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Quotes left.png A new terror stalks the darkness; her appearance strikes me as more intense than the others after but a glimpse of her haggard silhouette. Twisted and torn in unspeakable ways, with greyish dead skin stretched out over her emaciated body. Her arm is a horrid overgrown deformity capable of slashing through both flesh and bone alike. Her very presence speaks of endless torture similar to mine. I wonder - did she refuse the entity's calling until broken or did she wish for this? Quotes right.png
~ Unknown (Potentially Benedict Baker)
The Hag
K06 charSelect portrait.png
Name
Lisa Sherwood
Game Alias(es)
"Witch"
Gender
Female
Nationality
African American
Backwater Swamp
Blackened Catalyst
Power Attack Type
Basic Attack
The Claw
110 % | 4.4 m/s
24 metres
Height IconHelp height.png
Average
DLC
Of Flesh and Mud
Voice Actor
Eliane Pregent
Breathing

Lisa Sherwood or "The Hag" is one of 22 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

She was introduced as the Killer of CHAPTER III: Of Flesh and Mud, a Chapter DLC released on 8 December 2016.


Contents

Overview

The Hag is a cursed Killer, able to place Phantasm Traps and then teleport to them upon activation, using her Power.

Her personal Perks, Hex: The Third Seal  , Hex: Ruin  , and Hex: Devour Hope  , apply crippling penalties to Survivors as long as the associated Totem remains uncleansed.

Her Perks revolve around Hex Totems  . They are focused on cursing the Survivors and sapping their abilities. The curse lasts until the Survivors manage to track the Hex Totem down and cleanse it.

Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play her and use her Power effectively)


Lore

Additional Lore can be found in Tome IV - Conviction: Stroke of Luck.

Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilisation. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.

Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.

The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.


The Hag's Perks

These are Perks which start off only appearing in The Hag's Bloodweb  . After achieving Level 30, Teachable versions of these Perks can be found:

  • Hex: The Third Seal - Level 30
  • Hex: Ruin - Level 35
  • Hex: Devour Hope - Level 40

Once obtained, other Killers will be able to find The Hag's Perks in their respective Bloodwebs from that point onwards.

Hex: The Third Seal

A Hex that hinders one's Aura-reading ability.

Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness   Status Effect.

This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem   is standing.

"She touched your skin, you bear the witch's mark!"

Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

Whenever a Generator   is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem   is standing.

"A curse is upon you. It will cause your ruin."

Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger.

When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: Gain a 3/4/5 % Haste   Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: Survivors suffer from the Exposed   Status Effect.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem   is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."


Load-out

Weapon: The Claw

The Claw is a Primary Weapon for the Hag. A horridly overgrown deformity, clawing its way through flesh and bone.

  • Unlike most other Killers who wipe their Weapons clean, she lets the blood from her Claw drip into her mouth after hitting a Survivor.

Power: Blackened Catalyst

  The Source of The Hag's power, a blackened finger used as a catalyst for her terrible power.
The Hag bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself, made from mud and decay, which she can use for various effects.
 


BLACKENED CATALYST:
Press the Power button to bend down and draw the Phantasm Trap sign:

  • The Hag can maintain up to 10 Phantasm Traps.
    • Each subsequently drawn Phantasm Trap will replace the oldest one.


SPECIAL ABILITY: Teleport
Press the Active Ability button to teleport to a tripped Phantasm Trap located within a range of 40 metres.
Survivors trigger a Phantasm Trap by entering its Area of Effect, which causes a Mud Phantasm to appear, yanking the Survivor's camera towards it, disorienting them.

Phantasm Traps are vulnerable to the light of Flashlights  , which reveals them and can be used to disable them.

A Phantasm Trap will not trigger when Survivors are crouching in or interacting with a Prop within its Area of Effect.

Power Trivia

  • Phantasm Trap Setting time takes 2 seconds by default (may be changed with Add-ons).
    • This time is divided into three phases, of which setting the Phantasm Trap takes 1 second.
      • Add-ons only affect this part of the action, bending down and standing back up will always take 0.5 seconds each.
  • Phantasm Trap Tripped time lasts for 5 seconds by default (may be changed with Add-ons).
  • Phantasm Trap Trigger radius is set at 3 metres by default (may be changed with Add-ons).
  • Phantasm Trap Destruction time (using a Flashlight  ) takes 0.5 seconds.
  • The Phantasm Attack Score Event may triggered up to 10 seconds after a Phantasm Trap has been triggered or The Hag has teleported to it.
  • After teleporting to a Phantasm Trap, The Hag is temporarily slowed for 1 second.
  • Small Game   will detect Phantasm Traps within an additional 4-metre range, so 12/14/16 metres.

Add-ons for Blackened Catalyst

Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon Name Description
Rope Necklet A rigid ornament worn around the neck made from dead plants.
  • Slightly reduces Phantasm Trap Setting time.
Powdered Eggshell Minuscule eggshell fragments shimmering with a pale golden hue.
  • Slightly increases tripped Phantasm Trap duration.
Dead Fly Mud A small lump of mud, black with the remains of flies. Devoured to increase stamina.
  • Slightly increases Phantasm Trap Teleportation distance.
Bog Water Murky water contained in a glass pill bottle from another time.
  • Slightly increases Phantasm Trap range.
Pussy Willow Catkins A handful of small, pristine flower clusters covered in a fine greyish fur.
  • Reveals the Survivor's Aura   for 3 seconds when they trip the Phantasm Trap.
Half Eggshell One half of a perfectly round hollow eggshell.
  • Slightly increases tripped Phantasm Trap duration.
Dragonfly Wings A handful of yellowish wings, dry and crisp. Devoured to increase stamina.
  • Moderately increases Phantasm Trap Teleportation distance.
Cypress Necklet A rigid ornament worn around the neck made from dead plants adorned with crudely attached cypress bark and swamp moss.
  • Moderately reduces Phantasm Traps Setting time.
Bloodied Water Tainted water contained in a folded water lily leaf.
  • Moderately increases Phantasm Trap range.
Willow Wreath Three frail willow branches attached to form a triangular wreath.
  • Reveals the Survivor's Aura   for 5 seconds when they trip the Phantasm Trap.
Swamp Orchid Necklet A rigid ornament worn around the neck made from dead plants adorned with withered orchid petals and leaves.
  • Considerably reduces Phantasm Trap Setting time.
Dried Cicada A large swamp cicada covered in a fine layer of ash. Crispy. Devoured to increase stamina.
  • Considerably increases Phantasm Trap Teleportation distance.
Cracked Turtle Egg A pale orange turtle egg, cracked and emptied of its content.
  • Considerably increases tripped Phantasm Trap duration.
Bloodied Mud A handful of mud with veins of deep crimson. The bloody layers empower the mud.
  • Considerably increases Phantasm Trap range.
Scarred Hand The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Mud Phantasms have collision.
  • Removes The Hag's ability to teleport to tripped Phantasm Traps.
  • Grants 300 % Bonus Bloodpoints from Deviousness Score Events.

Scarred Hand trumps all other Add-ons.

"..." — The Butcher

Rusty Shackles Shackles once used to hold prisoners and carcasses in the cannibal village cellar. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Tripped Phantasm Traps do not spawn a Mud Phantasm.
  • Tripped Phantasm Traps give no indication of being triggered to the Survivor.
Grandma's Heart The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Decreases The Hag's Terror Radius to 0 metres when a Survivor triggers a Phantasm Trap.
  • Increases a Mud Phantasm's Terror Radius to 16 metres for the tripped Phantasm Trap duration.

"Bring me another slice of the girl." — Grandma

Disfigured Ear The cannibal village deaf boy's ear. Deformed due to several hits to the head. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Survivors who trigger a Phantasm Trap are deafened for 6 seconds.
Waterlogged Shoe A child's shoe, long lost in the bog's waters. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Survivors within the Phantasm Trap range suffer from the Hindered   Status Effect.
  • Slightly increases The Hag's Base Movement speed.
  • Removes The Hag's ability to teleport to tripped Phantasm Traps.

Waterlogged Shoe trumps all other Add-ons.

Mint Rag A small piece of cotton torn from the dress worn by Lisa Sherwood on the day she disappeared. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • The Hag can teleport to any Phantasm Trap on the Map at will, with a cool-down of 15 seconds in-between Teleports.
  • Tripped Phantasm Trap Teleportation remains unchanged.


Achievements

Main article: Achievements

There are currently 3 Achievements related to The Hag.

Icon Name Description
Adept Hag Achieve a Merciless Victory with The Hag   using only her Unique Perks: Hex: The Third Seal  , Hex: Ruin   & Hex: Devour Hope  .
Even Punishment With The Hag  , hit all Survivors at least once after teleporting to Phantasm Traps in a single trial.
Triggered With The Hag  , have Survivors trigger 300 / 100 Phantasm Traps.


Customisation

Players can customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Hag reaches Level 50 and prestiges.

The Hag's attire includes:

Default

Icon Name Body Rarity Description
  Muddy Dreadlock   Common A dense and compact hairlock glued with mud.
  Lisa   Common Dried skin and soul, deformed by an insatiable hunger for flesh.
  Ashen Claws   Common A horridly overgrown deformity, clawing its way through flesh and bone.

Prestige

Icon Name Body Rarity Description Additional Notes
  Bloody Dreadlock   Rare Dense and compact dreadlock glued with blood and guts. 3rd Prestige Reward
  Bloody Lisa   Rare Dripping with the blood of countless feasts. 2nd Prestige Reward
  Bloody Clawed Glove   Rare Horridly overgrown claws dripping with blood and gory chunks. 1st Prestige Reward

Special

Icon Name Body Rarity Description Event
  Frosty Eyes   Uncommon Heart chilling eyes of the cold blooded.

"Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team

Winter Solstice 2017

Event

Icon Name Body Rarity Description Event Exclusive to Event Participation
  Crown of the Entity   Event A crown emanating a festive and ominous aura created by the Entity's biggest fan. Fourth Year Anniversary Yes

 Archives

Icon Name Body Rarity Description Outfit Collection Tome Tier
  Venom Veins   Very Rare Exterior veins have developed across the surface of the skin, most likely supporting the twisted, snake-like protrusions from the side of the skull. Bile Beldam Chemosynthesis 1 52
  Toxic Talon   Very Rare Her talon supports both, the injection of poisons and toxins, as well as the removal of liquids, such as blood. Bile Beldam Chemosynthesis 1 33
  Exposed Floret (Grey/Blue)   Very Rare This compound arrangement across the head provides both, a hard outer covering as well as an attractive cluster of plant-based material. Sapling Siren Photosynthesis 2 52
  Blooming Seed Core (Ice Blue)   Very Rare The seed core is the central component in converting light into the chemical energy required to perform the key functions of a plant creature. Sapling Siren Photosynthesis 2 59
  Entangled Thorn (Light Purple/Ice Blue)   Very Rare A tangled mess of intertwined stems and shoots that have formed into a sharp, rigid spike. Like a root, it can drain and absorb liquid from whatever it is lodged in for long enough. Sapling Siren Photosynthesis 2 68
  Dreaded Husks   Very Rare These spurs are hardened outgrowths protruding from the skull. They resemble the horns of the unfortunate wildlife that have found themselves trapped in the swamps. No Outfit No Collection 3 53
  Twin Terror   Rare The mark of power carved into her forehead allowed her to access unnatural abilities, but with it came a repulsive transformation. The Abomination Conviction 4 42
  Teratoma   Rare Something, or someone, grew within her, its bones protruding, limbs reaching for freedom from the prison of flesh. The Abomination Conviction 4 31
  Reach of Other   Rare The ferocity of her claw was given new life by the tumorous growth that formed from it. The Abomination Conviction 4 17
  Overgrowth Affliction   Uncommon Her head crawled with pain as sprouts twisted within, brightening her with leafy hues. Verdant Outbreak Into the Wilderness 5 49
  Overwatered   Uncommon Vegetation grew deep within her husk, tearing her apart in a beautiful red and green glow. Verdant Outbreak Into the Wilderness 5 67
  Venus Grip   Uncommon A sticky fluid oozed from her pores as her claw felt more like a merciless clamp. Verdant Outbreak Into the Wilderness 5 59
Completed Outfits
Icon Name Body Rarity Description Collection Tome Tiers
  Bile Beldam   Very Rare She relished in the darkness of the swamp, growing stronger as days turned into an endless night. Chemosynthesis 1 33,52
  Sapling Siren   Very Rare The transformation into full plant creature is almost complete. Justa few more souls to produce the light and energy required... Photosynthesis 2 52,59,68
  The Abomination   Rare Her grandmother warned her not to trifle with such power... Conviction 4 17,31,42
  Verdant Outbreak   Uncommon The rituals brought her closer to nature until, one day, she became one with it. Into the Wilderness 5 49,59,67

 In-Game Store

 Outfits
Expand to view content
Icon Name Rarity Description Contents Collection Price
  Weathered Crone Common A misshapen, discolored swamp creature, with a deadly claw for a hand. Crusty Dreadlock (Vile)

Withered Flesh (Vile)

Ashen Claw (Vile)

Hag Aberrations
135
2700
  Weathered Crone Common A misshapen, discolored swamp creature, with a deadly claw for a hand. Crusty Dreadlock (Splintered)

Withered Flesh (Splintered)

Ashen Claw (Splintered)

Hag Aberrations
135
2700
  Weathered Crone Common A misshapen, discolored swamp creature, with a deadly claw for a hand. Crusty Dreadlock (Twisted)

Withered Flesh (Twisted)

Ashen Claw (Twisted)

Hag Aberrations
135
2700
  Weathered Crone Common A misshapen, discolored swamp creature, with a deadly claw for a hand. Crusty Dreadlock (Tortured)

Withered Flesh (Tortured)

Ashen Claw (Tortured)

Hag Aberrations
135
2700
  Weathered Crone Common A misshapen, discolored swamp creature, with a deadly claw for a hand. Crusty Dreadlock (Corrupted)

Withered Flesh (Corrupted)

Ashen Claw (Corrupted)

Hag Aberrations
135
2700
  Weathered Crone Common A misshapen, discolored swamp creature, with a deadly claw for a hand. Crusty Dreadlock (Muddied)

Withered Flesh (Muddied)

Ashen Claw (Muddied)

Hag Aberrations
135
2700
  Red Sap Uncommon As days go by, she becomes the wilderness. Stumpy Dreads (Marrow)

Rooted Limbs (Marrow)

Wicked Brewer
180
3600
  Birch Twigs Uncommon As days go by, she becomes the wilderness. Stumpy Dreads (Chalky)

Rooted Limbs (Chalky)

Wicked Brewer
180
3600
  Wood Witch Rare As old as the forest itself. A fossil. A preserved shell. The petrification process has begun. Only the blood of the living can reverse it. Ashen Locks

Ragged Red Dress

Fossilized Barb

Petrification
675
13500
  Snake Charmer Very Rare Reeking of blood and rotting serpent meat, there's the husk of a woman somewhere beneath it. Fangtasmagoria

Slithering Den

Voracious Talon

The Road Less Traveled
1080
  Sapling Siren Very Rare The transformation into full plant creature is almost complete. Just a few more souls to produce the light and energy required. Exposed Floret

Blooming Seed Core

Entangled Thorn

Photosynthesis
1080
  Queen of the Mire Very Rare One of the many possible lives denied to Lisa Sherwood by her captors. Hair Rings

Tattered Silk Dress

Golden Bands

Gold & Silk
1080
21600
  Mud Medusa Very Rare The veined Medusa has relished in the darkness of the swamp, growing stronger and stronger, day by day. Crone Spurs

Gorgon Veins

Veined Talon

Chemosynthesis
1080
  Scorched Harvester Event She escaped when a charm of strength buried within her was ignited by the serum. Ember Locks

Molten Limbs

Calcified Talons

Hallowed Catalyst
1080
 Heads
Expand to view content
Icon Name Rarity Description Outfit Collection Price
  Crusty Dreadlock (Vile) Common Dense and compact dreads caked in dried mud. Weathered Crone Hag Aberrations
50
900
  Crusty Dreadlock (Twisted) Common Dense and compact dreads caked in dried mud. Weathered Crone Hag Aberrations
50
900
  Crusty Dreadlock (Tortured) Common Dense and compact dreads caked in dried mud. Weathered Crone Hag Aberrations
50
900
  Crusty Dreadlock (Splintered) Common Dense and compact dreads caked in dried mud. Weathered Crone Hag Aberrations
50
900
  Crusty Dreadlock (Muddied) Common Dense and compact dreads caked in dried mud. Weathered Crone Hag Aberrations
50
900
  Crusty Dreadlock (Corrupted) Common Dense and compact dreads caked in dried mud. Weathered Crone Hag Aberrations
50
900
  Stumpy Dreads (Marrow) Uncommon Tangled dreads marred with sap and clay. Red Sap Wicked Brewer
100
  Stumpy Dreads (Chalky) Uncommon Tangled dreads marred with soil and clay. Birch Twigs Wicked Brewer
100
1800
  Ashen Locks Rare A tightly wrapped ponytail of pale, brittle braids. Wood Witch Petrification
250
4500
  Fangtasmagoria Very Rare Ornamented of bone and blood, with teeth formed of the serpent. The result of one whose humanity has long been lost to rage and revenge. Snake Charmer The Road Less Traveled
400
  Exposed Floret Very Rare This compound arrangement across the head provides both, a hard outer covering as well as an attractive cluster of plant-based material. Sapling Siren Photosynthesis
400
  Hair Rings Very Rare The mud has been wiped away and the Hag's hair is held off her face with rings and clips. Queen of the Mire Gold & Silk
400
7200
  Crone Spurs Very Rare These spurs are hardened outgrowths protruding from the skull. They resemble the horns of the unfortunate wildlife that have found themselves in the swamps. Mud Medusa Chemosynthesis
400
  Ember Locks Event Her charred dreads could not cover the painful, serum-filled blisters on her head. Scorched Harvester Hallowed Catalyst
400
 Bodies
Expand to view content
Icon Name Rarity Description Outfit Collection Price
  Withered Flesh (Vile) Common Dried skin and broken soul. Only a burning hunger remains. Weathered Crone Hag Aberrations
50
900
  Withered Flesh (Twisted) Common Dried skin and broken soul. Only a burning hunger remains. Weathered Crone Hag Aberrations
50
900
  Withered Flesh (Tortured) Common Dried skin and broken soul. Only a burning hunger remains. Weathered Crone Hag Aberrations
50
900
  Withered Flesh (Splintered) Common Dried skin and broken soul. Only a burning hunger remains. Weathered Crone Hag Aberrations
50
900
  Withered Flesh (Muddied) Common Dried skin and broken soul. Only a burning hunger remains. Weathered Crone Hag Aberrations
50
900
  Withered Flesh (Corrupted) Common Dried skin and broken soul. Only a burning hunger remains. Weathered Crone Hag Aberrations
50
900
  Rooted Limbs (Marrow) Uncommon Starved limbs striving to find a source of light. Red Sap Wicked Brewer
100
1800
  Rooted Limbs (Chalky) Uncommon Starved limbs striving to find a source of light. Birch Twigs Wicked Brewer
100
1800
  Ragged Red Dress Rare The remains of what was once an elegant dress. It is now covered in dust, dirt, and dried blood. Wood Witch Petrification
250
4500
  Slithering Den Very Rare Wrapped in the remains of a boa constrictor, teeming with filth and moss- that which the swamp provides shall never be returned. Snake Charmer The Road Less Traveled
400
  Blooming Seed Core Very Rare The seed core is the central component in converting light into the chemical energy required to perform the key functions if a plant creature.

This hybrid reaction is also the start of the reproductive process, causing new, unexpected plant life to form.

Sapling Siren Photosynthesis
400
  Tattered Silk Dress Very Rare The dress has seen better days, but still retains a semblance of the beauty that it once possessed, much like its wearer. Queen of the Mire Gold & Silk
400
7200
  Gorgon Veins Very Rare Exterior veins have developed across the surface of the skin, most likely supporting the twisted, snake-like protrusions from the side of the skull. Mud Medusa Chemosynthesis
400
  Molten Limbs Event Her organs melted and fused into a burning mass. Scorched Harvester Hallowed Catalyst
400
 Weapons
Expand to view content
Icon Name Rarity Description Outfit Collection Price
  Ashen Claw (Vile) Common A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. Weathered Crone Hag Aberrations
50
900
  Ashen Claw (Twisted) Common A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. Weathered Crone Hag Aberrations
50
900
  Ashen Claw (Tortured) Common A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. Weathered Crone Hag Aberrations
50
900
  Ashen Claw (Splintered) Common A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. Weathered Crone Hag Aberrations
50
900
  Ashen Claw (Muddied) Common A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. Weathered Crone Hag Aberrations
50
900
  Ashen Claw (Corrupted) Common A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. Weathered Crone Hag Aberrations
50
900
  Fossilized Barb Rare Petrification has affected the limb significantly. Now it is used to siphon liquids from other organic materials for sustenance. Wood Witch Petrification
250
4500
  Voracious Talon Very Rare Squeezed tight by the body of a snake, moss grows fat on the twisted, fractured claw. Snake Charmer The Road Less Traveled
400
  Entangled Thorn Very Rare A tangled mess of intertwined stems and shoots that have formed into a sharp, rigid spike. Like a root, it can drain and absorb liquid from whatever it is lodged in for long enough. Sapling Siren Photosynthesis
400
  Golden Bands Very Rare Ornate bands, carved with symbols of power, encircle her talon. Queen of the Mire Gold & Silk
400
7200
  Veined Talon Very Rare Her talon supports both, the injection of poisons and toxins, as well as the removal of liquids, such as blood. Mud Medusa Chemosynthesis
400
  Calcified Talons Event The serum turned her flesh into hardened thorns. Scorched Harvester Hallowed Catalyst
400

DLC

Main article: Downloadable Content

The Hag is currently part of 1 DLC package:

Available DLC

Change Log

Patch 1.5.0

  • Phantasm Traps no longer trigger when a Survivor crouch walks past them.
  • Adjusted the open and exit phases of Phantasm Trap setting time to take 1 second each from originally 2 seconds each.

Patch 1.9.3

Patch 2.1.0

  • Adjusted the open and exit phases of Phantasm Trap setting time to take 0.5 and 0.7 seconds from originally 1 second each.
    • The mid phase of Phantasm Trap setting time was reduced to 1 second from originally 2 seconds.
  • Increased the Phantasm Trap teleport range to 40 metres from originally 32 metres.
  • Revisited all of the Hag's add-ons.

Tips

  • The Hag's profile is low to the ground, which you can use to your advantage if you are in areas with tall obstacles that Survivors cannot see past.
  • The Hag's Phantasm Traps can be destroyed by the use of a Flashlight, However, this will give The Hag a Loud Noise notification.
    • Phantasm Traps that have been triggered may also still be destroyed this way if The Hag does not teleport to them during the activation period.
  • The Hag's Phantasm Traps will not trigger if Survivors crouch over/past them and/or if they are performing an action.
    • Traps placed using the Scarred Hand   will still have collision and can be used to block pathways.
  • Phantasm Traps can be used rather aggressively, by placing them near Pallets, Windows and juke spots, forcing the Survivor to run the wrong way or even into an obstacle due to the jump-scare camera turn.
  • Like the Bear Traps  , Phantasm Traps can be seen if they are out on the open, especially under bright light or on a clean surface. It is recommended to place them in grass or out of line of sight.
  • You can play mind games with Survivors: a Survivor may run from a triggered Phantasm Trap, but instead of teleporting to it, you can try to intercept the fleeing Survivor and attack them head on as they tend to look back at the Phantasm.
  • Traps will create a false Terror Radius when triggered, even without The Grandma's Heart   Add-on. You can use this to mask your own Terror Radius and approach the area of a triggered Phantasm Trap without Survivors knowing you are doing so.
    • The Grandma's Heart   Add-on will fully mask your Terror Radius, making this much easier to do.
  • Teleporting to a Phantasm Trap kills all of The Hag's forward momentum, meaning that you are effectively slowed for a moment after teleporting.
    • Since the distance you travel during a lunge is based on a multiplier of your movement speed, this means that lunges done immediately as you teleport will not travel as far as regular lunges.

Trivia

  • The Hag is the second female Killer.
  • The Hag's voice sounds like high pitched distorted gurgling.
    • Like most female Killers, she has a decreased movement speed.
  • The English name Lisa, a shortened version of Elizabeth, means "God's oath; God's promise" or "consecrated to God."
    • Sherwood is of Old English origin and means "from the bright forest" or "bright forest"; in Celtic, it means "wild."
    • Sherwood is also the name of the forest in which the legendary outlaw Robin Hood made his home.
  • The Hag was the first Killer whose Memento Mori animation takes place in third person rather than from her own perspective.
  • The Hag was the first Killer to not attack with an actual weapon, but instead using her massive claw.
  • The Hag was the first Killer whose Perks were destructible by being bound to Totems  .
  • The Hag was the second Killer to place traps.
  • The Hag was the second Killer with the ability to teleport.
  • The Hag is one of few Killers to break Pallets   and damage Generators   with their hand.
  • The Hag is one of few Killers to have a unique Hatch-closing animation.
  • Unlike most other Killers at the time, the Hag did not step through Windows  , but rather jumped through them, a mechanic now shared by most Killers of average height.
  • The Hag's Phantasms always wear the same customisation option as The Hag herself.
  • The Hag was leaked a couple of weeks prior to her release due to the new Daily Rituals   already having been assigned to some players.
  • The Hag seems to be heavily based on the Wendigo, an Algonquian myth that says those who commit cannibalism will become possessed by spirits, deformed and eventually turn insane. This is suggested by The Hag's appearance, Memento Mori, backstory, and a few Hag-related Unlockables in the game which talk about cannibalism.


Gallery

For more go to the Hag's Gallery


THE SURVIVORS  
BASE GAME CHAPTERS I-III
+ PARAGRAPH I
CHAPTERS IV-VII CHAPTERS VIII-XI PARAGRAPH III
+ CHAPTERS XIII-XIV
  Dwight Fairfield   Nea Karlsson   Feng Min   Kate Denson   Ash Williams
  Meg Thomas   Laurie Strode   David King   Adam Francis   Nancy Wheeler
  Claudette Morel   Ace Visconti   Quentin Smith   Jeff Johansen   Steve Harrington
  Jake Park   Bill Overbeck   David Tapp   Jane Romero   Yui Kimura
CHAPTERS XV-XVII CHAPTER XVIII
  Zarina Kassir   Élodie Rakoto
  Cheryl Mason
  Felix Richter
THE KILLERS  
BASE GAME CHAPTERS I-III CHAPTERS IV+V
+ PARAGRAPH I
CHAPTERS VI-VIII CHAPTERS IX-XI
  The Trapper   - Evan MacMillan   The Nurse   - Sally Smithson   The Doctor   - Herman Carter   The Nightmare   - Freddy Krueger   The Spirit   - Rin Yamaoka
  The Wraith   - Philip Ojomo   The Shape   - Michael Myers   The Huntress   - Anna   The Pig   - Amanda Young   The Legion   - Frank, Julie, Susie, Joey
  The Hillbilly   - Max Thompson Jr.   The Hag   - Lisa Sherwood   The Cannibal   - Bubba Sawyer   The Clown   - Jeffrey Hawk   The Plague   - Adiris
CHAPTERS XII-XIV CHAPTERS XV-XVII CHAPTER XVIII
  The Ghost Face   - Danny Johnson   The Deathslinger   - Caleb Quinn   The Twins   - Victor & Charlotte Deshayes
  The Demogorgon   - Demogorgon   The Executioner   - Pyramid Head
  The Oni   - Kazan Yamaoka   The Blight   - Talbot Grimes
LORE CHARACTERS
Benedict Baker The Entity   The Observer   Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher