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| speed = 105 % '''<nowiki>|</nowiki>''' 4.2 m/s<br>(Evil Within I) |
| speed = 105 % '''<nowiki>|</nowiki>''' 4.2 m/s<br>(Evil Within I) |
||
| altspeed = 115 % '''<nowiki>|</nowiki>''' 4.6 m/s<br>(Evil Within II & III) |
| altspeed = 115 % '''<nowiki>|</nowiki>''' 4.6 m/s<br>(Evil Within II & III) |
||
+ | | heartbeat = 6/16/32 metres<br>(Evil Within I/II/III)'''{{clr|6|{{Values|*|Despite the code still defining The Shape's Evil Within I Terror Radius at 6 metres, it is effectively 0 metres due to Evil Within I automatically granting an indefinite Undetectable Status Effect.}}}}''' |
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− | | heartbeat = 0/16/32 metres<br>(Evil Within I/II/III) |
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| height = Tall |
| height = Tall |
||
− | | dlc = [[The HALLOWEEN® Chapter]] |
+ | | dlc = [[CHAPTER II: The HALLOWEEN® Chapter]] |
| actor = Frédéric Poirier (Senior Sound Designer) |
| actor = Frédéric Poirier (Senior Sound Designer) |
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| breathing = Shape_Breathing.ogg |
| breathing = Shape_Breathing.ogg |
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=== Weapon: Kitchen Knife === |
=== Weapon: Kitchen Knife === |
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[[File:MM_Knife01.png|border|right|130px]] |
[[File:MM_Knife01.png|border|right|130px]] |
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− | The Kitchen Knife is |
+ | The Kitchen Knife is '''The Shape's''' primary weapon: an oversized blade with devastatingly sharp edges. |
+ | {{-}} |
||
− | * If he gets a successful hit on a {{IconLink|Survivors}}, the attack cool-down animation is the Shape examining his knife. |
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− | * While in Evil Within III, he'll change his knife grip, holding the knife over his head and striking with a downward crescent motion. {{-}} |
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=== Power: Evil Within === |
=== Power: Evil Within === |
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==== Power Trivia ==== |
==== Power Trivia ==== |
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⚫ | |||
⚫ | |||
⚫ | |||
− | ** This is achieved by stalking Survivors. |
||
− | * Each Trial features a reservoir of '''{{clr|6|40.4 Stalk points}}''' (referred to as ''"Evil"''), which are evenly distributed across all Survivors. |
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− | ** This means that in the regular 4-Survivor Trials, '''The Shape''' can stalk each Survivor for a maximum of '''{{clr|8|10.1 Stalk points}}'''. |
||
− | * '''The Shape''' can stalk any Survivor that is between '''{{clr|4|2.5 to 39.85 metres}}''' from him. |
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⚫ | |||
− | * The colour of a Survivor's outline while being stalked correlates to how many ''Stalk p-oints'' can still be acquired from them. |
||
⚫ | |||
− | * The rate at which stalking drains ''Stalk points'' from a Survivor depends on the distance between them and '''The Shape''': the closer; the faster<br>'''{{clr|3|0.8333 SP/s @ 100 % efficiency (when close)}}''' to '''{{clr|3|0.08333 SP/s @ 10 % efficiency (when far away)}}'''. |
||
⚫ | |||
⚫ | |||
− | * '''The Shape''' can only drain ''Stalk points'' from one Survivor at a time and will prioritise the one closest. |
||
+ | '''Stalk Points / Evil''' |
||
⚫ | |||
⚫ | |||
− | Switching '''Evil Within''' Tiers also changes '''The Shape's''' stance or posture.<br>Additionally, some Add-ons and Perks further change his stance to allow an observant Survivor to realise their use, and warn them of potential danger. |
||
+ | ** Stalk Points are obtained by stalking Survivors who are in '''The Shape's''' ''Field of View'', draining them of their ''"Evil"''. |
||
+ | ** Despite all Survivors being highlighted when stalking, Evil is only drained from the one closest to '''The Shape''' at a time.<br>He cannot stalk multiple Survivors at once anymore (see [[#Hotfix 1.2.1e|Change Log]]). |
||
+ | * Stalk-Point Reservoir per Trial: '''{{clr|6|40.4 Stalk points}}''' |
||
+ | ** This reservoir is evenly distributed across all Survivors loading into a Trial (relevant for ''[[Custom Games]]'').<br>In a regular Trial, this results in each Survivor having '''{{clr|8|10.1 Stalk Points}}''' '''The Shape''' can obtain from them. |
||
+ | '''Stalking''' |
||
⚫ | |||
+ | * Stalk range: '''{{clr|2|2.5 metres}}''' to '''{{clr|2|39.85 metres}}'''. |
||
⚫ | |||
⚫ | |||
− | * Knife points slightly outwards and swings freely mid-chase. |
||
+ | * Stalk rate: '''{{clr|6|0.8333 Stalk Points per second}}''' |
||
⚫ | |||
+ | ** The Stalk rate is affected by a distance penalty, reducing its efficiency the farther away a Survivor is from '''The Shape''', ranging from '''{{clr|8|100 %}}''' at closest range to just '''{{clr|8|10 %}}''' at farthest range. |
||
+ | ** The Stalk-efficiency-to-distance ratio appears to be linear, meaning that at a distance of '''{{clr|4|50 % (~21 metres)}}''', the Stalk efficiency will be '''{{clr|4|50 %}}''' as well. |
||
+ | * Stalk time: '''{{clr|3|6 seconds per Tier}}''' |
||
⚫ | |||
+ | ** Unlike the Stalk-efficiency-to-distance ratio, the Stalk time increases exponentially with distance.<br>A graph detailing this can be found in the Gallery section. |
||
+ | |||
+ | '''Outline Colours''' |
||
+ | * The amount of Stalk Points or Evil a Survivor has left is indicated to '''The Shape''' via the colour of their outline when being stalked. |
||
⚫ | |||
+ | |||
+ | ==== Power Audio ==== |
||
+ | {| class"wikitable" |
||
+ | |- |
||
+ | ! Tier-up to Evil Within II !! Tier-up to Evil Within III |
||
+ | |- |
||
+ | ! [[File:Shape EWII Theme.ogg]] !! [[File:Shape EWIII Theme.ogg]] |
||
+ | |- |
||
+ | ! Tier-down from Evil Within III !! Tier-up Imminent warning (no longer used'''{{clr|8|*}}''') |
||
+ | |- |
||
+ | ! [[File:Shape EWIII Tierdown.ogg]] !! [[File:Shape EvilWithin Tierup Warning.ogg]] |
||
+ | |} |
||
+ | '''{{clr|8|*}}''' This audio cue used to warn Survivors actively being stalked by The Shape that his next Tier-up was imminent (Power gauge at ~85 %).<br>It was disabled after a couple of Patches as the Developers considered it too much information for the Survivors. |
||
+ | |||
⚫ | |||
+ | Observant Players may notice that '''The Shape''' changes his stance when progressing through his ''Evil Within'' Tiers or when he has specific Add-ons equipped.<br>However, contrary to the popular belief, these stance-changes are not tied to those, but rather directly to '''The Shape's''' momentary Movement speed, which happens to often correlate with his Tiers and Add-ons. |
||
+ | This behaviour allows Players using a controller to fake a different stance or even the use of specific Add-ons by purposefully walking slower than his maximum speed. |
||
⚫ | |||
− | Same as Evil Within I with the following changes: |
||
− | * Left hand is clenched into a fist and held rigidly at his side. |
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⚫ | |||
+ | '''The Shape''' has '''{{clr|2|2 distinct Stances}}''': |
||
− | ==== Evil Within III ==== |
||
− | Same as Evil Within II with the following changes: |
||
− | * Knife is raised above his head, pointing downwards. |
||
+ | {| class="wikitable" |
||
− | ==== Effect of Unlockables ==== |
||
+ | |- |
||
− | * {{IconLink|Vanity Mirror}} |
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− | + | ! Slow Stance !! Fast Stance |
|
+ | |- |
||
− | * {{IconLink|Judith's Tombstone}} |
||
+ | | |
||
− | ** Open left hand in all Stances, indicating his readiness to grab Survivors and killing them. |
||
+ | * Left Hand is open |
||
− | ** Slightly different angle at which he holds his Knife in '''Evil Within III'''. |
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⚫ | |||
− | * {{IconLink|Play with Your Food}} |
||
⚫ | |||
− | ** Each Token increases how much he clenches his left hand into a fist in Stances that feature a generally open left hand. |
||
+ | | |
||
+ | * Left Hand is closed in a fist |
||
+ | * Knife tip points straight ahead |
||
⚫ | |||
+ | |} |
||
=== Add-ons for Evil Within === |
=== Add-ons for Evil Within === |
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{{Micheal's Prestige Cosmetics}} |
{{Micheal's Prestige Cosmetics}} |
||
− | ==== [[File:IconHelp_store.png|50px |
+ | ==== [[File:IconHelp_store.png|50px]]In-Game Store ==== |
− | ===== [[File:CategoryIcon outfits.png|40px |
+ | ===== [[File:CategoryIcon outfits.png|40px]]Outfits ===== |
{{Shape's Outfit Store}} |
{{Shape's Outfit Store}} |
||
− | ===== [[File:CategoryIcon body.png|40px |
+ | ===== [[File:CategoryIcon body.png|40px]]Body ===== |
{{Shape's Body Store}} |
{{Shape's Body Store}} |
||
− | ===== [[File:CategoryIcon weapons.png|40px |
+ | ===== [[File:CategoryIcon weapons.png|40px]]Weapons ===== |
{{Shape's Weapon Store}} |
{{Shape's Weapon Store}} |
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== DLC == |
== DLC == |
||
: ''Main article: [[Downloadable Content]]'' |
: ''Main article: [[Downloadable Content]]'' |
||
− | The Shape is currently part of 1 DLC |
+ | The Shape is currently part of '''{{clr|2|1}}''' DLC: |
− | |||
− | === Available DLC === |
||
* [[CHAPTER II: The HALLOWEEN® Chapter]] |
* [[CHAPTER II: The HALLOWEEN® Chapter]] |
||
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* '''''{{clr|2|Buff}}:''''' increased The Shape's Movement speed in '''Evil Within I''' from '''{{clr|6|4.14 m/s}}''' to '''{{clr|8|4.2 m/s}}'''. |
* '''''{{clr|2|Buff}}:''''' increased The Shape's Movement speed in '''Evil Within I''' from '''{{clr|6|4.14 m/s}}''' to '''{{clr|8|4.2 m/s}}'''. |
||
* '''''{{clr|6|Quality of Life}}:''''' adjusted The Shape's Carrying speed to be '''{{clr|4|3.68 m/s}}''' across all Tiers (used to be slower in '''Evil Within I'''). |
* '''''{{clr|6|Quality of Life}}:''''' adjusted The Shape's Carrying speed to be '''{{clr|4|3.68 m/s}}''' across all Tiers (used to be slower in '''Evil Within I'''). |
||
− | === [[Patch |
+ | === [[Patch 2.3.0]] === |
+ | * '''''{{clr|6|Quality of Life}}:''''' reduced the footstep audio. |
||
⚫ | |||
+ | === [[Patch 3.3.1]] === |
||
⚫ | |||
** '''The Shape''''s Terror Radius in '''Evil Within I''' is now reduced to '''{{clr|2|0 metres}}''' from formerly '''{{clr|6|6 metres}}'''. |
** '''The Shape''''s Terror Radius in '''Evil Within I''' is now reduced to '''{{clr|2|0 metres}}''' from formerly '''{{clr|6|6 metres}}'''. |
||
** '''Evil Within I''' no longer grants immunity from detection Perks, meaning that {{IconLink|Premonition}} and {{IconLink|Spine Chill}}, which previously would not detect him in '''Evil Within I''', will now announce his approach. |
** '''Evil Within I''' no longer grants immunity from detection Perks, meaning that {{IconLink|Premonition}} and {{IconLink|Spine Chill}}, which previously would not detect him in '''Evil Within I''', will now announce his approach. |
||
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* '''The Shape''' has a small animated trail behind his knife when he swings. |
* '''The Shape''' has a small animated trail behind his knife when he swings. |
||
* In '''Evil Within III''', '''The Shape's''' knife is in the way of the [[Red Stain]] and occasionally reflects its red light. |
* In '''Evil Within III''', '''The Shape's''' knife is in the way of the [[Red Stain]] and occasionally reflects its red light. |
||
− | * '''The Shape's''' breathing is slightly different |
+ | * '''The Shape's''' breathing is slightly different from how it is heard in the original film. |
* '''The Shape's''' Memento Mori is possibly a reference to how he kills people in the original film, as he often grabs people by the neck and either stabs them or simply suffocates them. |
* '''The Shape's''' Memento Mori is possibly a reference to how he kills people in the original film, as he often grabs people by the neck and either stabs them or simply suffocates them. |
||
* '''The Shape''', in terms of appearance, is the cleanliest of the Killers, apart from a small blood stain on his left shoulder and one on his knife. |
* '''The Shape''', in terms of appearance, is the cleanliest of the Killers, apart from a small blood stain on his left shoulder and one on his knife. |
||
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* '''The Shape''' is one of the most human-looking Killers in the game, as he doesn't have any unnatural alterations to his appearance like most of the other Killers. |
* '''The Shape''' is one of the most human-looking Killers in the game, as he doesn't have any unnatural alterations to his appearance like most of the other Killers. |
||
* '''The Shape''' was the first Killer to have a Power gauge. |
* '''The Shape''' was the first Killer to have a Power gauge. |
||
+ | * '''The Shape''' features standard boots in ''Dead by Daylight'', whereas in the film, he can be seen wearing Green Vietnam Combat Jungle Boots. |
||
+ | * '''The Shape''' shares his voice-actor with {{IconLink|Felix}}. |
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File:MichaelReady.jpg |
File:MichaelReady.jpg |
||
File:381210 screenshots 20170831221306 1.jpg |
File:381210 screenshots 20170831221306 1.jpg |
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+ | File:StalkGraph.JPG|A graph detailing the Tier-up Time increase of '''Evil Within''' at various Stalk efficiencies |
||
</gallery> |
</gallery> |
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[[de:Der Wandler]] |
[[de:Der Wandler]] |
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− | [[pl:Kształt]] |
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⚫ | |||
[[es:Michael Myers]] |
[[es:Michael Myers]] |
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⚫ | |||
+ | [[pl:Michael Myers]] |
||
[[pt:Michael Myers]] |
[[pt:Michael Myers]] |
||
− | [[zh: |
+ | [[zh:邁克爾·邁爾斯]] |
Revision as of 20:26, 18 May 2021
Something, or rather someone, is here now. I've never seen this... Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom? | ||
~ Unknown (Potentially Benedict Baker) |
I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realised that what was living behind that boy's eyes was purely and simply... evil. | ||
~ Dr. Sam Loomis |
Template:InfoKiller Michael Myers or "The Shape" is one of 35 Template:IconLink currently featured in Template:IconLink.
He was introduced as the Killer of CHAPTER II: The HALLOWEEN® Chapter, a Chapter DLC released on 25 October 2016.
He originates from the 1978 Horror Movie franchise with the same name, Halloween.
Overview
The Shape is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes.
His personal Perks, Template:IconLink, Template:IconLink, and Template:IconLink, select one Survivor to become his Obsession and will trigger deadly effects based on the Obsession Status.
His Perks are focused around Obsessions, just like Michael Myers is obsessed with killing, the Killer picks a Survivor, and tags them as his Obsession.
Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Lore
Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.
Michael Myers is one of those seeds. He had no issues with causing the pain of others. Instead, it was exactly what he sought. But even life can be tough on those with minds filled with terror. The difference is just how one goes about to solve those problems. For Michael, he had to kill to find some inner peace. As he took his sister’s life, the police found a silent boy dressed as a clown at the scene.
When one stumbles upon a growing fire, one does not pour gasoline on it. But this was an action taken by officials that had no idea how it would shape this demon in the boy's body. Sending Michael to a mental institution was a feeble attempt to save the child. Unsuccessful therapy and nightly screams just made him even more introverted and deranged.
People hoped that Michael Myers would end up a parenthesis, soon to be forgotten and buried, a failure that soon were to rot away. But then...he escaped.
The Shape's Perks
These are Perks which start off only appearing in The Shape's Template:IconLink. After achieving Level 30, Teachable versions of these Perks can be found:
- Save the Best for Last - Level 30
- Play with Your Food - Level 35
- Dying Light - Level 40
Once obtained, other Killers will be able to find The Shape's Perks in their respective Bloodwebs from that point onwards Template:Char Perks
Load-out
Weapon: Kitchen Knife
The Kitchen Knife is The Shape's primary weapon: an oversized blade with devastatingly sharp edges.
Power: Evil Within
Template:Evil Within
Power Trivia
Evil Within
- Once The Shape tiers-up past Evil Within I, he is unable tier-down back to Evil Within I.
Stalk Points / Evil
- Stalk Points per Evil Within Tier: 5 Stalk points
- Stalk Points are obtained by stalking Survivors who are in The Shape's Field of View, draining them of their "Evil".
- Despite all Survivors being highlighted when stalking, Evil is only drained from the one closest to The Shape at a time.
He cannot stalk multiple Survivors at once anymore (see Change Log).
- Stalk-Point Reservoir per Trial: 40.4 Stalk points
- This reservoir is evenly distributed across all Survivors loading into a Trial (relevant for Custom Games).
In a regular Trial, this results in each Survivor having 10.1 Stalk Points The Shape can obtain from them.
- This reservoir is evenly distributed across all Survivors loading into a Trial (relevant for Custom Games).
Stalking
- Stalk range: 2.5 metres to 39.85 metres.
- Outside of this range, no Evil will be drained from Survivors.
- Stalk rate: 0.8333 Stalk Points per second
- The Stalk rate is affected by a distance penalty, reducing its efficiency the farther away a Survivor is from The Shape, ranging from 100 % at closest range to just 10 % at farthest range.
- The Stalk-efficiency-to-distance ratio appears to be linear, meaning that at a distance of 50 % (~21 metres), the Stalk efficiency will be 50 % as well.
- Stalk time: 6 seconds per Tier
- The Stalk time is coupled to the Stalk rate, ranging from 6 seconds @ 100 % efficiency to 60 seconds @ 10 % efficiency.
- Unlike the Stalk-efficiency-to-distance ratio, the Stalk time increases exponentially with distance.
A graph detailing this can be found in the Gallery section.
Outline Colours
- The amount of Stalk Points or Evil a Survivor has left is indicated to The Shape via the colour of their outline when being stalked.
- The colour ranges from white (10.1 points) to red (0 points).
Power Audio
Tier-up to Evil Within II | Tier-up to Evil Within III |
---|---|
Tier-down from Evil Within III | Tier-up Imminent warning (no longer used*) |
* This audio cue used to warn Survivors actively being stalked by The Shape that his next Tier-up was imminent (Power gauge at ~85 %).
It was disabled after a couple of Patches as the Developers considered it too much information for the Survivors.
Stances
Observant Players may notice that The Shape changes his stance when progressing through his Evil Within Tiers or when he has specific Add-ons equipped.
However, contrary to the popular belief, these stance-changes are not tied to those, but rather directly to The Shape's momentary Movement speed, which happens to often correlate with his Tiers and Add-ons.
This behaviour allows Players using a controller to fake a different stance or even the use of specific Add-ons by purposefully walking slower than his maximum speed.
The Shape has 2 distinct Stances:
Slow Stance | Fast Stance |
---|---|
|
|
Add-ons for Evil Within
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Template:Add-ons: Evil Within (Shape)
Achievements
- Main article: Achievements
There are currently 3 Achievements related to The Shape. Template:AchKillerSpecial
Customisation
Players can customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Shape reaches Level 50 and prestiges.
The Shape's attire includes:
Default
Template:Micheal's Default Cosmetics
Prestige
Template:Micheal's Prestige Cosmetics
In-Game Store
Outfits
Body
Weapons
DLC
- Main article: Downloadable Content
The Shape is currently part of 1 DLC:
Change Log
Hotfix 1.2.1e
- Nerf: removed the ability to stalk multiple Survivors at once to greatly progress Evil Within.
Patch 2.1.0
- Buff: increased The Shape's Movement speed in Evil Within I from 4.14 m/s to 4.2 m/s.
- Quality of Life: adjusted The Shape's Carrying speed to be 3.68 m/s across all Tiers (used to be slower in Evil Within I).
Patch 2.3.0
- Quality of Life: reduced the footstep audio.
Patch 3.3.1
- Buff: updated The Shape's Power with the Undetectable Status Effect.
- The Shape's Terror Radius in Evil Within I is now reduced to 0 metres from formerly 6 metres.
- Evil Within I no longer grants immunity from detection Perks, meaning that Template:IconLink and Template:IconLink, which previously would not detect him in Evil Within I, will now announce his approach.
Patch 4.1.2
- Nerf: removed the ability to stalk on Evil Within III.
Trivia
- The full name of Michael Myers is "Michael Audrey Myers".
- The Shape was the first Killer to be introduced as a paid DLC.
- The Shape was also the first licensed Character to be released, alongside Laurie Strode.
- The Shape's in-game name is a reference to the original 1978 Movie: during the credits, the character is credited as "The Shape".
- The music that plays when The Shape reaches Evil Within III is from the movie Halloween.
- Originally, when The Shape was about to reach the next Evil Within Tier, the stalked Survivor would hear a remade version of The Hedge, which incidentally plays in the film whilst the protagonist Laurie Strode is being stalked.
- Whenever The Shape changes Evil Within Tiers, a small tune following the Halloween main theme plays throughout the Trial Grounds.
- The Shape's Terror Radius audio is a remake of the original Halloween track, The Hanger.
- The Shape has a small animated trail behind his knife when he swings.
- In Evil Within III, The Shape's knife is in the way of the Red Stain and occasionally reflects its red light.
- The Shape's breathing is slightly different from how it is heard in the original film.
- The Shape's Memento Mori is possibly a reference to how he kills people in the original film, as he often grabs people by the neck and either stabs them or simply suffocates them.
- The Shape, in terms of appearance, is the cleanliest of the Killers, apart from a small blood stain on his left shoulder and one on his knife.
- The Shape was the second Killer to wear a face mask.
- The Shape is the only Killer to date to have Add-ons that grant him the ability to kill Survivors.
- The Shape is one of the most human-looking Killers in the game, as he doesn't have any unnatural alterations to his appearance like most of the other Killers.
- The Shape was the first Killer to have a Power gauge.
- The Shape features standard boots in Dead by Daylight, whereas in the film, he can be seen wearing Green Vietnam Combat Jungle Boots.
- The Shape shares his voice-actor with Template:IconLink.
Gallery
For more go to the Shape's Gallery