Lisa Sherwood
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A new terror stalks the darkness; her appearance strikes me as more intense than the others after but a glimpse of her haggard silhouette. Twisted and torn in unspeakable ways, with greyish dead skin stretched out over her emaciated body. Her arm is a horrid overgrown deformity capable of slashing through both flesh and bone alike. Her very presence speaks of endless torture similar to mine. I wonder - did she refuse the entity's calling until broken or did she wish for this? | ![]() |
~ Unknown (Potentially Benedict Baker) |
The Hag | |
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Name |
Lisa Sherwood |
Game Alias(es) |
"Witch" |
Gender |
Female |
Nationality |
African American |
Backwater Swamp | |
Blackened Catalyst | |
Power Attack Type |
Basic Attack |
The Claw | |
110 % | 4.4 m/s | |
24 metres | |
Average | |
DLC |
Of Flesh and Mud |
Voice Actor |
Eliane Pregent |
Breathing |
Lisa Sherwood or "The Hag" is one of 22 Killers currently featured in Dead by Daylight
.
She was introduced as the Killer of CHAPTER III: Of Flesh and Mud, a Chapter DLC released on 8 December 2016.
Contents
Overview
The Hag is a cursed Killer, able to place Phantasm Traps and then teleport to them upon activation, using her Power.
Her personal Perks, Hex: The Third Seal , Hex: Ruin
, and Hex: Devour Hope
, apply crippling penalties to Survivors as long as the associated Totem remains uncleansed.
Her Perks revolve around Hex Totems . They are focused on cursing the Survivors and sapping their abilities. The curse lasts until the Survivors manage to track the Hex Totem down and cleanse it.
Difficulty rating: Intermediate
(based on the amount of time and effort that is required to properly learn to play her and use her Power effectively)
Lore
- Additional Lore can be found in Tome IV - Conviction: Stroke of Luck.
Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilisation. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.
Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.
The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.
The Hag's Perks
These are Perks which start off only appearing in The Hag's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Hex: The Third Seal - Level 30
- Hex: Ruin - Level 35
- Hex: Devour Hope - Level 40
Once obtained, other Killers will be able to find The Hag's Perks in their respective Bloodwebs from that point onwards.
Hex: The Third Seal |
A Hex that hinders one's Aura-reading ability. Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness This effect applies to the last 2/3/4 Survivors hit. The Hex effects persist as long as the related Hex Totem "She touched your skin, you bear the witch's mark!" | |
---|---|---|
Hex: Ruin |
A Hex that affects all Survivor's Generator Repair progress. Whenever a Generator Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem "A curse is upon you. It will cause your ruin." | |
Hex: Devour Hope |
A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.
The Hex effects persist as long as the related Hex Totem "If you do nothing, you have their blood on your hands. If you save them, her hunger grows." |
Load-out
Weapon: The Claw
The Claw is a Primary Weapon for the Hag. A horridly overgrown deformity, clawing its way through flesh and bone.
- Unlike most other Killers who wipe their Weapons clean, she lets the blood from her Claw drip into her mouth after hitting a Survivor.
Power: Blackened Catalyst
BLACKENED CATALYST:
Press the Power button to bend down and draw the Phantasm Trap sign:
- The Hag can maintain up to 10 Phantasm Traps.
- Each subsequently drawn Phantasm Trap will replace the oldest one.
SPECIAL ABILITY: Teleport
Press the Active Ability button to teleport to a tripped Phantasm Trap located within a range of 40 metres.
Survivors trigger a Phantasm Trap by entering its Area of Effect, which causes a Mud Phantasm to appear, yanking the Survivor's camera towards it, disorienting them.
Phantasm Traps are vulnerable to the light of Flashlights , which reveals them and can be used to disable them.
A Phantasm Trap will not trigger when Survivors are crouching in or interacting with a Prop within its Area of Effect.
Power Trivia
- Phantasm Trap Setting time takes 2 seconds by default (may be changed with Add-ons).
- This time is divided into three phases, of which setting the Phantasm Trap takes 1 second.
- Add-ons only affect this part of the action, bending down and standing back up will always take 0.5 seconds each.
- This time is divided into three phases, of which setting the Phantasm Trap takes 1 second.
- Phantasm Trap Tripped time lasts for 5 seconds by default (may be changed with Add-ons).
- Phantasm Trap Trigger radius is set at 3 metres by default (may be changed with Add-ons).
- Phantasm Trap Destruction time (using a Flashlight
) takes 0.5 seconds.
- The Phantasm Attack Score Event may triggered up to 10 seconds after a Phantasm Trap has been triggered or The Hag has teleported to it.
- After teleporting to a Phantasm Trap, The Hag is temporarily slowed for 1 second.
- Small Game
will detect Phantasm Traps within an additional 4-metre range, so 12/14/16 metres.
Add-ons for Blackened Catalyst
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon | Name | Description |
---|---|---|
Rope Necklet | A rigid ornament worn around the neck made from dead plants.
| |
Powdered Eggshell | Minuscule eggshell fragments shimmering with a pale golden hue.
| |
Dead Fly Mud | A small lump of mud, black with the remains of flies. Devoured to increase stamina.
| |
Bog Water | Murky water contained in a glass pill bottle from another time.
| |
Pussy Willow Catkins | A handful of small, pristine flower clusters covered in a fine greyish fur.
| |
Half Eggshell | One half of a perfectly round hollow eggshell.
| |
Dragonfly Wings | A handful of yellowish wings, dry and crisp. Devoured to increase stamina.
| |
Cypress Necklet | A rigid ornament worn around the neck made from dead plants adorned with crudely attached cypress bark and swamp moss.
| |
Bloodied Water | Tainted water contained in a folded water lily leaf.
| |
Willow Wreath | Three frail willow branches attached to form a triangular wreath.
| |
Swamp Orchid Necklet | A rigid ornament worn around the neck made from dead plants adorned with withered orchid petals and leaves.
| |
Dried Cicada | A large swamp cicada covered in a fine layer of ash. Crispy. Devoured to increase stamina.
| |
Cracked Turtle Egg | A pale orange turtle egg, cracked and emptied of its content.
| |
Bloodied Mud | A handful of mud with veins of deep crimson. The bloody layers empower the mud.
| |
Scarred Hand | The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
Scarred Hand trumps all other Add-ons. "..." — The Butcher | |
Rusty Shackles | Shackles once used to hold prisoners and carcasses in the cannibal village cellar. The trapped life essence within unlocks tremendous potential in The Hag's power.
| |
Grandma's Heart | The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power.
"Bring me another slice of the girl." — Grandma | |
Disfigured Ear | The cannibal village deaf boy's ear. Deformed due to several hits to the head. The trapped life essence within unlocks tremendous potential in The Hag's power.
| |
Waterlogged Shoe | A child's shoe, long lost in the bog's waters. The trapped life essence within unlocks tremendous potential in The Hag's power.
Waterlogged Shoe trumps all other Add-ons. | |
Mint Rag | A small piece of cotton torn from the dress worn by Lisa Sherwood on the day she disappeared. The trapped life essence within unlocks tremendous potential in The Hag's power.
|
Achievements
- Main article: Achievements
There are currently 3 Achievements related to The Hag.
Icon | Name | Description |
---|---|---|
Adept Hag | Achieve a Merciless Victory with The Hag ![]() ![]() ![]() ![]() | |
Even Punishment | With The Hag ![]() | |
Triggered | With The Hag ![]() |
Customisation
Players can customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Hag reaches Level 50 and prestiges.
The Hag's attire includes:
Default
Prestige
Special
Icon | Name | Body | Rarity | Description | Event |
---|---|---|---|---|---|
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Frosty Eyes | ![]() |
Uncommon | Heart chilling eyes of the cold blooded.
"Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team |
Winter Solstice 2017 |
Event
Icon | Name | Body | Rarity | Description | Event | Exclusive to Event Participation |
---|---|---|---|---|---|---|
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Crown of the Entity | ![]() |
Event | A crown emanating a festive and ominous aura created by the Entity's biggest fan. | Fourth Year Anniversary | Yes |
Archives
In-Game Store
Outfits
Icon | Name | Rarity | Description | Contents | Collection | Price | |
---|---|---|---|---|---|---|---|
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Weathered Crone | Common | A misshapen, discolored swamp creature, with a deadly claw for a hand. | Crusty Dreadlock (Vile)
Withered Flesh (Vile) Ashen Claw (Vile) |
Hag Aberrations | 135
|
2700
|
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Weathered Crone | Common | A misshapen, discolored swamp creature, with a deadly claw for a hand. | Crusty Dreadlock (Splintered)
Withered Flesh (Splintered) Ashen Claw (Splintered) |
Hag Aberrations | 135
|
2700
|
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Weathered Crone | Common | A misshapen, discolored swamp creature, with a deadly claw for a hand. | Crusty Dreadlock (Twisted)
Withered Flesh (Twisted) Ashen Claw (Twisted) |
Hag Aberrations | 135
|
2700
|
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Weathered Crone | Common | A misshapen, discolored swamp creature, with a deadly claw for a hand. | Crusty Dreadlock (Tortured)
Withered Flesh (Tortured) Ashen Claw (Tortured) |
Hag Aberrations | 135
|
2700
|
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Weathered Crone | Common | A misshapen, discolored swamp creature, with a deadly claw for a hand. | Crusty Dreadlock (Corrupted)
Withered Flesh (Corrupted) Ashen Claw (Corrupted) |
Hag Aberrations | 135
|
2700
|
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Weathered Crone | Common | A misshapen, discolored swamp creature, with a deadly claw for a hand. | Crusty Dreadlock (Muddied)
Withered Flesh (Muddied) Ashen Claw (Muddied) |
Hag Aberrations | 135
|
2700
|
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Red Sap | Uncommon | As days go by, she becomes the wilderness. | Stumpy Dreads (Marrow)
Rooted Limbs (Marrow) |
Wicked Brewer | 180
|
3600
|
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Birch Twigs | Uncommon | As days go by, she becomes the wilderness. | Stumpy Dreads (Chalky)
Rooted Limbs (Chalky) |
Wicked Brewer | 180
|
3600
|
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Wood Witch | Rare | As old as the forest itself. A fossil. A preserved shell. The petrification process has begun. Only the blood of the living can reverse it. | Ashen Locks
Ragged Red Dress Fossilized Barb |
Petrification | 675
|
13500
|
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Snake Charmer | Very Rare | Reeking of blood and rotting serpent meat, there's the husk of a woman somewhere beneath it. | Fangtasmagoria
Slithering Den Voracious Talon |
The Road Less Traveled | 1080
|
|
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Sapling Siren | Very Rare | The transformation into full plant creature is almost complete. Just a few more souls to produce the light and energy required. | Exposed Floret
Blooming Seed Core Entangled Thorn |
Photosynthesis | 1080
|
|
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Queen of the Mire | Very Rare | One of the many possible lives denied to Lisa Sherwood by her captors. | Hair Rings
Tattered Silk Dress Golden Bands |
Gold & Silk | 1080
|
21600
|
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Mud Medusa | Very Rare | The veined Medusa has relished in the darkness of the swamp, growing stronger and stronger, day by day. | Crone Spurs
Gorgon Veins Veined Talon |
Chemosynthesis | 1080
|
|
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Scorched Harvester | Event | She escaped when a charm of strength buried within her was ignited by the serum. | Ember Locks
Molten Limbs Calcified Talons |
Hallowed Catalyst | 1080
|
Heads
Icon | Name | Rarity | Description | Outfit | Collection | Price | |
---|---|---|---|---|---|---|---|
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Crusty Dreadlock (Vile) | Common | Dense and compact dreads caked in dried mud. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Crusty Dreadlock (Twisted) | Common | Dense and compact dreads caked in dried mud. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Crusty Dreadlock (Tortured) | Common | Dense and compact dreads caked in dried mud. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Crusty Dreadlock (Splintered) | Common | Dense and compact dreads caked in dried mud. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Crusty Dreadlock (Muddied) | Common | Dense and compact dreads caked in dried mud. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Crusty Dreadlock (Corrupted) | Common | Dense and compact dreads caked in dried mud. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Stumpy Dreads (Marrow) | Uncommon | Tangled dreads marred with sap and clay. | Red Sap | Wicked Brewer | 100
|
|
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Stumpy Dreads (Chalky) | Uncommon | Tangled dreads marred with soil and clay. | Birch Twigs | Wicked Brewer | 100
|
1800
|
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Ashen Locks | Rare | A tightly wrapped ponytail of pale, brittle braids. | Wood Witch | Petrification | 250
|
4500
|
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Fangtasmagoria | Very Rare | Ornamented of bone and blood, with teeth formed of the serpent. The result of one whose humanity has long been lost to rage and revenge. | Snake Charmer | The Road Less Traveled | 400
|
|
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Exposed Floret | Very Rare | This compound arrangement across the head provides both, a hard outer covering as well as an attractive cluster of plant-based material. | Sapling Siren | Photosynthesis | 400
|
|
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Hair Rings | Very Rare | The mud has been wiped away and the Hag's hair is held off her face with rings and clips. | Queen of the Mire | Gold & Silk | 400
|
7200
|
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Crone Spurs | Very Rare | These spurs are hardened outgrowths protruding from the skull. They resemble the horns of the unfortunate wildlife that have found themselves in the swamps. | Mud Medusa | Chemosynthesis | 400
|
|
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Ember Locks | Event | Her charred dreads could not cover the painful, serum-filled blisters on her head. | Scorched Harvester | Hallowed Catalyst | 400
|
Bodies
Icon | Name | Rarity | Description | Outfit | Collection | Price | |
---|---|---|---|---|---|---|---|
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Withered Flesh (Vile) | Common | Dried skin and broken soul. Only a burning hunger remains. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Withered Flesh (Twisted) | Common | Dried skin and broken soul. Only a burning hunger remains. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Withered Flesh (Tortured) | Common | Dried skin and broken soul. Only a burning hunger remains. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Withered Flesh (Splintered) | Common | Dried skin and broken soul. Only a burning hunger remains. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Withered Flesh (Muddied) | Common | Dried skin and broken soul. Only a burning hunger remains. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Withered Flesh (Corrupted) | Common | Dried skin and broken soul. Only a burning hunger remains. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Rooted Limbs (Marrow) | Uncommon | Starved limbs striving to find a source of light. | Red Sap | Wicked Brewer | 100
|
1800
|
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Rooted Limbs (Chalky) | Uncommon | Starved limbs striving to find a source of light. | Birch Twigs | Wicked Brewer | 100
|
1800
|
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Ragged Red Dress | Rare | The remains of what was once an elegant dress. It is now covered in dust, dirt, and dried blood. | Wood Witch | Petrification | 250
|
4500
|
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Slithering Den | Very Rare | Wrapped in the remains of a boa constrictor, teeming with filth and moss- that which the swamp provides shall never be returned. | Snake Charmer | The Road Less Traveled | 400
|
|
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Blooming Seed Core | Very Rare | The seed core is the central component in converting light into the chemical energy required to perform the key functions if a plant creature.
This hybrid reaction is also the start of the reproductive process, causing new, unexpected plant life to form. |
Sapling Siren | Photosynthesis | 400
|
|
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Tattered Silk Dress | Very Rare | The dress has seen better days, but still retains a semblance of the beauty that it once possessed, much like its wearer. | Queen of the Mire | Gold & Silk | 400
|
7200
|
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Gorgon Veins | Very Rare | Exterior veins have developed across the surface of the skin, most likely supporting the twisted, snake-like protrusions from the side of the skull. | Mud Medusa | Chemosynthesis | 400
|
|
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Molten Limbs | Event | Her organs melted and fused into a burning mass. | Scorched Harvester | Hallowed Catalyst | 400
|
Weapons
Icon | Name | Rarity | Description | Outfit | Collection | Price | |
---|---|---|---|---|---|---|---|
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Ashen Claw (Vile) | Common | A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Ashen Claw (Twisted) | Common | A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Ashen Claw (Tortured) | Common | A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. | Weathered Crone | Hag Aberrations | 50
|
900
|
![]() |
Ashen Claw (Splintered) | Common | A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Ashen Claw (Muddied) | Common | A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Ashen Claw (Corrupted) | Common | A horridly overgrown deformity, breaking through flesh and bone to form a vicious claw-like weapon. | Weathered Crone | Hag Aberrations | 50
|
900
|
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Fossilized Barb | Rare | Petrification has affected the limb significantly. Now it is used to siphon liquids from other organic materials for sustenance. | Wood Witch | Petrification | 250
|
4500
|
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Voracious Talon | Very Rare | Squeezed tight by the body of a snake, moss grows fat on the twisted, fractured claw. | Snake Charmer | The Road Less Traveled | 400
|
|
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Entangled Thorn | Very Rare | A tangled mess of intertwined stems and shoots that have formed into a sharp, rigid spike. Like a root, it can drain and absorb liquid from whatever it is lodged in for long enough. | Sapling Siren | Photosynthesis | 400
|
|
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Golden Bands | Very Rare | Ornate bands, carved with symbols of power, encircle her talon. | Queen of the Mire | Gold & Silk | 400
|
7200
|
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Veined Talon | Very Rare | Her talon supports both, the injection of poisons and toxins, as well as the removal of liquids, such as blood. | Mud Medusa | Chemosynthesis | 400
|
|
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Calcified Talons | Event | The serum turned her flesh into hardened thorns. | Scorched Harvester | Hallowed Catalyst | 400
|
DLC
- Main article: Downloadable Content
The Hag is currently part of 1 DLC package:
Available DLC
Change Log
Patch 1.5.0
- Phantasm Traps no longer trigger when a Survivor crouch walks past them.
- Adjusted the open and exit phases of Phantasm Trap setting time to take 1 second each from originally 2 seconds each.
Patch 1.9.3
- Reduced the Terror Radius
to 24 metres from originally 28 metres.
Patch 2.1.0
- Adjusted the open and exit phases of Phantasm Trap setting time to take 0.5 and 0.7 seconds from originally 1 second each.
- The mid phase of Phantasm Trap setting time was reduced to 1 second from originally 2 seconds.
- Increased the Phantasm Trap teleport range to 40 metres from originally 32 metres.
- Revisited all of the Hag's add-ons.
Tips
- The Hag's profile is low to the ground, which you can use to your advantage if you are in areas with tall obstacles that Survivors cannot see past.
- The Hag's Phantasm Traps can be destroyed by the use of a Flashlight, However, this will give The Hag a Loud Noise notification.
- Phantasm Traps that have been triggered may also still be destroyed this way if The Hag does not teleport to them during the activation period.
- The Hag's Phantasm Traps will not trigger if Survivors crouch over/past them and/or if they are performing an action.
- Traps placed using the Scarred Hand
will still have collision and can be used to block pathways.
- Traps placed using the Scarred Hand
- Phantasm Traps can be used rather aggressively, by placing them near Pallets, Windows and juke spots, forcing the Survivor to run the wrong way or even into an obstacle due to the jump-scare camera turn.
- Like the Bear Traps
, Phantasm Traps can be seen if they are out on the open, especially under bright light or on a clean surface. It is recommended to place them in grass or out of line of sight.
- You can play mind games with Survivors: a Survivor may run from a triggered Phantasm Trap, but instead of teleporting to it, you can try to intercept the fleeing Survivor and attack them head on as they tend to look back at the Phantasm.
- Traps will create a false Terror Radius when triggered, even without The Grandma's Heart
Add-on. You can use this to mask your own Terror Radius and approach the area of a triggered Phantasm Trap without Survivors knowing you are doing so.
- The Grandma's Heart
Add-on will fully mask your Terror Radius, making this much easier to do.
- The Grandma's Heart
- Teleporting to a Phantasm Trap kills all of The Hag's forward momentum, meaning that you are effectively slowed for a moment after teleporting.
- Since the distance you travel during a lunge is based on a multiplier of your movement speed, this means that lunges done immediately as you teleport will not travel as far as regular lunges.
Trivia
- The Hag is the second female Killer.
- The Hag's voice sounds like high pitched distorted gurgling.
- Like most female Killers, she has a decreased movement speed.
- The English name Lisa, a shortened version of Elizabeth, means "God's oath; God's promise" or "consecrated to God."
- Sherwood is of Old English origin and means "from the bright forest" or "bright forest"; in Celtic, it means "wild."
- Sherwood is also the name of the forest in which the legendary outlaw Robin Hood made his home.
- The Hag was the first Killer whose Memento Mori animation takes place in third person rather than from her own perspective.
- The Hag was the first Killer to not attack with an actual weapon, but instead using her massive claw.
- The Hag was the first Killer whose Perks were destructible by being bound to Totems
.
- The Hag was the second Killer to place traps.
- The Hag was the second Killer with the ability to teleport.
- The Hag is one of few Killers to break Pallets
and damage Generators
with their hand.
- The Hag is one of few Killers to have a unique Hatch-closing animation.
- Unlike most other Killers at the time, the Hag did not step through Windows
, but rather jumped through them, a mechanic now shared by most Killers of average height.
- The Hag's Phantasms always wear the same customisation option as The Hag herself.
- The Hag was leaked a couple of weeks prior to her release due to the new Daily Rituals
already having been assigned to some players.
- The Hag seems to be heavily based on the Wendigo, an Algonquian myth that says those who commit cannibalism will become possessed by spirits, deformed and eventually turn insane. This is suggested by The Hag's appearance, Memento Mori, backstory, and a few Hag-related Unlockables in the game which talk about cannibalism.
Gallery
For more go to the Hag's Gallery
THE SURVIVORS ![]() | ||||
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BASE GAME | CHAPTERS I-III + PARAGRAPH I |
CHAPTERS IV-VII | CHAPTERS VIII-XI | PARAGRAPH III + CHAPTERS XIII-XIV |
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CHAPTERS XV-XVII | CHAPTER XVIII | |||
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THE KILLERS ![]() | ||||
BASE GAME | CHAPTERS I-III | CHAPTERS IV+V + PARAGRAPH I |
CHAPTERS VI-VIII | CHAPTERS IX-XI |
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CHAPTERS XII-XIV | CHAPTERS XV-XVII | CHAPTER XVIII | ||
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LORE CHARACTERS | ||||
Benedict Baker | The Entity ![]() |
The Observer ![]() |
Vigo | and many more... |
UNUSED CHARACTERS | ||||
The Smasher | The Teacher |