Dead by Daylight Wiki
Advertisement
IconHelp movementSpeed

This Article is a Compendium of all Movement Speeds featured in-game for both the KillersIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer and the SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor.
It also lists how Movement Speeds are affected by PerksIconHelp perksIconHelp perksIconHelp perks, Add-onsIconHelp addonsIconHelp addonsIconHelp addons and Status EffectsIconHelp statusEffectsIconHelp statusEffectsIconHelp statusEffects.

The table of contents can be found below the overview section for this page.


Overview

Movement speed is a core Game Mechanic in Dead by Daylight and greatly influences the gameplay in the Trials.

This Article serves as a compendium of all known default Movement speeds, as well as modifiers to it from various Unlockables.
All values have been datamined.

SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor share the same base (running) Movement Speed amongst each other of 4.0 m/s.

KillersIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer, with few exceptions, have one of 2 base Movement Speeds, either 4.4 m/s or 4.6 m/s.

Units

Dead by Daylight is made in Unreal Engine, which uses metric units for defining nearly everything, including a player's rate of Movement Speed.
All values in this Article, unless specifically stated otherwise, are in m/s (metres per second).

As a reference & comparison for the imperial system, 1 m/s is equivalent to 3.28084 ft/s (feet per second).
Multiplying any value listed in this Article by a factor of 3 should provide a sufficient approximation.

Relative Percentage

For the purposes of this Article, a Survivor's default running speed of 4.0 m/s is considered to be the base reference point for all other Movement Speeds.
It therefore represents a Movement Speed of 100 %.

Applying this reference to the two most common Killer varieties, most Killers have a Movement Speed of either 110 % or 115 % relative to Survivors.

Defining Separate Movement Speeds & Modifiers

All Killers & Survivors, have at least one default Movement Speed (or velocity) defined. A character's initial default Movement Speed is indicated as the bracketed number (1).

Any alternate Movement Speeds either come in the form of a completely separate, newly defined Movement Speed, or a multiplier applied to an already defined Movement Speed.

  • Any Movement Speed that is a result of a multiplier is indicated by a multiplier next to a bracketed number/letter. For example, a modifier of -20% on a character's initial default Movement Speed would be shown as "x0.8 (1)".
    • Additionally, multipliers can be applied to an already present multiplier. For example, a further modifier of -10% of -20% of a player's default Movement Speed would be shown as "x0.9 (x0.8) (1)".
    • There is one exception to
  • Any Movement Speed that is a result of a separately defined speed are indicated by sequential bracketed numbers; the first newly defined speed being "x1.0 (2)", the second being "x1.0 (3)", and so on.

Acceleration & Interpolated Speed Curves

Whenever a player's Movement Speed is changing (either due to changing directions or by having a modifier directly affecting it), the process is, observably, not instantaneous. This is due to the two main functions through which the game engine controls a player's Movement Speed: Acceleration & Speed Curves.

First, Dead by Daylight uses Acceleration to very quickly adjust Movement Speed, in response to both player movement inputs, & any Perk/Add-on/Power related conditions. This function is used during all speed adjustments. Second, the game engine may additionally use a Speed Curve, which adjusts a player's maximum possible Movement Speed in a (typically) gradual manner, over a specific period of time, between two or more desired velocities. Again, it is important to note that Acceleration is still used during Speed Curves.

  • Acceleration is indicated by the bracketed abbreviation (A).
  • Speed Curves interpolate (interp) the value of a player's maximum Movement Speed over a specific amount of time. There are currently 3 types of interpolation in use:
    1. A Speed Curve using Constant interpolation, which changes current velocity instantly to a new velocity at a specifically defined moment. This curve type is indicated by the bracketed exponent (x0).
    2. A Speed Curve using Cubic interpolation, which changes velocity at a decreasing rate of metres per second, throughout the defined time the Speed Curve takes effect. A cubic curve type is indicated by the bracketed exponent (x3).
      • This curve type gives an observable effect of movement speed most drastically decreasing/increasing at the beginning/ending of the curve, respectively.
    3. A Speed Curve using Linear interpolation, which changes velocity at a constant rate of metres per second, throughout the defined time the Speed Curve takes effect. A linear curve type is indicated by the bracketed exponent (x1).
      • This curve type gives an observable effect of movement speed gradually increasing/decreasing throughout the curve.

Survivors

IconHelpLoading survivor

All Survivors share the same Movement Speeds & Acceleration by default.

Survivor Locomotion

Unlike Killers, who usually only walk, Survivors have 4 modes of locomotion:

Action Health State(s) Notes
Crawling IconHelp dying
  • By default, no means to enter or exit voluntarily.
  • Survivors leave no Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks.
  • Survivors move slowest.
Crouching IconHelp injured or IconHelp healthy
  • Entered by pressing and holding the Crouch button.
  • Survivors leave no Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks.
  • Survivors move slower.
Walking IconHelp injured or IconHelp healthy
  • Default mode
  • Survivors leave no Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks.
  • Survivors move normally.
Running IconHelp injured or IconHelp healthy
  • Entered by pressing and holding the Sprint button.
  • Survivors leave Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks.
  • Survivors move faster.

Default Survivor Movement Speeds

Action Action Time Modifier Speed Curve Speed Relative %
Crawling - x1.0 (4) - 0.7 m/s 17.5 %
Crouching x1.0 (3) 1.13 m/s 28.25 %
Walking x1.0 (2) 2.26 m/s 56.5 %
Fatigued Running* - 3.5 m/s 87.5 %
Running x1.0 (1) 4.0 m/s 100.0 %
On-hit Sprint 1.8 s x1.65 (1) 6.6 m/s 165.0 %
Acceleration - x1.0 (A) 10.0 m/s2 250.0 %

Fatigue

Fatigued Running is an unused Movement Speed variable for Survivors.
The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.

Stamina System

Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.

Fall Stagger

Whenever a Survivor falls from a large height, there is a moment of Stagger which greatly, but temporarily, reduces their Movement Speed. The Stagger duration depends on the height a Survivor has fallen from.
This mechanic is unique to Survivors; Killers do not experience Stagger when falling from a height.
This was a deliberate balancing decision, giving Killers a chance to catch up to Survivors dropping from the window of an upper floor, which Killers can only vault slowly.

Stagger Speed

Action Action Time Modifier Speed Curve Speed Relative %
Fall Stagger 0.0s to 2.0s x0.0 (1) (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 25% Action Time) 0.0 m/s 0.0 %

The information in the Table is to be understood as follows:

  • When a Survivor drops from great height, their Movement Speed is initially set to 0 m/s, preventing them from moving altogether.
  • This state is kept until the Stagger duration has elapsed by 25 %, after which the Survivor will start to linearly regain their Movement Speed, which is fully regained once the Stagger duration has fully elapsed to 100 %.

Stagger Duration

The duration of the Stagger is determined by the amount of distance a Survivor has fallen. The Duration Modifier has the following thresholds:

Fall Height Stagger Time Interp
1.25≤ metres 0.0 seconds -
1.2501 metres 0.5 seconds (x1)
5.0≥ metres 2.0 seconds

The information in the Table is to be understood as follows:

  • When a Survivor falls anywhere from a few centimetres to up to 1.25 metres, no Stagger is applied and they keep their Movement Speed.
  • When a Survivor falls from any height larger than 5 metres, the maximum Stagger duration of 2 seconds is applied.
  • Falling any distance in-between applies a variable Stagger duration that ranges from a minimum of 0.5 seconds @ 1.2501 metres to a maximum of 2 seconds @ 5 metres, with a linear interpolation between these two height thresholds.

Power Effects on Survivors

NOTES:

  • While a Survivor is being reeled by The Redeemer, Walking speed refers to how quickly a Survivor can move left-to-right. The speed at which a Survivor is reeled towards The Deathslinger is dictated by the "Reeling" speed of the spear itself, which can be found further down this article in The Deathslinger's Movement Speeds.
  • When a Survivor is being Thrown by The Mastermind, their Movement Speed is set to a new value for the duration of the Throw, indicated by the bracketed letter (T).
IconPowers theRedeemer The Redeemer
Power Action Survivor Action Modifier Speed Relative %
Reeling with Collision Walking x0.66 (x0.75) (2) 1.1187 m/s 27.9675 %
Reeling x0.75 (2) 1.695 m/s 42.375 %
IconPowers summonsOfPain Summons of Pain
Power Action Survivor Action Modifier Speed Relative %
3 Chains Attached Walking x0.5 (2) 1.13 m/s 28.25 %
2 Chains Attached x0.75 (2) 1.695 m/s 42.375 %
1 Chain Attached x1.0 (2) 2.26 m/s 56.5 %
IconPowers virulentBound Virulent Bound
Power Action Survivor Action Modifier Speed Relative %
Throwing Being Thrown x1.0 (T) 14.0 m/s 350.0 %
Throwing Thrown Acceleration x15.0 (A) 150.0 m/s2 3,750.0 %

Prop Effects on Survivors

Snowmen

While inside a SnowmanIconHelp snowmanIconHelp snowmanIconHelp snowman from the Bone Chill 2021 Winter Event, Survivors were restricted to Walking as their only form of locomotion, being unable to Crouch or Run.

  • During this Event, being inside a Snowman would reduce a Survivor's Walking speed by -15 %, causing them to walk at 1.921 m/s or 48.025 %.

While inside a Snowman from the Bone Chill 2022 Winter Event, Survivors were still restricted to Walking as their only form of locomotion.

  • During this Event, being inside a Snowman would not reduce a Survivor's Walking speed.

Status Effects on Survivors

Haste

FulliconStatusEffects haste
Action Haste Effect Modifier Speed Relative %
Crawling +5 % x1.05 (4) 0.735 m/s 18.375 %
+10 % x1.1 (4) 0.77 m/s 19.25 %
+25 % x1.25 (4) 0.875 m/s 21.875 %
+50% x1.5 (4) 1.05 m/s 26.25 %
Crouching +5 % x1.05 (3) 1.1865 m/s 29.6625 %
+10 % x1.1 (3) 1.243 m/s 31.075 %
+25 % x1.25 (3) 1.4125 m/s 35.3125 %
+50% x1.5 (3) 1.695 m/s 42.375 %
Walking +5 % x1.05 (2) 2.373 m/s 59.325 %
+10 % x1.1 (2) 2.486 m/s 62.15 %
+25 % x1.25 (2) 2.825 m/s 70.625 %
+50 % x1.5 (2) 3.39 m/s 84.75 %
Running +5 % x1.05 (1) 4.2 m/s 105.0 %
+10 % x1.1 (1) 4.4 m/s 110.0 %
+25 % x1.25 (1) 5.0 m/s 125.0 %
+50 % x1.5 (1) 6.0 m/s 150.0 %
On-hit Sprint +5 % x1.7 (1) 6.8 m/s 170.0 %
+10 % x1.75 (1) 7.0 m/s 175.0 %
+25 % x1.9 (1) 7.6 m/s 190.0 %
+50% x2.15 (1) 8.6 m/s 215.0 %

Hindered

FulliconStatusEffects hindered
Action Hindered Modifier Speed Relative %
Crawling -50 % x0.5 (4) 0.35 m/s 8.75 %
-20 % x0.8 (4) 0.56 m/s 14.0 %
-19 % x0.81 (4) 0.567 m/s 14.175 %
-15 % x0.85 (4) 0.595 m/s 14.875 %
-13 % x0.87 (4) 0.609 m/s 15.225 %
-10 % x0.9 (4) 0.63 m/s 15.75 %
-9 % x0.91 (4) 0.637 m/s 15.925 %
-6 % x0.94 (4) 0.658 m/s 16.45 %
-4 % x0.96 (4) 0.672 m/s 16.8 %
-3 % x0.97 (4) 0.679 m/s 16.975 %
Crouching -35 % x0.65 (3) 0.7345 m/s 18.3625 %
-20 % x0.8 (3) 0.904 m/s 22.6 %
-19 % x0.81 (3) 0.9153 m/s 22.8825 %
-15 % x0.85 (3) 0.9605 m/s 24.0125 %
-13 % x0.87 (3) 0.9831 m/s 24.5775 %
-10 % x0.9 (3) 1.017 m/s 25.425 %
-9 % x0.91 (3) 1.0283 m/s 25.7075 %
-6 % x0.94 (3) 1.0622 m/s 26.555 %
-4 % x0.96 (3) 1.0848 m/s 27.12 %
-3 % x0.97 (3) 1.0961 m/s 27.4025 %
Walking -35 % x0.65 (2) 1.469 m/s 36.725 %
-20 % x0.8 (2) 1.808 m/s 45.2 %
-19 % x0.81 (2) 1.8306 m/s 45.765 %
-15 % x0.85 (2) 1.921 m/s 48.025 %
-13 % x0.87 (2) 1.9662 m/s 49.155 %
-10 % x0.9 (2) 2.034 m/s 50.85 %
-9 % x0.91 (2) 2.0566 m/s 51.415 %
-6 % x0.94 (2) 2.1244 m/s 53.11 %
-4 % x0.96 (2) 2.1696 m/s 54.24 %
-3 % x0.97 (2) 2.1922 m/s 54.805 %
Running -35 % x0.65 (1) 2.6 m/s 65.0 %
-20 % x0.8 (1) 3.2 m/s 80.0 %
-19 % x0.81 (1) 3.24 m/s 81.0 %
-15 % x0.85 (1) 3.4 m/s 85.0 %
-13 % x0.87 (1) 3.48 m/s 87.0 %
-10 % x0.9 (1) 3.6 m/s 90.0 %
-9 % x0.91 (1) 3.64 m/s 91.0 %
-6 % x0.94 (1) 3.76 m/s 94.0 %
-4 % x0.96 (1) 3.84 m/s 96.0 %
-3 % x0.97 (1) 3.88 m/s 97.0 %
On-hit Sprint -20 % x1.45 (1) 5.8 m/s 145.0 %
-19 % x1.46 (1) 5.84 m/s 146.0 %
-15 % x1.5 (1) 6.0 m/s 150.0 %
-13 % x1.52 (1) 6.08 m/s 152.0 %
-10 % x1.55 (1) 6.2 m/s 155.0 %
-9 % x1.56 (1) 6.24 m/s 156.0 %
-6 % x1.59 (1) 6.36 m/s 159.0 %
-4 % x1.61 (1) 6.44 m/s 161.0 %
-3 % x1.62 (1) 6.48 m/s 162.0 %

Survivor Perks

IconHelp perks

Adrenaline / Background Player / Balanced Landing / Buckle Up / Lithe / Plot Twist / Smash Hit / Sprint Burst

IconPerks adrenaline
IconPerks backgroundPlayer
IconPerks balancedLanding
IconPerks buckleUp
IconPerks lithe
IconPerks plotTwist
IconPerks smashHit
IconPerks sprintBurst
Haste Effect: +50 %
Action Modifier Speed Relative %
Crawling x1.5 (4) 1.05 m/s 26.25 %
Crouching x1.5 (3) 1.695 m/s 42.375 %
Walking x1.5 (2) 3.39 m/s 84.75 %
Running x1.5 (1) 6.0 m/s 150.0 %
On-hit Sprint x2.15 (1) 8.6 m/s 215.0 %


Babysitter / No One Left Behind

IconPerks babysitter
IconPerks noOneLeftBehind

NOTES:

  • The Haste effects from both Babysitter and No One Left Behind stack additively with the default effect that Survivors receive after being unhooked.
Haste Effect Individually: +17 %
Action Modifier Speed Relative %
Crawling x1.17 (4) 0.819 m/s 20.475 %
Crouching x1.17 (3) 1.3221 m/s 33.0525 %
Walking x1.17 (2) 2.6442 m/s 66.105 %
Running x1.17 (1) 4.68 m/s 117.0 %
On-hit Sprint x1.82 (1) 7.28 m/s 182.0 %
Haste Effect Together: +24 %
Action Modifier Speed Relative %
Crawling x1.24 (4) 0.868 m/s 21.7 %
Crouching x1.24 (3) 1.4012 m/s 35.03 %
Walking x1.24 (2) 2.8024 m/s 70.06 %
Running x1.24 (1) 4.96 m/s 124.0 %
On-hit Sprint x1.89 (1) 7.56 m/s 189.0 %

Boon: Dark Theory

IconPerks boonDarkTheory
Haste Effect: +2 %
Action Modifier Speed Relative %
Crawling x1.02 (4) 0.714 m/s 17.85 %
Crouching x1.02 (3) 1.1526 m/s 28.815 %
Walking x1.02 (2) 2.3052 m/s 57.63 %
Running x1.02 (1) 4.08 m/s 102.0 %
On-hit Sprint x1.67 (1) 6.68 m/s 167.0 %

Blood Pact / Breakout / Hope

IconPerks bloodPact
IconPerks breakout
IconPerks hope
Haste Effect: +5 %/+6 %/+7 %
Action Perk Tier Modifier Speed Relative %
Crawling Tier I x1.05 (4) 0.735 m/s 18.375 %
Crouching x1.05 (3) 1.1865 m/s 29.6625 %
Walking x1.05 (2) 2.373 m/s 59.325 %
Running x1.05 (1) 4.2 m/s 105.0 %
On-hit Sprint x1.7 (1) 6.8 m/s 170.0 %
Crawling Tier II x1.06 (4) 0.742 m/s 18.55 %
Crouching x1.06 (3) 1.1978 m/s 29.945 %
Walking x1.06 (2) 2.3956 m/s 59.98 %
Running x1.06 (1) 4.24 m/s 106.0 %
On-hit Sprint x1.71 (1) 6.84 m/s 171.0 %
Crawling Tier III x1.07 (4) 0.749 m/s 18.725 %
Crouching x1.07 (3) 1.2091 m/s 30.2275 %
Walking x1.07 (2) 2.4182 m/s 60.455 %
Running x1.07 (1) 4.28 m/s 107.0 %
On-hit Sprint x1.72 (1) 6.88 m/s 172.0 %

Champion of Light

IconPerks championOfLight
Haste Effect: +50 %
Action Modifier Speed Relative %
Crouching x1.5 (3) 1.695 m/s 42.375 %
Walking x1.5 (2) 3.39 m/s 84.75 %

Dramaturgy

IconPerks dramaturgy
Haste Effect: +25 %
Action Modifier Speed Relative %
Crawling x1.25 (4) 0.875 m/s 21.875 %
Crouching x1.25 (3) 1.4125 m/s 35.3125 %
Walking x1.25 (2) 2.825 m/s 70.625 %
Running x1.25 (1) 5.0 m/s 125.0 %
On-hit Sprint x1.9 (1) 7.6 m/s 190.0 %

Fixated

IconPerks fixated
Haste Effect: +10 %/+15 %/+20 %
Action Perk Tier Modifier Speed Relative %
Walking Tier I x1.1 (2) 2.486 m/s 62.15 %
Tier II x1.15 (2) 2.599 m/s 64.975 %
Tier III x1.2 (2) 2.712 m/s 67.8 %

Made for This

IconPerks madeForThis
Haste Effect: +1 %/+2 %/+3 %
Action Perk Tier Modifier Speed Relative %
Running Tier I x1.01 (1) 4.04 m/s 101.0 %
Tier II x1.02 (1) 4.08 m/s 102.0 %
Tier III x1.03 (1) 4.12 m/s 103.0 %

Teamwork: Power of Two

IconPerks teamworkPowerOfTwo
Haste Effect: +5 %
Action Modifier Speed Relative %
Crawling x1.05 (4) 0.735 m/s 18.375 %
Crouching x1.05 (3) 1.1865 m/s 29.6625 %
Walking x1.05 (2) 2.373 m/s 59.325 %
Running x1.05 (1) 4.2 m/s 105.0 %

Tenacity

IconPerks tenacity
Haste Effect: +30 %/+40 %/+50 %
Action Perk Tier Modifier Speed Relative %
Crawling Tier I x1.3 (4) 0.91 m/s 22.75 %
Tier II x1.4 (4) 0.98 m/s 24.5 %
Tier III x1.5 (4) 1.05 m/s 26.25 %

Urban Evasion

IconPerks urbanEvasion
Haste Effect: +90 %/+95 %/+100 %
Action Perk Tier Modifier Speed Relative %
Crouching Tier I x1.9 (3) 2.147 m/s 53.675 %
Tier II x1.95 (3) 2.2035 m/s 55.0875 %
Tier III x2.0 (3) 2.26 m/s 56.5 %

Killers

IconHelpLoading killer

By default, all Killers generally share the same few base Movement Speeds & Acceleration. Every Killer has a unique Power however, which, in most cases, modify their Movement Speed in different ways, varying significantly from Killer to Killer.

Default Killer Movement Speeds

Acceleration & Carrying Movement Speeds

The table below contains the Acceleration & Carrying Movement Speeds of all Killers.

  • Whenever any Killer is in the Carrying state, their Movement Speed is set to a new value of 3.68 m/s. This is indicated in the tables below by the bracketed abbreviation (C).
  • Acceleration is the same across all Killers, however there are a very small handful that have re-defined or multiplied Acceleration under certain circumstances, usually due to the usage of a Power.
Action Action Time Modifier Speed Curve Speed Relative %
Successful Carrying Attack Cool-down 2.7s x0.125 (C) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.46 m/s 11.5 %
Missed Carrying Attack Cool-down 1.5s x0.25 (C) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 0.92 m/s 23.0 %
Obstructed Carrying Attack Cool-down
Carrying - x1.0 (C) - 3.68 m/s 92.0 %
Carrying Attack Hitting-phase 0.3s x1.5 (C) (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 5.52 m/s 138.0 %
Acceleration - x1.0 (A) - 11.25 m/s2 281.25 %

Lunge Movement Speeds

The table below contains the Lunge Movement Speeds of every Killer. Certain Killers have differing Movement Speed modifiers while Lunging, however, this is due to those Killers also having differing base Walking Movement Speeds. Regardless of the modifier, all Killer Lunge speeds are just about the same, at a velocity of 6.9 m/s.

3.85m/s Killers

(Currently only applies to The Nurse)

Action Action Time Modifier Speed Curve Speed Relative %
Successful Lunge Cool-down 2.7s x0.125 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.48125 m/s 12.03125 %
Missed Lunge Cool-down 1.5s x0.25 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 0.9625 m/s 24.0625 %
Obstructed Lunge Cool-down
Lunge Hitting-phase 0.3s x1.79 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.8915 m/s 172.2875 %
Lunge Open-phase 0.5s (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 40% to 100% Action Time)
4.4m/s Killers
Action Action Time Modifier Speed Curve Speed Relative %
Successful Lunge Cool-down 2.7s x0.125 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.55 m/s 13.75 %
Missed Lunge Cool-down 1.5s x0.25 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.1 m/s 27.5 %
Obstructed Lunge Cool-down
Lunge Hitting-phase 0.3s x1.568 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.8992 m/s 172.48 %
Lunge Open-phase 0.5s (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time)
4.6m/s Killers
Action Action Time Modifier Speed Curve Speed Relative %
Successful Lunge Cool-down 2.7s x0.125 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) 0.575 m/s 14.375 %
Missed Lunge Cool-down 1.5s x0.25 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) 1.15 m/s 28.75 %
Obstructed Lunge Cool-down
Lunge Hitting-phase 0.3s x1.5 (1) (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) 6.9 m/s 172.5 %
Lunge Open-phase 0.5s (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time)

Status Effects on Killers

Haste

FulliconStatusEffects haste
3.85m/s Killers

(Currently only applies to The Nurse)

Action Haste Effect Modifier Speed Relative %
Walking +5% x1.05 (1) 4.0425 m/s 101.0625 %
+10% x1.1 (1) 4.235 m/s 105.875 %
+25% x1.25 (1) 4.8125 m/s 120.3125 %
Lunging +5% x1.05 (x1.79) (1) 7.236075 m/s 180.901875 %
+10% x1.1 (x1.79) (1) 7.580625 m/s 189.51625 %
+25% x1.25 (x1.79) (1) 8.614375 m/s 215.359375 %
4.2m/s Killers

(Currently only applies to The Shape in Evil Within 1)

Action Haste Effect Modifier Speed Relative %
Walking +5% x1.05 (x0.914) (1) 4.41462 m/s 110.3655 %
+10% x1.1 (x0.914) (1) 4.62484 m/s 115.621 %
+25% x1.25 (x0.914) (1) 5.2555 m/s 131.3875 %
Lunging +5% x1.05 (x1.5) (x0.914) (1) 6.62193 m/s 165.54825 %
+10% x1.1 (x1.5) (x0.914) (1) 6.93726 m/s 173.4315 %
+25% x1.25 (x1.5) (x0.914) (1) 7.88325 m/s 197.08125 %
4.4m/s Killers
Action Haste Effect Modifier Speed Relative %
Walking +5% x1.05 (1) 4.62 m/s 115.5 %
+10% x1.1 (1) 4.84 m/s 121.0 %
+25% x1.25 (1) 5.5 m/s 137.5 %
Lunging +5% x1.05 (x1.568) (1) 7.24416 m/s 181.104 %
+10% x1.1 (x1.568) (1) 7.58912 m/s 189.728 %
+25% x1.25 (x1.568) (1) 8.624 m/s 215.6 %
4.6m/s Killers
Action Haste Effect Modifier Speed Relative %
Walking +5% x1.05 (1) 4.83 m/s 120.75 %
+10% x1.1 (1) 5.06 m/s 126.5 %
+25% x1.25 (1) 5.75 m/s 143.75 %
Lunging +5% x1.05 (x1.5) (1) 7.245 m/s 181.125 %
+10% x1.1 (x1.5) (1) 7.59 m/s 189.75 %
+25% x1.25 (x1.5) (1) 8.625 m/s 215.625 %

Hindered

FulliconStatusEffects hindered
3.85m/s Killers

(Currently only applies to The Nurse)

Action Hindered Effect Modifier Speed Relative %
Walking -10% x0.9 (1) 3.465 m/s 86.625 %
-20% x0.8 (1) 3.08 m/s 77.0 %
-50% x0.5 (1) 1.925 m/s 48.125 %
Lunging -10% x0.9 (x1.79) (1) 6.20235 m/s 155.05875 %
-20% x0.8 (x1.79) (1) 5.5132 m/s 137.83 %
-50% x0.5 (x1.79) (1) 3.44575 m/s 86.14375 %
4.2m/s Killers

(Currently only applies to The Shape in Evil Within 1)

Action Hindered Effect Modifier Speed Relative %
Walking -10% x0.9 (x0.914) (1) 3.78396 m/s 94.599 %
-20% x0.8 (x0.914) (1) 3.36352 m/s 84.088 %
-50% x0.5 (x0.914) (1) 2.1022 m/s 52.555 %
Lunging -10% x0.9 (x1.5) (x0.914) (1) 5.67594 m/s 141.8985 %
-20% x0.8 (x1.5) (x0.914) (1) 5.04528 m/s 126.132 %
-50% x0.5 (x1.5) (x0.914) (1) 3.1533 m/s 78.8325 %
4.4m/s Killers
Action Hindered Effect Modifier Speed Relative %
Walking -10% x0.9 (1) 3.96 m/s 99.0 %
-20% x0.8 (1) 3.52 m/s 88.0 %
-50% x0.5 (1) 2.2 m/s 55.0 %
Lunging -10% x0.9 (x1.568) (1) 6.20928 m/s 155.232 %
-20% x0.8 (x1.568) (1) 5.51936 m/s 137.984 %
-50% x0.5 (x1.568) (1) 3.4496 m/s 86.24 %
4.6m/s Killers
Action Hindered Effect Modifier Speed Relative %
Walking -10% x0.9 (1) 4.14 m/s 103.5 %
-20% x0.8 (1) 3.68 m/s 92.0 %
-50% x0.5 (1) 2.3 m/s 57.5 %
Lunging -10% x0.9 (x1.5) (1) 6.21 m/s 155.25 %
-20% x0.8 (x1.5) (1) 5.52 m/s 138.0 %
-50% x0.5 (x1.5) (1) 3.45 m/s 86.25 %

Killer Perks

IconHelp perks

Agitation

IconPerks agitation
Haste Effect: +6%/+12%/+18%
Action Perk Tier Modifier Speed Relative %
Carrying Tier I x1.06 (C) 3.9008 m/s 97.52 %
Tier II x1.12 (C) 4.1216 m/s 103.04 %
Tier III x1.18 (C) 4.3424 m/s 108.56 %

Batteries Included / Furtive Chase / Game Afoot / Hex: Devour Hope / Rapid Brutality / Unbound

IconPerks batteriesIncluded
IconPerks furtiveChase
IconPerks gameAfoot
IconPerks hexDevourHope
IconPerks rapidBrutality
IconPerks unbound

NOTES:

  • Aside from Hex: Devour Hope, all other listed Perks' Haste effects are +5% regardless of Perk tier. Only this table's Tier III speeds apply to them.
Haste Effect: +3%/+4%/+5%
4.4m/s Killers
Action Perk Tier Modifier Speed Relative %
Walking Tier I x1.03 (1) 4.532 m/s 113.3 %
Tier II x1.04 (1) 4.576 m/s 114.4 %
Tier III x1.05 (1) 4.62 m/s 115.5 %
4.6m/s Killers
Action Perk Tier Modifier Speed Relative %
Walking Tier I x1.03 (1) 4.738 m/s 118.45 %
Tier II x1.04 (1) 4.784 m/s 119.6 %
Tier III x1.05 (1) 4.83 m/s 120.75 %

Hex: No One Escapes Death

IconPerks hexNoOneEscapesDeath

NOTES:

  • Despite the table below only listing the calculations for walking speeds, Hex: No One Escapes DeathIconPerks hexNoOneEscapesDeathIconPerks hexNoOneEscapesDeathIconPerks hexNoOneEscapesDeath affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
Haste Effect: +2%/+3%/+4%
4.4m/s Killers
Action Perk Tier Modifier Speed Relative %
Walking Tier I x1.02 (1) 4.488 m/s 112.2 %
Tier II x1.03 (1) 4.532 m/s 113.3 %
Tier III x1.04 (1) 4.576 m/s 114.4 %
4.6m/s Killers
Action Perk Tier Modifier Speed Relative %
Walking Tier I x1.02 (1) 4.692 m/s 117.3 %
Tier II x1.03 (1) 4.738 m/s 118.45 %
Tier III x1.04 (1) 4.784 m/s 119.6 %

Machine Learning / Shadowborn

IconPerks machineLearning
IconPerks shadowborn
Haste Effect: +10%
4.4m/s Killers
Action Modifier Speed Relative %
Walking x1.1 (1) 4.84 m/s 121.0 %
4.6m/s Killers
Action Modifier Speed Relative %
Walking x1.1 (1) 5.06 m/s 126.5 %

Play With Your Food

IconPerks playWithYourFood

NOTES:

  • For simplicity's sake, the table below only lists the calculations for Tier III Play with Your FoodIconPerks playWithYourFoodIconPerks playWithYourFoodIconPerks playWithYourFood.
  • Despite the table below only listing the calculations for walking speeds, Play with Your Food affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
4.4m/s Killers
Action Tokens Modifier Speed Relative %
Walking 1 x1.05 (1) 4.62 m/s 115.5 %
2 x1.1 (1) 4.84 m/s 121.0 %
3 x1.15 (1) 5.06 m/s 126.5 %
4.6m/s Killers
Action Tokens Modifier Speed Relative %
Walking 1 x1.05 (1) 4.83 m/s 120.75 %
2 x1.1 (1) 5.06 m/s 126.5 %
3 x1.15 (1) 5.29 m/s 132.25 %

The Trapper

K01 charSelect portrait
Main Article

The Wraith

K02 charSelect portrait
Main Article

The Hillbilly

K03 charSelect portrait
Main Article

The Nurse

K04 charSelect portrait
Main Article

The Shape

K05 charSelect portrait
Main Article

The Hag

K06 charSelect portrait
Main Article

The Doctor

K07 charSelect portrait
Main Article

The Huntress

K08 charSelect portrait
Main Article

The Cannibal

K09 charSelect portrait
Main Article

The Nightmare

K10 charSelect portrait
Main Article

The Pig

K11 charSelect portrait
Main Article

The Clown

K12 charSelect portrait
Main Article

The Spirit

K13 charSelect portrait
Main Article

The Legion

K14 charSelect portrait
Main Article

The Plague

K15 charSelect portrait
Main Article

The Ghost Face

K16 charSelect portrait
Main Article

The Demogorgon

K17 charSelect portrait
Main Article

The Oni

K18 charSelect portrait
Main Article

The Deathslinger

K19 charSelect portrait
Main Article

The Executioner

K20 charSelect portrait
Main Article

The Blight

K21 charSelect portrait
Main Article

The Twins

K22 charSelect portrait
Main Article

The Trickster

K23 charSelect portrait
Main Article

The Nemesis

K24 charSelect portrait
Main Article

The Cenobite

K25 charSelect portrait
Main Article

The Artist

K26 charSelect portrait
Main Article

The Onryō

K27 charSelect portrait
Main Article

The Dredge

K28 charSelect portrait
Main Article

The Mastermind

K29 charSelect portrait
Main Article

The Knight

K30 charSelect portrait
Main Article

The Skull Merchant

K31 charSelect portrait
Main Article

The Singularity

K32 charSelect portrait
Main Article

The Xenomorph

K33 charSelect portrait
Main Article

The Good Guy

K34 charSelect portrait
Main Article

The Unknown

K35 charSelect portrait
Main Article

Change Log

Patch 1.1.2

  • Reduced the Gliding speed of The Nurse from 4.0 m/s (100 %) to 3.85 m/s (96.25 %).
  • Increased the Carrying speed of The Nurse from 3.504 m/s (87.6 %) to the default of 3.68 m/s (92 %).

Patch 1.5.1b

  • Increased the Walking speed of The Doctor while in Treatment Mode from 4.3 m/s (107.5 %) to 4.4 m/s (110 %).

Patch 1.7.0

  • Increased the Crouching speed of Survivors from 0.84 m/s (21 %) to 1.13 m/s (28.25 %), raising it to exactly half their Walking speed.

Patch 2.1.0

  • Increased the Walking speed of The Shape while in Evil Within I from 4.14 m/s (103.5 %) to 4.2 m/s (105 %).

Patch 2.6.0

  • Increased the Walking speed of The Plague while charging her Vomit from ??? m/s (???) to ~3.6 m/s (~90 %).
  • Reduced the Walking speed of The Plague while holding her Vomit from ??? m/s (???) to ~4.4 m/s (~110 %).

Patch 2.7.0

  • Increased the Walking speed of The Legion from 4.4 m/s (110 %) to 4.6 m/s (115 %).
  • Reduced the Walking speed of The Legion during Feral Frenzy from 5.28 m/s (132 %) to 5 m/s (125 %).

Patch 3.2.1

  • Reduced the Carrying speed of The Pig from 3.85 m/s (96.25 %) to the default of 3.68 m/s (92 %).

Patch 3.4.0

  • Increased the Walking speed of The Legion from 5 m/s (125 %) to 5.2 m/s (130 %).

Patch 3.5.0

  • Set the Walking speed of The Doctor while charging Shock Therapy to 4.4 m/s (110 %).

Patch 4.0.0

  • Removed the Movement Speed penalty of The Clown after throwing Bottles.

Patch 4.1.0

  • Increased the maximum Movement speed of The Cannibal during a Chainsaw Sweep from 5.06 m/s (126.5 %) to 5.29 m/s (132.25 %).

Patch 4.6.0

  • Increased the Movement speed of The Wraith when Cloaked from 5.06 m/s (126.5 %) to 6 m/s (150 %).
  • Reduced the minimum Movement speed of The Wraith while Uncloaking from 2.024 m/s (50.6 %) to 1.6 m/s (40 %).

Patch 4.6.1

  • Increased the initial Movement speed of The Trickster while throwing Blades from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).
  • Increased the eventual Movement speed of The Trickster while throwing Blades from 2.68 m/s (67 %) to 3.68 m/s (92 %).
  • Increased the Movement speed of The Trickster during Main Event from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).

Patch 4.7.0

  • Added a Movement Speed penalty to The Nightmare when placing Dream Snares, slowing him to 4 m/s (100 %).
  • Increased the Movement speed of The Demogorgon when channelling Of the Abyss from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).

Patch 5.2.0

  • Increased the Movement speed of The Nemesis while holding a Tentacle Strike on Mutation Rate 3 from 3.8 m/s (95 %) to 4 m/s (100 %).

Patch 5.3.0

  • Increased the Movement Speed multiplier of The Deathslinger while Aiming Down Sights from x0.75 to x0.85.
  • Increased the Movement speed of The Plague during the Vomit Cool-down from 2.3 m/s (57.5 %) to 3.6 m/s (90 %).

Patch 5.7.0

  • Added a stack-able Movement Speed boost to The Legion for chained Feral Slashes.

Patch 6.1.0

  • Reduced the duration of the On-Hit Sprint boost of Survivors from 2 seconds to 1.8 seconds.

Patch 7.0.0

  • Increased the Crouching speed of The Ghost Face from 3.6 m/s (90 %) to 3.8 m/s (95 %).

Patch 7.4.0

  • Increased the Walking speed of The Trickster from 4.4 m/s (110 %) to 4.6 m/s (115 %).
  • Increased the Movement speed of The Trickster while throwing Blades to a fixed 3.86 m/s (96.5 %).

Patch 7.6.0

  • Increased the Crouching speed of The Pig from 3.6 m/s (90 %) to 3.8 m/s (95 %).
Advertisement