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Levels & Prestige refer to Character progression in Dead by Daylight IconHelp DBDlogo.png.


Overview

Each Survivor and Killer has their own Character progression, represented by their Level and Prestige.

Levels are represented with a number ranging from 1 to 50.
Prestige is represented with various crests and ranges from 0 to 100.

Both elements are displayed on the Character portrait, as well as at the top right of the screen when the Character is selected.


Levels

Levels are directly tied to the Bloodweb IconHelp bloodweb.png Mechanic, with each completed Bloodweb increasing a Character's Level, until the maximum of Level 50 is reached.
Purchasing all Nodes from this Bloodweb will spawn an empty Bloodweb with one central Prestige Node, at which point one must pay 20,000 Bloodpoints to prestige and renew the Bloodweb at Level 1.
A Character can be continuously prestiged until Prestige 100

If a Character has not yet been prestiged, reaching Levels 5, 10, and 15 will unlock Perk Slots 2, 3, and 4 respectively.

Perk Spawns

Each Bloodweb starts off spawning a single Perk IconHelp perks.png.
Progressing a Character's Level will eventually increase that amount up to 4 Perks, from which the Player can buy up to 2 Perks:

Level Spawned Perks Purchasable Perks Entity Activity Start
1 - 9
1 Perk 1 Perk None
10
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
11 - 14
1 Perk 1 Perk After purchasing 5 Nodes; will not consume any Perk.
15
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
16 - 19
1 Perk 1 Perk After purchasing 5 Nodes; will not consume any Perk.
20
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
21 - 24
1 Perk 1 Perk After purchasing 5 Nodes; will not consume any Perk.
25 - 39
2 Perks 1 Perk After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
40 - 49
3 Perks 2 Perks After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 1 Perk.
50
4 Perks 2 Perks After purchasing 5 Nodes or immediately after the first Perk was purchased; will consume 2 Perks.


Prestige

Prestige is an inherent part of Dead by Daylight's Character Progression and occurs at Level 50, after which a Character's Bloodweb is reset to Level 1, while their Prestige is increased by +1 up to a maximum of Prestige 100.

The Prestige Icon shown on the HUD is also shown in the Tally Screen after a Trial and reflects one's dedication to a Character.
The Prestige Icon comes with various Crests depending on the number of times one has prestiged that Character (see Gallery).

Prestige Rewards

Reaching specific Prestige Milestones unlocks special Rewards:

Prestige Reward
1
Unlocks the Tier I version of a Character's Unique Perks for immediate use on all other Characters.
2
Unlocks the Tier II version of a Character's Unique Perks for immediate use on all other Characters.
3
Unlocks the Tier III version of a Character's Unique Perks for immediate use on all other Characters.
4
Unlocks the blood-stained Torso (Survivor) / Weapon (Killer) Cosmetic of a Character.
5
Unlocks the blood-stained Legs (Survivor) / Body (Killer) Cosmetic of a Character.
6
Unlocks the blood-stained Head (Survivor) / Mask/Head (Killer) Cosmetic of a Character.
7
Unlocks a Charm Charm Icon.png representing the Character's 1st Unique Perk.
8
Unlocks a Charm Charm Icon.png representing the Character's 2nd Unique Perk.
9
Unlocks a Charm Charm Icon.png representing the Character's 3rd Unique Perk.

Prestige Rework Catch-up

With the Prestige Rework in Patch 6.1.0, the Developers implemented a catch-up mechanic that would automatically progress all Players' Characters based on existing Levels of Prestige and the amount of Perk Tiers one had purchased on them, as well as ensure that no already unlocked Perks, Items, and Cosmetics would be lost with the new system's implementation.

The following rules were applied:

  • Each pre-existing Level of Prestige would grant +2 additional Prestige Levels in the new system:
    • A Character who was Prestige I would be set to Prestige 3.
    • A Character who was Prestige II before would be set to Prestige 6.
    • A Character who was Prestige III before would be set to Prestige 9.
  • The amount of Perk Tiers (counting each Tier of Perk separately) one had purchased on a Character would grant additional Prestige Levels in the new system, based on specific thresholds:
    • 70 to 119 Perk Tiers would give +1 additional Prestige Level
    • 120 to 169 Perk Tiers would give +2 additional Prestige Levels
    • 170 to 219 Perk Tiers would give +3 additional Prestige Levels
    • 220 to 269 Perk Tiers would give +4 additional Prestige Levels
    • 270 to 319 Perk Tiers would give +5 additional Prestige Levels
    • 320 or more Perk Tiers would give +6 additional Prestige Levels
  • Prestige 9 would be the highest Level of Prestige a Character could be after transferring to the new system, even if the above rules say they should be higher.
  • Existing unlocked Teachable Perks IconHelp teachables.png would immediately grant access to Tier I of those Perks on all Characters if no other mechanic had already granted access to those Perks.
  • Added a unique Prestige Crest Artwork for each Prestige Level.
  • Characters who were already Prestige III on the old system would unlock a toggle-able animated Scratch Mark effect on their Character Portrait on the Character Selection screen.


History

Old Level Rewards

Level Reward
5
Unlocked the 2nd Perk Slot.
10
Unlocked the 3rd Perk Slot.

The Entity IconHelp entity.png starts appearing in larger Bloodwebs IconHelp bloodweb.png.

15
Unlocked the 4th Perk Slot.
30
Spawned the 1st Teachable Perk.
35
Spawned the 2nd Teachable Perk.
40
Spawned the 3rd Teachable Perk.
50
Marked the maximum achievable Level.
Players had the option to either prestige or continuously renew this Bloodweb.

Old Prestige

Before the Prestige Rework in Patch 6.1.0, Prestige was an option to reset a Character's Level back to Level 1 in exchange for slightly increased chances of the Bloodweb to spawn rarer Nodes, as well as a blood-stained version of the Character's default Outfit.
This process could be repeated up to 3 times.

Old Prestige Rewards

Before the Prestige Rework in Patch 6.1.0, the specific effects prestiging had on a Character's progression were as follows:

  • Reset a Character's Levels to Level 1.
  • Unlocked one of three blood-stained versions of a Character's default Outfit:
    • For Survivors, Prestige I would unlock the blood-stained Torso.
    • For Survivors, Prestige II would unlock the blood-stained Legs.
    • For Survivors, Prestige III would unlock the blood-stained Head.
    • For Killers, Prestige I would unlock the blood-stained Weapon.
    • For Killers, Prestige II would unlock the blood-stained Body.
    • For Killers, Prestige III would unlock the blood-stained Head/Mask.
  • Consumed all Unlockables, resetting the Character's inventory and Load-out.
  • Relocked the 2nd, 3rd, and 4th Perk Slots

It should be noted that if one had already unlocked that Character's Teachable Perks IconHelp teachables.png, they would remain unlocked and unaffected by Prestige.

Increased Node Rarities

In addition to the aforementioned effects, each Level of Prestige also slightly increased the odds of spawning Nodes of higher Rarities (Rare, Very Rare, or Ultra Rare) in a Character's Bloodweb.

Legacy Prestige

Main article: Legacy Prestige

Legacy Prestige was a special one-time Reward for prestiging one's Characters with the original immensely grindy Bloodweb from before Patch 1.3.0.


Change Log

Patch 1.1.0

  • Nerf: Characters who prestige are no longer allowed to keep all 4 Perk Slots unlocked, they will now be reset as well.

Patch 2.0.0

  • Quality of Life: reduced the Level requirement for unlocking Perk Slots 2, 3, and 4 from Levels 15, 20, and 25 to Levels 5, 10, and 15.
  • Quality of Life: instead of spawning at Levels 5, 10, and 15, Characters now automatically have the Tier I version of their Unique Perks unlocked and in their inventory from the start.


Trivia

  • For Survivors, the order in which the Bloody Cosmetics are unlocked goes Torso, Legs, Head.
  • For Killer, the order in which the Bloody Cosmetics are unlocked goes Weapon, Body, Head/Mask.

Prestige

  • If Character A's current Bloodweb IconHelp bloodweb.png contains Tier III of a Unique Perk of Character B, who has not reached Prestige 3 yet, prestiging Character B to Prestige 3, which adds Tier III of their Unique Perks to the inventories of all other Survivors or Killers, will automatically replace the Perk in Character A's Bloodweb with another random Perk in its stead.
    • The same occurs analogous when the Perk in Character A's Bloodweb is Tier II and Character B is prestiged to Prestige 2.


Gallery

Prestiging

Prestige Crests

Old Prestige Icons

These were the Prestige icons for Prestiges I, II, and III that were used up to the Prestige Rework in Patch 6.1.0:

Scratch Mark Portrait Effect

The aforementioned Scratch Mark effect on Character Portraits, on Yui, Cheryl, The Deathslinger, and The Executioner.


CHARACTER PROGRESSION & HUD OVERLAY
EmblemIcon evader gold.png Emblems EmblemIcon chaser iridescent.png Icon Grades.png Grades IconHUD prestigeIII.png Levels & Prestige Atl Loadout Icon XP.png Player Level Icon Ranks.png Ranks IconHelp statusHUD.png Status HUD
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