(The table of content can be found below the Overview section.)
Movement speed is a core Game Mechanic in Dead by Daylight and greatly influences the gameplay in the Trials.
This Article serves as a compendium of all known default Movement speeds, as well as modifiers to it from various Unlockables. All values have been datamined.
Survivors share the same base (running) Movement speed amongst each other of 4.0 m/s.
Killers, with few exceptions, have one of 2 base Movement speeds, either 4.4 m/s or 4.6 m/s.
Dead by Daylight uses metric units exclusively. All values in this Article, unless specifically stated otherwise, are in m/s (metres per second).
As a reference for our imperial friends, 1 m/s is equivalent to ~3.28 ft/s (feet per second). Multiplying any value listed in this Article by a factor of 3 should provide a sufficient approximation.
The Developers have a established that a Survivor's default Running speed of 4.0 m/s is to be considered the reference point for all other Movement speeds in Dead by Daylight. It therefore marks a Movement speed of 100 %.
Applying this reference to the aforementioned two Killer-varieties, most Killers have a Movement speed of either 110 % or 115 % compared to Survivors.
Application & Stacking
All Characters have a specific base value for their Movement speed.
Any modifications to a Character's Movement speed are applied as a multiplier to said base value.
Some Characters may have multiple base values if the use of their Power will alter their Movement speed.
Multiple base values are annotated with numbered brackets.
Multipliers affecting just one of either base value are also annotated with said brackets.
Multiple modifiers affecting a Character's Movement speed have first their respective values added together before being applied as a combined multiplier.
All Survivors share the same Movement Speeds by default.
The "Fatigued Running" is an unused Movement speed variable in Survivors.
The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.
Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.
Killers generally have a set default speed defined in the game's code, listed in the table below as the multiplier "x1". Any alterations to that default speed usually come in the form of specific multipliers that are applied to the default speed. However, it is possible that a Killer may have multiple defined base speeds (marked by numbered brackets), should they have what the game considers multiple operating modes, such as The Doctor's former Punishment Mode/Treatment Mode stances or The Hillbilly's Chainsaw Sprint.
Walking after missed/successful Lunge
Walking during Lunge
NOTE: as far as the Lunge Mechanic is concerned, all Killers have a base Movement speed of 4.6 m/s, to which the modifiers are applied. Any Killer with a slower base Movement speed, will have it temporarily set to 4.6 m/s during a Lunge Attack, thus standardising the default Lunge Range across all Killers.
Play with Your Food
+3 % | x0.03
+6 % | x0.06
+9 % | x0.09
+4 % | x0.04
+8 % | x0.08
+12 % | x0.12
+5 % | x0.05
+10 % | x0.10
+15 % | x0.15
Due to Play with Your Food, depending on its amount of Tokens, boosting any Movement speed of the Killer in any situation, there is no table provided for this Perk, as there is an innumerable amount of combinations possible, which would go beyond the information this Article strives to provide.
In order to understand how Play with Your Food combines its modifiers with others and applies them to the Killer's Movement speed, one may refer to section Application & Stacking.
However, the following table will provide the most common-use scenario of a Killer's Walking speed being affected by Play with Your Food, both for 4.4 m/s and 4.6 m/s Killers:
NOTE: the Add-ons increasing The Clown's Movement speed while Reloading work by increasing his base Movement speed to which the Reloading Movement speed curve is then applied. The numbers in the Tables only reflect his speed at the lowest dip in said curve (35 % of the base speed) and do not apply to the entire animation.
Increased The Cannibal's maximum Movement speed during Chainsaw Sweep from 5.06 m/s or 126.5 % to 5.29 m/s or 132.25 %.
Changed all Killers' Carrying speed from a modifier to their base Movement speed (x0.8 for 4.6 m/s Killers; x0.8365 for 4.4 m/s Killers) to a fixed value of 3.68 m/s or 92 % for all Killers by default.