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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|DF|40}} |
+ | |||
− | ==Statistics== |
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+ | {{Perk Table Teachable}} |
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− | *Although it doesn't show it in the HUD, Leader is stackable. |
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+ | |||
− | **Leader also stacks with {{IconLink|Prove Thyself|iconPerks|proveThyself}}, {{IconLink|Wake Up!|iconPerks|wakeUp}}, {{IconLink|Botany Knowledge|iconPerks|botanyKnowledge}}, {{IconLink|Pharmacy|iconPerks|pharmacy}}, and {{IconLink|We'll Make It|iconPerks|wellMakeIt}}. |
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+ | |||
− | **These Perks stack additively, so for example: two Tier III Leaders is 18% increased action speed, three Leaders is 27% increase, and so on. |
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+ | ==History== |
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− | *Since Leader changes percentages, the amount of seconds it speeds up an interaction by is relative to how many Survivors are working on the interaction. |
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− | === |
+ | ===Version 1.0.0=== |
{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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− | ! # of Survivors repairing !! # of Survivors within 8 metres with tier III Leader !! Time to repair a Generator |
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|- |
|- |
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+ | ! [[File:IconPerks leader.png|64px]] |
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− | | 2 Survivors || 1 Survivor || 40.44 seconds |
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+ | | 3 % |
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+ | | 6 % |
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+ | | 9 % |
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+ | | You're able to organise a team to cooperate more efficiently. |
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+ | Increases the other Survivors' Repair, Healing and Sabotage speed by '''{{clr|3|3}}/{{clr|4|6}}/{{clr|5|9}} %''' when they are within '''{{clr|6|8 metres}}''' of range from you. |
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⚫ | |||
+ | ===Version 2.3.0=== |
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⚫ | |||
|- |
|- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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− | | 2 Survivors || 2 Survivors || 36.44 seconds |
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|- |
|- |
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+ | ! [[File:IconPerks leader.png|64px]] |
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− | |2 Survivors |
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− | |3 |
+ | | 3 % |
+ | | 6 % |
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− | |32.44 seconds |
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+ | | 9 % |
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+ | | You're able to organise a team to cooperate more efficiently. |
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+ | Increases the other Survivors' Repair, Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds by '''{{clr|3|3}}/{{clr|4|6}}/{{clr|5|9}} %''' when they are within '''{{clr|6|8 metres}}''' of range from you. |
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+ | |||
+ | Once out of range, this effect persists for '''{{clr|8|15 seconds}}'''. |
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⚫ | |||
+ | ===Version 2.5.0=== |
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⚫ | |||
|- |
|- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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− | |2 Survivors |
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− | |4 Survivors |
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− | |28.45 seconds |
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+ | ! [[File:IconPerks leader.png|64px]] |
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− | |3 Survivors |
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+ | | 15 % |
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− | |1 Survivor |
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+ | | 20 % |
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− | |30.33 seconds |
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+ | | 25 % |
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− | |- |
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+ | | You're able to organise a team to cooperate more efficiently. |
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− | | 3 Survivors || 2 Survivors || 27.33 seconds |
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+ | Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds by '''{{clr|3|15}}/{{clr|4|20}}/{{clr|5|25}} %''' when they are within '''{{clr|6|8 metres}}''' of range from you. |
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− | |- |
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− | | 3 Survivors || 3 Survivors || 24.33 seconds |
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− | |- |
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− | |3 Survivors |
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− | |4 Survivors |
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− | |21.33 seconds |
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− | |- |
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− | |4 Survivors |
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− | |1 Survivor |
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− | |25.99 seconds |
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− | |- |
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− | |4 Survivors |
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− | |2 Survivors |
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− | |23.42 seconds |
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− | |- |
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− | | 4 Survivors || 3 Survivors || 20.85 seconds |
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− | |- |
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− | | 4 Survivors || 4 Survivors || 18.28 seconds |
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⚫ | |||
+ | Survivors can only be affected by one ''Leader'' effect at a time. |
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− | *The wording on Leader is slightly misleading, for example, if 4 Survivors are working on a Generator and one of them has Leader, it does not increase speed by 9% per each survivor. It will increase the base speed by 9%, and more Survivors working on a generator makes the base amount of time to repair smaller. |
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− | *This is without consideration of [[Toolboxes]] or Prove Thyself, so one could potentially complete a Generator even faster. |
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+ | This effect persists on other Survivors for '''{{clr|8|15 seconds}}''' after leaving the Leader's effective Perk range. |
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− | ===Effects on Healing=== |
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⚫ | |||
− | |- |
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− | ! # of Survivors healing !! # of Survivors within 8 metres with tier III Leader !! Time to complete heal |
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− | |- |
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− | | 1 Survivor || 0 Survivors || 12 seconds |
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− | |- |
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− | | 1 Survivor || 1 Survivor || 10.92 seconds |
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− | |- |
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− | | 1 Survivor || 2 Survivors || 9.84 seconds |
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− | |- |
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− | | 1 Survivor || 3 Survivors || 8.76 seconds |
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− | |- |
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− | | 1 Survivor || 4 Survivors || 7.68 seconds |
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− | |- |
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− | | 2 Survivors || 0 Survivors || 6 seconds |
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− | |- |
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− | | 2 Survivors || 1 Survivor || 5.46 seconds |
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− | |- |
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− | | 2 Survivors || 2 Survivors || 4.92 seconds |
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− | |- |
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− | | 2 Survivors || 3 Survivors || 4.38 seconds |
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− | |- |
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− | | 2 Survivors || 4 Survivors ||3.84 seconds |
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|} |
|} |
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− | *This is without consideration of [[Med-Kits]], Botany Knowledge, Prove Thyself or We'll Make It, so one could potentially heal even faster. |
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+ | ==Change Log== |
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− | ===Effects on [[Exit Gates]] |
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+ | ===[[Patch 2.3.0]]=== |
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⚫ | |||
+ | * '''''{{clr|2|Buff}}:''''' made the effect persist for '''{{clr|2|15 seconds}}''' once out of range. |
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− | |- |
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+ | * Updated description to list all affected interaction speeds. |
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− | ! # of Survivors opening Gate !! # of Survivors within 8 metres with tier III Leader !! Exit Gate opening time |
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+ | === [[Patch 2.5.0]] === |
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− | |- |
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+ | * '''''{{clr|2|Buff}}:''''' increased the percentages to '''{{clr|3|15}}/{{clr|4|20}}/{{clr|5|25}} %'''. |
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− | | 1 Survivor || 1 Survivor || 18.2 seconds |
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+ | * '''''{{clr|8|Nerf}}:''''' no longer affects Repair speeds. |
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− | |- |
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+ | * '''''{{clr|8|Nerf}}:''''' no longer stacks with other instances of '''{{PAGENAME}}'''. |
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− | | 1 Survivor || 2 Survivors || 16.4 seconds |
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− | |- |
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− | | 1 Survivor || 3 Survivors || 14.6 seconds |
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⚫ | |||
⚫ | |||
− | *This is without consideration of Prove Thyself or Wake Up, so one could potentially open the Exit Gates even faster. |
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+ | * Up to [[Patch 2.5.0]], '''{{PAGENAME}}''' featured the following flavour text: ''{{clr|9|"Listen to me if you don't wanna end up on a Hook." — Dwight Fairfield}}'' |
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⚫ | |||
− | * Leader also affects the following interaction speeds: |
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− | ** Searching a {{IconLink|Chest|iconHelp|chests}} |
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− | ** Cleansing a {{IconLink|Totem|iconHelpLoading|totem}} |
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− | ** Opening {{IconLink|Exit Gates|iconHelp|exitGates}} |
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− | ** Taking a survivor off a {{IconLink|Hook|iconHelpLoading|hook}} |
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− | ** Vaulting through a {{IconLink|Window|iconHelp|window}} |
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− | ** Jumping into the {{IconLink|Hatch|iconHelpLoading|hatch}} |
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− | [[Category:Perks]] |
+ | [[Category:Teachable Survivor Perks]] |
[[de:Anführer]] |
[[de:Anführer]] |
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+ | [[es:Líder]] |
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+ | [[it:Leader]] |
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[[pl:Lider]] |
[[pl:Lider]] |
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+ | [[pt:Líder]] |
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+ | [[zh:領袖群雄]] |
Revision as of 17:51, 23 February 2021
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.0.0
Version 2.3.0
Version 2.5.0
Change Log
Patch 2.3.0
- Buff: made the effect persist for 15 seconds once out of range.
- Updated description to list all affected interaction speeds.
Patch 2.5.0
- Buff: increased the percentages to 15/20/25 %.
- Nerf: no longer affects Repair speeds.
- Nerf: no longer stacks with other instances of Leader.
Trivia
- Up to Patch 2.5.0, Leader featured the following flavour text: "Listen to me if you don't wanna end up on a Hook." — Dwight Fairfield