local p = {}
local data = require("Module:Datatable")
local mathOps = require("Module:MathOps")
local utils = require("Module:Utils")
local perksData = mw.loadData("Module:Datatable/Perks")
local perkImg = require("Module:PerkImage")
local str = require("Module:Strings")
local frame = mw.getCurrentFrame()
strings = {
the = "The",
altName = "Alt. Name",
gender = "Gender",
role = "Role",
nationality = "Nationality",
dlc = "DLC",
actor = "Voice Actor",
uknownActor = "Undisclosed Voice Actor", --unkown/undisclosed
male = "Male",
female = "Female",
undefined = "Undefined",
survivors = "Survivors"
}
local perks = perksData.perks
function p.getCountOfSurvivors()
return utils.getCount("survivor")
end
function getSurvivorNameById(id) --not used
for _, s in ipairs(survivors) do
if s.id == id then return s.name end
end
return 0
end
function getSurvivorIdByName(name)
for _, survivor in ipairs(survivors) do
if survivor.name == name then
return survivor.id
end
end
return 0
end
function p.getSurvivorById(id)
for _, survivor in ipairs(survivors) do
if survivor.id == id then return survivor end
end
return nil
end
function p.resolveSurvivorCharTable(charName)
charName = utils.resolveParameter(charName, 1, false)
local survivorId = getSurvivorIdByName(charName)
local surv = utils.getCharacterById(survivorId, survivors)
local result = cstr.empy
if type(surv) ~= types.table then return utils.resolveParameter(charName) end
result =
'{| class = "infoboxtable"' .. nl ..
ntl ..' class = "infoboxTitle" | ' .. nl ..
'! class = "center bold" colspan = 2 | ' .. (surv.shortName or surv.name) .. nl ..
ntl .. nl ..
'! class = "center" colspan = 2 | ' .. file(resolveSurvPortraitImageFileName(surv) .. '.png', '150px') .. nl ..
ntl .. nl
if surv.altName ~= nil then
result = result .. '| class = "titleColumn" | ' .. strings.altName .. ' || class = "valueColumn" | ' .. surv.altName .. nl .. ntl .. nl
end
result = result ..
'| class = "titleColumn" | ' .. strings.gender .. ' || class = "valueColumn" | ' .. utils.resolveGender(surv.gender) .. nl ..
ntl .. nl ..
'| class = "titleColumn" | ' .. strings.role .. ' || class = "valueColumn" | ' .. surv.role .. nl ..
ntl .. nl ..
'| class = "titleColumn" | ' .. strings.nationality .. ' || class = "valueColumn" | ' .. surv.nationality .. nl ..
ntl .. nl
if surv.dlc ~= nil then
local dlcs = require("Module:DLCs")
result = result .. '| class = "titleColumn" | ' .. strings.dlc .. ' || class = "valueColumn" | ' .. link(dlcs.getDlcFullNameByCharacter(surv)) .. nl .. ntl .. nl
end
result = result ..
'| class = "titleColumn" | ' .. strings.actor .. ' || class = "valueColumn" | ' .. (surv.actor or strings.uknownActor) .. nl ..
'|}'
--mw.log(result)
return result
end
function p.resolveSurvivorsTable()
local result = cstr.empty
local name
local fileName
result = result .. '<div style = "color: #fff;">'
maxId = utils.getMaxId(survivors)
for i, survivor in ipairs(survivors) do
fileName = utils.resolveCharacterPortraitFileName(survivor, maxId)
result = result ..
'<div style = "display: inline-block; text-align:center; margin: 10px">' .. link(survivor.name) ..
link(cstr.file .. fileName .. '.png|center|frameless|link=' .. survivor.name) .. '</div>'
end
result = result .. '</div>'
return result
end
function p.resolveSurvivorsTableMainPage()
local result = cstr.empty
local name
local fileName
result = result ..
'<div class = "fpbox" id = "fpsurvivors" style = "text-align: center;">' ..
'<div class = "heading">' .. the(strings.survivors) .. space .. link(strings.survivors) .. space .. link(cstr.file .. 'IconHelpLoading survivor.png|32px') .. '</div>' ..
'<div class = "fplinks charSection">'
utils.sortTableById(survivors)
local maxId = utils.getMaxId(survivors)
for i, survivor in ipairs(survivors) do
name = survivor.shortName or survivor.name
fileName = utils.resolveCharacterPortraitFileName(survivor, maxId)
result = result ..
'<div class = "fplink charMainPageBox plainlinks image"><div class = "box"><div class = "row"><div class = "cell">' ..
'<div class = "image">' .. link(cstr.file .. fileName .. '.png|link=' .. name) .. '</div>' ..
'<div class = "charLink survivorLink link">' .. link(name) .. '</div>' ..
'<div class = "charPerkBox">' .. resolveCharPerksMainPage(survivor) .. '</div>' ..
'</div></div></div></div>'
end
result = result ..
'</div>' ..
'</div>'
return result
end
function resolveCharPerksMainPage(character)
local mPerks = require("Module:Perks")
local result = ''
local perkList = mPerks.getPerksByCharacter(character)
utils.sortPerksByLevel(perkList)
for _, perk in ipairs(perkList) do
--p.getTeachablePerkIcon(perk, true => because of avoiding file existence check)
result = result .. '[[' .. cstr.file .. mPerks.getTeachablePerkIcon(perk, true) .. '|link=' .. perk.name .. '|42px]]'
end
--Teachable unknown.png
return result
end
function resolveSurvPortraitImageFileName(surv, addon)
local fileConst = "_charSelect_portrait"
return "S" .. string.format("%02d", surv.id) .. ((addon and space .. addon) or cstr.empty) .. fileConst
end
function getSurvivorListWithPerks()
local perkTable = {}
for _,perk in ipairs(perks) do
if perk.character ~= nil and perk.charType == 'S' then
if perkTable[perk.character] == nil then
perkTable[perk.character] = {}
end
perkTable[perk.character].id = perk.character
perkTable[perk.character][#perkTable[perk.character]+1] = perk
end
end
return perkTable
end
function p.resolveSurvivorsEntries()
local perkTable = getSurvivorListWithPerks()
local result = ""
result = result .. '<div style="display: flex; flex-flow: row wrap; justify-content:center;">' .. nl
for _, trio in ipairs(perkTable) do
result = result .. '<div class = "entryTable">' .. nl ..
'{| class = "wikitable"' .. nl
survivor = p.getSurvivorById(trio.id)
result = result .. '|+ ' .. survivor.name .. nl ..
ntl .. nl ..
tl .. 'class = "center" rowspan = 3' .. tl .. file(resolveSurvPortraitImageFileName(survivor) .. dot .. cstr.png, "99px", 'link=' .. survivor.name) .. nl
utils.sortPerksByLevel(trio)
for i, perk in ipairs(trio) do
result = result .. hl .. file(perkImg.main(perk.techName or perk.name),"33px") .. nl ..
hl .. link(perk.name) .. nl
if i < #trio then
result = result .. ntl .. nl
end
end
result = result .. '|}' .. nl ..
'</div>' .. nl
end
result = result .. '</div>' .. nl
mw.log(result)
--mw.log(mw.dumpObject(perkTable))
return result
end
return p
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Module:Survivors
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