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The Loud Noise Notifications are an integral core Game Mechanic in Dead by DaylightIconHelp DBDlogo.


Overview[]

Loud Noise Notifications are a mechanic unique to Killers, alerting them to Survivors rushing actions.


HUD Indicator[]

Whenever a Survivor triggers a Loud Noise Notification within 48 metres of the Killer, it will create an explosion sound effect for the Killer, alerting them to the event.

If the Killer is looking in the direction of the Loud Noise Notification, they will also see an explosion bubble at that location.
If the Killer is not looking in the direction of the Loud Noise Notification when it triggers, their HUD will display red arrows pointing in the direction of the event, indicating where the Killer needs to look.


Notification Ranges[]

Non-essential Loud Noise Notification will only alert the Killer if they are within a given range.
Beyond that range, the Killer will not be notified.

Essential Loud Noise Notifications are generally uncapped in range.

Repeated Loud Noise Notification also have a buffer cool-down of 1 second.

Interaction Notification Range
Bear Trap Catch Unlimited
Bear Trap Disarmed Unlimited
Bear Trap Sabotaged
(obsolete)
Unlimited
Chest Opening Rushed
(obsolete)
48 metres
Exit Gates Powered Unlimited
Generator Completed Unlimited
Generator Failed Skill Check Unlimited
Healing Failed Skill Check 64 metres
Hook Escape/Rescue Unlimited
Hook Sabotaged Unlimited
Locker Entry/Exit Rushed 48 metres
Pallet Dropped 48 metres
Pebble Thrown
(DiversionIconPerks diversion)
Unlimited
Window Vault Rushed 48 metres


Triggers[]

Survivors trigger Loud Noise Notifications by rushing actions (holding the Sprint button while performing them) or by failing Skill ChecksIconHelp skillChecks.
Examples for rushed actions are fast-vaulting PalletsIconHelp pullDown or WindowsIconHelp window, and rushing in and out of LockersIconHelp lockers.

Perks and Powers that induce Aura-Flare-ups are always accompanied with a Loud Noise Notification.


Unlockables[]

Perks (Killer)[]

Deathbound Deathbound Those whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor heals another Survivor for the equivalent of 1 Health StateIconStatusEffects healing at least 32 metres away from you, Deathbound activates:

  • Causes the Survivor to scream and trigger a Loud Noise Notification.
  • For the next 60 seconds, the Survivor suffers from the ObliviousIconStatusEffects oblivious Status Effect whenever they are farther than 16/12/8 metres from the healed Survivor.
Discordance Discordance Any GeneratorIconHelpLoading generators within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dragon's Grip Dragon's Grip Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedIconStatusEffects exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Friends 'til the End Friends 'til the End You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the ObsessionIconHelp obsession, the following effects apply to the Obsession:

  • Their AuraIconHelp auras is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Once you injure a SurvivorIconHelpLoading survivor by any means, if there is still a Dull TotemIconHelpLoading totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer's Terror RadiusIconHelp terrorRadius, revealing their AurasIconHelp auras for 2 seconds each time.

Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying StateIconHelp dying or becomes HealthyIconHelp healthy, extinguishing its Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex TotemIconHelpLoading totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Infectious Fright Infectious Fright The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dying by any means, all other Survivors within your Terror RadiusIconHelp terrorRadius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Iron Maiden Iron Maiden Iron Maiden increases your LockerIconHelp lockers Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the ExposedIconStatusEffects exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion
No Way Out No Way Out You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity blocks both Exit Gate SwitchesIconHelp exitGates for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Rancor Rancor Each time a GeneratorIconHelpLoading generators is completed, the following effects apply:
  • Reveals your AuraIconHelp auras to the ObsessionIconHelp obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent ExposedIconStatusEffects exposed Status Effect.

You can only be obsessed with one Survivor at a time.

Scourge Hook: Hangman's Trick Scourge Hook: Hangman's Trick Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a HookIconHelpLoading hook.
  • While carrying a Survivor, the AurasIconHelp auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Spies from the Shadows Spies from the Shadows Allows the Crows found in the environment to directly communicate with you.
  • Whenever you are within 20/28/36 metres of a CrowIconHelp crows that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generators is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Ultimate Weapon Ultimate Weapon When they spot you, they know the end is near.

Whenever you open a Locker, Ultimate Weapon activates for 30 seconds:

  • Survivors entering your Terror RadiusIconHelp terrorRadius scream and reveal their location to you.
  • Survivors entering your Terror Radius also suffer from the BlindnessIconStatusEffects vision Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 40/35/30 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Perks (Survivor)[]

Bite the Bullet Bite the Bullet Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another SurvivorIconHelpLoading survivor, Grunts of Pain and all noises related to the Healing action are suppressed:

"I can do this." — Leon Scott Kennedy

Cut Loose Cut Loose You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Deception Deception Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a LockerIconHelp lockers while holding the Sprint button has the following effects:

  • You do not enter the Locker.
  • The Locker's doors swing open and close swiftly, feining a Survivor entering it.
  • Triggers a Loud Noise Notification at the Locker's location, feining a Survivor rushing to enter it.
  • Suppresses the creation of Scratch MarksIconHelp scratchMarks and Pools of BloodIconStatusEffects bleeding for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.
Diversion Diversion After being within the Killer's Terror RadiusIconHelp terrorRadius for 40/35/30 seconds without being chased, Diversion activates:
  • Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.

The distraction consists of the following:

Diversion deactivates after use and resets its timer.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Quick & Quiet Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Red Herring Red Herring You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generators for at least 3 seconds, its AuraIconHelp auras is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockers.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Technician Technician You are apt at handling machinery with the greatest care and precision.

When repairing a GeneratorIconHelpLoading generators, the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.
  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill CheckIconHelp skillChecks.
  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.
"I am gonna stealth this one." — Feng Min


Trivia[]

  • Loud Noise Notifications that have a reported unlimited range are actually capped at 1E+09 centimetres, which is equivalent to 10,000 kilometres or ~6,213 miles.
  • Before ChestsIconHelp chests were reworked and had to be searched instead of being unlocked, Survivors had two animations for closing the Chest lid when interrupting the search action.
    The faster animation could be triggered by holding the Sprint button and would cause Survivors to snap the lid shut quickly, triggering a Loud Noise Notification.


Video[]

Loud Noise notification and Aura-Flare-Up triggered by MadnessIconStatusEffects madness


Gallery[]

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