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| Causes an Aura flare-up, revealing a Survivor's location |
| Causes an Aura flare-up, revealing a Survivor's location |
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+ | ! Basement |
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− | ! Bleeding |
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+ | | Has the Basement as a trigger condition |
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− | | Causes or affects Bleeding that is not part of the Haemorrhage Status Effect |
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! Blinding |
! Blinding |
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! RecoverySpeed |
! RecoverySpeed |
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| Affects the Recovery speed both in the Dying State or from Status Effect timers |
| Affects the Recovery speed both in the Dying State or from Status Effect timers |
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+ | |- |
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+ | ! Regression |
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+ | | Causes Generator regression |
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+ | |- |
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+ | ! RegressionPenalty |
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+ | | Applies an immediate loss of progression |
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|- |
|- |
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! Sabotage |
! Sabotage |
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{{doc/end}} |
{{doc/end}} |
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− | [[ |
+ | [[es: Módulo:Datatable/Perks]] |
+ | [[pl: Moduł:Datatable/Perks]] |
Revision as of 15:45, 30 December 2020
Perk IDs
IDs | Info |
---|---|
1-6 | Unused Perks |
7-32 | General Perks |
33-50 | Survivor Teachables up to and including CHAPTER II (Dwight, Meg, Claudette, Jake, Nea, Laurie) |
51-65 | Killer Teachables up to and including CHAPTER II (Trapper, Wraith, Hillbilly, Nurse, Shape) |
66-89 | Per Chapter: Survivor Teachables, then Killer Teachables in order of Level 30/35/40 |
90 onwards | Per Chapter: Killer Teachables, then Survivor Teachables in order of Level 30/35/40 |
Perk Tags
Tags are part of a Perk's properties:
Tag Name | Use |
---|---|
ActionNoise | Increases or reduces the volume level of noises created by interactions |
ActionSpeed | Affects action speeds |
Altruism | Has interactions in the Altruism Category |
AttackCooldown | Affects the Attack Cool-down |
Auras | Generates Auras |
AuraFlareUp | Causes an Aura flare-up, revealing a Survivor's location |
Basement | Has the Basement as a trigger condition |
Blinding | Interacts with the Blinding Mechanic used by Flashlights and Firecrackers |
BlindingResistance | Allows the Killer to resist getting blinded |
Blindness | Interacts with or causes the Status Effect |
Blocking | Allows to block further interactions with a Prop |
Bloodlust | Interacts with or causes the Status Effect |
BonusBloodpoints | Grants bonus Bloodpoints |
BreakableWalls | Interacts with Breakable Walls |
Broken | Interacts with or causes the Status Effect |
Chance | Interacts with or causes the Proficiency Indicator |
Chase | Interacts with the Chase Mechanic |
Chests | Interacts with or affects Chests |
Conversion | Applies a conversion effect |
Cursed | Interacts with or causes the Status Effect |
Deception | Is used to deceive/fool the opposing party. |
DeepWound | Interacts with or causes the Status Effect |
Deviousness | Has interactions in the Deviousness Category |
Efficiency | Interacts with or causes the Proficiency Indicator |
Endurance | Interacts with or causes the Status Effect |
EscapeAttempts | Changes the behaviour of the Escape Attempts on is granted on the first Hook Phase |
Exhaustion | Interacts with or causes the Status Effect |
ExitGates | Interacts with the Exit Gates |
Exposed | Interacts with or causes the Status Effect |
FOV | Affects the Killer's FOV |
Generators | Interacts with or affects Generators |
GruntsOfPain | Interacts with Grunts of Pain |
Haemorrhage | Interacts with or causes the Status Effect |
Haste | Interacts with or causes the Status Effect |
Hatch | Interacts with the Hatch |
Healing | Affects the Healing action |
Hex | Hex Perk |
Hooks | Interacts with or changes the behaviour of Hooks |
Items | Interacts with or affects Items |
KillerTraps | Changes the behaviour of an action when affected by Killer Traps in the environment |
Killing | Enables the kill prompt |
Lockers | Interacts with or affects Lockers |
LoudNoise | Suppresses or causes Loud Noise notifications |
Luck | Interacts with or causes the Status Effect |
Lunge | Interacts with the Lunge Mechanic |
Mangled | Interacts with or causes the Status Effect |
Maps | Interacts with Maps |
MovementSpeed | Affects the Movement speed of a Character without using the Haste Status Effect |
Oblivious | Interacts with or causes the Status Effect |
Obsession | Triggers the Obsession Mechanic |
Pallets | Interacts with Pallets |
Pause | Pauses progression |
PoolsOfBlood | Interacts with Pools of Blood left by injured Survivors |
ProtectionHits | Interacts with Protection Hits |
Recovering | Allows the self-Recovery action |
RecoverySpeed | Affects the Recovery speed both in the Dying State or from Status Effect timers |
Regression | Causes Generator regression |
RegressionPenalty | Applies an immediate loss of progression |
Sabotage | Allows the Sabotage action |
ScratchMarks | Changes the behaviour of or cloaks Scratch Marks |
SkillChecks | Interacts with or causes/affects Skill Checks |
Stealth | Hides information that betrays one's location or presence in the environment |
Struggling | Changes the behaviour of the Struggle Phase |
Stun | Causes or affects a Killer Stun |
StunRecovery | Affects the Killer Stun recovery |
TerrorRadius | Interacts with or affects the Terror Radius |
Tokens | Uses a Token-system |
Undetectable | Interacts with or causes the Status Effect |
Vaulting | Interacts with the Vaulting action |
VaultLocations | Shows the Aura of Vault Locations |
Warning | Triggers a Warning sound without revealing an Aura |
Wiggling | Changes the behaviour of the Wiggle action |
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