Michael Myers
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Something, or rather someone, is here now. I've never seen this... Shape before. A man hiding behind a mask. He comes with a determination. But more worrying, he comes with an apparent grasp of the hunt. He does not strike me as someone who even went unwillingly to this place. Is there more to this being than I can fathom? | ![]() |
~ Unknown (Potentially Benedict Baker) |
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I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realised that what was living behind that boy's eyes was purely and simply... evil. | ![]() |
~ Dr. Sam Loomis |
The Shape | |
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Name |
Michael Myers |
Game Alias(es) |
"Boogeyman" / "Stalker" |
Gender |
Male |
Nationality |
American |
Haddonfield | |
Evil Within | |
Power Attack Type |
Basic Attack |
Kitchen Knife | |
105 % | 4.2 m/s (Evil Within I) | |
Alternate Movement speed |
115 % | 4.6 m/s (Evil Within II & III) |
0/16/32 metres (Evil Within I/II/III) | |
Tall | |
DLC |
The HALLOWEEN® Chapter |
Voice Actor |
Frédéric Poirier (Senior Sound Designer) |
Breathing |
|
Menu Music |
|
Terror Radius Music |
Michael Myers or "The Shape" is one of 22 Killers currently featured in Dead by Daylight
.
He was introduced as the Killer of CHAPTER II: The HALLOWEEN® Chapter, a Chapter DLC released on 25 October 2016.
He originates from the 1978 Horror Movie franchise with the same name, Halloween.
Contents
Overview
The Shape is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes.
His personal Perks, Save the Best for Last , Play with Your Food
, and Dying Light
, select one Survivor to become his Obsession and will trigger deadly effects based on the Obsession Status.
His Perks are focused around Obsessions, just like Michael Myers is obsessed with killing, the Killer picks a Survivor, and tags them as his Obsession.
Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Lore
Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.
Michael Myers is one of those seeds. He had no issues with causing the pain of others. Instead, it was exactly what he sought. But even life can be tough on those with minds filled with terror. The difference is just how one goes about to solve those problems. For Michael, he had to kill to find some inner peace. As he took his sister’s life, the police found a silent boy dressed as a clown at the scene.
When one stumbles upon a growing fire, one does not pour gasoline on it. But this was an action taken by officials that had no idea how it would shape this demon in the boy's body. Sending Michael to a mental institution was a feeble attempt to save the child. Unsuccessful therapy and nightly screams just made him even more introverted and deranged.
People hoped that Michael Myers would end up a parenthesis, soon to be forgotten and buried, a failure that soon were to rot away. But then...he escaped.
The Shape's Perks
These are Perks which start off only appearing in The Shape's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Save the Best for Last - Level 30
- Play with Your Food - Level 35
- Dying Light - Level 40
Once obtained, other Killers will be able to find The Shape's Perks in their respective Bloodwebs from that point onwards
Save the Best for Last |
You become obsessed with one Survivor. Earn a Token for each successful hit with your Basic Attack that is not dealt to the Obsession Each Token grants a stack-able 5 % cool-down reduction on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed. You can only be obsessed with one Survivor at a time. "Death has come to your little town, Sheriff." — Dr. Sam Loomis | |
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Play with Your Food |
You become obsessed with one Survivor. Every time you chase your Obsession Each Token increases your Movement speed by 3/4/5 %. Performing a Basic or Special Attack will consume 1 Token. Play With Your Food has a cool-down of 10 seconds. You can only be obsessed with one Survivor at a time. "You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis | |
Dying Light |
You become obsessed with one Survivor. Your Obsession Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token. If the Obsession is alive, all others Survivors get a stack-able 2/2.5/3 % penalty to Repair, Healing, and Sabotage speed for each Token. You can only be obsessed with one Survivor at a time. "This isn't a man..." — Dr. Sam Loomis |
Load-out
Weapon: Kitchen Knife
The Kitchen Knife is the Shape's primary weapon. An oversized blade with devastatingly sharp edges.
- If he gets a successful hit on a Survivors
, the attack cool-down animation is the Shape examining his knife.
- While in Evil Within III, he'll change his knife grip, holding the knife over his head and striking with a downward crescent motion.
Power: Evil Within
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The darkness inside feeds his determination to take the life of his prey. | ![]() |
EVIL WITHIN:
Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by stalking them:
Evil Within I:
- Grants the Undetectable
Status Effect.
- Slightly decreased Movement speed.
- Slightly decreased Lunge range.
- Regular Vaulting speed.
Evil Within II:
- Reduced Terror Radius.
- Regular Movement speed.
- Regular Lunge range.
- Slightly increased Vaulting speed.
Evil Within III:
- Survivors suffer from the Exposed
Status Effect.
- Lasts for 60 seconds, after which The Shape regresses to Evil Within II.
- Regular Terror Radius.
- Regular Movement speed.
- Slightly increased Lunge range.
- Moderately increased Vaulting speed.
SPECIAL ABILITY: Stalk
Press and hold the Power button to stalk all visible Survivors. Stalking Survivors builds up your progress through Evil Within Tiers.
"I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up, because I realised that what was living behind that boy's eyes was purely and simply... evil." — Dr Sam Loomis
Power Trivia
- Each Tier of Evil Within, by default, requires The Shape to acquire 5 Stalk points.
- This is achieved by stalking Survivors.
- Each Trial features a reservoir of 40.4 Stalk points (referred to as "Evil"), which are evenly distributed across all Survivors.
- This means that in the regular 4-Survivor Trials, The Shape can stalk each Survivor for a maximum of 10.1 Stalk points.
- The Shape can stalk any Survivor that is between 2.5 to 39.85 metres from him.
- Outside of this range, no Stalk Points can be drained from the Survivors.
- The colour of a Survivor's outline while being stalked correlates to how many Stalk points can still be acquired from them.
- The colour ranges from white (10.1 points) to red (0 points).
- The rate at which stalking drains Stalk points from a Survivor depends on the distance between them and The Shape: the closer; the faster
0.8333 SP/s @ 100 % efficiency (when close) to 0.08333 SP/s @ 10 % efficiency (when far away).- The Stalk rate to distance ratio appears to be linear, meaning that at a distance of 50 %, The Shape will stalk Survivors at 50 % efficiency.
- This also affects the time it takes to tier up Evil Within:
6 seconds @ 100 % efficiency to 60 seconds @ 10 % efficiency.- It should be noted that the Tier-up time increases exponentially with distance, not linearly.
A graph of this is present in the Gallery section.
- It should be noted that the Tier-up time increases exponentially with distance, not linearly.
- Once The Shape reaches Evil Within II, he has no means to return back to Evil Within I.
- The Shape can only drain Stalk points from one Survivor at a time and will prioritise the one closest.
Power Audio
Tier-up to Evil Within II | Tier-up to Evil Within III |
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Tier-down from Evil Within III | Tier-up Imminent warning (unused*) |
* This auditory warning would warn Survivors who were actively being stalked by The Shape that his next Tier-up is imminent (Power gauge at ~85 %).
It was disabled after a couple of Patches as the Developers considered it too much information for the Survivors.
Power Stances
Switching Evil Within Tiers also changes The Shape's stance or posture.
Additionally, some Add-ons and Perks further change his stance to allow an observant Survivor to realise their use, and warn them of potential danger.
Evil Within I
- Left hand is relaxed and swings freely mid-chase.
- Knife points slightly outwards and swings freely mid-chase.
- Stiff, restrained (deliberate) movement.
Evil Within II
Same as Evil Within I with the following changes:
- Left hand is clenched into a fist and held rigidly at his side.
- Freer, less-restrained movement.
Evil Within III
Same as Evil Within II with the following changes:
- Knife is raised above his head, pointing downwards.
Effect of Unlockables
- Vanity Mirror
- Evil Within I Stance at all times.
- Judith's Tombstone
- Open left hand in all Stances, indicating his readiness to grab Survivors and killing them.
- Slightly different angle at which he holds his Knife in Evil Within III.
- Play with Your Food
- Each Token increases how much he clenches his left hand into a fist in Stances that feature a generally open left hand.
Add-ons for Evil Within
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon | Name | Description |
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Tacky Earrings | A very cheap piece of jewellery made from plastic. Painted to resemble precious material.
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Boyfriend's Memo | A "romantic", if slightly sleazy, note left around to draw the attention of a female lover.
"The note is signed: D." | |
Blond Hair | A single slightly wavy blond hair.
| |
Reflective Fragment | A tiny piece of a highly reflective material most probably from a broken mirror.
| |
Memorial Flower | A partially faded and dried pink larkspur picked up from a gravestone.
| |
Jewellery | A large necklace made of beads an inexpensive metals. One of Judith's favourites.
| |
Hair Brush | A nylon bristle brush used to add body and softness to hair.
| |
Glass Fragment | A tiny piece of tinted glass, probably from a broken object. It is impossible to determine its origin.
| |
Dead Rabbit | A grey rabbit which has been opened from neck to tail.
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Mirror Shard | A large and sharp piece of a broken mirror.
| |
Judith's Journal | A journal identified as owned by Judith M. Myers. Most of the pages are defaced with frightening and disturbing drawings.
You can only be obsessed with one Survivor at a time. | |
Jewellery Box | A barren wooden box in which vanity items were once stored.
| |
J. Myers Memorial | A glossy page ripped from the 1965 Haddonfield High School yearbook, one dedicated to the memory of Judith Myers.
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Hair Bow | A blue tartan ribbon used to tie hair.
| |
Vanity Mirror | A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
| |
Tombstone Piece | A fist-sized granite piece taken from a broken tombstone.
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Scratched Mirror | A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
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Lock of Hair | A cut lock of blond hair bunched with a black elastic.
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Judith's Tombstone | A large and heavy granite tombstone stolen from Mt. Sinclair cemetery, belonging to Judith Myers.
"Here lies our beloved daughter." | |
Fragrant Tuft of Hair | A tuft of blond hair which was forcefully torn off someone's scalp. Releases hints of feminine floral fragrance.
|
Achievements
- Main article: Achievements
There are currently 3 Achievements related to The Shape.
Icon | Name | Description |
---|---|---|
Adept Shape | Achieve a Merciless Victory with The Shape ![]() ![]() ![]() ![]() | |
Evil Incarnate | With The Shape ![]() ![]() Requires the Judith's Tombstone | |
The Man Behind the Bush | With The Shape ![]() ![]() |
Customisation
Players can customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Shape reaches Level 50 and prestiges.
The Shape's attire includes:
Default
Prestige
In-Game Store
Outfits
Icon | Name | Rarity | Description | Contents | Collection | Price | |
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Escaped Patient | Very Rare | Death has come to your little town. | Boogeyman's Robes
First Cut |
Haddonfield Nights | 810
|
Body
Weapons
DLC
- Main article: Downloadable Content
The Shape is currently part of 1 DLC package:
Available DLC
Change Log
Hotfix 1.2.1e
- Nerf: removed the ability to stalk multiple Survivors at once to greatly progress Evil Within.
Patch 2.1.0
- Buff: increased The Shape's Movement speed in Evil Within I from 4.14 m/s to 4.2 m/s.
- Quality of Life: adjusted The Shape's Carrying speed to be 3.68 m/s across all Tiers (used to be slower in Evil Within I).
Patch 2.3.0
- Quality of Life: reduced the footstep audio.
Patch 3.3.1
- Buff: updated The Shape's Power with the Undetectable Status Effect.
- The Shape's Terror Radius in Evil Within I is now reduced to 0 metres from formerly 6 metres.
- Evil Within I no longer grants immunity from detection Perks, meaning that Premonition
and Spine Chill
, which previously would not detect him in Evil Within I, will now announce his approach.
Patch 4.1.2
- Nerf: removed the ability to stalk on Evil Within III.
Trivia
- The full name of Michael Myers is "Michael Audrey Myers".
- The Shape was the first Killer to be introduced as a paid DLC.
- The Shape was also the first licensed Character to be released, alongside Laurie Strode.
- The Shape's in-game name is a reference to the original 1978 Movie: during the credits, the character is credited as "The Shape".
- The music that plays when The Shape reaches Evil Within III is from the movie Halloween.
- Originally, when The Shape was about to reach the next Evil Within Tier, the stalked Survivor would hear a remade version of The Hedge, which incidentally plays in the film whilst the protagonist Laurie Strode is being stalked.
- Whenever The Shape changes Evil Within Tiers, a small tune following the Halloween main theme plays throughout the Trial Grounds.
- The Shape's Terror Radius audio is a remake of the original Halloween track, The Hanger.
- The Shape has a small animated trail behind his knife when he swings.
- In Evil Within III, The Shape's knife is in the way of the Red Stain and occasionally reflects its red light.
- The Shape's breathing is slightly different from how it is heard in the original film.
- The Shape's Memento Mori is possibly a reference to how he kills people in the original film, as he often grabs people by the neck and either stabs them or simply suffocates them.
- The Shape, in terms of appearance, is the cleanliest of the Killers, apart from a small blood stain on his left shoulder and one on his knife.
- The Shape was the second Killer to wear a face mask.
- The Shape is the only Killer to date to have Add-ons that grant him the ability to kill Survivors.
- The Shape is one of the most human-looking Killers in the game, as he doesn't have any unnatural alterations to his appearance like most of the other Killers.
- The Shape was the first Killer to have a Power gauge.
- Unlike in the Game, Michael's boots are standard, but in the actual film itself, Michael, when falling from the balcony, can be seen wearing Green Vietnam Combat Jungle Boots.
Gallery
For more go to the Shape's Gallery
THE SURVIVORS ![]() | ||||
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BASE GAME | CHAPTERS I-III + PARAGRAPH I |
CHAPTERS IV-VII | CHAPTERS VIII-XI | PARAGRAPH III + CHAPTERS XIII-XIV |
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CHAPTERS XV-XVIII | ||||
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THE KILLERS ![]() | ||||
BASE GAME | CHAPTERS I-III | CHAPTERS IV+V + PARAGRAPH II |
CHAPTERS VI-VIII | CHAPTERS IX-XI |
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CHAPTERS XII-XIV | CHAPTERS XV-XVII | CHAPTER XVIII | ||
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LORE CHARACTERS | ||||
Benedict Baker | The Entity ![]() |
The Observer ![]() |
Vigo | and many more... |
UNUSED CHARACTERS | ||||
The Smasher | The Teacher |