Dead by Daylight Wiki
(Have tested this and can confirm it prevents your aura from showing to The Shape.)
m (removed redundant information (see the second trivia bullet point))
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Survivors can also stun the {{IconLink|Killer}} after rushing out of a locker if they have the {{IconLink|Head On}} perk and the Killer is at a close range.
 
Survivors can also stun the {{IconLink|Killer}} after rushing out of a locker if they have the {{IconLink|Head On}} perk and the Killer is at a close range.
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== Change Log ==
 
== Change Log ==
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** If the Survivor is in Tier III Madness, the Survivor will not scream when inside the '''Locker'''. They will still hallucinate, however.
 
** If the Survivor is in Tier III Madness, the Survivor will not scream when inside the '''Locker'''. They will still hallucinate, however.
 
* '''{{PAGENAME}}''' are where the {{IconLink|Huntress}} replenishes her Hunting Hatchets.
 
* '''{{PAGENAME}}''' are where the {{IconLink|Huntress}} replenishes her Hunting Hatchets.
** At the back of every '''Locker''', there is a rack of three Hatchets. The Huntress will always take the one in the centre.
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** At the back of every '''Locker''', there is a rack of three Hatchets. she will always take the one in the centre.
* If The Wraith is cloaked while opening a locker and finds a survivor, The Wraith will uncloak over time while the animation is playing.
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* If The Wraith is cloaked while opening a locker and finds a Survivor, he will uncloak over time while the animation is playing.
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** Similar to The Wraith, if The Nightmare opens a locker and finds a survivor that isn’t asleep, they will fall asleep after a short delay once the Locker is visually opened.
 
* Hiding in a '''Locker''' will also prevent you from being tracked by [[The Shape]]'s [[Scratched Mirror]] and [[Vanity Mirror]].
 
   
 
== Gallery ==
 
== Gallery ==

Revision as of 12:39, 31 July 2019

Dbd-survivor-closet

Lockers are tall, red cabinets featured in Template:IconLink, which Template:IconLink can use to hide in and are used by The Template:IconLink to refill her Template:IconLink.


Usage

Survivors can enter empty lockers. If a locker already has a Survivor hiding inside it, the player attempting to enter will show a surprised animation state and close the door on the other Survivor. If a locker is empty, Survivors can either walk in (which is mostly quiet) or sprint in, which will make a lot more noise but reduce the animation time, unless a survivor is using Template:IconLink. The same applies when walking out of it again.

If a Killer opens a locker with a Survivor hidden inside it, the Template:IconLink, in a unique animation, will first grab the Survivor out of the locker and then carry them on their shoulder - forcing them to wiggle out of the killer's grasp. If a Survivor is in a locker for an extended period of time, crows will begin to land on its roof. If the Survivor hides inside it long enough, Stillness Crows will start circling above the locker, eventually alerting the Killer to their location.

Lockers have a muffling effect on Survivors breathing and groans of pain, about the equivalent to that of Template:IconLink at tier 1. While inside a locker, Survivors will breathe quietly, which can still be picked up by an experienced Killer. If they are injured, they will grunt in pain, still much quieter than if they were in the open. If the Survivor has Iron Will, the Survivor will be inaudible. However, if the Survivor is injured, they will leave blood as they enter the locker. The hiding time is long enough that the Survivor will leave at least two pools of blood at the foot of the locker. Observant killers can easily track this.

Survivors can also stun the Template:IconLink after rushing out of a locker if they have the Template:IconLink perk and the Killer is at a close range.


Change Log

Patch 2.6.0

  • Reduced the distance at which a Survivor's breathing and grunting can be heard while they are hiding in Lockers.


Trivia

  • Lockers were also known as "Closets".
  • As of Patch 2.4.0, hiding inside Lockers blocks the Killer's Aura-reading abilities.
    • As of Patch 2.6.0, this now also applies the Template:IconLink Status Effect to the Survivor.
  • Lockers prevent the Doctor's static field from increasing a Survivor's level of Madness.
    • Hiding in a Locker with a Doctor in Treatment mode nearby is the best option to prevent giving away your location via a Madness Tier-up.
    • Hiding in a Locker will also slowly decrease the Madness levels of a Survivor as long as the Doctor is in Punishment mode.
    • If the Survivor is in Tier III Madness, the Survivor will not scream when inside the Locker. They will still hallucinate, however.
  • Lockers are where the Template:IconLink replenishes her Hunting Hatchets.
    • At the back of every Locker, there is a rack of three Hatchets. she will always take the one in the centre.
  • If The Wraith is cloaked while opening a locker and finds a Survivor, he will uncloak over time while the animation is playing.


Gallery


Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows