Dead by Daylight Wiki
Advertisement

local p = {}
local data = require("Module:Datatable")
local dataPerks = require("Module:Datatable/Perks")

local bar = "|" -- code for |
local nl = "\n"
local ntl = "|-" -- new table line

local _unusedPerksCount = getUnusedPerksCount()
local _commonPerksCount = getCommonPerksCount()
local _uniquePerksCount = table.getn(dataPerks.perks) - _unusedPerksCount - _commonPerksCount

local strings = {
}

function getUnusedPerksCount()
	local result = 0
	
	for _, perk in ipairs(dataPerks.perks) do
		if perk.unused == true then result = result + 1 end
	end
	mw.log(result)
	return result
end

function getCommonPerksCount()
	local result = 0
	
	for _, perk in ipairs(dataPerks.perks) do
		if perk.character == nil and perk.unused ~= true then result = result + 1 end
	end
	
	return result
end

function p.getPerksCount()
	return _uniquePerksCount + _commonPerksCount
end

return p
Advertisement