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DocOctober (talk | contribs) m (Protected "Leader" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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Revision as of 23:00, 13 March 2018
Template:Perk Article
Template:Perk Table Teachable
Trivia
- Leader also affects the following interaction speeds:
- Searching a Template:IconLink
- Cleansing a Template:IconLink
- Opening Template:IconLink
- Taking a survivor off a Template:IconLink
- Vaulting through a Template:IconLink
- Jumping into the Template:IconLink
Statistics
- Although it doesn't show it in the HUD, Leader is stackable.
- Leader also stacks with Template:IconLink, Template:IconLink, Template:IconLink, Template:IconLink, Template:IconLink, Template:IconLink, and Template:IconLink.
- These Perks stack additively, so for example: two Tier III Leaders is 18% increased action speed, three Leaders is 27% increase, and so on.
- Since Leader changes percentages, the amount of seconds it speeds up an interaction by is relative to how many Survivors are working on the interaction.
Effects on Generators
# of Survivors repairing | # of Survivors within 8 metres with Leader Tier III | Time to repair a Generator |
---|---|---|
2 Survivors | 1 Survivor | 40.77 seconds |
2 Survivors | 2 Survivors | 37.66 seconds |
2 Survivors | 3 Survivors | 34.99 seconds |
2 Survivors | 4 Survivors | 32.67 seconds |
3 Survivors | 1 Survivor | 30.57 seconds |
3 Survivors | 2 Survivors | 28.24 seconds |
3 Survivors | 3 Survivors | 26.24 seconds |
3 Survivors | 4 Survivors | 24.50 seconds |
4 Survivors | 1 Survivor | 26.21 seconds |
4 Survivors | 2 Survivors | 24.21 seconds |
4 Survivors | 3 Survivors | 22.49 seconds |
4 Survivors | 4 Survivors | 21 seconds |
- The wording on Leader is slightly misleading, for example, if 4 Survivors are working on a Generator and one of them has Leader, it does not increase the speed by 9% per each Survivor. It will increase the base speed by 9%, and more Survivors working on a Generator will further decrease the base repair time.
- This is without considering Template:IconLink, Prove Thyself, Spine Chill, or Resilience, so one could potentially repair a Generator even faster.
Effects on Healing
# of Survivors healing | # of Survivors within 8 metres with Leader Tier III | Time to heal one Heal State |
---|---|---|
1 Survivor | 0 Survivors | 12 seconds |
1 Survivor | 1 Survivor | 11 seconds |
1 Survivor | 2 Survivors | 10.16 seconds |
1 Survivor | 3 Survivors | 9.44 seconds |
1 Survivor | 4 Survivors | 8.82 seconds |
2 Survivors | 0 Survivors | 6 seconds |
2 Survivors | 1 Survivor | 5.50 seconds |
2 Survivors | 2 Survivors | 5.08 seconds |
2 Survivors | 3 Survivors | 4.72 seconds |
2 Survivors | 4 Survivors | 4.41 seconds |
- This is without considering Template:IconLink, Botany Knowledge, Dying Light, Prove Thyself, Spine Chill, Resilience, No One Left Behind, or We'll Make It, so one could potentially heal even faster.
Effects on Exit Gates
# of Survivors with Leader Tier III within 8 metres
of the Survivor opening the Exit Gate |
Exit Gate opening time |
---|---|
1 Survivor | 18.34 seconds |
2 Survivors | 16.94 seconds |
3 Survivors | 15.74 seconds |
- This is without considering Prove Thyself, Spine Chill, Resilience, or Wake Up, so one could potentially open the Exit Gates even faster.
Effects on Chests
# of Survivors with Leader Tier III within 8 metres
of the Survivor searching Chest |
Chest search time |
---|---|
1 Survivor | 9.17 seconds |
2 Survivors | 8.47 seconds |
3 Survivors | 7.87 seconds |
- This is without considering Prove Thyself, Spine Chill, Resilience, or Pharmacy, so one could potentially search Chests even faster.
Effects on Totems
# of Survivors with Leader Tier III within 8 metres
of the Survivor cleansing Totem |
Totem cleanse time |
---|---|
1 Survivor | 12.84 seconds |
2 Survivors | 11.86 seconds |
3 Survivors | 11.02 seconds |
- This is without considering Prove Thyself, Spine Chill, or Resilience, so one could potentially cleanse Totems even faster.
Effects on Window Vaults
# of Survivors with Leader Tier III within 8 metres
of the Survivor vaulting |
Type of Vault | Vaulting Time |
---|---|---|
1 Survivor | Fast Vault | 0.45 seconds |
2 Survivors | Fast Vault | 0.42 seconds |
3 Survivors | Fast Vault | 0.39 seconds |
1 Survivor | 0.8 sec Med Vault | 0.73 seconds |
2 Survivors | 0.8 sec Med Vault | 0.67 seconds |
3 Survivors | 0.8 sec Med Vault | 0.62 seconds |
1 Survivor | 1 sec Med Vault | 0.91 seconds |
2 Survivors | 1 sec Med Vault | 0.84 seconds |
3 Survivors | 1 sec Med Vault | 0.78 seconds |
- This is without considering Prove Thyself, Spine Chill, or Resilience, so one could potentially vault windows even faster.