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Something, or rather someone, is here now. I've never seen this... Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom?
~ Unknown (Potentially Benedict Baker)
I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realised that what was living behind that boy's eyes was purely and simply... evil.
~ Dr. Sam Loomis
The Shape
Name Michael Myers
Game Alias(es) "Boogeyman"

"Stalker"

Gender Man
Origin American
Realm Haddonfield
Power Evil Within
Power Attack Type Basic Attack
Weapon Kitchen Knife
Movement Speed 110 % | 4.4 m/s (Evil Within I)
Alternate Movement speed 115 % | 4.6 m/s

(Evil Within II & III)

Terror Radius 6m (Evil Within I) (Despite the code still defining The Shape's Evil Within I Terror Radius at 6 metres, it is effectively 0 metres due to Evil Within I automatically granting an indefinite Undetectable Status Effect.)

16m (Evil Within II)

32m (Evil Within III)

Height Tall
DLC CHAPTER 2: The HALLOWEEN® Chapter
Voice Actor Frédéric Poirier (BHVR)
Cost 500 Auric Cells
Breathing
Menu Music
Terror Radius Music

Michael Myers or "The Shape" is one of 40 Killers currently featured in Dead by Daylight.

He was introduced as the Killer of CHAPTER 2: The HALLOWEEN® Chapter, a Chapter DLC released on 25 October 2016.

He originates from the 1978 Horror Movie franchise with the same name, Halloween.


Overview

The Shape lurks in the distance, patiently biding his time. His evil builds while stalking Survivors, fueling him with malevolent power. As the trial progresses, The Shape evolves from a quiet menace to an unstoppable juggernaut capable of shredding through even the most resilient teams.

The Shape is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes.

His personal Perks, Save the Best for Last, Play with Your Food, and Dying Light, select one Survivor to become his Obsession and will trigger deadly effects based on the Obsession Status.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)


Lore

Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.

Michael Myers is one of those seeds. He had no issues with causing the pain of others. Instead, it was exactly what he sought. But even life can be tough on those with minds filled with terror. The difference is just how one goes about to solve those problems. For Michael, he had to kill to find some inner peace. As he took his sister’s life, the police found a silent boy dressed as a clown at the scene.

When one stumbles upon a growing fire, one does not pour gasoline on it. But this was an action taken by officials that had no idea how it would shape this demon in the boy's body. Sending Michael to a mental institution was a feeble attempt to save the child. Unsuccessful therapy and nightly screams just made him even more introverted and deranged.

People hoped that Michael Myers would end up a parenthesis, soon to be forgotten and buried, a failure that soon were to rot away. But then...he escaped.


Load-out

Unique Perks

The Shape comes with 3 Perks that are unique to him:

Dying Light Each time you hook a Survivor other than your Obsession, you gain +1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Play with Your Food Each time you chase your Obsession and let them escape, Play with Your Food gains +1 Token, up to a maximum of 3 Tokens.
  • Grants a stack-able 3/4/5 % Haste Status Effect per Token, up to a maximum of 9/12/15 %.

Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Save the Best for Last Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Prestige

Prestiging The Shape will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige The Shape twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Kitchen Knife

The Kitchen Knife is the Primary Weapon of The Shape.
An oversized blade with devastatingly sharp edges.

Power: Evil Within

"The darkness inside feeds his determination to take the life of his prey."

SPECIAL ABILITY: EVIL WITHIN
Evil Within is a tiered Power that requires The Shape to stalk Survivors and drain evil from their shared pool to tier up.
The more he stalks them, the deadlier he becomes.

Evil Within I has the following permanent effects until a tier-up:

  • Grants a permanent Undetectable Status Effect.
  • Reduces his Movement speed to 4.2 m/s.
  • Reduces the reach of his Lunge Attack by shortening the duration of its open time to 0.2 seconds.
  • Allows him to vault Windows in the default time of 1.7 seconds.


Evil Within II has the following permanent effects until a tier-up:

  • Reduces his Terror Radius to 16 metres.
  • Increases his Movement speed to the default speed of 4.6 m/s.
  • Increases the reach of his Lunge Attack to the default open time of 0.5 seconds.
  • Reduces the time to vault Windows to 1.48 seconds.


Evil Within III has the following effects for 60 seconds, after which it automatically regresses back to Evil Within II:

  • Causes all Survivors to suffer from the Exposed Status Effect.
  • Increases his Terror Radius to the default radius of 32 metres.
  • Increases the reach of his Lunge Attack by extending the duration of its open time to 0.6 seconds.
  • Reduces the time to vault Windows further to 1.275 seconds.


SPECIAL ABILITY: STALKING
Press and hold the Power button to stalk all visible Survivors within ~40 metres:

  • Stalked Survivors are highlighted to The Shape.
    • The colour of their highlight indicates the amount of evil left to drain from them, ranging from white (full) to red (drained).
  • Stalking Survivors fills the Power Gauge.
    • The closer to a Survivor, the quicker it fills.
    • The Shape can only drain evil from one Survivor at a time, prioritising the closest in proximity.


Power Trivia

Movement Speeds:

Main Article
  • Active Stalking: 0.92 m/s
    • The Shape enters this mode as soon as a Survivor enters his Field of View and is within Stalking range while Stalking.
  • Passive Stalking: 2.76 m/s
    • The Shape is in this mode whenever he is Stalking without seeing any Survivor in his Field of View or who is within Stalking range.
  • Walking Evil Within I: 4.4 m/s
  • Walking Evil Within II/III: 4.6 m/s


Evil Within:

  • Once The Shape tiers-up past Evil Within I, he is unable tier-down back to Evil Within I.
  • The Shape's Terror Radius in Evil Within I is still defined in code as 6 metres, hence why his Character Info still lists a Terror-Radius range of 6/16/32 metres.
    However, since he is granted a permanent Undetectable Status Effect, he effectively has a Terror Radius of 0 metres in that Tier.
    Both claims (6 metres vs. 0 metres) are technically correct, given the proper context.
  • While in Evil Within I, The Shape cannot accumulate Bloodlust.


Lunge Attack:

  • Evil Within I
    • Attack open time: 0.2 seconds
  • Evil Within II
    • Attack open time: 0.5 seconds (Killer default)
  • Evil Within III
    • Attack open time: 0.6 seconds


Stalk Points / Evil:

  • Stalk Points per Evil Within Tier 2: 3 Stalk points
  • Stalk Points per Evil Within Tier 3: 5 Stalk points
    • Stalk Points are obtained by stalking Survivors who are in The Shape's Field of View, draining them of their "Evil".
    • Despite all Survivors being highlighted when stalking, Evil is only drained from the one closest to The Shape at a time.
      He cannot stalk multiple Survivors at once anymore (see Change Log).
  • Stalk-Point Reservoir per Trial: 80.8 Stalk points
    • This reservoir is evenly distributed across all Survivors loading into a Trial (relevant for Custom Games).
      In a regular Trial, this results in each Survivor having 20.2 Stalk Points The Shape can obtain from them.


Power-Depletion Mechanic:

  • Evil Within has a built-in Power-Depletion mechanic, which drains the Power gauge by -5 Stalk points whenever Evil Within III elapses.
    • Assuming there are no Add-ons equipped that increase the number of Stalk points The Shape must acquire to reach Evil Within III for the first time, this will reset the Power gauge to an empty Evil Within II.
    • If there are any Add-ons equipped that increase the number of Stalk points The Shape must acquire to reach Evil Within III for the first time, this will reset the Power gauge to a partially filled Evil Within II.


Stalking:

  • Stalk range: 2.5 metres to 39.85 metres.
    • Outside of this range, no Evil will be drained from Survivors.
  • Stalk rate: 0.8333 Stalk Points per second
    • The Stalk rate is affected by a distance penalty, increasing its efficiency the farther away a Survivor is from The Shape, ranging from 100 % at farthest range to 60 % at closest range.
  • Stalk time per Tier 2: 3.6 seconds
    • The Stalk time is coupled to the Stalk rate, ranging from 3.6 seconds @ 100 % efficiency to 6 seconds @ 60 % efficiency.
  • Stalk time per Tier 3: 6 seconds
    • The Stalk time is coupled to the Stalk rate, ranging from 6 seconds @ 100 % efficiency to 10 seconds @ 60 % efficiency.
    • Unlike the Stalk-efficiency-to-distance ratio, the Stalk time decrease exponentially with distance.
      A graph detailing this can be found in the Gallery section.


Outline Colours:

  • The amount of Stalk Points or Evil a Survivor has left is indicated to The Shape via the colour of their outline when being stalked.
    • The colour ranges from white (20.2 points) to red (0 points).

Power Audio

Tier-up from Evil Within I
Tier-down from Evil Within III
Tier-up to Evil Within III
Alternate Tier-up sound cue
(unused)
Tier-up Imminent warning
(no longer used*)

* This audio cue used to warn Survivors actively being stalked by The Shape that his next Tier-up was imminent (Power gauge at ~85 %).
It was disabled after a couple of Patches as the Developers considered it too much information for the Survivors.


Evil Within Tier-ups

By default, a Tier of Evil Within requires The Shape to drain -5 Stalk Points from Survivors.
All four Survivors start the Trial with 10.1 Stalk Points each, allowing The Shape to drain a maximum of 40.4 Stalk Points.
Tombstone Piece temporarily increases this by -7.5 Stalk Points or 150 % to -12.5 Stalk Points or 250 % for the first time The Shape reaches Evil Within III.
The table below assumes that NO ADD-ONS are equipped that alter the Tier-up requirement.
See the respective Add-ons' pages for a table including them in the calculation.
Evil Within Tier Tier I Tier II Tier III (1.x) Tier III (2.x) Tier III (3.x) Tier III (4.x) Tier III (5.x) Tier III (6.x) Tier III (7.x) Tier III (8.x)
Tier-up Requirement 0 -5
Stalk Points Drained 0 -5 -10 -15 -20 -25 -30 -35 -40 impossible
Stalk Points Remaining 40.4 35.4 30.4 25.4 20.4 15.4 10.4 5.4 0.4 impossible


Walking Animation

Observant Players may notice that The Shape's walking animation varies throughout the course of the trial. More specifically, his left hand has the chance to appear open or balled up in a fist.

However, contrary to the popular belief, these animation changes are not directly influenced by either Tombstone Piece nor Judith's Tombstone, but are rather dependent solely on The Shape's current Movement speed, which just so happens to often correlate with his Tiers and Add-ons.

This means that means while technically neither Tombstone Add-ons directly effect these animations, it is possible for players to deduce specifically if Judith's Tombstone is in play. Normally (according to the table shown below) The Shape's movement speed in Evil Within Tier II and III will always be in his fastest stance, unless he has Judith's Tombstone equipped, which would make him only 1% faster than his movement speed in Evil Within Tier I.

The Shape transitions between 2 distinct stances depending on his speed:

Slowest Stance
(4.4 m/s)
Fastest Stance
(4.6 m/s)
  • Left Hand is open
  • Knife tip points downwards and swings freely
  • Calm, Controlled movement
  • Left Hand is closed in a fist
  • Knife tip points straight ahead
  • Hurried, Aggressive movement

Add-ons for Evil Within

Icon Name Description
Blond Hair A single slightly wavy blond hair.
  • Increases the duration of Evil Within III by +10 seconds.
  • Increases the threshold to reach Evil Within III for the first time to 150 %.


Boyfriend's Memo A "romantic", if slightly sleazy, note left around to draw the attention of a female lover.
  • Increases the reach of Lunge Attacks while in Evil Within I by +50 %.

"The note is signed: D."

Memorial Flower A partially faded and dried pink larkspur picked up from a gravestone.
  • Increases your Stalk rate by +11 %.


Tacky Earrings A very cheap piece of jewellery made from plastic. Painted to resemble precious material.
  • Increases your Movement speed by +10 % while Stalking.


Dead Rabbit A grey rabbit which has been opened from neck to tail.
  • Reduces your Terror Radius by -25 % while in Evil Within II.
  • Increases your Terror Radius by +25 % while in Evil Within III.


Glass Fragment A tiny piece of tinted glass, probably from a broken object.
It is impossible to determine its origin.
  • The Auras of Survivors are revealed to you for 3 seconds after stalking them for at least 1 second while in Evil Within I.


Hair Brush A nylon bristle brush used to add body and softness to hair.
  • Increases the duration of Evil Within III by +20 seconds.
  • Increases the threshold to reach Evil Within III for the first time to 150 %.


Jewellery A large necklace made of beads an inexpensive metals.
One of Judith's favourites.
  • Increases your Movement speed by +20 % while Stalking.


Reflective Fragment A tiny piece of a highly reflective material most probably from a broken mirror.
  • The Auras of Survivors are revealed to you for 2 seconds after stalking them for at least 1 second while in Evil Within II.


Hair Bow A blue tartan ribbon used to tie hair.
  • Increases the duration of Evil Within III by +30 seconds.
  • Increases the threshold to reach Evil Within III for the first time to 150 %.


J. Myers Memorial A glossy page ripped from the 1965 Haddonfield High School yearbook, one dedicated to the memory of Judith Myers.
  • Increases your Stalk rate by +25 %.


Jewellery Box A barren wooden box in which vanity items were once stored.
  • Increases your Movement speed by +30 % while Stalking.


Judith's Journal A journal identified as owned by Judith M. Myers.
Most of the pages are defaced with frightening and disturbing drawings.
  • Increases your Stalk rate on your Obsession by +40 %.


Mirror Shard A large and sharp piece of a broken mirror.
  • The Auras of Survivors are revealed to you for 5 seconds after stalking them for at least 1 second while in Evil Within II.


Lock of Hair A cut lock of blond hair bunched with a black elastic.
  • Increases the duration of Evil Within III by +40 seconds.
  • Increases the threshold to reach Evil Within III for the first time to 200 %.


Scratched Mirror A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
  • The Auras of all Survivors within 32 metres of your location are revealed to you while Stalking.
  • Evil Within can no longer progress past Tier I.
  • Grants +200 % bonus Bloodpoints in the Deviousness Category for Hit Score Events on top of the regular Bloodpoints granted in the Brutality Category.


Tombstone Piece A fist-sized granite piece taken from a broken tombstone.
  • Grants the ability to kill healthy and injured Survivors by your own hands while in Evil Within III.
  • Killing a Survivor drains the Power Gauge by -200 %, but not past Evil Within II.
  • Increases the threshold to reach Evil Within III for the first time to 250 %.


Vanity Mirror A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
  • The Auras of all Survivors within 16 metres of your location are revealed to you while Stalking.
  • Evil Within can no longer progress past Tier II.
  • Grants +150 % bonus Bloodpoints in the Deviousness Category for Hit Score Events on top of the regular Bloodpoints granted in the Brutality Category.


Fragrant Tuft of Hair A tuft of blond hair which was forcefully torn off someone's scalp.
Releases hints of feminine floral fragrance.
  • Grants unlimited duration to Evil Within III.
  • Increases the threshold to reach Evil Within III for the first time to 300 %.


Judith's Tombstone A large and heavy granite tombstone stolen from Mt. Sinclair cemetery, belonging to Judith Myers.
  • Grants the ability to kill healthy and injured Survivors by your own hands while in Evil Within III.
  • Increases the threshold to reach Evil Within III for the first time to 300 %.
  • Reduces your Movement speed by -9 % while in Evil Within III.

"Here lies our beloved daughter."


Achievements

Main article: Achievements

There are 3 Achievements related to The Shape:

Icon Name Description
Adept Shape Playing as The Shape, achieve a Merciless Victory using only his 3 Unique Perks: Save the Best for Last, Play with Your Food, and Dying Light
Evil Incarnate Playing as The Shape, kill all Survivors by your own hands with Evil Within III in a single Trial.
The Man Behind the Bush Playing as The Shape, tier up Evil Within a total of 300 times / 100 times (For consoles) by stalking Survivors.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Shape:

Base Cosmetics

Default

Icon Name Body Rarity Description
Boogeyman Mask Common An expressionless, white latex Halloween mask.
Overalls Common Everyday workman overalls.
Kitchen Knife Common An oversized blade with devastatingly sharp edges.

Prestige

Icon Name Body Rarity Description Additional Notes
Red On White Mask Rare Inhale the stench of blood over the stink of latex. Prestige Level 6 Reward
Disgusting Overalls Rare It's hard to keep the fabric clean at such close quarters. Prestige Level 5 Reward
Gore Blade Rare The blood of victims seems to pulse within the blade itself. Prestige Level 4 Reward
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
A keepsake gained upon mastery of a particular skill.

In-Game Store

Expand to view content
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Escaped Patient
30 October 2019 (Wednesday)
Description
Death has come to your little town.
800
⇓ Expand ⇓
Piece
Name
Collection
Boogeyman's Robes
The uniform for patients' of Smith's Grove Sanitarium, this one has been torn during a successful escape.
400
Piece
Name
Collection
First Cut
The knife used during the 1963 murder of Judith Myers by her six-year-old brother, Michael Myers. The blade is still stained with blood.
400
Piece
Name
Flathead Skullpiercer
Not a typical weapon, but with enough force it could gouge an eye socket or split through a skull.
400
Piece
Name
Unbreakable Pipe
An old metal pipe that's as solid as the day it was made. With a strong arm it could cause significant blunt trauma.
400


DLC

Main article: Downloadable Content

The Shape is part of 1 DLC:

Change Log

Hotfix 1.2.1e

  • Nerf: removed the ability to stalk multiple Survivors at once to greatly progress Evil Within.
  • QoL: when stalking multiple Survivors, the closest Survivor to The Shape being stalked will progress Evil Within.
  • QoL: stalking multiple Survivors still highlights each individual Survivor.

Patch 2.1.0

  • Buff: increased The Shape's Movement speed in Evil Within I from 4.14 m/s to 4.2 m/s.
  • QoL: adjusted The Shape's Carrying speed to be 3.68 m/s across all Tiers (used to be slower in Evil Within I).

Patch 2.3.0

  • QoL: reduced the footstep audio.

Patch 3.3.1

  • Rework: updated The Shape's Power with the Undetectable Status Effect.
    • Buff: grants a permanent Undetectable Status Effect while in Evil Within I.
    • Nerf: Evil Within I no longer shields The Shape from Detection Perks not using Auras, such as Premonition or Spine Chill.

Patch 4.1.2

  • Nerf: removed the ability to stalk with Evil Within III.

Patch 5.7.0

  • Change: tweaked some values related to the Stalking ability due to a technical rework of the mechanic.

Patch 6.6.0

  • Quality of Life: performing a Mini-Mori now removes the HUD elements, making it more cinematic.

Patch 7.3.3

  • Undocumented Change: changed the Killer's POV during a Memento Mori from first person to third person, making it identical to that of the Survivor.

Patch 8.4.0

  • Buff: increased the default Walking speed while in Evil Within I from 4.2 m/s to 4.4 m/s.
  • Buff: effectively doubled the available pool of Evil from 40 points to 80 points.
    • The pool is still distributed evenly across all Survivors present at the start of the Trial.
  • Buff: reduced the amount of Evil needed to reach Evil Within II from 5 points to 3 points.
  • Rework: reworked the distance-based multiplier of the Stalking ability.
    • increased the multiplier for Stalking from afar from x0.1 to x1.
    • reduced the multiplier for Stalking from up close from x1 to x0.4.
      • These changes effectively revert the previous behaviour, now rewarding The Shape for stalking Survivors from a distance over stalking them from up close.

Patch 8.4.1

  • Buff: increased the multiplier for Stalking from up close from x0.4 to x0.6.

Trivia

  • The Shape was the first Killer to be introduced as a paid DLC and as a licensed Character.
  • The Shape's in-game name is a reference to the original 1978 movie: during the credits, his character is credited as "The Shape".
  • The Shape was the first, and for a long time only Killer, to feature a unique Terror Radius and Chase Music.
    • All of the music featured in the game are renditions of tracks from the original 1978 Halloween OST.
      • The Menu jingle as well as the Tier-up sound cues are based off of snippets from the "Halloween Main Theme".
      • The Terror Radius/Chase Music is an original rendition of "The Shape Stalks".
      • The Tier-up Warning sound cue (no longer in use) is based off of "The Hedge".
  • The Shape was the first Killer to feature a Power gauge.
  • The Shape was the second Killer to wear a face mask.
  • The Shape has a small animated trail behind his knife when he swings.
  • The Shape features standard boots in Dead by Daylight, whereas in the film, he can be seen wearing Green Vietnam Combat Jungle Boots.

Memento Mori

  • The Shape's Memento Mori is likely a reference to how he kills Bob Simms in the 1978 film Halloween.
    He grabs Bob with his left hand, lifts Bob up and then stabs him.
  • The Shape was the first Killer to have two Memento Mori animations.
    • Killing Survivors using his Tombstone Piece or Judith's Tombstone Add-ons, The Shape grabs them from behind, turns them around, and lifts them up before stabbing them.
    • Killing Survivors using Perks or Offerings, The Shape lifts the downed Survivor by their neck up from the ground before stabbing them.
  • The Shape was the first Killer with a unique way to kill Survivors.
  • The Shape was the first Killer that can Mori the Survivors regardless of how many times they had been hooked in a Trial.

Voice Actor

  • The Shape is voiced by Frédéric Poirier, who at that time worked as the Senior Sound Designer on the Game.

Portrait

  • Like all Killers, The Shape received a new Character Portrait with Patch 7.1.0.
    However, the current version, released with Patch 7.2.0, was the second iteration of that Portrait due to some grievances the Community had had with the previous iteration:
    • The first iteration featured The Shape holding up his knife and staring at it, which many Community members deemed "too comical".
    • The second iteration is now more reminiscent of his slasher-pose featured in the original promotional art for the release of CHAPTER 2: The HALLOWEEN® Chapter in 2016.

Gallery

For more go to the Shape's Gallery

In-game assets

Official art

Old assets

Screenshots

Fan art

Others


THE KILLERS
BASE GAME /
CHAPTERS 1 — 3
Trapper
Wraith
Hillbilly
Nurse
Shape
Hag
CHAPTERS 4 — 8
Doctor
Huntress
Cannibal
Nightmare
Pig
Clown
CHAPTERS 9 — 14
Spirit
Legion
Plague
Ghost Face
Demogorgon
Oni
CHAPTERS 15 — 20
Deathslinger
Executioner
Blight
Twins
Trickster
Nemesis
CHAPTERS 21 — 26
Cenobite
Artist
Onryō
Dredge
Mastermind
Knight
CHAPTERS 27 — 32
Skull Merchant
Singularity
Xenomorph
Good Guy
Unknown
Lich
CHAPTERS 33-34
Dark Lord
Houndmaster
Ghoul Animatronic
THE SURVIVORS
BASE GAME /
CHAPTERS 1 — 2
Dwight Fairfield
Meg Thomas
Claudette Morel
Jake Park
Nea Karlsson
Laurie Strode
CHAPTERS 3 — 7
Ace Visconti
Bill Overbeck
Feng Min
David King
Quentin Smith
David Tapp
CHAPTERS 8 — 13
Kate Denson
Adam Francis
Jeff Johansen
Jane Romero
Ash Williams
Nancy Wheeler
CHAPTERS 13 — 18
Steve Harrington
Yui Kimura
Zarina Kassir
Cheryl Mason
Felix Richter
Élodie Rakoto
CHAPTERS 19 — 23
Yun-Jin Lee
Jill Valentine
Leon Scott Kennedy
Mikaela Reid
Jonah Vasquez
Yoichi Asakawa
CHAPTERS 24 — 27
Haddie Kaur
Ada Wong
Rebecca Chambers
Vittorio Toscano
Thalita Lyra
Renato Lyra
CHAPTERS 28 — 32
Gabriel Soma
Nicolas Cage
Ellen Ripley
Alan Wake
Sable Ward
Troupe
CHAPTERS 32.5 — 34
Lara Croft
Trevor Belmont
Taurie Cain
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