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{{Perk Article|Yes|Survivor|DF|40-S}}
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{{Perk Article|Yes|DF|40}}
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==Statistics==
 
  +
{{Perk Table Teachable}}
*Although it doesn't show it in the HUD, Leader is stackable.
 
  +
**Leader also stacks with {{IconLink|Prove Thyself|iconPerks|proveThyself}}, {{IconLink|Wake Up!|iconPerks|wakeUp}}, {{IconLink|Botany Knowledge|iconPerks|botanyKnowledge}}, {{IconLink|Pharmacy|iconPerks|pharmacy}}, and {{IconLink|We'll Make It|iconPerks|wellMakeIt}}.
 
  +
**These Perks stack additively, so for example: two Tier III Leaders is 18% increased action speed, three Leaders is 27% increase, and so on.
 
  +
==History==
*Since Leader changes percentages, the amount of seconds it speeds up an interaction by is relative to how many Survivors are working on the interaction.
 
===Effects on [[Generators]]===
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===Version 1.0.0===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
! # of Survivors repairing !! # of Survivors within 8 metres with tier III Leader !! Time to repair a Generator
 
 
|-
 
|-
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! [[File:IconPerks leader.png|64px]]
| 2 Survivors || 1 Survivor || 40.44 seconds
 
  +
| 3 %
  +
| 6 %
  +
| 9 %
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| You're able to organise a team to cooperate more efficiently.
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Increases the other Survivors' Repair, Healing and Sabotage speed by '''{{clr|3|3}}/{{clr|4|6}}/{{clr|5|9}} %''' when they are within '''{{clr|6|8 metres}}''' of range from you.
 
|}
  +
===Version 2.3.0===
 
{| class="wikitable"
 
|-
 
|-
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
| 2 Survivors || 2 Survivors || 36.44 seconds
 
 
|-
 
|-
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! [[File:IconPerks leader.png|64px]]
|2 Survivors
 
|3 Survivors
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| 3 %
  +
| 6 %
|32.44 seconds
 
  +
| 9 %
  +
| You're able to organise a team to cooperate more efficiently.
  +
Increases the other Survivors' Repair, Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds by '''{{clr|3|3}}/{{clr|4|6}}/{{clr|5|9}} %''' when they are within '''{{clr|6|8 metres}}''' of range from you.
  +
  +
Once out of range, this effect persists for '''{{clr|8|15 seconds}}'''.
 
|}
  +
===Version 2.5.0===
 
{| class="wikitable"
 
|-
 
|-
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! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
|2 Survivors
 
|4 Survivors
 
|28.45 seconds
 
 
|-
 
|-
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! [[File:IconPerks leader.png|64px]]
|3 Survivors
 
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| 15 %
|1 Survivor
 
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| 20 %
|30.33 seconds
 
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| 25 %
|-
 
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| You're able to organise a team to cooperate more efficiently.
| 3 Survivors || 2 Survivors || 27.33 seconds
 
  +
Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds by '''{{clr|3|15}}/{{clr|4|20}}/{{clr|5|25}} %''' when they are within '''{{clr|6|8 metres}}''' of range from you.
|-
 
| 3 Survivors || 3 Survivors || 24.33 seconds
 
|-
 
|3 Survivors
 
|4 Survivors
 
|21.33 seconds
 
|-
 
|4 Survivors
 
|1 Survivor
 
|25.99 seconds
 
|-
 
|4 Survivors
 
|2 Survivors
 
|23.42 seconds
 
|-
 
| 4 Survivors || 3 Survivors || 20.85 seconds
 
|-
 
| 4 Survivors || 4 Survivors || 18.28 seconds
 
|}
 
   
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Survivors can only be affected by one ''Leader'' effect at a time.
*The wording on Leader is slightly misleading, for example, if 4 Survivors are working on a Generator and one of them has Leader, it does not increase speed by 9% per each survivor. It will increase the base speed by 9%, and more Survivors working on a generator makes the base amount of time to repair smaller.
 
*This is without consideration of [[Toolboxes]] or Prove Thyself, so one could potentially complete a Generator even faster.
 
   
  +
This effect persists on other Survivors for '''{{clr|8|15 seconds}}''' after leaving the Leader's effective Perk range.
===Effects on Healing===
 
{| class="wikitable"
 
|-
 
! # of Survivors healing !! # of Survivors within 8 metres with tier III Leader !! Time to complete heal
 
|-
 
| 1 Survivor || 0 Survivors || 12 seconds
 
|-
 
| 1 Survivor || 1 Survivor || 10.92 seconds
 
|-
 
| 1 Survivor || 2 Survivors || 9.84 seconds
 
|-
 
| 1 Survivor || 3 Survivors || 8.76 seconds
 
|-
 
| 1 Survivor || 4 Survivors || 7.68 seconds
 
|-
 
| 2 Survivors || 0 Survivors || 6 seconds
 
|-
 
| 2 Survivors || 1 Survivor || 5.46 seconds
 
|-
 
| 2 Survivors || 2 Survivors || 4.92 seconds
 
|-
 
| 2 Survivors || 3 Survivors || 4.38 seconds
 
|-
 
| 2 Survivors || 4 Survivors ||3.84 seconds
 
 
|}
 
|}
   
*This is without consideration of [[Med-Kits]], Botany Knowledge, Prove Thyself or We'll Make It, so one could potentially heal even faster.
 
   
  +
==Change Log==
===Effects on [[Exit Gates]]
 
  +
===[[Patch 2.3.0]]===
{| class="wikitable"
 
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* '''''{{clr|2|Buff}}:''''' made the effect persist for '''{{clr|2|15 seconds}}''' once out of range.
|-
 
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* Updated description to list all affected interaction speeds.
! # of Survivors opening Gate !! # of Survivors within 8 metres with tier III Leader !! Exit Gate opening time
 
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=== [[Patch 2.5.0]] ===
|-
 
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* '''''{{clr|2|Buff}}:''''' increased the percentages to '''{{clr|3|15}}/{{clr|4|20}}/{{clr|5|25}} %'''.
| 1 Survivor || 1 Survivor || 18.2 seconds
 
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* '''''{{clr|8|Nerf}}:''''' no longer affects Repair speeds.
|-
 
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* '''''{{clr|8|Nerf}}:''''' no longer stacks with other instances of '''{{PAGENAME}}'''.
| 1 Survivor || 2 Survivors || 16.4 seconds
 
|-
 
| 1 Survivor || 3 Survivors || 14.6 seconds
 
|}
 
   
 
== Trivia ==
*This is without consideration of Prove Thyself or Wake Up, so one could potentially open the Exit Gates even faster.
 
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* Up to [[Patch 2.5.0]], '''{{PAGENAME}}''' featured the following flavour text: ''{{clr|9|"Listen to me if you don't wanna end up on a Hook." — Dwight Fairfield}}''
   
==Trivia==
 
* Leader also affects the following interaction speeds:
 
** Searching a {{IconLink|Chest|iconHelp|chests}}
 
** Cleansing a {{IconLink|Totem|iconHelpLoading|totem}}
 
** Opening {{IconLink|Exit Gates|iconHelp|exitGates}}
 
** Taking a survivor off a {{IconLink|Hook|iconHelpLoading|hook}}
 
** Vaulting through a {{IconLink|Window|iconHelp|window}}
 
** Jumping into the {{IconLink|Hatch|iconHelpLoading|hatch}}
 
   
[[Category:Perks]]
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[[Category:Teachable Survivor Perks]]
   
 
[[de:Anführer]]
 
[[de:Anführer]]
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[[es:Líder]]
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[[it:Leader]]
 
[[pl:Lider]]
 
[[pl:Lider]]
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[[pt:Líder]]
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[[zh:領袖群雄]]

Revision as of 17:51, 23 February 2021

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.0.0

Icon Tier I Tier II Tier III Description
IconPerks leader 3 % 6 % 9 % You're able to organise a team to cooperate more efficiently.

Increases the other Survivors' Repair, Healing and Sabotage speed by 3/6/9 % when they are within 8 metres of range from you.

Version 2.3.0

Icon Tier I Tier II Tier III Description
IconPerks leader 3 % 6 % 9 % You're able to organise a team to cooperate more efficiently.

Increases the other Survivors' Repair, Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds by 3/6/9 % when they are within 8 metres of range from you.

Once out of range, this effect persists for 15 seconds.

Version 2.5.0

Icon Tier I Tier II Tier III Description
IconPerks leader 15 % 20 % 25 % You're able to organise a team to cooperate more efficiently.

Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Opening Exit Gates, and Chest Search speeds by 15/20/25 % when they are within 8 metres of range from you.

Survivors can only be affected by one Leader effect at a time.

This effect persists on other Survivors for 15 seconds after leaving the Leader's effective Perk range.


Change Log

Patch 2.3.0

  • Buff: made the effect persist for 15 seconds once out of range.
  • Updated description to list all affected interaction speeds.

Patch 2.5.0

  • Buff: increased the percentages to 15/20/25 %.
  • Nerf: no longer affects Repair speeds.
  • Nerf: no longer stacks with other instances of Leader.

Trivia

  • Up to Patch 2.5.0, Leader featured the following flavour text: "Listen to me if you don't wanna end up on a Hook." — Dwight Fairfield