE
Press and hold the Power button to charge an attack, then tap the Attack button to unleash a Tentacle Strike.
- Hitting a Survivor with a Tentacle Strike afflicts them with Contamination and adds +3 Contamination points to the Power gauge.
- Hitting a Survivor already afflicted with Contamination with a Tentacle Strike will damage them, but add just +1 Contamination point to the Power gauge.
- Hitting a Survivor with a Tentacle Strike, regardless of their Contamination status, suffer very briefly from the Hindered Status Effect.
SPECIAL AFFLICTION: CONTAMINATION:
Survivors afflicted with Contamination are susceptible to damage from both The Nemesis' Tentacle Strike, as well as attacks from his Zombies. Contaminated Survivors will also occasionally cough.
Survivors can cure Contamination by using a Vaccine either on themselves or on other Survivors.
A limited number of Vaccines can be found in 4 Supply Cases , that are placed throughout the Trial Grounds.
Using the Vaccine briefly reveals the Survivor's location through Killer Instinct.
SPECIAL ENEMY: ZOMBIES
T-Virus causes 2 Zombies to spawn in and roam about the Trial Grounds.
The Zombies can attack Survivors when they come too close, but abide by the same conditions as a Tentacle Strike.
The Nemesis can wilfully destroy a Zombie to add +1 Contamination point to his Power gauge.
Destroying them using a Basic Attack yields no such reward.
This can be used to manually cause the Zombies to respawn in a different location in the Trial Grounds.
Survivors have limited options to interact with Zombies:
- Blinding them to lose line-of-sight using Flashlights , Firecrackers , or Flash Grenades .
- Destroying them to force a respawn using Pallets .
The Zombies respawn after 12 seconds if they were destroyed by The Nemesis and after 45 seconds if they were destroyed by Survivors.
- Charging/Holding Tentacle Strike while in MR1/MR2: 3.8 m/s
- Charging/Holding Tentacle Strike while in MR3': 4.0 m/s
- Tentacle Strike cool-down: 4.2 m/s
- This applies to cancelling the Attack.
- Charge time: 0.35 seconds
- Charge and hold Movement speed: 3.8 m/s
- Cancellation Cool-down time: 1.5 seconds
- Cool-down Movement speed: 4.2 m/s
- Attack ranges:
- Mutation Rates 1 & 2: 5 metres
- Mutation Rate 3: 6 metres
- Attack Open time: 0.25 seconds
- Attack Hit time: 0.333 seconds
- Attack Cool-down (all types): 2.5 seconds
- Mutation Rate 2: 6 Contamination Points
- Mutation Rate 3: 15 Contamination Points
- Contamination Points:
- Contaminating Survivors with a Tentacle Strike: +3 Contamination Points
- Hitting contaminated Survivors with a Tentacle Strike: +1 Contamination Points
- Destroying Zombies with a Tentacle Strike: +1 Contamination Point
- Destroying Zombies any other way: No Contamination Points
- Hindered strength: -20 %
- Hindered duration: 0.25 seconds
- Killer Instinct duration: 3 seconds
- Vaccination duration: 3 seconds
- Supply Crate Opening time: 4 seconds
- Supply Crate Closing timer: 15 seconds
- This refers to how long a Supply Crate remains open if the Vaccine is not retrieved from it.
- Main Article: Zombies
- Zombies spawn out of the ground beneath a randomly chosen Hook .
- Zombies will react to all sorts of noises produced by Survivors, e.g. rushed actions, Generator Repairs, Chest Unlocks, etc.
- Zombies shrink their collision hitbox when blinded, allowing Survivors to pass by them.
- Initial Spawn delay: 12 seconds
- This refers to how long it takes after loading into a Trial for the Zombies to spawn.
- Destruction animation: 3 seconds
- Spawn animation: 3 seconds
- Blind Stun timer: 15 seconds
- Fall height threshold: 0.5 metres
- This refers to how far a Zombie must drop to be considered falling.
- Fall Stun timer: 3.43 seconds
- Idle timer: 1.5 seconds
- This refers to how long Zombies idle before starting to patrol after (re-)spawning.
- Attack Open time: 0.2 seconds
- Attack Hit time: 1.3 seconds
- Attack Cool-down time: 0.5 seconds
- Walking speed: 1 m/s
- Detection range: 14 metres
- This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
- Detection half-angle: 95 °
- This refers to how far to the left or right a Zombie can spot Survivors in their Field of View from an imagined centre line.
- Detection boundary: 20 metres
- This refers to the distance a Survivor must be from a Zombie for the Zombie to stop chasing them.
- Audio Detection range: 6 metres
This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:
- Maximum Pitch: +20 °
- Minimum Pitch: -32 °
Add-ons for T-Virus
|Visitor Wristband||An electronic Umbrella wristband for visitors to the facility.|
It also doubles as a tracking device.
|S.T.A.R.S. Field Combat Manual||A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
|Damaged Syringe||Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
|Brian's Intestine||The small intestine of Brian Irons, chief of the RPD.|
It is an appetising sight for zombies.
|Zombie Heart||The heart of an eviscerated zombie.|
It is considered hazardous waste as it is certainly teeming with viruses.
"Words won't work on this thing." — Leon Scott Kennedy
|Mikhail's Eye||While little was left of Mikhail, his left eyeball survived the blast that killed him.|
It remains a tasty treat for zombies.
|Marvin's Blood||The contaminated blood of a Raccoon City Police Officer.
"All you need to know is that this place will eat you alive if you’re not careful." — Marvin Branagh
|Adrenaline Injector||A hormone that heightens senses and prepares the body to fight.
|Admin Wristband||An electronic Umbrella wristband for administrators of the facility.|
While allowing access to secure areas, it also doubles as a tracking device.
|Tyrant Gore||A damaged sample from a T-002 Tyrant that died in combat.|
There are signs of severe burns.
|T-Virus Sample||A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects.
|Serotonin Injector||A hormone that slightly relaxes the user for when stealth is required.
|Plant 43 Vines||The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it.
|Licker Tongue||A sticky prehensile tongue that easily wraps around anything it touches.
It's like... a nightmare." — Claire Redfield
|NE-a Parasite||A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
|Jill's Sandwich||It is tragically squished and dripping with blood from a recent battle.|
Despite that, it has a delicious aroma that cannot be missed.
|Depleted Ink Ribbon||Who will save them now? There is something about this ink ribbon being dry that energises zombies.
"Look, just so you know... this is the last fucking time." — Jill Valentine
|Broken Recovery Coin||A coin depicting a bird framed by a laurel wreath.|
It is broken in half.
"This is not how I imagined my first day." — Leon Scott Kennedy
|Shattered S.T.A.R.S. Badge||A symbol of hope for Raccoon City, utterly destroyed.
"S.T.A.R.S..." — Nemesis'
|Iridescent Umbrella Badge||A glass-like badge moulded from The Fog itself.|
It represents a corporation that pushed far beyond ethical and humane science.
"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Dr Matt Gorkis'
- Main article: Achievements
There are 2 Achievements related to The Nemesis:
|Adept Nemesis||Achieve a Merciless Victory with The Nemesis using only his Unique Perks: Lethal Pursuer , Hysteria & Eruption .|
|Biological Weaponry||With The Nemesis , down 65 Contaminated Survivors using Tentacle Strikes.|
Players can choose from a variety of Cosmetic options to customise The Nemesis:
- Linked Cosmetics : click on the icon in the table below to see the individual parts of a Cosmetic Set and their descriptions.
|Nemesis Blight||Very Rare||The putrid serum mixed with the Ne-a Type parasite to create a chimerical horror that not even The Blight could have anticipated.||One-piece Outfit||Hallowed Curse||
|28 October 2021|
- Main Article: Downloadable Content
The Nemesis is part of 1 DLC:
- Buff: slightly increased The Nemesis' Movement speed while charging Tentacle Strike at Mutation Rate 3 from 3.8m/s (95%) to 4.0m/s (100%).
- The Nemesis is the first Killer to carry Survivors under his arm, rather than on his shoulder.
- The Nemesis is the first Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
- The Nemesis is the first Killer to have Add-ons featuring quotes by Survivors.
- The Nemesis is the first Killer that damages Generators and breaks Pallets using a single stomp.
- The Nemesis is the second Killer to originate from another Game franchise.
- The Nemesis is the fourth Killer to not attack with an actual weapon, but instead using his bare fists.
- The Nemesis is the third Killer to speak in Dead by Daylight.
- He was the first Killer to speak English
- When killing Jill Valentine or Chris Redfield, or pulling either of them out of a Locker ; he will say the infamous "S.T.A.R.S." line from Resident Evil 3.
- After the Resident Evil Chapter released, he would say "Dead by Daylight" when you started playing Dead by Daylight.
- This was a reference to older Resident Evil games saying the title of the game when starting a new save.
- This voice line was later removed.
- The female Zombie is voiced by Roxana B.L., the male Zombie by David A.B.
- It is possible to spot the spawn Hook of one Zombie under specific circumstances.
- Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook.
When the Trial begins, the Game teleports the Zombies below ground.
Since the teleportation command is not initiated until The Nemesis' camera panning elapses, it is possible to spot an above-ground-Zombie during one's own camera panning, and, for Survivors, potentially for a second or two after theirs has elapsed, due to the fact that the camera panning is not synced across all Players.
- Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook.