Dead by Daylight Wiki
mNo edit summary
mNo edit summary
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result = result .. altSpeed[1] .. " % <b>" .. bar .. "</b> " .. speedMps .. " " .. strings.mps
 
result = result .. altSpeed[1] .. " % <b>" .. bar .. "</b> " .. speedMps .. " " .. strings.mps
 
if altSpeed[2] ~= nil then
 
if altSpeed[2] ~= nil then
result = result .. nl .. nl .. "(" .. altSpeed[2] .. ")" .. "<hr>"
+
result = result .. nl .. nl .. "(" .. altSpeed[2] .. ")"
 
end
 
end
 
 
 
if i < #killer.altSpeed then
 
if i < #killer.altSpeed then
result = result .. nl .. nl
+
result = result .. "<hr>" --.. nl .. nl
 
end
 
end
 
end
 
end

Revision as of 23:49, 18 July 2021


local p = {}
local data = require("Module:Datatable")
local mathOps = require("Module:MathOps")
local utils = require("Module:Utils")
local frame = mw.getCurrentFrame()
local defaultSpeed = 4 --m/s | 100%
local bar = "&#124;" -- code for |
local nl = "\n"
local ntl = "|-"

local strings = {
	file = "File",
	killers = "Killers",
	the = "The",
	unknownKiller = "UnknownKiller",
	realName = "Name",
	noName = "None", --When the killer doesn't have the real name (ex. Demogorgon)
	altName = "Game Alias(es)",
	gender = "Gender",
	nationality = "Nationality",
	realm = "Realm", --link
	power = "Power", --link
	powerType = "Power [[Attack]] Type",
	spAttackTrue = "Special Attack",
	spAttackFalse = "Basic Attack",
	weapon = "Weapon",
	speed = "Movement speed", --iconlink
	altSpeed = "Alternate Movement speed",
	metres = "metres",
	m = "m", --abbreviation of metres
	terror = "Terror Radius", --iconlink
	lullabyRadius = "[[Lullaby]] Radius",
	height = "Height", --image
	tall = "Tall",
	avg = "Average",
	dlc = "DLC",
	actor = "Voice Actor",
	breathing = "Breathing",
	altBreathing = "Alternate Breathing",
	menuMusic = "Menu Music",
	terrorMusic = "Terror Radius Music",
	lullaby = "Lullaby",
	lullabies = "Lullabies",

	mps = "m/s",
	err = "Error"
}

function p.getCountOfKillers()
	return utils.getCount("killer")
end

function getKillerIndexById(id) --not used
	for i, s in ipairs(killers) do
		if s.id == id then return i end
	end
	return 0
end

function getKillerIdByName(name) 
	for _, killer in ipairs(killers) do
		if killer.realName ~= nil then
			if killer.realName == name then
				return killer.id
			end
		else
			if "The " .. killer.name == name then -- ex.Demogorgon without a real name
				return killer.id
			end
		end
	end
	
	return 0
end

function p.resolveKillerCharTable(name)
	name = utils.resolveParameter(name)
	killerId = getKillerIdByName(name)
	killer = utils.getCharacterById(killerId, killers)
	reuslt = ""
	
	if type(killer) ~= "table" then return killer end
	
	result = 
	'{| class = "infoboxtable"' .. nl ..
	ntl ..' class = "infoboxTitle" | ' .. nl ..
	'! class = "center bold" colspan = 2 | ' .. strings.the .. ' ' .. killer.name .. nl ..
	ntl .. nl ..
	'! class = "center" colspan = 2 | [[' .. strings.file .. ':' .. resolveKillerPortraitImageFileName(killer) .. '.png|150px]]' .. nl ..
	ntl .. nl
	if killer.realName ~= nil then
		result = result .. '| class = "titleColumn" | ' .. strings.realName .. ' || class = "valueColumn" | ' .. (killer.realName or strings.noName) .. nl .. ntl .. nl
	end
	if killer.altName ~= nil then
		result = result .. '| class = "titleColumn" | ' .. strings.altName .. ' || class = "valueColumn italic" | ' .. resolveAltName(killer) .. nl .. ntl .. nl
	end
	result = result ..
	'| class = "titleColumn" | ' .. strings.gender .. ' || class = "valueColumn" | ' .. utils.resolveGender(killer.gender) .. nl ..
	ntl .. nl ..
	'| class = "titleColumn" | ' .. strings.nationality .. ' || class = "valueColumn" | ' .. killer.nationality .. nl ..
	ntl .. nl
	if killer.realm ~= nil or killer.dlc ~= nil then
		local killerRealm = resolveKillerRealm(killer)
		if killerRealm ~= 0 then
			result = result .. '| class = "titleColumn" | ' .. strings.realm .. ' || class = "valueColumn" | [[' .. killerRealm .. ']] ' .. nl .. ntl .. nl
		end
	end
	result = result ..
	'| class = "titleColumn" | ' .. strings.power .. ' || class = "valueColumn" | [[' .. killer.power .. ']]' .. nl ..
	ntl .. nl
	if killer.specialAttack ~= nil then
		result = result .. '| class = "titleColumn" | ' .. strings.powerType .. ' || class = "valueColumn" | ' .. resolvePowerAttack(killer) .. nl .. ntl .. nl
	end
	result = result ..
	'| class = "titleColumn" | ' .. strings.weapon .. ' || class = "valueColumn" | [[' .. killer.weapon .. ']]' .. nl ..
	ntl .. nl ..
	'| class = "titleColumn" | ' .. strings.speed .. ' || class = "valueColumn" | ' .. resolveKillerSpeed(killer) .. nl ..
	ntl .. nl
	if killer.altSpeed ~= nil then
		result = result .. '| class = "titleColumn" | ' .. strings.altSpeed .. ' || class = "valueColumn" | ' .. resolveAltSpeed(killer) .. nl .. ntl .. nl
	end
	result = result ..
	'| class = "titleColumn" | ' .. strings.terror .. ' || class = "valueColumn" | ' .. resolveTerrorRadius(killer) .. nl ..
	ntl .. nl ..
	'| class = "titleColumn" | ' .. strings.height .. ' || class = "valueColumn" | ' .. resolveHeight(killer) .. nl ..
	ntl .. nl
	if killer.dlc ~= nil then
		result = result .. '| class = "titleColumn" | ' .. strings.dlc .. ' || class = "valueColumn" | [[' .. getDlcById(killer.dlc).name .. ']] ' .. nl .. ntl .. nl
	end
	result = result ..
	'| class = "titleColumn" | ' .. strings.actor .. ' || class = "valueColumn" | ' .. (killer.actor or strings.uknownActor) .. nl ..
	--TODO Check all music existence, this should be in separate table, Twinsuse Twins as a reference
	ntl .. nl ..
	'| class = "titleColumn center" colspan = 2 | ' .. strings.breathing .. nl ..
	ntl .. nl ..
	'| class = "valueColumn" | ' .. "Breathing" .. nl ..
	ntl .. nl ..
	'| class = "titleColumn center" colspan = 2 | ' .. strings.menuMusic .. nl ..
	ntl .. nl ..
	'| class = "valueColumn" | ' .. "Menu Music" .. nl ..
	ntl .. nl ..
	'| class = "titleColumn center" colspan = 2 | ' .. strings.terrorMusic .. nl ..
	ntl .. nl ..
	'| class = "valueColumn" | ' .. "Terror Radius Music" .. nl ..
	ntl .. nl ..
	'| class = "titleColumn center" colspan = 2 | ' .. strings.lullaby .. nl ..
	ntl .. nl ..
	'| class = "valueColumn" | ' .. "Lullaby" .. nl ..
	'|}'
	
	
	mw.log(result)
	return result
	
	
end

function resolveKillerPortraitImageFileName(killer)
	local fileConst = "_charSelect_portrait"
	return "K" .. string.format("%02d", killer.id) .. fileConst
end

function resolveAltName(killer)
	if type(killer.altName) == "string" then return '"' .. killer.altName .. '"'
	elseif type(killer.altName) == "table" then
		local result = ""
		for i, name in ipairs(killer.altName) do
			result = result .. '"' .. name .. '"'
			if i < #killer.altName then 
				result = result .. nl
			end
		end
		return result
	end
	
	return strings.err
end

function resolvePowerAttack(killer)
	result = ""
	
	if killer.specialAttack then 
		result = strings.spAttackTrue
	else
		result = strings.spAttackFalse
	end
	
	if killer.altAttackNote ~= nil then
		result = result .. nl .. "(" .. killer.altAttackNote .. ")"
	end
	
	return result
end

function resolveKillerRealm(killer)
	if killer.dlc == nil then
		for _, realm in ipairs(realms) do
			if realm.id == killer.realm then return realm.name end
		end
	else
		for _, realm in ipairs(realms) do
			if type(realm.dlc) == "number" and killer.dlc == realm.dlc then return realm.name
			elseif type(realm.dlc) == "table" then
				for i, dlc in ipairs(killer) do
					if dlc.id == dlc[i] then return realm.name end
				end
			end
		end
	end
	return 0
end

function resolveKillerSpeed(killer)
	local speedPercent = 0
	local speedMps = 0
	local note
	local result
	
	if type(killer.speed) == "number" then
		speedPercent = killer.speed
		speedMps = defaultSpeed * (killer.speed / 100) --speed is in percentage
	else --so the killer speed is table
		speedPercent = killer.speed[1]
		speedMps = defaultSpeed * (killer.speed[1] / 100)
		note = killer.speed[2]
	end
	
	result = speedPercent .. " % <b>" .. bar .. "</b> " .. speedMps .. " " .. strings.mps
	if note ~= nil then
		result = result .. nl .. "(" .. note .. ")"
	end
	
	return result
end

function resolveAltSpeed(killer)
	local result = ""
	local speedMps
	
	for i, altSpeed in ipairs(killer.altSpeed) do
		speedMps = defaultSpeed * (altSpeed[1] / 100) 
		
		result = result .. altSpeed[1] .. " % <b>" .. bar .. "</b> " .. speedMps .. " " .. strings.mps
		if altSpeed[2] ~= nil then
			result = result .. nl .. nl .. "(" .. altSpeed[2] .. ")"
		end
		
		if i < #killer.altSpeed then 
			result = result .. "<hr>" --.. nl .. nl
		end
	end
	
	return result
end

function resolveTerrorRadius(killer)
	result = ""
	
	if type(killer.radius) == "number" then
		return killer.radius .. " metres"
	elseif type(killer.radius) == "table" then
		for i, radius in ipairs(killer.radius) do
			if radius[3] ~= nil then --open span with title hover
				result = result .. '<span class = "valueTooltip" title = "' .. radius[3] .. '">'
			end
			result = result .. radius[1] --metres value
			if radius[2] ~= nil then --note for alt speed, if there is a note for the speed the abbreviation for metres is used instead of full name
				result = result .. strings.m .. " (" .. radius[2] .. ")"
			else
				result = result .. " " .. strings.metres
			end
			if radius[3] ~= nil then --close span hover
				result = result .. '</span>'
			end
			if i < #killer.radius then 
				result = result .. nl .. nl
			end
		end
	end
	return result
end

function resolveHeight(killer)
	if		killer.height == 'T'	then return strings.tall
	elseif	killer.height == 'A'	then return strings.avg
	else								 return strings.err
	end
end

function p.resolveKillersTable()
	local result = ""
	local name
	local fileName

	result = result .. "<div style=\"color: #fff;\">"
	for i, killer in ipairs(killers) do
		name = killer.shortName or killer.realName or killer.name
		fileName = resolveKillersPortraitFileNameById(killer.id)
		
		result = result .. "<div style=\"display: inline-block; text-align:center; margin: 10px\">[[" .. name .. "]] - " .. killer.name
		result = result .. "[[File:" .. fileName .. ".png|center|frameless|link=" .. strings.the .. " " .. killer.name .. "]]</div>"

	end
	result = result .. "</div>"

	return result
end

function p.resolveKillersTableMainPage()
	local result = ""
	local name
	local fileName

	result = result .. "<div class=\"fpbox\" id=\"fpkiller\" style=\"text-align: center;\">"
	result = result .. "<div class=\"heading\">The [[" .. strings.killers .. "]] [[File:IconHelpLoading killer.png|32px]]</div>"
	result = result .. "<div class=\"fplinks\">"
	for i, killer in ipairs(killers) do
		
		fileName = resolveKillersPortraitFileNameById(killer.id)
		
		result = result .. "<div class=\"fplink plainlinks image\"><div class=\"box\"><div class=\"row\"><div class=\"cell\">"
		result = result .. "<div class=\"image\">[[File:" .. fileName .. ".png|link=" .. strings.the .. " " .. killer.name .. "]]</div>"
		result = result .. "<div class=\"link\">[[" .. strings.the .. " " .. killer.name .. "]]</div></div></div></div></div>"
	end
	result = result .. "</div>"
	result = result .. "</div>"

	return result
end

function resolveKillersPortraitFileNameById(id)
	local fileConst = "_charPreview_portrait"
	local fileName
	
	fileName = getFileNameFromTableById(id) --get custom name from table
	if not utils.isValidFileName(fileName) then --K{ID}_charPreview_portrait
		fileName = "K" .. string.format("%02d", id) .. fileConst
	end
	if not utils.isValidFileName(fileName) then --File not Found
		fileName = strings.unknownKiller .. fileConst
	end

	mw.log(fileName)
	return fileName
end

function getFileNameFromTableById(id)
	mw.log(id)
	for j, sImage in ipairs(killerImages) do
		if sImage.id == id then
			return sImage.preview
		end
	end
	return ""
end

function getDlcById(id)
	for _, dlc in ipairs(dlcs) do
		if dlc.id == id then return dlc end
	end
end

return p