THIS ARTICLE CONTAINS 7.7.2 PUBLIC TEST BUILD CONTENT
This Article contains content that either is going to, is currently, or was recently featured in the 7.7.2Public Test Build.
Any information featured in this and directly related Articles (such as the various Add-on Articles in case of a new Killer) may be subject to changes and should be taken with a grain of salt.
This Article is a Compendium of all Movement Speeds featured in-game for both the Template:IconLink and the Template:IconLink. It also lists how Movement Speeds are affected by Template:IconLink, Template:IconLink and Template:IconLink.
The speed of a running Survivor (4.0 m/s) is the reference point for all subsequent speeds and will be referred to as 100 %.
Application & Stacking
All Characters have a specific base value for their Movement speed.
Any modifications to a Character's Movement speed are applied as a multiplier to said base value.
Some Characters may have multiple base values if the use of their Power will alter their Movement speed.
Multiple base values are annotated with numbered brackets.
Multipliers affecting just one of either base value are also annotated with said brackets.
Multiple modifiers affecting a Character's Movement speed have first their respective values added together before being applied as a combined multiplier.
Survivors
All Survivors share the same Movement Speeds by default.
Default speeds
Crawling
∞
0.7 m/s
17.5 %
Crouching
∞
1.13 m/s
28.25 %
Walking
∞
2.26 m/s
56.5 %
Fatigued Running*
n/a
3.5 m/s
87.5 %
Running
∞
4.0 m/s
100 %
On-hit Sprint
2 s
6.0 m/s
150 %
Fatigue
The "Fatigued Running" is an unused Movement speed variable in Survivors.
The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.
Stamina System
Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.
Hindered strength for Template:IconLink and Template:IconLink: -3 %.
Hindered strength for Template:IconLink: -15 %.
Hindered strength for Template:IconLink combined with Template:IconLink: -20 %
Hindered strength for Dream Snares (The Template:IconLink): -15 %.
Hindered strength for Template:IconLink: -15 %.
Hindered strength for Template:IconLink: -15 %.
Hindered
Crouching
1.13 m/s
28.25 %
0.91 m/s
22.75 %
Template:IconLink + Template:IconLink
0.96 m/s
24 %
Template:IconLink, Dream Snares, Template:IconLink, or Template:IconLink
1.1 m/s
27.5 %
Template:IconLink + Template:IconLink or Template:IconLink
Walking
2.26 m/s
56.5 %
1.82 m/s
45.5 %
Template:IconLink + Template:IconLink
1.92 m/s
48 %
Template:IconLink, Dream Snares, Template:IconLink, or Template:IconLink
2.19 m/s
54.75 %
Template:IconLink + Template:IconLink or Template:IconLink
Running
4.0 m/s
100 %
3.23 m/s
80.75 %
Template:IconLink + Template:IconLink
3.4 m/s
85 %
Template:IconLink, Dream Snares, Template:IconLink, or Template:IconLink
3.88 m/s
97 %
Template:IconLink + Template:IconLink or Template:IconLink
Killers
Killers generally have a set default speed defined in the game's code, listed in the table below as the multiplier "x1". Any alterations to that default speed usually come in the form of specific multipliers that are applied to the default speed. However, it is possible that a Killer may have multiple defined base speeds (marked by numbered brackets), should they have what the game considers multiple operating modes, such as The Doctor's former Punishment Mode/Treatment Mode stances or The Hillbilly's Chainsaw Sprint.
Default speeds
Missed Lunge
x0.5
3.45 m/s
86.25 %
Lunge*
x1.5
6.9 m/s
172.5 %
Perk Effects
Play with Your Food
Tier
1 Token
2 Tokens
3 Tokens
I
+3 % | x0.03
+6 % | x0.06
+9 % | x0.09
II
+4 % | x0.04
+8 % | x0.08
+12 % | x0.12
III
+5 % | x0.05
+10 % | x0.10
+15 % | x0.15
Due to Template:IconLink, depending on its amount of Tokens, boosting any Movement speed of the Killer in any situation, there is no table provided for this Perk, as there is an innumerable amount of combinations possible, which would go beyond the information this Article strives to provide.
In order to understand how Play with Your Food combines its modifiers with others and applies them to the Killer's Movement speed, one may refer to section Application & Stacking.
However, the following table will provide the most common-use scenario of a Killer's Walking speed being affected by Play with Your Food, both for 4.4 m/s and 4.6 m/s Killers:
Walking for 4.4 m/s Killers using Template:IconLink Tier III.
default
x1
4.4 m/s
110 %
1 Token
x1.05
4.62 m/s
115.5 %
2 Tokens
x1.1
4.84 m/s
121 %
3 Tokens
x1.15
5.06 m/s
126.5 %
Walking for 4.6 m/s Killers using Template:IconLink Tier III.
default
x1
4.6 m/s
115 %
1 Token
x1.05
4.83 m/s
120.75 %
2 Tokens
x1.1
5.06 m/s
126.5 %
3 Tokens
x1.15
5.29 m/s
132.25 %
The Trapper
Carrying
x0.8
3.68 m/s
92 %
Walking
x1
4.6 m/s
115 %
The Wraith
Uncloaking*
x0.348
1.6 m/s
40 %
Carrying
x0.8
3.68 m/s
92 %
Walking
x1
4.6 m/s
115 %
Cloaking
Cloaked Walking
x1.3043
6.0 m/s
150 %
Post-Uncloak Boost
x1.5
6.9 m/s
172.5 %
Wailing Bell Add-ons
Template:IconLink: +0.05
Cloaked Walking
x1.3543
6.23 m/s
155.75 %
Template:IconLink: +0.0666
Cloaked Walking
x1.371
6.3 m/s
157.65 %
Template:IconLink: +0.0833
Cloaked Walking
x1.3876
6.383 m/s
159.57 %
The Hillbilly
Carrying
x0.8 (1)
3.68 m/s
92 %
Chainsaw Charging
Walking
x1 (1)
4.6 m/s
115 %
Chainsaw Sprint
x1 (2)
9.2 m/s
230 %
Chainsaw Add-ons
Template:IconLink: +0.15
Chainsaw Sprint
x1.15 (2)
10.58 m/s
264.5 %
Template:IconLink: +0.20
Chainsaw Sprint
x1.20 (2)
11.04 m/s
276 %
The Nurse
Fatigue
x0.25 (1)
0.96 m/s
24 %
Chain Blink Window Charging
x0.3 (1)
1.16 m/s
28.9 %
Chain Blink Window Walking
x0.4 (1)
1.54 m/s
38.5 %
Blink Charging
x0.75 (1)
2.89 m/s
72.2 %
Carrying
x0.956 (1)
3.68 m/s
92 %
Walking
x1 (1)
3.85 m/s
96.25 %
Post-Blink Lunge
x1.6 (1)
6.16 m/s
154 %
Blink
x1 (2)
13.33 m/s
333.33 %
The Shape
Active Stalking
x0.2
0.92 m/s
23 %
Passive Stalking
x0.6
2.76 m/s
69 %
Carrying
x0.8
3.68 m/s
92 %
Walking (EW I)
x0.914
4.2 m/s
105 %
Walking (EW II+)
x1
4.6 m/s
115 %
Evil Within Add-ons
Template:IconLink: +0.1
Active Stalking
x0.3
1.38 m/s
34.5 %
Passive Stalking
x0.7
3.22 m/s
80.5 %
Template:IconLink: +0.2
Active Stalking
x0.4
1.84 m/s
46 %
Passive Stalking
x0.8
3.68 m/s
92 %
Template:IconLink: +0.3
Active Stalking
x0.5
2.3 m/s
57.5 %
Passive Stalking
x0.9
4.14 m/s
103.5 %
Template:IconLink: -0.07
Active Stalking
x0.13
0.6 m/s
15 %
Passive Stalking
x0.53
2.44 m/s
61 %
Carrying
x0.73
3.36 m/s
84 %
Walking (EW I)
x0.843
3.88 m/s
97 %
Walking (EW II)
x0.93
4.28 m/s
107 %
Template:IconLink: -0.09
Active Stalking
x0.11
0.51 m/s
12.65 %
Passive Stalking
x0.51
2.35 m/s
58.65 %
Carrying
x0.71
3.27 m/s
81.65 %
Walking (EW I)
x0.823
3.79 m/s
94.65 %
Walking (EW II)
x0.91
4.19 m/s
104.65 %
The Hag
Carrying
x0.8365
3.68 m/s
92 %
Walking
x1
4.4 m/s
110 %
Blackened Catalyst Add-ons
Template:IconLink: +0.023
Walking
x1.023
4.5 m/s
112.5 %
The Doctor
Static Blast Charging
x0.253
1.16 m/s
29.1 %
Shock Therapy Charging
x0.67
3.08 m/s
77 %
Carrying
x0.8
3.68 m/s
92 %
Walking
x1
4.6 m/s
115 %
The Huntress
Wind-Up
x0.7
3.08 m/s
77 %
Carrying
x0.8365
3.68 m/s
92 %
Post-Throw Slow-Down
x0.85
3.74 m/s
93.5 %
Walking
x1
4.4 m/s
110 %
Hunting Hatchets
Throw (min charge)
25 m/s
625 %
Throw (max charge)
40 m/s
1,000 %
Hunting Hatchets Add-ons
Template:IconLink: +0.05
Wind-Up
x0.75
3.45 m/s
86.25 %
The Cannibal
Tantrum
x0.1 (1)
0.46 m/s
11.5 %
Chainsaw Charging
x0.75 (1)
3.45 m/s
86.25 %
Carrying
x0.8 (1)
3.68 m/s
92 %
Walking
x1 (1)
4.6 m/s
115 %
Chainsaw Sweep
x1.15 (1)
5.29 m/s
132.25 %
Bubba's Chainsaw Add-ons
Template:IconLink: +0.02
Chainsaw Sweep
x1.17
5.382 m/s
134.55 %
Template:IconLink: +0.03
Chainsaw Sweep
x1.18
5.428 m/s
135.7 %
Template:IconLink: -0.0435
Template:IconLink: -0.0435
Chainsaw Sweep
x1.1065
5.09 m/s
127.25 %
The Nightmare
Carrying
x0.8
3.68 m/s
92 %
Walking
x1
4.6 m/s
115 %
The Pig
Crouching
x0.783
3.6 m/s
90 %
Carrying
x0.8
3.68 m/s
92 %
Walking
x1
4.6 m/s
115 %
Ambush Dash Attack
x1.5
6.9 m/s
172.5 %
The Clown
Reloading*
x0.35
1.61 m/s
40.25 %
Carrying
x0.8
3.68 m/s
92 %
Walking
x1
4.6 m/s
115 %
Bottles
Throw (min charge)
8.5 m/s
212.5 %
Throw (max charge)
14 m/s
350 %
The Afterpiece Antidote
Walking
x1.1
5.06 m/s
126.5 %
The Afterpiece Tonic Add-ons
Template:IconLink: +2; +3.5
Throw (min charge)
10.5 m/s
262.5 %
Throw (max charge)
17.5 m/s
437.5 %
Template:IconLink: +0.66
Base speed
x1.66
7.636 m/s
190.9 %
Reloading*
35 % of Base speed
~2.67 m/s
~66.8 %
NOTE: The Add-ons increasing The Clown's Movement speed while Reloading work by increasing his base Movement speed to which the Reloading Movement speed curve is then applied. The numbers below only reflect his speed at the lowest dip in said curve (35 % of the base speed) and do not apply to the entire animation.
The Spirit
Carrying
x0.8365
3.68 m/s
92 %
Walking
x1
4.4 m/s
110 %
Phase-Walking
x1.6
7.04 m/s
176 %
Yamaoka's Haunting Add-ons
Template:IconLink: -0.15
Phase Walk
x1.45
6.38 m/s
159.5 %
Template:IconLink: +0.05
Phase Walk
x1.65
7.26 m/s
181.5 %
Template:IconLink: +0.1
Phase Walk
x1.7
7.48 m/s
187 %
Template:IconLink: +0.15
Phase Walk
x1.75
7.7 m/s
192.5 %
Template:IconLink: +0.4
Phase Walk
x2
8.8 m/s
220 %
The Legion
Fatigue
x0.45 (1)
2.07 m/s
51.75 %
Carrying
x0.8 (1)
3.68 m/s
92 %
Walking
x1 (1)
4.6 m/s
115 %
Frenzy*
x1 (2)
5.2 m/s
130 %
*During Feral Frenzy, the Game adds a modifier of 60 cm/s to The Legion's base speed instead of redefining their base Movement speed as most other Powers would do.
The Plague
Vomit Charging
x0.7826
3.6 m/s
90 %
Carrying
x0.8
3.68 m/s
92 %
Vomit Holding
x0.9565
4.4 m/s
110 %
Vomiting
Walking
x1
4.6 m/s
115 %
Vile Purge
Projectile speed
10.55 m/s
263.75 %
Vile Purge Add-ons
Template:IconLink: -0.065217
Corrupt Vomit Holding
x0.891
4.1 m/s
102.5 %
Template:IconLink: +0.021739
Corrupt Vomit Holding
x0.979
4.5 m/s
112.5 %
Template:IconLink: +0.065217
Corrupt Vomit Holding
x1.022
4.7 m/s
117.5 %
Template:IconLink: +0.065217
Template:IconLink: +0.065217
Vomit Charging
x0.848
3.9 m/s
97.5 %
The Ghost Face
Active Stalking (Crouching)
x0.2 (2)
0.72 m/s
18 %
Active Stalking (Standing)
x0.2 (1)
0.92 m/s
23 %
Passive Stalking (Crouching)
x0.5 (2)
1.8 m/s
45 %
Passive Stalking (Standing)
x0.5 (1)
2.3 m/s
57.5 %
Crouching
x1 (2)
3.6 m/s
90 %
Carrying
x0.8 (1)
3.68 m/s
92 %
Walking
x1 (1)
4.6 m/s
115 %
Night Shroud Add-ons
Template:IconLink: +0.028
Crouching
x1.028 (2)
3.7 m/s
92.5 %
Template:IconLink: +0.056
Crouching
x1.056 (2)
3.8 m/s
95 %
Template:IconLink: +0.084
Crouching
x1.084 (2)
3.9 m/s
97.5 %
Template:IconLink: +0.1
Active Stalking (Crouching)
x0.3 (2)
1.08 m/s
27 %
Active Stalking (Standing)
x0.3 (1)
1.38 m/s
34.5 %
Passive Stalking (Crouching)
x0.6 (2)
2.16 m/s
54 %
Passive Stalking (Standing)
x0.6 (1)
2.76 m/s
69 %
Template:IconLink: +0.2
Active Stalking (Crouching)
x0.4 (2)
1.44 m/s
36 %
Active Stalking (Standing)
x0.4 (1)
1.84 m/s
46 %
Passive Stalking (Crouching)
x0.7 (2)
2.52 m/s
63 %
Passive Stalking (Standing)
x0.7 (1)
3.22 m/s
80.5 %
Template:IconLink: +0.3
Active Stalking (Crouching)
x0.5 (2)
1.8 m/s
45 %
Active Stalking (Standing)
x0.5 (1)
2.3 m/s
57.5 %
Passive Stalking (Crouching)
x0.8 (2)
2.88 m/s
72 %
Passive Stalking (Standing)
x0.8 (1)
3.68 m/s
92 %
The Demogorgon
Carrying
x0.8
3.68 m/s
92 %
Of the Abyss Channelling
Walking
x1
4.6 m/s
115 %
Shred
x4
18.4 m/s
460 %
Of the Abyss Add-ons
Template:IconLink: +0.09
Of the Abyss Channelling
x0.89
4.09 m/s
102.35 %
Template:IconLink: +0.25
Since the Demogorgon's Movement speed while traversing the Upside Down depends on the distance in-between its Portals, this calculation is not applicable.
Template:IconLink: +0.4
Since the Demogorgon's Movement speed while traversing the Upside Down depends on the distance in-between its Portals, this calculation is not applicable.
The Oni
Absorption
x0.75
3.45 m/s
86.25 %
Carrying
x0.8
3.68 m/s
92 %
Walking
x1
4.6 m/s
115 %
Demon Strike
x1
4.6 m/s
115 %
Demon Dash
x1.7
7.82 m/s
195.5 %
Yamaoka's Wrath Add-ons
Template:IconLink: +0.3 m/s
Absorption
n/a
3.75 m/s
93.75 %
Template:IconLink: +0.6 m/s
Absorption
n/a
4.05 m/s
101.25 %
Template:IconLink: +0.64 m/s
Demon Dash
n/a
8.46 m/s
211.5 %
Template:IconLink: +1.0 m/s
Demon Dash
n/a
8.82 m/s
220.5 %
The Deathslinger
Walking (Reeling w/ Collision)
x0.35
1.54 m/s
38.5 %
Walking (Reeling + Firing)
x0.5
2.2 m/s
55 %
Reload
x0.6
2.64 m/s
66 %
Walking Backwards (Reeling w/ Collision)
x0.7
3.08 m/s
77 %
Aiming Down Sights
x0.75
3.3 m/s
82.5 %
Walking Backwards (Reeling)
x0.8
3.52 m/s
88 %
Carrying
x0.8365
3.68 m/s
92 %
Walking
x1
4.4 m/s
110 %
The Redeemer
Reeling
2.6 m/s
65 %
Harpoon Reel Back (Missed Hit)
25 m/s
625 %
Harpoon Launch
40 m/s
1,000 %
The Redeemer Add-ons
Template:IconLink: +0.1
Reeling
n/a
2.7 m/s
67.5 %
Template:IconLink: +0.2
Reeling
n/a
2.8 m/s
70 %
Template:IconLink: -0.1
Aiming Down Sights
x0.65
2.86 m/s
71.5 %
Template:IconLink: -0.05
Aiming Down Sights
x0.7
3.08 m/s
77 %
Template:IconLink: +0.05
Aiming Down Sights
x0.8
3.52 m/s
88 %
Template:IconLink: +0.1
Aiming Down Sights
x0.85
3.74 m/s
93.5 %
The Executioner
Charging (Torment Mode)
x1 (3)
3.68 m/s
92 %
Carrying
x0.8 (1)
3.68 m/s
92 %
Walking (Torment Mode)
x1 (2)
4.4 m/s
110 %
Walking (default)
x1 (1)
4.6 m/s
115 %
The Blight
Carrying
x0.8 (1)
3.68 m/s
92 %
Walking
x1 (1)
4.6 m/s
115 %
Dash Attack
x1 (2)
9.2 m/s
230 %
Rush
x1 (2)
9.2 m/s
230 %
Blighted Corruption Add-ons
Template:IconLink: x0.85 (sets new value)
Rush
x0.85 (2)
7.82 m/s
195.5 %
Template:IconLink: +0.04 per Chain Rush
Rush Movement speeds
Rush
Multiplier
Modifier
Movement speed
Notes
Rush
x1 (2)
+0 %
9.2 m/s
230 %
-
Lethal Rush I
x1.04 (2)
+4 %
9.568 m/s
239.2 %
-
Lethal Rush II
x1.08 (2)
+8 %
9.936 m/s
248.4 %
-
Lethal Rush III
x1.12 (2)
+12 %
10.304 m/s
257.6 %
maximum with Template:IconLink
Lethal Rush IV
x1.16 (2)
+16 %
10.672 m/s
266.8 %
default maximum
Lethal Rush V
x1.2 (2)
+20 %
11.04 m/s
276 %
only available with Template:IconLink or Template:IconLink
Lethal Rush VI
x1.24 (2)
+24 %
11.408 m/s
285.2 %
only available with Template:IconLink
Template:IconLink: +0.06 per Chain Rush
Rush Movement speeds
Rush
Multiplier
Modifier
Movement speed
Notes
Rush
x1 (2)
+0 %
9.2 m/s
230 %
-
Lethal Rush I
x1.06 (2)
+6 %
9.752 m/s
243.8 %
-
Lethal Rush II
x1.12 (2)
+12 %
10.304 m/s
257.6 %
-
Lethal Rush III
x1.18 (2)
+18 %
10.856 m/s
271.4 %
maximum with Template:IconLink
Lethal Rush IV
x1.24 (2)
+24 %
11.408 m/s
285.2 %
default maximum
Lethal Rush V
x1.3 (2)
+30 %
11.96 m/s
299 %
only available with Template:IconLink or Template:IconLink
Lethal Rush VI
x1.36 (2)
+36 %
12.512 m/s
312.8 %
only available with Template:IconLink
The Twins
Walking (Fully charged Pounce)
x0.4 (2)
2.4 m/s
60 %
Carrying
x0.8 (1)
3.68 m/s
92 %
Walking (Charlotte)
x1 (1)
4.6 m/s
115 %
Walking (Victor)
x1 (2)
6.0 m/s
150 %
Blood Bond
Pouncing
x1 (3)
28.35 m/s
708.75 %
Blood Bond Add-ons
Template:IconLink: +0.4 m/s (sets new value)
Walking
x1 (2)
6.4 m/s
160 %
Template:IconLink: +0.6 m/s (sets new value)
Walking
x1 (2)
6.6 m/s
165 %
Template:IconLink+Template:IconLink: +1 m/s (sets new value)
Walking
x1 (2)
7.0 m/s
175 %
The Trickster
Throw State Walking (Eventually)
x1 (3)
2.68 m/s
67 %
Carrying
x0.8 (1)
3.52 m/s
88 %
Throw State Walking (Initially)
x1 (2)
3.68 m/s
92 %
Main Event Walking (fixed)
Walking
x1 (1)
4.4 m/s
110 %
NOTE: Trickster's Carrying speed is slower than that of the other Killers as he uses the variable of a 4.6 m/s Killer. This is likely an oversight.