This Article is a Compendium of all Movement Speeds featured in-game for both the Killers and the Survivors.
It also lists how Movement Speeds are affected by Perks, Add-ons and Status Effects.
The table of contents can be found below the overview section for this page.
Overview
Movement speed is a core Game Mechanic in Dead by Daylight and greatly influences the gameplay in the Trials.
This Article serves as a compendium of all known default Movement speeds, as well as modifiers to it from various Unlockables.
All values have been datamined.
Survivors share the same base (running) Movement Speed amongst each other of 4.0 m/s.
Killers, with few exceptions, have one of 2 base Movement Speeds, either 4.4 m/s or 4.6 m/s.
Units
Dead by Daylight is made in Unreal Engine, which uses metric units for defining nearly everything, including a player's rate of Movement Speed.
All values in this Article, unless specifically stated otherwise, are in m/s (metres per second).
As a reference & comparison for the imperial system, 1 m/s is equivalent to 3.28084 ft/s (feet per second).
Multiplying any value listed in this Article by a factor of 3 should provide a sufficient approximation.
Relative Percentage
For the purposes of this Article, a Survivor's default running speed of 4.0 m/s is considered to be the base reference point for all other Movement Speeds.
It therefore represents a Movement Speed of 100 %.
Applying this reference to the two most common Killer varieties, most Killers have a Movement Speed of either 110 % or 115 % relative to Survivors.
Defining Separate Movement Speeds & Modifiers
All Killers & Survivors, have at least one default Movement Speed (or velocity) defined. A character's initial default Movement Speed is indicated as the bracketed number (1).
Any alternate Movement Speeds either come in the form of a completely separate, newly defined Movement Speed, or a multiplier applied to an already defined Movement Speed.
- Any Movement Speed that is a result of a multiplier is indicated by a multiplier next to a bracketed number/letter. For example, a modifier of -20% on a character's initial default Movement Speed would be shown as "x0.8 (1)".
- Additionally, multipliers can be applied to an already present multiplier. For example, a further modifier of -10% of -20% of a player's default Movement Speed would be shown as "x0.9 (x0.8) (1)".
- There is one exception to
- Any Movement Speed that is a result of a separately defined speed are indicated by sequential bracketed numbers; the first newly defined speed being "x1.0 (2)", the second being "x1.0 (3)", and so on.
Acceleration & Interpolated Speed Curves
Whenever a player's Movement Speed is changing (either due to changing directions or by having a modifier directly affecting it), the process is, observably, not instantaneous. This is due to the two main functions through which the game engine controls a player's Movement Speed: Acceleration & Speed Curves.
First, Dead by Daylight uses Acceleration to very quickly adjust Movement Speed, in response to both player movement inputs, & any Perk/Add-on/Power related conditions. This function is used during all speed adjustments. Second, the game engine may additionally use a Speed Curve, which adjusts a player's maximum possible Movement Speed in a (typically) gradual manner, over a specific period of time, between two or more desired velocities. Again, it is important to note that Acceleration is still used during Speed Curves.
- Acceleration is indicated by the bracketed abbreviation (A).
- Speed Curves interpolate (interp) the value of a player's maximum Movement Speed over a specific amount of time. There are currently 3 types of interpolation in use:
- A Speed Curve using Constant interpolation, which changes current velocity instantly to a new velocity at a specifically defined moment. This curve type is indicated by the bracketed exponent (x0).
- A Speed Curve using Cubic interpolation, which changes velocity at a decreasing rate of metres per second, throughout the defined time the Speed Curve takes effect. A cubic curve type is indicated by the bracketed exponent (x3).
- This curve type gives an observable effect of movement speed most drastically decreasing/increasing at the beginning/ending of the curve, respectively.
- A Speed Curve using Linear interpolation, which changes velocity at a constant rate of metres per second, throughout the defined time the Speed Curve takes effect. A linear curve type is indicated by the bracketed exponent (x1).
- This curve type gives an observable effect of movement speed gradually increasing/decreasing throughout the curve.
Survivors
All Survivors share the same Movement Speeds & Acceleration by default.
Survivor Locomotion
Unlike Killers, who usually only walk, Survivors have 4 modes of locomotion:
Action | Health State(s) | Notes |
---|---|---|
Crawling |
| |
Crouching | or |
|
Walking | or |
|
Running | or |
|
Default Survivor Movement Speeds
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
---|---|---|---|---|---|
Crawling | - | x1.0 (4) | - | 0.7 m/s | 17.5 % |
Crouching | x1.0 (3) | 1.13 m/s | 28.25 % | ||
Walking | x1.0 (2) | 2.26 m/s | 56.5 % | ||
Fatigued Running* | - | 3.5 m/s | 87.5 % | ||
Running | x1.0 (1) | 4.0 m/s | 100.0 % | ||
On-hit Sprint | 1.8 s | x1.65 (1) | 6.6 m/s | 165.0 % | |
Acceleration | - | x1.0 (A) | 10.0 m/s2 | 250.0 % |
Fatigue
Fatigued Running is an unused Movement Speed variable for Survivors.
The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.
Stamina System
Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.
Fall Stagger
Whenever a Survivor falls from a large height, there is a moment of Stagger which greatly, but temporarily, reduces their Movement Speed. The Stagger duration depends on the height a Survivor has fallen from.
This mechanic is unique to Survivors; Killers do not experience Stagger when falling from a height.
This was a deliberate balancing decision, giving Killers a chance to catch up to Survivors dropping from the window of an upper floor, which Killers can only vault slowly.
Stagger Speed
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
---|---|---|---|---|---|
Fall Stagger | 0.0s to 2.0s | x0.0 (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 25% Action Time) | 0.0 m/s | 0.0 % |
The information in the Table is to be understood as follows:
- When a Survivor drops from great height, their Movement Speed is initially set to 0 m/s, preventing them from moving altogether.
- This state is kept until the Stagger duration has elapsed by 25 %, after which the Survivor will start to linearly regain their Movement Speed, which is fully regained once the Stagger duration has fully elapsed to 100 %.
Stagger Duration
The duration of the Stagger is determined by the amount of distance a Survivor has fallen. The Duration Modifier has the following thresholds:
Fall Height | Stagger Time | Interp |
---|---|---|
1.25≤ metres | 0.0 seconds | - |
1.2501 metres | 0.5 seconds | (x1) |
5.0≥ metres | 2.0 seconds |
The information in the Table is to be understood as follows:
- When a Survivor falls anywhere from a few centimetres to up to 1.25 metres, no Stagger is applied and they keep their Movement Speed.
- When a Survivor falls from any height larger than 5 metres, the maximum Stagger duration of 2 seconds is applied.
- Falling any distance in-between applies a variable Stagger duration that ranges from a minimum of 0.5 seconds @ 1.2501 metres to a maximum of 2 seconds @ 5 metres, with a linear interpolation between these two height thresholds.
Power Effects on Survivors
NOTES:
- While a Survivor is being reeled by The Redeemer, Walking speed refers to how quickly a Survivor can move left-to-right. The speed at which a Survivor is reeled towards The Deathslinger is dictated by the "Reeling" speed of the spear itself, which can be found further down this article in The Deathslinger's Movement Speeds.
- When a Survivor is being Thrown by The Mastermind, their Movement Speed is set to a new value for the duration of the Throw, indicated by the bracketed letter (T).
Prop Effects on Survivors
Snowmen
While inside a Snowman from the Bone Chill 2021 Winter Event, Survivors were restricted to Walking as their only form of locomotion, being unable to Crouch or Run.
- During this Event, being inside a Snowman would reduce a Survivor's Walking speed by -15 %, causing them to walk at 1.921 m/s or 48.025 %.
While inside a Snowman from the Bone Chill 2022 Winter Event, Survivors were still restricted to Walking as their only form of locomotion.
- During this Event, being inside a Snowman would not reduce a Survivor's Walking speed.
Status Effects on Survivors
Haste
- Refined Serum: +5 %
- Transferring Void Energy into Unstable Rifts during the Haunted by Daylight 2022Event: +5 % or +10 %
- The Afterpiece Antidote and being unhooked: +10 %
- Treat Pumpkins: +25 %
- Grabbing the Standard spawned by Guardia Compagnia: +50 %
Action | Haste Effect | Modifier | Speed | Relative % |
---|---|---|---|---|
Crawling | +5 % | x1.05 (4) | 0.735 m/s | 18.375 % |
+10 % | x1.1 (4) | 0.77 m/s | 19.25 % | |
+25 % | x1.25 (4) | 0.875 m/s | 21.875 % | |
+50% | x1.5 (4) | 1.05 m/s | 26.25 % | |
Crouching | +5 % | x1.05 (3) | 1.1865 m/s | 29.6625 % |
+10 % | x1.1 (3) | 1.243 m/s | 31.075 % | |
+25 % | x1.25 (3) | 1.4125 m/s | 35.3125 % | |
+50% | x1.5 (3) | 1.695 m/s | 42.375 % | |
Walking | +5 % | x1.05 (2) | 2.373 m/s | 59.325 % |
+10 % | x1.1 (2) | 2.486 m/s | 62.15 % | |
+25 % | x1.25 (2) | 2.825 m/s | 70.625 % | |
+50 % | x1.5 (2) | 3.39 m/s | 84.75 % | |
Running | +5 % | x1.05 (1) | 4.2 m/s | 105.0 % |
+10 % | x1.1 (1) | 4.4 m/s | 110.0 % | |
+25 % | x1.25 (1) | 5.0 m/s | 125.0 % | |
+50 % | x1.5 (1) | 6.0 m/s | 150.0 % | |
On-hit Sprint | +5 % | x1.7 (1) | 6.8 m/s | 170.0 % |
+10 % | x1.75 (1) | 7.0 m/s | 175.0 % | |
+25 % | x1.9 (1) | 7.6 m/s | 190.0 % | |
+50% | x2.15 (1) | 8.6 m/s | 215.0 % |
Hindered
- Blacksmith's Hammer, Moulted Skin, and Telephone: -3 %
- Virulent Bound: -4 %
- UVX: -6 %
- Waterlogged Shoe: -9 %
- EMP, Eyes in the Sky, and Trick Pumpkins: -10 %
- Eyes in the Sky with Vital Targeting Processor: -13 %
- Dream Snares, The Afterpiece Tonic, and Untitled Agony: -15 %
- The Afterpiece Tonic with Flask of Bleach: -19 %
- Forced Hesitation and T-Virus: -20 %
- Remote Flame Turret: -35 %
- Knock Out: -50 %
Action | Hindered | Modifier | Speed | Relative % |
---|---|---|---|---|
Crawling | -50 % | x0.5 (4) | 0.35 m/s | 8.75 % |
-20 % | x0.8 (4) | 0.56 m/s | 14.0 % | |
-19 % | x0.81 (4) | 0.567 m/s | 14.175 % | |
-15 % | x0.85 (4) | 0.595 m/s | 14.875 % | |
-13 % | x0.87 (4) | 0.609 m/s | 15.225 % | |
-10 % | x0.9 (4) | 0.63 m/s | 15.75 % | |
-9 % | x0.91 (4) | 0.637 m/s | 15.925 % | |
-6 % | x0.94 (4) | 0.658 m/s | 16.45 % | |
-4 % | x0.96 (4) | 0.672 m/s | 16.8 % | |
-3 % | x0.97 (4) | 0.679 m/s | 16.975 % | |
Crouching | -35 % | x0.65 (3) | 0.7345 m/s | 18.3625 % |
-20 % | x0.8 (3) | 0.904 m/s | 22.6 % | |
-19 % | x0.81 (3) | 0.9153 m/s | 22.8825 % | |
-15 % | x0.85 (3) | 0.9605 m/s | 24.0125 % | |
-13 % | x0.87 (3) | 0.9831 m/s | 24.5775 % | |
-10 % | x0.9 (3) | 1.017 m/s | 25.425 % | |
-9 % | x0.91 (3) | 1.0283 m/s | 25.7075 % | |
-6 % | x0.94 (3) | 1.0622 m/s | 26.555 % | |
-4 % | x0.96 (3) | 1.0848 m/s | 27.12 % | |
-3 % | x0.97 (3) | 1.0961 m/s | 27.4025 % | |
Walking | -35 % | x0.65 (2) | 1.469 m/s | 36.725 % |
-20 % | x0.8 (2) | 1.808 m/s | 45.2 % | |
-19 % | x0.81 (2) | 1.8306 m/s | 45.765 % | |
-15 % | x0.85 (2) | 1.921 m/s | 48.025 % | |
-13 % | x0.87 (2) | 1.9662 m/s | 49.155 % | |
-10 % | x0.9 (2) | 2.034 m/s | 50.85 % | |
-9 % | x0.91 (2) | 2.0566 m/s | 51.415 % | |
-6 % | x0.94 (2) | 2.1244 m/s | 53.11 % | |
-4 % | x0.96 (2) | 2.1696 m/s | 54.24 % | |
-3 % | x0.97 (2) | 2.1922 m/s | 54.805 % | |
Running | -35 % | x0.65 (1) | 2.6 m/s | 65.0 % |
-20 % | x0.8 (1) | 3.2 m/s | 80.0 % | |
-19 % | x0.81 (1) | 3.24 m/s | 81.0 % | |
-15 % | x0.85 (1) | 3.4 m/s | 85.0 % | |
-13 % | x0.87 (1) | 3.48 m/s | 87.0 % | |
-10 % | x0.9 (1) | 3.6 m/s | 90.0 % | |
-9 % | x0.91 (1) | 3.64 m/s | 91.0 % | |
-6 % | x0.94 (1) | 3.76 m/s | 94.0 % | |
-4 % | x0.96 (1) | 3.84 m/s | 96.0 % | |
-3 % | x0.97 (1) | 3.88 m/s | 97.0 % | |
On-hit Sprint | -20 % | x1.45 (1) | 5.8 m/s | 145.0 % |
-19 % | x1.46 (1) | 5.84 m/s | 146.0 % | |
-15 % | x1.5 (1) | 6.0 m/s | 150.0 % | |
-13 % | x1.52 (1) | 6.08 m/s | 152.0 % | |
-10 % | x1.55 (1) | 6.2 m/s | 155.0 % | |
-9 % | x1.56 (1) | 6.24 m/s | 156.0 % | |
-6 % | x1.59 (1) | 6.36 m/s | 159.0 % | |
-4 % | x1.61 (1) | 6.44 m/s | 161.0 % | |
-3 % | x1.62 (1) | 6.48 m/s | 162.0 % |
Survivor Perks
Adrenaline / Background Player / Balanced Landing / Buckle Up / Lithe / Plot Twist / Smash Hit / Sprint Burst
Haste Effect: +50 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.5 (4) | 1.05 m/s | 26.25 % |
Crouching | x1.5 (3) | 1.695 m/s | 42.375 % |
Walking | x1.5 (2) | 3.39 m/s | 84.75 % |
Running | x1.5 (1) | 6.0 m/s | 150.0 % |
On-hit Sprint | x2.15 (1) | 8.6 m/s | 215.0 % |
Babysitter / No One Left Behind
NOTES:
- The Haste effects from both Babysitter and No One Left Behind stack additively with the default effect that Survivors receive after being unhooked.
Haste Effect Individually: +17 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.17 (4) | 0.819 m/s | 20.475 % |
Crouching | x1.17 (3) | 1.3221 m/s | 33.0525 % |
Walking | x1.17 (2) | 2.6442 m/s | 66.105 % |
Running | x1.17 (1) | 4.68 m/s | 117.0 % |
On-hit Sprint | x1.82 (1) | 7.28 m/s | 182.0 % |
Haste Effect Together: +24 % | |||
Action | Modifier | Speed | Relative % |
Crawling | x1.24 (4) | 0.868 m/s | 21.7 % |
Crouching | x1.24 (3) | 1.4012 m/s | 35.03 % |
Walking | x1.24 (2) | 2.8024 m/s | 70.06 % |
Running | x1.24 (1) | 4.96 m/s | 124.0 % |
On-hit Sprint | x1.89 (1) | 7.56 m/s | 189.0 % |
Boon: Dark Theory
Haste Effect: +2 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.02 (4) | 0.714 m/s | 17.85 % |
Crouching | x1.02 (3) | 1.1526 m/s | 28.815 % |
Walking | x1.02 (2) | 2.3052 m/s | 57.63 % |
Running | x1.02 (1) | 4.08 m/s | 102.0 % |
On-hit Sprint | x1.67 (1) | 6.68 m/s | 167.0 % |
Blood Pact / Breakout / Hope
Haste Effect: +5 %/+6 %/+7 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Crawling | Tier I | x1.05 (4) | 0.735 m/s | 18.375 % |
Crouching | x1.05 (3) | 1.1865 m/s | 29.6625 % | |
Walking | x1.05 (2) | 2.373 m/s | 59.325 % | |
Running | x1.05 (1) | 4.2 m/s | 105.0 % | |
On-hit Sprint | x1.7 (1) | 6.8 m/s | 170.0 % | |
Crawling | Tier II | x1.06 (4) | 0.742 m/s | 18.55 % |
Crouching | x1.06 (3) | 1.1978 m/s | 29.945 % | |
Walking | x1.06 (2) | 2.3956 m/s | 59.98 % | |
Running | x1.06 (1) | 4.24 m/s | 106.0 % | |
On-hit Sprint | x1.71 (1) | 6.84 m/s | 171.0 % | |
Crawling | Tier III | x1.07 (4) | 0.749 m/s | 18.725 % |
Crouching | x1.07 (3) | 1.2091 m/s | 30.2275 % | |
Walking | x1.07 (2) | 2.4182 m/s | 60.455 % | |
Running | x1.07 (1) | 4.28 m/s | 107.0 % | |
On-hit Sprint | x1.72 (1) | 6.88 m/s | 172.0 % |
Champion of Light
Haste Effect: +50 % | ||||
---|---|---|---|---|
Action | Modifier | Speed | Relative % | |
Crouching | x1.5 (3) | 1.695 m/s | 42.375 % | |
Walking | x1.5 (2) | 3.39 m/s | 84.75 % |
Dramaturgy
Haste Effect: +25 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.25 (4) | 0.875 m/s | 21.875 % |
Crouching | x1.25 (3) | 1.4125 m/s | 35.3125 % |
Walking | x1.25 (2) | 2.825 m/s | 70.625 % |
Running | x1.25 (1) | 5.0 m/s | 125.0 % |
On-hit Sprint | x1.9 (1) | 7.6 m/s | 190.0 % |
Fixated
Haste Effect: +10 %/+15 %/+20 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.1 (2) | 2.486 m/s | 62.15 % |
Tier II | x1.15 (2) | 2.599 m/s | 64.975 % | |
Tier III | x1.2 (2) | 2.712 m/s | 67.8 % |
Made for This
Haste Effect: +1 %/+2 %/+3 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Running | Tier I | x1.01 (1) | 4.04 m/s | 101.0 % |
Tier II | x1.02 (1) | 4.08 m/s | 102.0 % | |
Tier III | x1.03 (1) | 4.12 m/s | 103.0 % |
Teamwork: Power of Two
Haste Effect: +5 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.05 (4) | 0.735 m/s | 18.375 % |
Crouching | x1.05 (3) | 1.1865 m/s | 29.6625 % |
Walking | x1.05 (2) | 2.373 m/s | 59.325 % |
Running | x1.05 (1) | 4.2 m/s | 105.0 % |
Tenacity
Haste Effect: +30 %/+40 %/+50 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Crawling | Tier I | x1.3 (4) | 0.91 m/s | 22.75 % |
Tier II | x1.4 (4) | 0.98 m/s | 24.5 % | |
Tier III | x1.5 (4) | 1.05 m/s | 26.25 % |
Urban Evasion
Haste Effect: +90 %/+95 %/+100 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Crouching | Tier I | x1.9 (3) | 2.147 m/s | 53.675 % |
Tier II | x1.95 (3) | 2.2035 m/s | 55.0875 % | |
Tier III | x2.0 (3) | 2.26 m/s | 56.5 % |
Killers
By default, all Killers generally share the same few base Movement Speeds & Acceleration. Every Killer has a unique Power however, which, in most cases, modify their Movement Speed in different ways, varying significantly from Killer to Killer.
Default Killer Movement Speeds
Acceleration & Carrying Movement Speeds
The table below contains the Acceleration & Carrying Movement Speeds of all Killers.
- Whenever any Killer is in the Carrying state, their Movement Speed is set to a new value of 3.68 m/s. This is indicated in the tables below by the bracketed abbreviation (C).
- Acceleration is the same across all Killers, however there are a very small handful that have re-defined or multiplied Acceleration under certain circumstances, usually due to the usage of a Power.
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
---|---|---|---|---|---|
Successful Carrying Attack Cool-down | 2.7s | x0.125 (C) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.46 m/s | 11.5 % |
Missed Carrying Attack Cool-down | 1.5s | x0.25 (C) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 0.92 m/s | 23.0 % |
Obstructed Carrying Attack Cool-down | |||||
Carrying | - | x1.0 (C) | - | 3.68 m/s | 92.0 % |
Carrying Attack Hitting-phase | 0.3s | x1.5 (C) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 5.52 m/s | 138.0 % |
Acceleration | - | x1.0 (A) | - | 11.25 m/s2 | 281.25 % |
Lunge Movement Speeds
The table below contains the Lunge Movement Speeds of every Killer. Certain Killers have differing Movement Speed modifiers while Lunging, however, this is due to those Killers also having differing base Walking Movement Speeds. Regardless of the modifier, all Killer Lunge speeds are just about the same, at a velocity of 6.9 m/s.
3.85m/s Killers
(Currently only applies to The Nurse) | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Successful Lunge Cool-down | 2.7s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.48125 m/s | 12.03125 % |
Missed Lunge Cool-down | 1.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 0.9625 m/s | 24.0625 % |
Obstructed Lunge Cool-down | |||||
Lunge Hitting-phase | 0.3s | x1.79 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.8915 m/s | 172.2875 % |
Lunge Open-phase | 0.5s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 40% to 100% Action Time) | |||
4.4m/s Killers | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Successful Lunge Cool-down | 2.7s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.55 m/s | 13.75 % |
Missed Lunge Cool-down | 1.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.1 m/s | 27.5 % |
Obstructed Lunge Cool-down | |||||
Lunge Hitting-phase | 0.3s | x1.568 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.8992 m/s | 172.48 % |
Lunge Open-phase | 0.5s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) | |||
4.6m/s Killers | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Successful Lunge Cool-down | 2.7s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.575 m/s | 14.375 % |
Missed Lunge Cool-down | 1.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.15 m/s | 28.75 % |
Obstructed Lunge Cool-down | |||||
Lunge Hitting-phase | 0.3s | x1.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.9 m/s | 172.5 % |
Lunge Open-phase | 0.5s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) |
Status Effects on Killers
Haste
- Transferring Void Energy into Unstable Rifts during the Haunted by Daylight 2022Event: +5 % or +10 %
- Treat Pumpkins: +25 %
3.85m/s Killers
(Currently only applies to The Nurse) | ||||
---|---|---|---|---|
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (1) | 4.0425 m/s | 101.0625 % |
+10% | x1.1 (1) | 4.235 m/s | 105.875 % | |
+25% | x1.25 (1) | 4.8125 m/s | 120.3125 % | |
Lunging | +5% | x1.05 (x1.79) (1) | 7.236075 m/s | 180.901875 % |
+10% | x1.1 (x1.79) (1) | 7.580625 m/s | 189.51625 % | |
+25% | x1.25 (x1.79) (1) | 8.614375 m/s | 215.359375 % | |
4.2m/s Killers
(Currently only applies to The Shape in Evil Within 1) | ||||
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (x0.914) (1) | 4.41462 m/s | 110.3655 % |
+10% | x1.1 (x0.914) (1) | 4.62484 m/s | 115.621 % | |
+25% | x1.25 (x0.914) (1) | 5.2555 m/s | 131.3875 % | |
Lunging | +5% | x1.05 (x1.5) (x0.914) (1) | 6.62193 m/s | 165.54825 % |
+10% | x1.1 (x1.5) (x0.914) (1) | 6.93726 m/s | 173.4315 % | |
+25% | x1.25 (x1.5) (x0.914) (1) | 7.88325 m/s | 197.08125 % | |
4.4m/s Killers | ||||
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (1) | 4.62 m/s | 115.5 % |
+10% | x1.1 (1) | 4.84 m/s | 121.0 % | |
+25% | x1.25 (1) | 5.5 m/s | 137.5 % | |
Lunging | +5% | x1.05 (x1.568) (1) | 7.24416 m/s | 181.104 % |
+10% | x1.1 (x1.568) (1) | 7.58912 m/s | 189.728 % | |
+25% | x1.25 (x1.568) (1) | 8.624 m/s | 215.6 % | |
4.6m/s Killers | ||||
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (1) | 4.83 m/s | 120.75 % |
+10% | x1.1 (1) | 5.06 m/s | 126.5 % | |
+25% | x1.25 (1) | 5.75 m/s | 143.75 % | |
Lunging | +5% | x1.05 (x1.5) (1) | 7.245 m/s | 181.125 % |
+10% | x1.1 (x1.5) (1) | 7.59 m/s | 189.75 % | |
+25% | x1.25 (x1.5) (1) | 8.625 m/s | 215.625 % |
Hindered
- Trick Pumpkins: -10 %
- Champion of Light: -20 %
- Chemical Trap: -50 %
3.85m/s Killers
(Currently only applies to The Nurse) | ||||
---|---|---|---|---|
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (1) | 3.465 m/s | 86.625 % |
-20% | x0.8 (1) | 3.08 m/s | 77.0 % | |
-50% | x0.5 (1) | 1.925 m/s | 48.125 % | |
Lunging | -10% | x0.9 (x1.79) (1) | 6.20235 m/s | 155.05875 % |
-20% | x0.8 (x1.79) (1) | 5.5132 m/s | 137.83 % | |
-50% | x0.5 (x1.79) (1) | 3.44575 m/s | 86.14375 % | |
4.2m/s Killers
(Currently only applies to The Shape in Evil Within 1) | ||||
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (x0.914) (1) | 3.78396 m/s | 94.599 % |
-20% | x0.8 (x0.914) (1) | 3.36352 m/s | 84.088 % | |
-50% | x0.5 (x0.914) (1) | 2.1022 m/s | 52.555 % | |
Lunging | -10% | x0.9 (x1.5) (x0.914) (1) | 5.67594 m/s | 141.8985 % |
-20% | x0.8 (x1.5) (x0.914) (1) | 5.04528 m/s | 126.132 % | |
-50% | x0.5 (x1.5) (x0.914) (1) | 3.1533 m/s | 78.8325 % | |
4.4m/s Killers | ||||
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (1) | 3.96 m/s | 99.0 % |
-20% | x0.8 (1) | 3.52 m/s | 88.0 % | |
-50% | x0.5 (1) | 2.2 m/s | 55.0 % | |
Lunging | -10% | x0.9 (x1.568) (1) | 6.20928 m/s | 155.232 % |
-20% | x0.8 (x1.568) (1) | 5.51936 m/s | 137.984 % | |
-50% | x0.5 (x1.568) (1) | 3.4496 m/s | 86.24 % | |
4.6m/s Killers | ||||
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (1) | 4.14 m/s | 103.5 % |
-20% | x0.8 (1) | 3.68 m/s | 92.0 % | |
-50% | x0.5 (1) | 2.3 m/s | 57.5 % | |
Lunging | -10% | x0.9 (x1.5) (1) | 6.21 m/s | 155.25 % |
-20% | x0.8 (x1.5) (1) | 5.52 m/s | 138.0 % | |
-50% | x0.5 (x1.5) (1) | 3.45 m/s | 86.25 % |
Killer Perks
Agitation
Haste Effect: +6%/+12%/+18% | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Carrying | Tier I | x1.06 (C) | 3.9008 m/s | 97.52 % |
Tier II | x1.12 (C) | 4.1216 m/s | 103.04 % | |
Tier III | x1.18 (C) | 4.3424 m/s | 108.56 % |
Batteries Included / Furtive Chase / Game Afoot / Hex: Devour Hope / Rapid Brutality / Unbound
NOTES:
- Aside from Hex: Devour Hope, all other listed Perks' Haste effects are +5% regardless of Perk tier. Only this table's Tier III speeds apply to them.
Haste Effect: +3%/+4%/+5% | ||||
---|---|---|---|---|
4.4m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.03 (1) | 4.532 m/s | 113.3 % |
Tier II | x1.04 (1) | 4.576 m/s | 114.4 % | |
Tier III | x1.05 (1) | 4.62 m/s | 115.5 % | |
4.6m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.03 (1) | 4.738 m/s | 118.45 % |
Tier II | x1.04 (1) | 4.784 m/s | 119.6 % | |
Tier III | x1.05 (1) | 4.83 m/s | 120.75 % |
Hex: No One Escapes Death
NOTES:
- Despite the table below only listing the calculations for walking speeds, Hex: No One Escapes Death affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
Haste Effect: +2%/+3%/+4% | ||||
---|---|---|---|---|
4.4m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.02 (1) | 4.488 m/s | 112.2 % |
Tier II | x1.03 (1) | 4.532 m/s | 113.3 % | |
Tier III | x1.04 (1) | 4.576 m/s | 114.4 % | |
4.6m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.02 (1) | 4.692 m/s | 117.3 % |
Tier II | x1.03 (1) | 4.738 m/s | 118.45 % | |
Tier III | x1.04 (1) | 4.784 m/s | 119.6 % |
Machine Learning / Shadowborn
Haste Effect: +10% | |||
---|---|---|---|
4.4m/s Killers | |||
Action | Modifier | Speed | Relative % |
Walking | x1.1 (1) | 4.84 m/s | 121.0 % |
4.6m/s Killers | |||
Action | Modifier | Speed | Relative % |
Walking | x1.1 (1) | 5.06 m/s | 126.5 % |
Play With Your Food
NOTES:
- For simplicity's sake, the table below only lists the calculations for Tier III Play with Your Food.
- Despite the table below only listing the calculations for walking speeds, Play with Your Food affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
4.4m/s Killers | ||||
---|---|---|---|---|
Action | Tokens | Modifier | Speed | Relative % |
Walking | 1 | x1.05 (1) | 4.62 m/s | 115.5 % |
2 | x1.1 (1) | 4.84 m/s | 121.0 % | |
3 | x1.15 (1) | 5.06 m/s | 126.5 % | |
4.6m/s Killers | ||||
Action | Tokens | Modifier | Speed | Relative % |
Walking | 1 | x1.05 (1) | 4.83 m/s | 120.75 % |
2 | x1.1 (1) | 5.06 m/s | 126.5 % | |
3 | x1.15 (1) | 5.29 m/s | 132.25 % |
The Trapper
The Wraith
The Hillbilly
The Nurse
The Shape
The Hag
The Doctor
The Huntress
The Cannibal
The Nightmare
The Pig
The Clown
The Spirit
The Legion
The Plague
The Ghost Face
The Demogorgon
The Oni
The Deathslinger
The Executioner
The Blight
The Twins
The Trickster
The Nemesis
The Cenobite
The Artist
The Onryō
The Dredge
The Mastermind
The Knight
The Skull Merchant
The Singularity
The Xenomorph
The Good Guy
The Unknown
Change Log
Patch 1.1.2
- Reduced the Gliding speed of The Nurse from 4.0 m/s (100 %) to 3.85 m/s (96.25 %).
- Increased the Carrying speed of The Nurse from 3.504 m/s (87.6 %) to the default of 3.68 m/s (92 %).
Patch 1.5.1b
- Increased the Walking speed of The Doctor while in Treatment Mode from 4.3 m/s (107.5 %) to 4.4 m/s (110 %).
Patch 1.7.0
- Increased the Crouching speed of Survivors from 0.84 m/s (21 %) to 1.13 m/s (28.25 %), raising it to exactly half their Walking speed.
Patch 2.1.0
- Increased the Walking speed of The Shape while in Evil Within I from 4.14 m/s (103.5 %) to 4.2 m/s (105 %).
Patch 2.6.0
- Increased the Walking speed of The Plague while charging her Vomit from ??? m/s (???) to ~3.6 m/s (~90 %).
- Reduced the Walking speed of The Plague while holding her Vomit from ??? m/s (???) to ~4.4 m/s (~110 %).
Patch 2.7.0
- Increased the Walking speed of The Legion from 4.4 m/s (110 %) to 4.6 m/s (115 %).
- Reduced the Walking speed of The Legion during Feral Frenzy from 5.28 m/s (132 %) to 5 m/s (125 %).
Patch 3.2.1
- Reduced the Carrying speed of The Pig from 3.85 m/s (96.25 %) to the default of 3.68 m/s (92 %).
Patch 3.4.0
- Increased the Walking speed of The Legion from 5 m/s (125 %) to 5.2 m/s (130 %).
Patch 3.5.0
- Set the Walking speed of The Doctor while charging Shock Therapy to 4.4 m/s (110 %).
Patch 4.0.0
- Removed the Movement Speed penalty of The Clown after throwing Bottles.
Patch 4.1.0
- Increased the maximum Movement speed of The Cannibal during a Chainsaw Sweep from 5.06 m/s (126.5 %) to 5.29 m/s (132.25 %).
Patch 4.6.0
- Increased the Movement speed of The Wraith when Cloaked from 5.06 m/s (126.5 %) to 6 m/s (150 %).
- Reduced the minimum Movement speed of The Wraith while Uncloaking from 2.024 m/s (50.6 %) to 1.6 m/s (40 %).
Patch 4.6.1
- Increased the initial Movement speed of The Trickster while throwing Blades from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).
- Increased the eventual Movement speed of The Trickster while throwing Blades from 2.68 m/s (67 %) to 3.68 m/s (92 %).
- Increased the Movement speed of The Trickster during Main Event from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).
Patch 4.7.0
- Added a Movement Speed penalty to The Nightmare when placing Dream Snares, slowing him to 4 m/s (100 %).
- Increased the Movement speed of The Demogorgon when channelling Of the Abyss from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).
Patch 5.2.0
- Increased the Movement speed of The Nemesis while holding a Tentacle Strike on Mutation Rate 3 from 3.8 m/s (95 %) to 4 m/s (100 %).
Patch 5.3.0
- Increased the Movement Speed multiplier of The Deathslinger while Aiming Down Sights from x0.75 to x0.85.
- Increased the Movement speed of The Plague during the Vomit Cool-down from 2.3 m/s (57.5 %) to 3.6 m/s (90 %).
Patch 5.7.0
- Added a stack-able Movement Speed boost to The Legion for chained Feral Slashes.
Patch 6.1.0
- Reduced the duration of the On-Hit Sprint boost of Survivors from 2 seconds to 1.8 seconds.
Patch 7.0.0
- Increased the Crouching speed of The Ghost Face from 3.6 m/s (90 %) to 3.8 m/s (95 %).
Patch 7.4.0
- Increased the Walking speed of The Trickster from 4.4 m/s (110 %) to 4.6 m/s (115 %).
- Increased the Movement speed of The Trickster while throwing Blades to a fixed 3.86 m/s (96.5 %).
Patch 7.6.0
- Increased the Crouching speed of The Pig from 3.6 m/s (90 %) to 3.8 m/s (95 %).