The Loud Noise Notifications are an integral core Game Mechanic in Dead by Daylight.
Overview[]
Loud Noise Notifications are a mechanic unique to Killers, alerting them to Survivors rushing actions.
HUD Indicator[]
Whenever a Survivor triggers a Loud Noise Notification within 48 metres of the Killer, it will create an explosion sound effect for the Killer, alerting them to the event.
If the Killer is looking in the direction of the Loud Noise Notification, they will also see an explosion bubble at that location.
If the Killer is not looking in the direction of the Loud Noise Notification when it triggers, their HUD will display red arrows pointing in the direction of the event, indicating where the Killer needs to look.
Notification Ranges[]
Non-essential Loud Noise Notification will only alert the Killer if they are within a given range.
Beyond that range, the Killer will not be notified.
Essential Loud Noise Notifications are generally uncapped in range.
Repeated Loud Noise Notification also have a buffer cool-down of 1 second.
Interaction | Notification Range |
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Bear Trap Catch | Unlimited |
Bear Trap Disarmed | Unlimited |
Bear Trap Sabotaged (obsolete) |
Unlimited |
Chest Opening Rushed (obsolete) |
48 metres |
Exit Gates Powered | Unlimited |
Generator Completed | Unlimited |
Generator Failed Skill Check | Unlimited |
Healing Failed Skill Check | 64 metres |
Hook Escape/Rescue | Unlimited |
Hook Sabotaged | Unlimited |
Locker Entry/Exit Rushed | 48 metres |
Pallet Dropped | 48 metres |
Pebble Thrown (Diversion) |
Unlimited |
Window Vault Rushed | 48 metres |
Triggers[]
Survivors trigger Loud Noise Notifications by rushing actions (holding the Sprint button while performing them) or by failing Skill Checks.
Examples for rushed actions are fast-vaulting Pallets or Windows, and rushing in and out of Lockers.
Perks and Powers that induce Aura-Flare-ups are always accompanied with a Loud Noise Notification.
Unlockables[]
Perks (Killer)[]
Deathbound | Those whose lives are intertwined in darkness are destined to suffer together.
Whenever a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, Deathbound activates:
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Discordance | Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
"Smartasses get killed. We always see to that." — The Legion | |
Dragon's Grip | Performing the Damage Generator Action on a Generator activates Dragon's Grip for the next 30 seconds:
Dragon's Grip has a cool-down of 120/100/80 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes | |
Friends 'til the End | You will kill anyone who gets between you and your target.
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky | |
Hex: Face the Darkness | You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem. Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács | |
Hoarder | You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location: Hoarder spawns 2 additional Chests in the Trial. | |
Infectious Fright | The cries of the unfaithful make your heart leap. Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds. | |
Iron Maiden | Iron Maiden increases your Locker Search speed by 30/40/50 %.
Survivors who exit a Locker suffer from the following afflictions:
| |
No Way Out | You are not going to let just anyone into the VIP room. For each Survivor you hook for the first time, No Way Out gains 1 Token.
"That sound when you bleed... let me hear it again." — Ji-Woon Hak | |
Rancor | Each time a Generator is completed, the following effects apply:
Once the Exit Gates are powered, the following effects apply:
You can only be obsessed with one Survivor at a time. | |
Scourge Hook: Hangman's Trick | Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
"No excuses, no equivocations... No crying." — Amanda Young | |
Spies from the Shadows | Allows the Crows found in the environment to directly communicate with you.
Spies from the Shadows has a cool-down of 5 seconds between alerts. "In the shadows they torment, scarring our minds with each scream." | |
Tinkerer | Whenever a Generator is repaired to 70 %, you benefit from the following effects:
Tinkerer can only trigger once per Generator per Trial. "The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook | |
Ultimate Weapon | When they spot you, they know the end is near.
Whenever you open a Locker, Ultimate Weapon activates for 30 seconds:
"I can't lie to you about your chances, but... you have my sympathies." — Ash |
Perks (Survivor)[]
Bite the Bullet | Pain hurts you as much as anyone, but you would prefer others do not know that. When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:
"I can do this." — Leon Scott Kennedy | |
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Cut Loose | You get in enough trouble, you know how to get out of it.
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
Cut Loose has a cool-down of 45 seconds. "I know how we can get out of here! Quick, this way!" — Thalita Lyra | |
Deception | Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the Sprint button has the following effects:
| |
Diversion | After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates:
The distraction consists of the following:
Diversion deactivates after use and resets its timer. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis | |
Quick & Quiet | You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds. | |
Red Herring | You have noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds. | |
Technician | You are apt at handling machinery with the greatest care and precision.
When repairing a Generator, the following effects apply:
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Trivia[]
- Loud Noise Notifications that have a reported unlimited range are actually capped at 1E+09 centimetres, which is equivalent to 10,000 kilometres or ~6,213 miles.
- Before Chests were reworked and had to be searched instead of being unlocked, Survivors had two animations for closing the Chest lid when interrupting the search action.
The faster animation could be triggered by holding the Sprint button and would cause Survivors to snap the lid shut quickly, triggering a Loud Noise Notification.
Video[]
Loud Noise notification and Aura-Flare-Up triggered by Madness |
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