Dead by Daylight Wiki

Lockers are one of 24 Props featured in Dead by Daylight IconHelp DBDlogo.png.


Lockers are tall, red cabinets located throughout the Trial Grounds. Survivors can enter them in order to hide from the Killer and the Killer's Aura-reading abilities.

The Huntress IconHelpLoading huntress.png and Trickster IconHelpLoading trickster.png use Lockers to refill their stock of secondary weapons.
The Dredge IconHelpLoading dredge.png can teleport into Lockers while its ability is active.


Survivors can enter any empty Locker and hide inside it.

If a Locker already has someone hiding inside it, the Survivor attempting to enter will slightly open the door and look surprised, while the hiding Survivor will make a gesture indicating that they should go find their own Locker.

If a Killer finds a Survivor inside a Locker, they will open the doors violently, threaten the frightened Survivor by smashing their Weapon into the wooden back of the Locker, and grab the Survivor by their scruff, hoisting them onto their shoulder immediately.


When being chased by one of the Zombies spawned by The Nemesis Nemesis T-Type}}, jumping into a Locker will cause them to lose line-of-sight immediately.


Lockers act as Faraday cages for Aura-reading, blocking any and all Aura-reading in regards to the Survivor hiding inside one.

In effect, this means that a Survivor is shielded from Aura-reading abilities that the Killer or other Survivors may have as long as they are hiding inside the Locker, but are also unable to use any of their own abilities, since the Locker afflicts them with the Blindness IconStatusEffects vision.png Status Effect when inside.

It should be noted that the effect does not apply during the entering and exiting phase of the Locker.
Survivors wishing to hide from Barbecue & Chilli IconPerks barbecueAndChilli.png for example, must be inside the Locker the moment the Killer is hooking the other Survivor or they may be briefly seen by the Killer, who may correctly guess due to the unique animation that the Survivor is hiding inside a Locker, making it an easy target to track.

Lockers also do not suppress Killer Instinct. Survivors fleeing from an instance of Feral Frenzy risk giving The Legion IconHelpLoading legion.png a free pickup and cooldown skip by attempting to hide in a locker.


Lockers can be entered in two ways: regularly and rushed, depending on whether the sprint button is pressed or not.

Rushing to enter a Locker will be much faster, but also create a Loud Noise notification for the Killer, informing them of the action.
Entering a Locker regularly, will be much slower, but also quieter and not create any notifications for the Killer.
However, it is nevertheless not a silent process and an attentive Killer who's nearby can hear and correctly identify the creaking sound of the doors opening and closing.
The same is true is for exiting a Locker.

Lockers have a muffling effect on Survivors' breathing and Groans of Pain.
However, they are not muffled to the point of being silent and like with the opening and closing sound of the doors, a Killer may notice the soft whimpers of an injured Survivor hiding inside a nearby Locker.
Furthermore, while Lockers will stop Pools of Blood forming at their base, injured Survivors will leave some blood upon entering the Locker and the fading time for it can allow an attentive Killer to notice it and identifying the Locker in which the injured Survivor is hiding.

Stillness Crows

Lockers do not prevent Stillness Crows IconHelp crows.png from spawning when hiding for a long time. Uniquely, and prior to Stillness Crows appearing, some Crows will begin to land atop a Locker's roof when hiding for some time, something an attentive Killer may notice.

Locker Stuns

Survivors rush-exiting a Locker while using Head On IconPerks headOn.png may stun a nearby Killer if they are in range.

Locking Lockers

When playing against The Dredge IconHelpLoading dredge.png, Lockers spawn with locks on them that Survivors can choose to interact with.
Locking a Locker will not prevent The Dredge from exiting it, but increase the time it takes it to do so, slowing it down.
Each Locker may only be locked once per Trial.
Lockable Lockers will highlight the lock in yellow when nearby.


Survivor Perks

Built to Last Built to Last
You know how to get the most out of your tools.

Hiding inside a LockerIconHelp lockers.png for 14/13/12 seconds while carrying a depleted ItemIconHelp items.png will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.

"Architecture is the soul of civilisation." — Felix Richter
Dance With Me Dance With Me
When performing a rushed action to vault a WindowIconHelp window.png, PalletIconHelp pullDown.png, or leave a LockerIconHelp lockers.png, you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"
Deception Deception
Your adventurous lifestyle requires moments of crafty misdirection.

Interact with a LockerIconHelp lockers.png while holding the Sprint button to trigger a Loud Noise Notification for the killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

Flashbang Flashbang
You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators.png for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy
Head On Head On
When your mind is set, there better be no one standing in your way.

While standing in a LockerIconHelp lockers.png for 3 seconds, Head On activates:

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Stillness CrowsIconHelp crows.png.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Inner Healing Inner Healing
You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem.png, Inner Healing activates:

  • You are automatically healed 1 Health State when hiding inside a LockerIconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect.
Inner Healing does not activate if you currently suffer from the BrokenIconStatusEffects broken.png Status Effect.
Inner Strength Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem.png, Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a LockerIconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect.

Inner Strength does not activate if you currently suffer from the BrokenIconStatusEffects broken.png Status Effect.
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Quick & Quiet Quick & Quiet
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Red Herring Red Herring
You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generators.png for at least 3 seconds, its AuraIconHelp auras.png is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Killer Perks

Darkness Revealed Darkness Revealed
In your presence, places once thought to be safe are perhaps the most dangerous.
  • When you search a LockerIconHelp lockers.png, the AurasIconHelp auras.png of all SurvivorsIconHelpLoading survivor.png within 8 metres of any Locker are revealed to you for 3/4/5 seconds.

Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Iron Maiden Iron Maiden
You open LockersIconHelp lockers.png 30/40/50 % faster.

Survivors who exit Lockers will scream and suffer from the ExposedIconStatusEffects exposed.png Status Effect for 30 seconds and their location is revealed to you for 4 seconds.

"This is no place for cowards." — The Legion
Nemesis Nemesis
You seek retribution on those who have wronged you.

  • Any Survivor who blinds or stuns you becomes the ObsessionIconHelp obsession.png.
  • Anytime your ObsessionIconHelp obsession.png switches to another SurvivorIconHelpLoading survivor.png by any means, that Survivor then suffers from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds and their AuraIconHelp auras.png is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Change Log

Patch 1.6.1

  • Adjusted the Locker Search animation to play when The Huntress has maximum ammunition, instead of her grabbing a Hatchet
    • This reduced the Search time from 3 seconds to 2 seconds.

Patch 1.8.3

  • Interacting with a Locker while cloaked should force The Wraith out of cloak if he finds a Survivor.
    • If he doesn't find anyone, he will stay cloaked.

Patch 2.4.0

  • Hiding inside a Locker now blocks any Aura-reading ability a Killer might have.
  • When a Survivor is inside a Locker whenever the Bleed-out timer runs out, they will automatically exit the Locker.

Patch 2.6.0

  • Hiding inside a Locker now applies the Blindness Status Effect, blocking any Aura-reading ability the hiding Survivor might have.
  • Reduced the distance at which a Survivor's breathing and grunting can be heard while they are hiding in Lockers.

Patch 4.2.0


  • Lockers were also known as "Closets".
  • Lockers prevent The Doctor IconHelpLoading doctor.png's Shock Therapy and Static Blast from increasing a Survivor's level of Madness.
    • If the Survivor is in Tier III Madness, the Survivor will not scream when inside the Locker. They will still hallucinate, however.
    • They will also not scream from Infectious Fright IconPerks infectiousFright.png.
  • Lockers are where The Huntress IconHelpLoading huntress.png replenishes her Hunting Hatchets, and where The Trickster IconHelpLoading trickster.png replenishes his Blades.
    • When The Huntress is the Killer, there will always be a rack of three Hatchets at the back of every Locker. She will always take the one in the centre.
    • When The Trickster is the Killer, there will always be a rack of several Blades at the back of every Locker. The Trickster will grab them all.
    • When the Killer is not The Huntress or The Trickster, it is random which appears.
  • If The Wraith IconHelpLoading wraith.png is cloaked while opening a Locker and finds a Survivor, he will uncloak over time while the animation is playing.
  • If Victor from The Twins IconHelpLoading twins.png finds a Survivor in a Locker, he will trap them inside for a short time, allowing Charlotte to pull them out if they do not escape in time.
  • If The Nemesis Nemesis T-Type}} finds either Jill Valentine SurvivorJill.png or Chris Redfield in a Locker, he will briefly yell "S.T.A.R.S."


IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconHelp crownPillar.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist
IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight
IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins IconHelp snowman.png Snowmen
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows