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+ | {{DISPLAYTITLE: Michael Myers — The Shape}} |
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+ | {{#Invoke:Languages|resolveLanguageTable}} |
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{{Quote|Something, or rather someone, is here now. I've never seen this... Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom? | Unknown (Potentially [[Benedict Baker]])}} |
{{Quote|Something, or rather someone, is here now. I've never seen this... Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom? | Unknown (Potentially [[Benedict Baker]])}} |
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{{Quote|I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realised that what was living behind that boy's eyes was purely and simply... evil.|[[Dr. Sam Loomis]]}} |
{{Quote|I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realised that what was living behind that boy's eyes was purely and simply... evil.|[[Dr. Sam Loomis]]}} |
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+ | {{#Invoke:Killers|resolveKillerCharTable}} |
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− | {{InfoKiller |
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+ | '''Michael Myers''' or '''"{{#Invoke:Killers|getKillerNicknameByRealName}}"''' is one of '''{{#Invoke:Utils|clr|2|{{#Invoke:Killers|getCountOfKillers}}}}''' {{#Invoke:Utils|IconLink|Killers}} currently featured in ''{{#Invoke:Utils|IconLink|Dead by Daylight}}''. |
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− | | gamename = The Shape |
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− | | image = SH_charSelect_portrait.png |
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− | | name = Michael Myers |
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− | | altname = ''"Boogeyman" / "Stalker"'' |
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− | | gender = Male |
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− | | nationality = American |
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− | | realm = [[Haddonfield]] |
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− | | power = [[Evil Within]] |
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− | | powerattack = ''Basic Attack'' |
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− | | weapon = [[Kitchen Knife]] |
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− | | speed = 105 % '''<nowiki>|</nowiki>''' 4.2 m/s<br>(Evil Within I) |
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− | | altspeed = 115 % '''<nowiki>|</nowiki>''' 4.6 m/s<br>(Evil Within II & III) |
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− | | heartbeat = 0/16/32 metres<br>(Evil Within I/II/III) |
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− | | height = Tall |
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− | | dlc = [[CHAPTER II: The HALLOWEEN® Chapter]] |
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− | | actor = Frédéric Poirier (Senior Sound Designer) |
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− | | breathing = Shape_Breathing.ogg |
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− | | menu = Shape Menu Theme.ogg |
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− | | terror = TerrorRadius_Stalker.ogg |
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− | }} |
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− | '''{{PAGENAME}}''' or '''"The Shape"''' is one of '''{{clr|2|{{#Invoke:Killers|getCountOfKillers}}}}''' {{IconLink|Killers}} currently featured in ''{{IconLink|Dead by Daylight}}''. |
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− | He was introduced as the Killer of |
+ | He was introduced as the Killer of {{#Invoke:DLCs|getMainDlcFullNameByCharacter}}, a Chapter DLC released on 25 October 2016. |
He originates from the 1978 Horror Movie franchise with the same name, '''''Halloween'''''. |
He originates from the 1978 Horror Movie franchise with the same name, '''''Halloween'''''. |
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== Overview == |
== Overview == |
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+ | [[File:New Store Shape.png|frameless|left|x275px]] |
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− | '''The Shape''' is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes. |
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+ | {{Quote|The Shape lurks in the distance, patiently biding his time. His evil builds while stalking Survivors, fueling him with malevolent power. As the trial progresses, The Shape evolves from a quiet menace to an unstoppable juggernaut capable of shredding through even the most resilient teams.|}} |
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+ | '''{{#Invoke:Killers|getKillerNicknameByRealName}}''' is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes. |
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− | His personal Perks, {{IconLink|Save the Best for Last}}, {{IconLink|Play with Your Food}}, and {{IconLink|Dying Light}}, select one Survivor to become his '''Obsession''' and will trigger deadly effects based on the Obsession Status. |
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+ | His personal Perks, {{#Invoke:Utils|IconLink|{{#Invoke:Perks|getPerkNameByLevel|30}}}}, {{#Invoke:Utils|IconLink|{{#Invoke:Perks|getPerkNameByLevel|35}}}}, and {{#Invoke:Utils|IconLink|{{#Invoke:Perks|getPerkNameByLevel|40}}}}, select one Survivor to become his '''[[Obsession]]''' and will trigger deadly effects based on the [[Obsession]] Status. |
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− | His Perks are focused around '''Obsessions''', just like Michael Myers is obsessed with killing, the Killer picks a Survivor, and tags them as his '''Obsession'''. |
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− | Difficulty |
+ | Difficulty Rating: '''{{#Invoke:Utils|clr|2|Moderate}}'''<br> |
+ | ''(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)'' |
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− | ''(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)'' |
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== Lore == |
== Lore == |
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− | [[File:SH_charPreview.png|frameless| |
+ | [[File:SH_charPreview.png|frameless|right|150x385px]] |
''Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.'' |
''Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.'' |
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− | == |
+ | == Load-out == |
+ | === Unique Perks === |
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− | These are Perks which start off only appearing in The Shape's {{IconLink|Bloodweb}}. After achieving Level 30, Teachable versions of these Perks can be found: |
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+ | '''{{#Invoke:Killers|getKillerNicknameByRealName}}''' comes with '''{{#Invoke:Utils|clr|2|3}}''' {{#Invoke:Utils|IconLink|Perks}} that are unique to him: |
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− | * '''Save the Best for Last''' - Level 30 |
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+ | {{#Invoke:Loadout|getPerksByOwner}} |
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− | * '''Play with Your Food''' - Level 35 |
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− | * '''Dying Light''' - Level 40 |
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− | Once obtained, other Killers will be able to find The Shape's Perks in their respective '''Bloodwebs''' from that point onwards |
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− | {{Char Perks|Save the Best for Last|Play with Your Food|Dying Light}} |
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+ | ==== Prestige ==== |
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+ | Prestiging '''{{#Invoke:Killers|getKillerNicknameByRealName}}''' will automatically add '''{{#Invoke:Utils|clr|2|Tier I}}''' of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their {{#Invoke:Utils|IconLink|Bloodweb}}. |
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+ | |||
+ | Prestige '''{{#Invoke:Killers|getKillerNicknameByRealName}}''' twice more to automatically add '''{{#Invoke:Utils|clr|3|Tier II}}''' and '''{{#Invoke:Utils|clr|4|Tier III}}''' respectively into the other Killers' inventories. |
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− | == Load-out == |
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=== Weapon: Kitchen Knife === |
=== Weapon: Kitchen Knife === |
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[[File:MM_Knife01.png|border|right|130px]] |
[[File:MM_Knife01.png|border|right|130px]] |
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− | The Kitchen Knife is the |
+ | The '''Kitchen Knife''' is the Primary Weapon of '''The Shape'''.<br>An oversized blade with devastatingly sharp edges. |
+ | {{-}} |
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− | * If he gets a successful hit on a {{IconLink|Survivors}}, the attack cool-down animation is the Shape examining his knife. |
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− | * While in Evil Within III, he'll change his knife grip, holding the knife over his head and striking with a downward crescent motion. {{-}} |
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− | === Power: |
+ | === Power: {{#Invoke:Killers|getKillerPowerNameByKillerName}} === |
+ | {{#Invoke:Loadout|getPowerByOwner}} |
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− | {{Evil Within}} |
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+ | {{-}} |
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==== Power Trivia ==== |
==== Power Trivia ==== |
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+ | '''Movement Speeds:'''<br> |
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− | * Each Tier of ''Evil Within'', by default, requires '''The Shape''' to acquire '''{{clr|2|5 Stalk points}}'''. |
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+ | :''[[Movement Speeds#The Shape|Main Article]]''<br> |
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− | ** This is achieved by stalking Survivors. |
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+ | * Active ''Stalking'': '''{{#Invoke:Utils|clr|2|0.92 m/s}}''' |
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− | * Each Trial features a reservoir of '''{{clr|6|40.4 Stalk points}}''' (referred to as ''"Evil"''), which are evenly distributed across all Survivors. |
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+ | ** '''The Shape''' enters this mode as soon as a Survivor enters his Field of View and is within Stalking range while ''Stalking''. |
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− | ** This means that in the regular 4-Survivor Trials, '''The Shape''' can stalk each Survivor for a maximum of '''{{clr|8|10.1 Stalk points}}'''. |
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+ | * Passive ''Stalking'': '''{{#Invoke:Utils|clr|6|2.76 m/s}}''' |
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− | * '''The Shape''' can stalk any Survivor that is between '''{{clr|4|2.5 to 39.85 metres}}''' from him. |
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+ | ** '''The Shape''' is in this mode whenever he is ''Stalking'' without seeing any Survivor in his Field of View or who is within Stalking range. |
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− | ** Outside of this range, no ''Stalk Points'' can be drained from the Survivors. |
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+ | * Walking ''Evil Within I'': '''{{#Invoke:Utils|clr|8|4.2 m/s}}''' |
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− | * The colour of a Survivor's outline while being stalked correlates to how many ''Stalk points'' can still be acquired from them. |
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− | + | * Walking ''Evil Within II/III'': '''{{#Invoke:Utils|clr|4|4.6 m/s}}''' |
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+ | |||
− | * The rate at which stalking drains ''Stalk points'' from a Survivor depends on the distance between them and '''The Shape''': the closer; the faster<br>'''{{clr|3|0.8333 SP/s @ 100 % efficiency (when close)}}''' to '''{{clr|3|0.08333 SP/s @ 10 % efficiency (when far away)}}'''. |
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+ | |||
− | ** The Stalk rate to distance ratio appears to be linear, meaning that at a distance of '''{{clr|10|50 %}}''', '''The Shape''' will stalk Survivors at '''{{clr|10|50 %}}''' efficiency. |
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+ | '''Evil Within:''' |
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− | * This also affects the time it takes to tier up ''Evil Within'':<br>'''{{clr|11|6 seconds @ 100 % efficiency}}''' to '''{{clr|11|60 seconds @ 10 % efficiency}}'''. |
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+ | * Once '''The Shape''' tiers-up past ''Evil Within I'', he is unable tier-down back to ''Evil Within I''. |
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− | ** It should be noted that the Tier-up time increases exponentially with distance, not linearly.<br>A graph of this is present in the Gallery section. |
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+ | * '''The Shape's''' {{#Invoke:Utils|IconLink|Terror Radius}} in ''Evil Within I'' is still defined in code as '''{{#Invoke:Utils|clr|2|6 metres}}''', hence why his [[Character Info]] still lists a Terror-Radius range of '''{{#Invoke:Utils|clr|6|6/16/32 metres}}'''.<br>However, since he is granted a permanent '''''{{#Invoke:Utils|IconLink|Undetectable}}''''' '''Status Effect''', he effectively has a Terror Radius of '''{{#Invoke:Utils|clr|8|0 metres}}''' in that Tier.<br>Both claims ('''{{#Invoke:Utils|clr|4|6 metres vs. 0 metres}}''') are technically correct, given the proper context. |
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− | * Once '''The Shape''' reaches '''Evil Within II''', he has no means to return back to '''Evil Within I'''. |
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+ | * While in ''Evil Within I'', '''The Shape''' cannot accumulate '''''{{#Invoke:Utils|IconLink|Bloodlust}}'''''. |
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− | * '''The Shape''' can only drain ''Stalk points'' from one Survivor at a time and will prioritise the one closest. |
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+ | |||
+ | |||
+ | '''Lunge Attack:''' |
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+ | * ''Evil Within I'' |
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+ | ** Attack open time: '''{{#Invoke:Utils|clr|2|0.2 seconds}}''' |
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+ | * ''Evil Within II'' |
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+ | ** Attack open time: '''{{#Invoke:Utils|clr|6|0.5 seconds}}''' (Killer default) |
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+ | * ''Evil Within III'' |
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+ | ** Attack open time: '''{{#Invoke:Utils|clr|8|0.6 seconds}}''' |
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+ | |||
+ | |||
+ | '''Stalk Points / Evil:''' |
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+ | * Stalk Points per Evil Within Tier: '''{{#Invoke:Utils|clr|2|5 Stalk points}}''' |
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+ | ** Stalk Points are obtained by stalking Survivors who are in '''The Shape's''' ''Field of View'', draining them of their ''"Evil"''. |
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+ | ** Despite all Survivors being highlighted when stalking, Evil is only drained from the one closest to '''The Shape''' at a time.<br>He cannot stalk multiple Survivors at once anymore (see [[#Hotfix 1.2.1e|Change Log]]). |
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+ | * Stalk-Point Reservoir per Trial: '''{{#Invoke:Utils|clr|6|40.4 Stalk points}}''' |
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+ | ** This reservoir is evenly distributed across all Survivors loading into a Trial (relevant for ''[[Custom Games]]'').<br>In a regular Trial, this results in each Survivor having '''{{#Invoke:Utils|clr|8|10.1 Stalk Points}}''' '''The Shape''' can obtain from them. |
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+ | |||
+ | |||
+ | '''Power-Depletion Mechanic:''' |
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+ | * ''Evil Within'' has a built-in Power-Depletion mechanic, which drains the Power gauge by '''{{#Invoke:Utils|clr|2|-5 Stalk points}}''' whenever ''Evil Within III'' elapses. |
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+ | ** Assuming there are no Add-ons equipped that increase the number of Stalk points '''The Shape''' must acquire to reach ''Evil Within III'' for the first time, this will reset the Power gauge to an empty ''Evil Within II''. |
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+ | ** If there are any Add-ons equipped that increase the number of Stalk points '''The Shape''' must acquire to reach ''Evil Within III'' for the first time, this will reset the Power gauge to a partially filled ''Evil Within II''. |
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+ | |||
+ | |||
+ | '''Stalking:''' |
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+ | * Stalk range: '''{{#Invoke:Utils|clr|2|2.5 metres}}''' to '''{{#Invoke:Utils|clr|2|39.85 metres}}'''. |
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+ | ** Outside of this range, no Evil will be drained from Survivors. |
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+ | * Stalk rate: '''{{#Invoke:Utils|clr|6|0.8333 Stalk Points per second}}''' |
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+ | ** The Stalk rate is affected by a distance penalty, reducing its efficiency the farther away a Survivor is from '''The Shape''', ranging from '''{{#Invoke:Utils|clr|8|100 %}}''' at closest range to just '''{{#Invoke:Utils|clr|8|10 %}}''' at farthest range. |
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+ | ** The Stalk-efficiency-to-distance ratio appears to be linear, meaning that at a distance of '''{{#Invoke:Utils|clr|4|50 % (~21 metres)}}''', the Stalk efficiency will be '''{{#Invoke:Utils|clr|4|50 %}}''' as well. |
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+ | * Stalk time: '''{{#Invoke:Utils|clr|3|6 seconds per Tier}}''' |
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+ | ** The Stalk time is coupled to the Stalk rate, ranging from '''{{#Invoke:Utils|clr|3|6 seconds @ 100 % efficiency}}''' to '''{{#Invoke:Utils|clr|3|60 seconds @ 10 % efficiency}}'''. |
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+ | ** Unlike the Stalk-efficiency-to-distance ratio, the Stalk time increases exponentially with distance.<br>A graph detailing this can be found in the Gallery section. |
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+ | |||
+ | |||
+ | '''Outline Colours:''' |
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+ | * The amount of Stalk Points or Evil a Survivor has left is indicated to '''The Shape''' via the colour of their outline when being stalked. |
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+ | ** The colour ranges from '''{{#Invoke:Utils|clr|16|white (10.1 points)}}''' to '''{{#Invoke:Utils|clr|19|red (0 points)}}'''. |
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==== Power Audio ==== |
==== Power Audio ==== |
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! [[File:Shape EWII Theme.ogg]] !! [[File:Shape EWIII Theme.ogg]] |
! [[File:Shape EWII Theme.ogg]] !! [[File:Shape EWIII Theme.ogg]] |
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|- |
|- |
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− | ! Tier-down from Evil Within III !! Tier-up Imminent warning ( |
+ | ! Tier-up to Evil Within II/Tier-down from Evil Within III !! Tier-up Imminent warning (no longer used'''{{#Invoke:Utils|clr|8|*}}''') |
|- |
|- |
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! [[File:Shape EWIII Tierdown.ogg]] !! [[File:Shape EvilWithin Tierup Warning.ogg]] |
! [[File:Shape EWIII Tierdown.ogg]] !! [[File:Shape EvilWithin Tierup Warning.ogg]] |
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|} |
|} |
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− | '''{{clr|8|*}}''' This |
+ | '''{{#Invoke:Utils|clr|8|*}}''' This audio cue used to warn Survivors actively being stalked by The Shape that his next Tier-up was imminent (Power gauge at ~85 %).<br>It was disabled after a couple of Patches as the Developers considered it too much information for the Survivors. |
− | ==== |
+ | ==== Stances ==== |
+ | Observant Players may notice that '''The Shape''' changes his stance when progressing through his ''Evil Within'' Tiers or when he has specific Add-ons equipped.<br>However, contrary to the popular belief, these stance-changes are not tied to those, but rather directly to '''The Shape's''' momentary Movement speed, which happens to often correlate with his Tiers and Add-ons. |
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− | Switching '''Evil Within''' Tiers also changes '''The Shape's''' stance or posture.<br>Additionally, some Add-ons and Perks further change his stance to allow an observant Survivor to realise their use, and warn them of potential danger. |
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+ | This behaviour allows Players using a controller to fake a different stance or even the use of specific Add-ons by purposefully walking slower than his maximum speed. |
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− | ==== Evil Within I ==== |
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− | * Left hand is relaxed and swings freely mid-chase. |
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− | * Knife points slightly outwards and swings freely mid-chase. |
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− | * Stiff, restrained (deliberate) movement. |
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+ | '''The Shape''' has '''{{#Invoke:Utils|clr|2|2 distinct Stances}}''': |
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− | ==== Evil Within II ==== |
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− | Same as Evil Within I with the following changes: |
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− | * Left hand is clenched into a fist and held rigidly at his side. |
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− | * Freer, less-restrained movement. |
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+ | {| class="wikitable" |
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− | ==== Evil Within III ==== |
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+ | |- |
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− | Same as Evil Within II with the following changes: |
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+ | ! Slow Stance !! Fast Stance |
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− | * Knife is raised above his head, pointing downwards. |
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+ | |- |
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+ | | |
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+ | * Left Hand is open |
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+ | * Knife tip points outwards and swings freely |
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+ | * Stiff, deliberate movement |
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+ | | |
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+ | * Left Hand is closed in a fist |
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+ | * Knife tip points straight ahead |
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+ | * Freer movement |
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+ | |} |
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− | ==== |
+ | ==== Evil Within Tier-ups ==== |
+ | :''By default, a Tier of '''Evil Within''' requires '''The Shape''' to drain '''{{#Invoke:Utils|clr|2|-5 Stalk Points}}''' from Survivors.<br>All four Survivors start the Trial with '''{{#Invoke:Utils|clr|6|10.1 Stalk Points}}''' each, allowing '''The Shape''' to drain a maximum of '''{{#Invoke:Utils|clr|8|40.4 Stalk Points}}'''.<br>'''Tombstone Piece''' temporarily increases this by '''{{#Invoke:Utils|clr|4|-7.5 Stalk Points or 150 %}}''' to '''{{#Invoke:Utils|clr|3|-12.5 Stalk Points or 250 %}}''' for the first time '''The Shape''' reaches '''Evil Within III'''.'' |
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− | * {{IconLink|Vanity Mirror}} |
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+ | {| class="wikitable" |
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− | ** '''Evil Within I''' Stance at all times. |
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+ | ! colspan="10" | The table below assumes that NO ADD-ONS are equipped that alter the Tier-up requirement.<br>See the respective Add-ons' pages for a table including them in the calculation. |
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− | * {{IconLink|Judith's Tombstone}} |
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+ | |- style=text-align:center |
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− | ** Open left hand in all Stances, indicating his readiness to grab Survivors and killing them. |
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+ | ! Evil Within Tier |
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− | ** Slightly different angle at which he holds his Knife in '''Evil Within III'''. |
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+ | | Tier I || Tier II || Tier III (1.x) || Tier III (2.x) || Tier III (3.x) || Tier III (4.x) || Tier III (5.x) || Tier III (6.x) || Tier III (7.x) || Tier III (8.x) |
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− | * {{IconLink|Play with Your Food}} |
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+ | |- style=text-align:center |
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− | ** Each Token increases how much he clenches his left hand into a fist in Stances that feature a generally open left hand. |
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+ | ! Tier-up Requirement |
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+ | | '''{{#Invoke:Utils|clr|16|0}}''' || colspan="9" | '''{{#Invoke:Utils|clr|2|-5}}''' |
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+ | |- style=text-align:center |
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+ | ! Stalk Points Drained |
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+ | | 0 || -5 || -10 || -15 || -20 || -25 || -30 || -35 || -40 || impossible |
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+ | |- style=text-align:center |
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+ | ! Stalk Points Remaining |
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+ | | 40.4 || 35.4 || 30.4 || 25.4 || 20.4 || 15.4 || 10.4 || 5.4 || 0.4 || impossible |
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+ | |} |
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− | === Add-ons for |
+ | === Add-ons for {{#Invoke:Killers|getKillerPowerNameByKillerName}} === |
+ | {{#Invoke:Loadout|getAddonsByOwner}} |
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− | :''Add-ons support '''{{clr|17|Mouse-over functionality}}''' ''(desktop version only)'': hovering over the modifier words with your cursor will reveal the values behind them.<br>On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.'' |
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− | {{Add-ons: Evil Within (Shape)}} |
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== Achievements == |
== Achievements == |
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: ''Main article: [[Achievements]]'' |
: ''Main article: [[Achievements]]'' |
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− | There are |
+ | There are '''{{#Invoke:Utils|clr|2|3}}''' Achievements related to '''{{#Invoke:Killers|getKillerNicknameByRealName}}''': |
+ | {{#Invoke:Various|resolveCharacterAchievements}} |
||
− | {{AchKillerSpecial|Adept Shape|Evil Incarnate|The Man Behind the Bush}} |
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− | |||
− | == |
+ | == Cosmetic Options == |
+ | Players can choose from a variety of Cosmetic options to customise '''{{#Invoke:Killers|getKillerNicknameByRealName}}''': |
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− | Players can customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Shape reaches Level 50 and prestiges. |
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+ | === Base Cosmetics === |
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− | The Shape's attire includes: |
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==== Default ==== |
==== Default ==== |
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− | {{ |
+ | {{{{#Invoke:Utils|getPossessiveName}} Default Cosmetics}} |
==== Prestige ==== |
==== Prestige ==== |
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− | {{ |
+ | {{{{#Invoke:Utils|getPossessiveName}} Prestige Cosmetics}} |
+ | ===== Perk Charms ===== |
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− | ==== [[File:IconHelp_store.png|50px]]In-Game Store ==== |
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+ | {{#Invoke:Cosmetics|getPerkCharmsForCharacter}} |
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− | ===== [[File:CategoryIcon outfits.png|40px]]Outfits ===== |
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− | {{Shape's Outfit Store}} |
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− | + | === [[File:IconHelp_store.png|50px]] In-Game Store === |
|
+ | {| class="mw-collapsible mw-collapsed cosmeticsTable" |
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− | {{Shape's Body Store}} |
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+ | |+ '''Expand to view content''' |
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− | |||
+ | |{{#Invoke:Cosmetics|getOutfitsForCharacter|category=store}} |
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− | ===== [[File:CategoryIcon weapons.png|40px]]Weapons ===== |
||
+ | |} |
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− | {{Shape's Weapon Store}} |
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== DLC == |
== DLC == |
||
: ''Main article: [[Downloadable Content]]'' |
: ''Main article: [[Downloadable Content]]'' |
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− | + | '''{{#Invoke:Killers|getKillerNicknameByRealName}}''' is part of '''{{#Invoke:Utils|clr|2|1}}''' DLC: |
|
+ | * {{#Invoke:DLCs|getDlcFullNameByCharacter}} |
||
− | * [[CHAPTER II: The HALLOWEEN® Chapter]] |
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− | |||
== Change Log == |
== Change Log == |
||
=== [[Patch Notes 1.2.X#Hotfix 1.2.1e|Hotfix 1.2.1e]] === |
=== [[Patch Notes 1.2.X#Hotfix 1.2.1e|Hotfix 1.2.1e]] === |
||
− | * '''''{{clr|8|Nerf}}:''''' removed the ability to stalk multiple Survivors at once to greatly progress '''Evil Within'''. |
+ | * '''''{{#Invoke:Utils|clr|8|Nerf}}:''''' removed the ability to stalk multiple Survivors at once to greatly progress '''Evil Within'''. |
+ | *'''''{{#Invoke:Utils|clr|6|QoL}}:''''' when stalking multiple Survivors, the closest Survivor to '''The Shape''' being stalked will progress '''Evil Within'''. |
||
+ | *'''''{{#Invoke:Utils|clr|6|QoL}}:''''' stalking multiple Survivors still highlights each individual Survivor. |
||
=== [[Patch 2.1.0]] === |
=== [[Patch 2.1.0]] === |
||
− | * '''''{{clr|2|Buff}}:''''' increased The Shape's Movement speed in '''Evil Within I''' from '''{{clr|6|4.14 m/s}}''' to '''{{clr|8|4.2 m/s}}'''. |
+ | * '''''{{#Invoke:Utils|clr|2|Buff}}:''''' increased '''The Shape's''' Movement speed in '''Evil Within I''' from '''{{#Invoke:Utils|clr|6|4.14 m/s}}''' to '''{{#Invoke:Utils|clr|8|4.2 m/s}}'''. |
− | * '''''{{clr|6| |
+ | * '''''{{#Invoke:Utils|clr|6|QoL}}:''''' adjusted '''The Shape's''' Carrying speed to be '''{{#Invoke:Utils|clr|4|3.68 m/s}}''' across all Tiers (used to be slower in '''Evil Within I'''). |
=== [[Patch 2.3.0]] === |
=== [[Patch 2.3.0]] === |
||
− | * '''''{{clr|6| |
+ | * '''''{{#Invoke:Utils|clr|6|QoL}}:''''' reduced the footstep audio. |
=== [[Patch 3.3.1]] === |
=== [[Patch 3.3.1]] === |
||
− | * '''''{{clr| |
+ | * '''''{{#Invoke:Utils|clr|4|Rework}}:''''' updated '''The Shape's''' Power with the '''''Undetectable''''' '''Status Effect'''. |
− | ** ''' |
+ | ** '''''{{#Invoke:Utils|clr|2|Buff}}:''''' grants a permanent '''''Undetectable''''' '''Status Effect''' while in ''Evil Within I''. |
− | ** '''Evil Within I |
+ | ** '''''{{#Invoke:Utils|clr|8|Nerf}}:''''' ''Evil Within I'' no longer shields '''The Shape''' from Detection Perks not using Auras, such as {{#Invoke:Utils|IconLink|Premonition}} or {{#Invoke:Utils|IconLink|Spine Chill}}. |
=== [[Patch 4.1.2]] === |
=== [[Patch 4.1.2]] === |
||
− | * '''''{{clr|8|Nerf}}:''''' removed the ability to stalk |
+ | * '''''{{#Invoke:Utils|clr|8|Nerf}}:''''' removed the ability to stalk with '''Evil Within III'''. |
+ | === [[Patch 5.7.0]] === |
||
− | |||
+ | * '''''{{#Invoke:Utils|clr|3|Change}}:''''' tweaked some values related to the Stalking ability due to a technical rework of the mechanic. |
||
+ | === [[Patch 6.6.0]] === |
||
+ | * '''''{{#Invoke:Utils|clr|6|QoL}}:''''' removed the HUD elements when using the {{#Invoke:Utils|IconLink|Tombstone Piece}} or {{#Invoke:Utils|IconLink|Judith's Tombstone}} Add-ons to Mori the Survivors, allowing for a more cinematic experience when killing Survivors this way. |
||
+ | === [[Patch 7.3.3]] === |
||
+ | * '''''{{#Invoke:Utils|clr|3|Change}} (undocumented):''''' changed the standard Memento Mori perspective to Third Person, making it identical to the Survivors' perspective. |
||
== Trivia == |
== Trivia == |
||
+ | * '''The Shape''' was the first Killer to be introduced as a paid DLC and as a licensed Character. |
||
− | * The full name of '''Michael Myers''' is ''"Michael Audrey Myers"''. |
||
− | * '''The Shape''' |
+ | * '''The Shape's''' in-game name is a reference to the original 1978 movie: during the credits, his character is credited as ''"The Shape"''. |
− | + | * '''The Shape''' was the first, and for a long time only Killer, to feature a unique {{#Invoke:Utils|IconLink|Terror Radius}} and Chase Music. |
|
− | * |
+ | ** The Terror Radius, as well as the Tier-up music, is a version of the original ''Halloween'' OST, specifically ''"The Hanger"''. |
− | * The |
+ | ** The Tier-up Warning sound cue (no longer in use) is a version of ''"The Hedge"''. |
+ | * '''The Shape''' was the first Killer to feature a Power gauge. |
||
− | ** Originally, when '''The Shape''' was about to reach the next Evil Within Tier, the stalked Survivor would hear a remade version of [https://www.youtube.com/watch?v=3pzoxskY--s The Hedge], which incidentally plays in the film whilst the protagonist [[Laurie Strode]] is being stalked. |
||
− | ** Whenever '''The Shape''' changes Evil Within Tiers, a small tune following the ''Halloween'' main theme plays throughout the Trial Grounds. |
||
− | ** '''The Shape's''' Terror Radius audio is a remake of the original ''Halloween'' track, [https://www.youtube.com/watch?v=FyqS2NuI3zE The Hanger]. |
||
− | * '''The Shape''' has a small animated trail behind his knife when he swings. |
||
− | * In '''Evil Within III''', '''The Shape's''' knife is in the way of the [[Red Stain]] and occasionally reflects its red light. |
||
− | * '''The Shape's''' breathing is slightly different from how it is heard in the original film. |
||
− | * '''The Shape's''' Memento Mori is possibly a reference to how he kills people in the original film, as he often grabs people by the neck and either stabs them or simply suffocates them. |
||
− | * '''The Shape''', in terms of appearance, is the cleanliest of the Killers, apart from a small blood stain on his left shoulder and one on his knife. |
||
* '''The Shape''' was the second Killer to wear a face mask. |
* '''The Shape''' was the second Killer to wear a face mask. |
||
− | * '''The Shape''' |
+ | * '''The Shape''' has a small animated trail behind his knife when he swings. |
− | * '''The Shape''' is one of the most human-looking Killers in the game, as he doesn't have any unnatural alterations to his appearance like most of the other Killers. |
||
− | * '''The Shape''' was the first Killer to have a Power gauge. |
||
* '''The Shape''' features standard boots in ''Dead by Daylight'', whereas in the film, he can be seen wearing Green Vietnam Combat Jungle Boots. |
* '''The Shape''' features standard boots in ''Dead by Daylight'', whereas in the film, he can be seen wearing Green Vietnam Combat Jungle Boots. |
||
+ | |||
+ | === Memento Mori === |
||
+ | * '''The Shape's''' Memento Mori is likely a reference to how he kills Bob Simms in the 1978 film ''Halloween''.<br>He grabs Bob with his left hand, lifts Bob up and then stabs him. |
||
+ | * '''The Shape''' was the first Killer to have two Memento Mori animations. |
||
+ | ** Killing Survivors using his {{#Invoke:Utils|IconLink|Tombstone Piece}} or {{#Invoke:Utils|IconLink|Judith's Tombstone}} Add-ons, '''The Shape''' grabs them from behind, turns them around, and lifts them up before stabbing them. |
||
+ | ** Killing Survivors using {{#Invoke:Utils|IconLink|Perks}} or {{#Invoke:Utils|IconLink|Offerings}}, '''The Shape''' lifts the downed Survivor by their neck up from the ground before stabbing them. |
||
+ | *'''The Shape''' was the first Killer with a unique way to kill Survivors. |
||
+ | *'''The Shape''' was the first Killer that can Mori the Survivors regardless of how many times they had been hooked in a Trial. |
||
+ | |||
+ | === Voice Actor === |
||
+ | * '''{{#Invoke:Killers|getKillerNicknameByRealName}}''' is voiced by Frédéric Poirier, who at that time worked as the Senior Sound Designer on the Game. |
||
+ | ** '''{{#Invoke:Killers|getKillerNicknameByRealName}}''' shares his voice-actor with {{#Invoke:Utils|IconLink|Felix Richter}}. |
||
+ | |||
+ | === Portrait === |
||
+ | * Like all Killers, '''The Shape''' received a new Character Portrait with [[Patch 7.1.0]].<br>However, the current version, released with [[Patch 7.2.0]], was the '''{{#Invoke:Utils|clr|2|second iteration}}''' of that Portrait due to some grievances the Community had had with the previous iteration: |
||
+ | ** The first iteration featured '''The Shape''' holding up his knife and staring at it, which many Community members deemed ''"too comical"''. |
||
+ | ** The second iteration is now more reminiscent of his slasher-pose featured in the original promotional art for the release of [[CHAPTER 2: The HALLOWEEN® Chapter]] in 2016. |
||
== Gallery == |
== Gallery == |
||
− | For more go to the [[ |
+ | For more go to the [[{{#Invoke:Utils|getPossessiveName}} Gallery]] |
+ | |||
+ | === In-game assets === |
||
+ | <gallery> |
||
+ | File:New Store Shape.png|The Shape |
||
+ | File:7.1.0 Shape Portrait Render.png|The Shape (Portrait render) |
||
+ | File:SH_charPreview.png|The Shape (Background image) |
||
+ | </gallery> |
||
+ | |||
+ | === Official art === |
||
+ | <gallery> |
||
+ | File:Michaelmyerssec2.png |
||
+ | File:4d9f0cd75ef807508c33fbe4036351b5.jpg |
||
+ | File:1501184890 Michael-Myers-Laurie-Strode-Dead-By-Daylight.jpg |
||
+ | </gallery> |
||
+ | |||
+ | === Old assets === |
||
+ | <gallery> |
||
+ | File:The Shape Portrait Render.png|The Shape's original portrait |
||
+ | File:7.1.0 PTB Shape Portrait Render.png|The Shape's portrait between PTBs 7.1.0 and 7.2.0 |
||
+ | </gallery> |
||
+ | |||
+ | === Screenshots === |
||
<gallery> |
<gallery> |
||
− | File:Michaelmyerssec2.png| |
||
− | File:4d9f0cd75ef807508c33fbe4036351b5.jpg| |
||
− | File:1501184890 Michael-Myers-Laurie-Strode-Dead-By-Daylight.jpg| |
||
− | File:549dcc5a7378b0a0bd4e37c84520c205.jpg|The Shape's Fan Art (Made By Anin00tLikesThings) |
||
File:MichaelReady.jpg |
File:MichaelReady.jpg |
||
File:MichaelStab.jpg |
File:MichaelStab.jpg |
||
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File:381210 screenshots 20170804003412 1.jpg |
File:381210 screenshots 20170804003412 1.jpg |
||
File:381210 screenshots 20170825231630 1.jpg |
File:381210 screenshots 20170825231630 1.jpg |
||
− | File: |
+ | File:381210 screenshots 20170816011158 1.jpg |
File:381210 screenshots 20170324195828 1.jpg |
File:381210 screenshots 20170324195828 1.jpg |
||
− | File: |
+ | File:381210 screenshots 20170707205232 1.jpg |
File:381210 screenshots 20170204182155 1.jpg |
File:381210 screenshots 20170204182155 1.jpg |
||
File:381210 screenshots 20161124193346 1.jpg |
File:381210 screenshots 20161124193346 1.jpg |
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File:MichaelReady.jpg |
File:MichaelReady.jpg |
||
File:381210 screenshots 20170831221306 1.jpg |
File:381210 screenshots 20170831221306 1.jpg |
||
+ | </gallery> |
||
+ | |||
+ | === Fan art === |
||
+ | <gallery> |
||
+ | File:549dcc5a7378b0a0bd4e37c84520c205.jpg|The Shape's Fan Art (Made By Anin00tLikesThings) |
||
+ | </gallery> |
||
+ | |||
+ | === Others === |
||
+ | <gallery> |
||
File:StalkGraph.JPG|A graph detailing the Tier-up Time increase of '''Evil Within''' at various Stalk efficiencies |
File:StalkGraph.JPG|A graph detailing the Tier-up Time increase of '''Evil Within''' at various Stalk efficiencies |
||
</gallery> |
</gallery> |
||
Line 230: | Line 303: | ||
{{Characters}} |
{{Characters}} |
||
− | [[Category:Killers]] |
+ | [[Category:Moderate Killers]] |
[[Category:Male Characters]] |
[[Category:Male Characters]] |
||
− | |||
[[Category:Licensed Characters]] |
[[Category:Licensed Characters]] |
||
− | [[de:Der Wandler]] |
+ | [[de: Der Wandler]] |
− | [[es:Michael Myers]] |
+ | [[es: Michael Myers]] |
− | [[ |
+ | [[fr: Michael Myers]] |
− | [[ |
+ | [[it: Ombra]] |
− | [[ |
+ | [[pl: Michael Myers]] |
+ | [[pt: Michael Myers]] |
||
− | [[zh:邁克爾·邁爾斯]] |
||
+ | [[zh: 邁克爾·邁爾斯]] |
Latest revision as of 11:28, 19 March 2024
Something, or rather someone, is here now. I've never seen this... Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom? | ||
~ Unknown (Potentially Benedict Baker) |
I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realised that what was living behind that boy's eyes was purely and simply... evil. | ||
~ Dr. Sam Loomis |
The Shape | |
---|---|
Name | Michael Myers |
Game Alias(es) | "Boogeyman"
"Stalker" |
Gender | Man |
Origin | American |
Realm | Haddonfield |
Power | Evil Within |
Power Attack Type | Basic Attack |
Weapon | Kitchen Knife |
Movement Speed | 105 % | 4.2 m/s (Evil Within I) |
Alternate Movement speed | 115 % | 4.6 m/s (Evil Within II & III) |
Terror Radius | 6m (Evil Within I) (Despite the code still defining The Shape's Evil Within I Terror Radius at 6 metres, it is effectively 0 metres due to Evil Within I automatically granting an indefinite Undetectable Status Effect.)
16m (Evil Within II) 32m (Evil Within III) |
Height | Tall |
DLC | CHAPTER 2: The HALLOWEEN® Chapter |
Voice Actor | Frédéric Poirier (BHVR) |
Cost | 500 Auric Cells |
Breathing | |
Menu Music | |
Terror Radius Music | |
CharID | K05 |
Michael Myers or "The Shape" is one of 35 Killers currently featured in Dead by Daylight.
He was introduced as the Killer of CHAPTER 2: The HALLOWEEN® Chapter, a Chapter DLC released on 25 October 2016.
He originates from the 1978 Horror Movie franchise with the same name, Halloween.
Overview
The Shape is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes.
His personal Perks, Save the Best for Last, Play with Your Food, and Dying Light, select one Survivor to become his Obsession and will trigger deadly effects based on the Obsession Status.
Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)
Lore
Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.
Michael Myers is one of those seeds. He had no issues with causing the pain of others. Instead, it was exactly what he sought. But even life can be tough on those with minds filled with terror. The difference is just how one goes about to solve those problems. For Michael, he had to kill to find some inner peace. As he took his sister’s life, the police found a silent boy dressed as a clown at the scene.
When one stumbles upon a growing fire, one does not pour gasoline on it. But this was an action taken by officials that had no idea how it would shape this demon in the boy's body. Sending Michael to a mental institution was a feeble attempt to save the child. Unsuccessful therapy and nightly screams just made him even more introverted and deranged.
People hoped that Michael Myers would end up a parenthesis, soon to be forgotten and buried, a failure that soon were to rot away. But then...he escaped.
Load-out
Unique Perks
The Shape comes with 3 Perks that are unique to him:
Dying Light | Each time you hook a Survivor other than your Obsession, you gain 1 Token:
You can only be obsessed with one Survivor at a time. "This isn't a man..." — Dr Sam Loomis | |
---|---|---|
Play with Your Food | Each time you chase your Obsession and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:
Play with Your Food has a cool-down of 10 seconds on Token-accumulation. "You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis | |
Save the Best for Last | Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
You can only be obsessed with one Survivor at a time. "Death has come to your little town, Sheriff." — Dr Sam Loomis |
Prestige
Prestiging The Shape will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige The Shape twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.
Weapon: Kitchen Knife
The Kitchen Knife is the Primary Weapon of The Shape.
An oversized blade with devastatingly sharp edges.
Power: Evil Within
"The darkness inside feeds his determination to take the life of his prey."
SPECIAL ABILITY: EVIL WITHIN
Evil Within is a tiered Power that requires The Shape to stalk Survivors and drain evil from their shared pool to tier up.
The more he stalks them, the deadlier he becomes.
Evil Within I has the following permanent effects until a tier-up:
- Grants a permanent Undetectable Status Effect.
- Reduces his Movement speed to 4.2 m/s.
- Reduces the Reach of his Lunge Attack by shortening the duration of its open time to 0.2 seconds.
- Allows him to vault Windows in the default time of 1.7 seconds.
Evil Within II has the following permanent effects until a tier-up:
- Reduces his Terror Radius to 16 metres.
- Increases his Movement speed to the default speed of 4.6 m/s.
- Increases the Reach of his Lunge Attack to the default open time of 0.5 seconds.
- Reduces the time to vault Windows to 1.48 seconds.
Evil Within III has the following effects for 60 seconds, after which it automatically regresses back to Evil Within II:
- Causes all Survivors to suffer from the Exposed Status Effect.
- Increases his Terror Radius to the default radius of 32 metres.
- Increases the Reach of his Lunge Attack by extending the duration of its open time to 0.6 seconds.
- Reduces the time to vault Windows further to 1.275 seconds.
SPECIAL ABILITY: STALKING
Press and hold the Power button to stalk all visible Survivors within ~40 metres:
- Stalked Survivors are highlighted to The Shape.
- The colour of their highlight indicates the amount of evil left to drain from them, ranging from white (full) to red (drained).
- Stalking Survivors fills the Power Gauge.
- The closer to a Survivor, the quicker it fills.
- The Shape can only drain evil from one Survivor at a time, prioritising the closest in proximity.
Power Trivia
Movement Speeds:
- Active Stalking: 0.92 m/s
- The Shape enters this mode as soon as a Survivor enters his Field of View and is within Stalking range while Stalking.
- Passive Stalking: 2.76 m/s
- The Shape is in this mode whenever he is Stalking without seeing any Survivor in his Field of View or who is within Stalking range.
- Walking Evil Within I: 4.2 m/s
- Walking Evil Within II/III: 4.6 m/s
Evil Within:
- Once The Shape tiers-up past Evil Within I, he is unable tier-down back to Evil Within I.
- The Shape's Terror Radius in Evil Within I is still defined in code as 6 metres, hence why his Character Info still lists a Terror-Radius range of 6/16/32 metres.
However, since he is granted a permanent Undetectable Status Effect, he effectively has a Terror Radius of 0 metres in that Tier.
Both claims (6 metres vs. 0 metres) are technically correct, given the proper context. - While in Evil Within I, The Shape cannot accumulate Bloodlust.
Lunge Attack:
- Evil Within I
- Attack open time: 0.2 seconds
- Evil Within II
- Attack open time: 0.5 seconds (Killer default)
- Evil Within III
- Attack open time: 0.6 seconds
Stalk Points / Evil:
- Stalk Points per Evil Within Tier: 5 Stalk points
- Stalk Points are obtained by stalking Survivors who are in The Shape's Field of View, draining them of their "Evil".
- Despite all Survivors being highlighted when stalking, Evil is only drained from the one closest to The Shape at a time.
He cannot stalk multiple Survivors at once anymore (see Change Log).
- Stalk-Point Reservoir per Trial: 40.4 Stalk points
- This reservoir is evenly distributed across all Survivors loading into a Trial (relevant for Custom Games).
In a regular Trial, this results in each Survivor having 10.1 Stalk Points The Shape can obtain from them.
- This reservoir is evenly distributed across all Survivors loading into a Trial (relevant for Custom Games).
Power-Depletion Mechanic:
- Evil Within has a built-in Power-Depletion mechanic, which drains the Power gauge by -5 Stalk points whenever Evil Within III elapses.
- Assuming there are no Add-ons equipped that increase the number of Stalk points The Shape must acquire to reach Evil Within III for the first time, this will reset the Power gauge to an empty Evil Within II.
- If there are any Add-ons equipped that increase the number of Stalk points The Shape must acquire to reach Evil Within III for the first time, this will reset the Power gauge to a partially filled Evil Within II.
Stalking:
- Stalk range: 2.5 metres to 39.85 metres.
- Outside of this range, no Evil will be drained from Survivors.
- Stalk rate: 0.8333 Stalk Points per second
- The Stalk rate is affected by a distance penalty, reducing its efficiency the farther away a Survivor is from The Shape, ranging from 100 % at closest range to just 10 % at farthest range.
- The Stalk-efficiency-to-distance ratio appears to be linear, meaning that at a distance of 50 % (~21 metres), the Stalk efficiency will be 50 % as well.
- Stalk time: 6 seconds per Tier
- The Stalk time is coupled to the Stalk rate, ranging from 6 seconds @ 100 % efficiency to 60 seconds @ 10 % efficiency.
- Unlike the Stalk-efficiency-to-distance ratio, the Stalk time increases exponentially with distance.
A graph detailing this can be found in the Gallery section.
Outline Colours:
- The amount of Stalk Points or Evil a Survivor has left is indicated to The Shape via the colour of their outline when being stalked.
- The colour ranges from white (10.1 points) to red (0 points).
Power Audio
Tier-up to Evil Within II | Tier-up to Evil Within III |
---|---|
Tier-up to Evil Within II/Tier-down from Evil Within III | Tier-up Imminent warning (no longer used*) |
* This audio cue used to warn Survivors actively being stalked by The Shape that his next Tier-up was imminent (Power gauge at ~85 %).
It was disabled after a couple of Patches as the Developers considered it too much information for the Survivors.
Stances
Observant Players may notice that The Shape changes his stance when progressing through his Evil Within Tiers or when he has specific Add-ons equipped.
However, contrary to the popular belief, these stance-changes are not tied to those, but rather directly to The Shape's momentary Movement speed, which happens to often correlate with his Tiers and Add-ons.
This behaviour allows Players using a controller to fake a different stance or even the use of specific Add-ons by purposefully walking slower than his maximum speed.
The Shape has 2 distinct Stances:
Slow Stance | Fast Stance |
---|---|
|
|
Evil Within Tier-ups
- By default, a Tier of Evil Within requires The Shape to drain -5 Stalk Points from Survivors.
All four Survivors start the Trial with 10.1 Stalk Points each, allowing The Shape to drain a maximum of 40.4 Stalk Points.
Tombstone Piece temporarily increases this by -7.5 Stalk Points or 150 % to -12.5 Stalk Points or 250 % for the first time The Shape reaches Evil Within III.
The table below assumes that NO ADD-ONS are equipped that alter the Tier-up requirement. See the respective Add-ons' pages for a table including them in the calculation. | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Evil Within Tier | Tier I | Tier II | Tier III (1.x) | Tier III (2.x) | Tier III (3.x) | Tier III (4.x) | Tier III (5.x) | Tier III (6.x) | Tier III (7.x) | Tier III (8.x) |
Tier-up Requirement | 0 | -5 | ||||||||
Stalk Points Drained | 0 | -5 | -10 | -15 | -20 | -25 | -30 | -35 | -40 | impossible |
Stalk Points Remaining | 40.4 | 35.4 | 30.4 | 25.4 | 20.4 | 15.4 | 10.4 | 5.4 | 0.4 | impossible |
Add-ons for Evil Within
Icon | Name | Description |
---|---|---|
Blond Hair | A single slightly wavy blond hair.
| |
Boyfriend's Memo | A "romantic", if slightly sleazy, note left around to draw the attention of a female lover.
"The note is signed: D." | |
Memorial Flower | A partially faded and dried pink larkspur picked up from a gravestone.
| |
Tacky Earrings | A very cheap piece of jewellery made from plastic. Painted to resemble precious material.
| |
Dead Rabbit | A grey rabbit which has been opened from neck to tail.
| |
Glass Fragment | A tiny piece of tinted glass, probably from a broken object. It is impossible to determine its origin.
| |
Hair Brush | A nylon bristle brush used to add body and softness to hair.
| |
Jewellery | A large necklace made of beads an inexpensive metals. One of Judith's favourites.
| |
Reflective Fragment | A tiny piece of a highly reflective material most probably from a broken mirror.
| |
Hair Bow | A blue tartan ribbon used to tie hair.
| |
J. Myers Memorial | A glossy page ripped from the 1965 Haddonfield High School yearbook, one dedicated to the memory of Judith Myers.
| |
Jewellery Box | A barren wooden box in which vanity items were once stored.
| |
Judith's Journal | A journal identified as owned by Judith M. Myers. Most of the pages are defaced with frightening and disturbing drawings.
| |
Mirror Shard | A large and sharp piece of a broken mirror.
| |
Lock of Hair | A cut lock of blond hair bunched with a black elastic.
| |
Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
| |
Tombstone Piece | A fist-sized granite piece taken from a broken tombstone.
| |
Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
| |
Fragrant Tuft of Hair | A tuft of blond hair which was forcefully torn off someone's scalp. Releases hints of feminine floral fragrance.
| |
Judith's Tombstone | A large and heavy granite tombstone stolen from Mt. Sinclair cemetery, belonging to Judith Myers.
"Here lies our beloved daughter." |
Achievements
- Main article: Achievements
There are 3 Achievements related to The Shape:
Icon | Name | Description |
---|---|---|
Adept Shape | Playing as The Shape, achieve a Merciless Victory using only his 3 Unique Perks: Save the Best for Last, Play with Your Food, and Dying Light | |
Evil Incarnate | Playing as The Shape, kill all Survivors by your own hands with Evil Within III in a single Trial. | |
The Man Behind the Bush | Playing as The Shape, tier up Evil Within a total of 300 times / 100 times (For consoles) by stalking Survivors. |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise The Shape:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
---|---|---|
A keepsake gained upon mastery of a particular skill. |
In-Game Store
DLC
- Main article: Downloadable Content
The Shape is part of 1 DLC:
Change Log
Hotfix 1.2.1e
- Nerf: removed the ability to stalk multiple Survivors at once to greatly progress Evil Within.
- QoL: when stalking multiple Survivors, the closest Survivor to The Shape being stalked will progress Evil Within.
- QoL: stalking multiple Survivors still highlights each individual Survivor.
Patch 2.1.0
- Buff: increased The Shape's Movement speed in Evil Within I from 4.14 m/s to 4.2 m/s.
- QoL: adjusted The Shape's Carrying speed to be 3.68 m/s across all Tiers (used to be slower in Evil Within I).
Patch 2.3.0
- QoL: reduced the footstep audio.
Patch 3.3.1
- Rework: updated The Shape's Power with the Undetectable Status Effect.
- Buff: grants a permanent Undetectable Status Effect while in Evil Within I.
- Nerf: Evil Within I no longer shields The Shape from Detection Perks not using Auras, such as Premonition or Spine Chill.
Patch 4.1.2
- Nerf: removed the ability to stalk with Evil Within III.
Patch 5.7.0
- Change: tweaked some values related to the Stalking ability due to a technical rework of the mechanic.
Patch 6.6.0
- QoL: removed the HUD elements when using the Tombstone Piece or Judith's Tombstone Add-ons to Mori the Survivors, allowing for a more cinematic experience when killing Survivors this way.
Patch 7.3.3
- Change (undocumented): changed the standard Memento Mori perspective to Third Person, making it identical to the Survivors' perspective.
Trivia
- The Shape was the first Killer to be introduced as a paid DLC and as a licensed Character.
- The Shape's in-game name is a reference to the original 1978 movie: during the credits, his character is credited as "The Shape".
- The Shape was the first, and for a long time only Killer, to feature a unique Terror Radius and Chase Music.
- The Terror Radius, as well as the Tier-up music, is a version of the original Halloween OST, specifically "The Hanger".
- The Tier-up Warning sound cue (no longer in use) is a version of "The Hedge".
- The Shape was the first Killer to feature a Power gauge.
- The Shape was the second Killer to wear a face mask.
- The Shape has a small animated trail behind his knife when he swings.
- The Shape features standard boots in Dead by Daylight, whereas in the film, he can be seen wearing Green Vietnam Combat Jungle Boots.
Memento Mori
- The Shape's Memento Mori is likely a reference to how he kills Bob Simms in the 1978 film Halloween.
He grabs Bob with his left hand, lifts Bob up and then stabs him. - The Shape was the first Killer to have two Memento Mori animations.
- Killing Survivors using his Tombstone Piece or Judith's Tombstone Add-ons, The Shape grabs them from behind, turns them around, and lifts them up before stabbing them.
- Killing Survivors using Perks or Offerings, The Shape lifts the downed Survivor by their neck up from the ground before stabbing them.
- The Shape was the first Killer with a unique way to kill Survivors.
- The Shape was the first Killer that can Mori the Survivors regardless of how many times they had been hooked in a Trial.
Voice Actor
- The Shape is voiced by Frédéric Poirier, who at that time worked as the Senior Sound Designer on the Game.
- The Shape shares his voice-actor with Felix Richter.
Portrait
- Like all Killers, The Shape received a new Character Portrait with Patch 7.1.0.
However, the current version, released with Patch 7.2.0, was the second iteration of that Portrait due to some grievances the Community had had with the previous iteration:- The first iteration featured The Shape holding up his knife and staring at it, which many Community members deemed "too comical".
- The second iteration is now more reminiscent of his slasher-pose featured in the original promotional art for the release of CHAPTER 2: The HALLOWEEN® Chapter in 2016.
Gallery
For more go to the Shape's Gallery
In-game assets
Official art
Old assets
Screenshots
Fan art
Others