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| Causes an Aura flare-up, revealing a Survivor's location
 
| Causes an Aura flare-up, revealing a Survivor's location
 
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|-
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! Basement
! Bleeding
 
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| Has the Basement as a trigger condition
| Causes or affects Bleeding that is not part of the Haemorrhage Status Effect
 
 
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! Blinding
 
! Blinding
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! RecoverySpeed
 
! RecoverySpeed
 
| Affects the Recovery speed both in the Dying State or from Status Effect timers
 
| Affects the Recovery speed both in the Dying State or from Status Effect timers
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|-
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! Regression
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| Causes Generator regression
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|-
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! RegressionPenalty
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| Applies an immediate loss of progression
 
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! Sabotage
 
! Sabotage
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{{doc/end}}
 
{{doc/end}}
   
[[pl:Moduł:Datatable/Perks]]
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[[es: Módulo:Datatable/Perks]]
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[[pl: Moduł:Datatable/Perks]]

Revision as of 15:45, 30 December 2020

Template-info Documentation

Perk IDs

IDs Info
1-6 Unused Perks
7-32 General Perks
33-50 Survivor Teachables up to and including CHAPTER II (Dwight, Meg, Claudette, Jake, Nea, Laurie)
51-65 Killer Teachables up to and including CHAPTER II (Trapper, Wraith, Hillbilly, Nurse, Shape)
66-89 Per Chapter: Survivor Teachables, then Killer Teachables in order of Level 30/35/40
90 onwards Per Chapter: Killer Teachables, then Survivor Teachables in order of Level 30/35/40

Perk Tags

Tags are part of a Perk's properties:

Tag Name Use
ActionNoise Increases or reduces the volume level of noises created by interactions
ActionSpeed Affects action speeds
Altruism Has interactions in the Altruism Category
AttackCooldown Affects the Attack Cool-down
Auras Generates Auras
AuraFlareUp Causes an Aura flare-up, revealing a Survivor's location
Basement Has the Basement as a trigger condition
Blinding Interacts with the Blinding Mechanic used by Flashlights and Firecrackers
BlindingResistance Allows the Killer to resist getting blinded
Blindness Interacts with or causes the Status Effect
Blocking Allows to block further interactions with a Prop
Bloodlust Interacts with or causes the Status Effect
BonusBloodpoints Grants bonus Bloodpoints
BreakableWalls Interacts with Breakable Walls
Broken Interacts with or causes the Status Effect
Chance Interacts with or causes the Proficiency Indicator
Chase Interacts with the Chase Mechanic
Chests Interacts with or affects Chests
Conversion Applies a conversion effect
Cursed Interacts with or causes the Status Effect
Deception Is used to deceive/fool the opposing party.
DeepWound Interacts with or causes the Status Effect
Deviousness Has interactions in the Deviousness Category
Efficiency Interacts with or causes the Proficiency Indicator
Endurance Interacts with or causes the Status Effect
EscapeAttempts Changes the behaviour of the Escape Attempts on is granted on the first Hook Phase
Exhaustion Interacts with or causes the Status Effect
ExitGates Interacts with the Exit Gates
Exposed Interacts with or causes the Status Effect
FOV Affects the Killer's FOV
Generators Interacts with or affects Generators
GruntsOfPain Interacts with Grunts of Pain
Haemorrhage Interacts with or causes the Status Effect
Haste Interacts with or causes the Status Effect
Hatch Interacts with the Hatch
Healing Affects the Healing action
Hex Hex Perk
Hooks Interacts with or changes the behaviour of Hooks
Items Interacts with or affects Items
KillerTraps Changes the behaviour of an action when affected by Killer Traps in the environment
Killing Enables the kill prompt
Lockers Interacts with or affects Lockers
LoudNoise Suppresses or causes Loud Noise notifications
Luck Interacts with or causes the Status Effect
Lunge Interacts with the Lunge Mechanic
Mangled Interacts with or causes the Status Effect
Maps Interacts with Maps
MovementSpeed Affects the Movement speed of a Character without using the Haste Status Effect
Oblivious Interacts with or causes the Status Effect
Obsession Triggers the Obsession Mechanic
Pallets Interacts with Pallets
Pause Pauses progression
PoolsOfBlood Interacts with Pools of Blood left by injured Survivors
ProtectionHits Interacts with Protection Hits
Recovering Allows the self-Recovery action
RecoverySpeed Affects the Recovery speed both in the Dying State or from Status Effect timers
Regression Causes Generator regression
RegressionPenalty Applies an immediate loss of progression
Sabotage Allows the Sabotage action
ScratchMarks Changes the behaviour of or cloaks Scratch Marks
SkillChecks Interacts with or causes/affects Skill Checks
Stealth Hides information that betrays one's location or presence in the environment
Struggling Changes the behaviour of the Struggle Phase
Stun Causes or affects a Killer Stun
StunRecovery Affects the Killer Stun recovery
TerrorRadius Interacts with or affects the Terror Radius
Tokens Uses a Token-system
Undetectable Interacts with or causes the Status Effect
Vaulting Interacts with the Vaulting action
VaultLocations Shows the Aura of Vault Locations
Warning Triggers a Warning sound without revealing an Aura
Wiggling Changes the behaviour of the Wiggle action

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.