Dead by Daylight Wiki
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[[File:Dbd-survivor-closet.png|right|frameless]]
 
[[File:Dbd-survivor-closet.png|right|frameless]]
'''{{PAGENAME}}''', also commonly known and referred to as '''"Closets"''', are tall red cabinets which [[Survivors]] can use to hide in and The [[Huntress]] uses to refill her {{IconLink|Hunting Hatchets}}.
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'''{{PAGENAME}}''' are one of {{clr|2|{{PropNom}}}} [[Props]] featured in ''{{IconLink|Dead by Daylight}}''.
   
   
==Usage==
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== Overview ==
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'''{{PAGENAME}}''' are tall, red cabinets located throughout the Trial Grounds. Survivors can enter them in order to hide from the Killer and the Killer's Aura-reading abilities.
Survivors can enter empty lockers. If a locker already has a Survivor hiding inside it, the player attempting to enter will show a surprised animation state and close the door on the other Survivor. If a locker is empty, Survivors can either walk in (which is mostly quiet) or sprint in, which will make a lot more noise but reduce the animation time, unless a survivor is using {{IconLink|Quick & Quiet}}. The same applies when walking out of it again.
 
   
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The {{IconLink|Huntress}} and {{IconLink|Trickster}} use '''{{PAGENAME}}''' to refill their stock of secondary weapons.
If a Killer opens a locker with a Survivor hidden inside it, the {{IconLink|Killer}}, in a unique animation, will first grab the Survivor out of the locker and then carry them on their shoulder - forcing them to wiggle out of the killer's grasp. If a Survivor is in a locker for an extended period of time, crows will begin to land on its roof. If the Survivor hides inside it long enough, [[Stillness Crows]] will start circling above the locker, eventually alerting the Killer to their location.
 
   
Lockers have a muffling effect on Survivors breathing and groans of pain, about the equivalent to that of {{IconLink|Iron Will}} at tier 1. While inside a locker, Survivors will breathe quietly, which can still be picked up by an experienced Killer. If they are injured, they will grunt in pain, still much quieter than if they were in the open. If the Survivor has Iron Will, the Survivor will be inaudible. However, if the Survivor is injured, they will leave blood as they enter the locker. The hiding time is long enough that the Survivor will leave at least two pools of blood at the foot of the locker. Observant killers can easily track this.
 
   
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== Hiding ==
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Survivors can enter any empty '''Locker''' and hide inside it.
   
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If a '''Locker''' already has someone hiding inside it, the Survivor attempting to enter will slightly open the door and look surprised, while the hiding Survivor will make a gesture indicating that they should go find their own '''Locker'''.
==Trivia==
 
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* As of [[Patch 2.4.0]], hiding inside '''{{PAGENAME}}''' blocks the Killer's Aura-reading abilities.
 
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If a Killer finds a Survivor inside a '''Locker''', they will open the doors violently, threaten the frightened Survivor by smashing their Weapon into the wooden back of the '''Locker''', and grab the Survivor by their scruff, hoisting them onto their shoulder immediately.
* '''{{PAGENAME}}''' prevent the [[Doctor]]'s static field from increasing a Survivor's level of Madness.
 
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** Hiding in a '''Locker''' with a Doctor in Treatment mode nearby is the best option to prevent giving away your location via a Madness Tier-up.
 
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=== Aura-reading ===
** Hiding in a '''Locker''' will also slowly decrease the Madness levels of a Survivor as long as the Doctor is in Punishment mode.
 
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'''Lockers''' act as Faraday cages for Aura-reading, blocking any and all Aura-reading in regards to the Survivor hiding inside one.
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In effect, this means that a Survivor is shielded from all of the Killer's Aura-reading abilities as long as they are hiding inside the '''Locker''', but are also unable to use any of their own abilities, since the '''Locker''' afflicts them with the '''''{{IconLink|Blindness}}''''' '''Status Effect''' when inside.
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It should be noted that the effect does '''''{{clr|8|not}}''''' apply during the entering and exiting phase of the '''Locker'''.<br>Survivors wishing to hide from {{IconLink|Barbecue & Chilli}} for example, must be inside the '''Locker''' the moment the Killer is hooking the other Survivor or they may be briefly seen by the Killer, who may correctly guess due to the unique animation that the Survivor is hiding inside a '''Locker''', making it an easy target to track.
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=== Noise ===
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'''{{PAGENAME}}''' can be entered in two ways: regularly and rushed, depending on whether the sprint button is pressed or not.
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Rushing to enter a '''Locker''' will be much faster, but also create a ''Loud Noise notification'' for the Killer, informing them of the action.<br>Entering a '''Locker''' regularly, will be much slower, but also quieter and not create any notifications for the Killer.<br>However, it is nevertheless not a silent process and an attentive Killer who's nearby can hear and correctly identify the creaking sound of the doors opening and closing.<br>The same is true is for exiting a '''Locker'''.
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'''{{PAGENAME}}''' have a muffling effect on Survivors' breathing and Groans of Pain.<br>However, they are not muffled to the point of being silent and like with the opening and closing sound of the doors, a Killer may notice the soft whimpers of an injured Survivor hiding inside a nearby '''Locker'''.<br>Furthermore, while '''{{PAGENAME}}''' will stop Pools of Blood forming at their base, injured Survivors will leave some blood upon entering the '''Locker''' and the fading time for it can allow an attentive Killer to notice it and identifying the '''Locker''' in which the injured Survivor is hiding.
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=== Stillness Crows ===
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'''{{PAGENAME}}''' do '''''{{clr|8|not}}''''' prevent {{IconLink|Stillness Crows}} from spawning when hiding for a long time. Uniquely, and prior to Stillness Crows appearing, some Crows will begin to land atop a '''Locker's''' roof when hiding for some time, something an attentive Killer may notice.
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=== Locker Stun ===
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Survivors rush-exiting a '''Locker''' while using {{IconLink|Head On}} may stun a nearby Killer if they are in range.
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== Unlockables ==
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=== Add-ons ===
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{| class="wikitable"
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|-
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{{Add-on Table|Deerskin Gloves|2|}}
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|-
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{{Add-on Table|Pungent Phial|3|}}
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|}
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=== Perks ===
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{| class="wikitable"
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|-
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{{Perk Table|Dance With Me}}
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|-
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{{Perk Table|Deception}}
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|-
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{{Perk Table|Head On}}
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|-
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{{Perk Table|Inner Strength}}
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|-
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{{Perk Table|Iron Maiden}}
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|-
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{{Perk Table|Quick & Quiet}}
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|-
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{{Perk Table|Red Herring}}
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|}
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  +
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== Change Log ==
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=== [[Patch 1.6.1]] ===
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* Adjusted the '''Locker''' Search animation to play when The Huntress has maximum ammunition, instead of her grabbing a Hatchet
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** This reduced the Search time from '''{{clr|2|3 seconds}}''' to '''{{clr|6|2 seconds}}'''.
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=== [[Patch 1.8.3]] ===
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* Interacting with a '''Locker''' while cloaked should force The Wraith out of cloak if he finds a Survivor.
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** If he doesn't find anyone, he will stay cloaked.
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=== [[Patch 2.4.0]] ===
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* Hiding inside a '''Locker''' now blocks any Aura-reading ability a Killer might have.
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* When a Survivor is inside a '''Locker''' whenever the Bleed-out timer runs out, they will automatically exit the '''Locker'''.
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=== [[Patch 2.6.0]] ===
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* Hiding inside a '''Locker''' now applies the '''''Blindness''''' '''Status Effect''', blocking any Aura-reading ability the hiding Survivor might have.
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* Reduced the distance at which a Survivor's breathing and grunting can be heard while they are hiding in '''Lockers'''.
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== Trivia ==
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* '''{{PAGENAME}}''' were also known as ''"Closets"''.
 
* '''{{PAGENAME}}''' prevent The [[Doctor]]'s ''Shock Therapy'' and ''Static Blast'' from increasing a Survivor's level of Madness.
 
** If the Survivor is in Tier III Madness, the Survivor will not scream when inside the '''Locker'''. They will still hallucinate, however.
 
** If the Survivor is in Tier III Madness, the Survivor will not scream when inside the '''Locker'''. They will still hallucinate, however.
* '''{{PAGENAME}}''' are where the {{IconLink|Huntress}} replenishes her Hunting Hatchets.
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* '''{{PAGENAME}}''' are where the [[Huntress]] replenishes her Hunting Hatchets.
** At the back of every '''Locker''', there is a rack with three Hatchets. The Huntress will always take the one in the centre.
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** At the back of every '''Locker''', there is a rack of three Hatchets. She will always take the one in the centre.
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* If The [[Wraith]] is cloaked while opening a Locker and finds a Survivor, he will uncloak over time while the animation is playing.
   
   
 
== Gallery ==
 
== Gallery ==
 
<gallery mode="nolines" widths="200" heights="200">
 
<gallery mode="nolines" widths="200" heights="200">
File:381210 screenshots 20161230221228 1 (3).jpg|A Survivor hiding in a locker
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File:381210 screenshots 20161230221228 1 (3).jpg|A Survivor hiding inside a Locker
 
</gallery>
 
</gallery>
   
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[[de:Schließschränke]]
 
[[de:Schließschränke]]
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[[pl:Szafki]]
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[[pt:Armários]]
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[[zh:柜子]]

Revision as of 15:01, 3 March 2021

Dbd-survivor-closet

Lockers are one of 27 Props featured in Template:IconLink.


Overview

Lockers are tall, red cabinets located throughout the Trial Grounds. Survivors can enter them in order to hide from the Killer and the Killer's Aura-reading abilities.

The Template:IconLink and Template:IconLink use Lockers to refill their stock of secondary weapons.


Hiding

Survivors can enter any empty Locker and hide inside it.

If a Locker already has someone hiding inside it, the Survivor attempting to enter will slightly open the door and look surprised, while the hiding Survivor will make a gesture indicating that they should go find their own Locker.

If a Killer finds a Survivor inside a Locker, they will open the doors violently, threaten the frightened Survivor by smashing their Weapon into the wooden back of the Locker, and grab the Survivor by their scruff, hoisting them onto their shoulder immediately.

Aura-reading

Lockers act as Faraday cages for Aura-reading, blocking any and all Aura-reading in regards to the Survivor hiding inside one.

In effect, this means that a Survivor is shielded from all of the Killer's Aura-reading abilities as long as they are hiding inside the Locker, but are also unable to use any of their own abilities, since the Locker afflicts them with the Template:IconLink Status Effect when inside.

It should be noted that the effect does not apply during the entering and exiting phase of the Locker.
Survivors wishing to hide from Template:IconLink for example, must be inside the Locker the moment the Killer is hooking the other Survivor or they may be briefly seen by the Killer, who may correctly guess due to the unique animation that the Survivor is hiding inside a Locker, making it an easy target to track.

Noise

Lockers can be entered in two ways: regularly and rushed, depending on whether the sprint button is pressed or not.

Rushing to enter a Locker will be much faster, but also create a Loud Noise notification for the Killer, informing them of the action.
Entering a Locker regularly, will be much slower, but also quieter and not create any notifications for the Killer.
However, it is nevertheless not a silent process and an attentive Killer who's nearby can hear and correctly identify the creaking sound of the doors opening and closing.
The same is true is for exiting a Locker.

Lockers have a muffling effect on Survivors' breathing and Groans of Pain.
However, they are not muffled to the point of being silent and like with the opening and closing sound of the doors, a Killer may notice the soft whimpers of an injured Survivor hiding inside a nearby Locker.
Furthermore, while Lockers will stop Pools of Blood forming at their base, injured Survivors will leave some blood upon entering the Locker and the fading time for it can allow an attentive Killer to notice it and identifying the Locker in which the injured Survivor is hiding.

Stillness Crows

Lockers do not prevent Template:IconLink from spawning when hiding for a long time. Uniquely, and prior to Stillness Crows appearing, some Crows will begin to land atop a Locker's roof when hiding for some time, something an attentive Killer may notice.

Locker Stun

Survivors rush-exiting a Locker while using Template:IconLink may stun a nearby Killer if they are in range.


Unlockables

Add-ons

Template:Add-on TableTemplate:Add-on Table

Perks

Template:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk TableTemplate:Perk Table


Change Log

Patch 1.6.1

  • Adjusted the Locker Search animation to play when The Huntress has maximum ammunition, instead of her grabbing a Hatchet
    • This reduced the Search time from 3 seconds to 2 seconds.

Patch 1.8.3

  • Interacting with a Locker while cloaked should force The Wraith out of cloak if he finds a Survivor.
    • If he doesn't find anyone, he will stay cloaked.

Patch 2.4.0

  • Hiding inside a Locker now blocks any Aura-reading ability a Killer might have.
  • When a Survivor is inside a Locker whenever the Bleed-out timer runs out, they will automatically exit the Locker.

Patch 2.6.0

  • Hiding inside a Locker now applies the Blindness Status Effect, blocking any Aura-reading ability the hiding Survivor might have.
  • Reduced the distance at which a Survivor's breathing and grunting can be heard while they are hiding in Lockers.


Trivia

  • Lockers were also known as "Closets".
  • Lockers prevent The Doctor's Shock Therapy and Static Blast from increasing a Survivor's level of Madness.
    • If the Survivor is in Tier III Madness, the Survivor will not scream when inside the Locker. They will still hallucinate, however.
  • Lockers are where the Huntress replenishes her Hunting Hatchets.
    • At the back of every Locker, there is a rack of three Hatchets. She will always take the one in the centre.
  • If The Wraith is cloaked while opening a Locker and finds a Survivor, he will uncloak over time while the animation is playing.


Gallery


Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows