Killers

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Dbd-journal-killers.png Quotes left.png These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?

I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.''

Quotes right.png
~ Benedict Baker's Journal, Nov. 1896
IconHelp sounds.png Quotes left.png Catch meat. Sacrifice meat. Appease The Entity. Quotes right.png
~ The Voices
IconHelpLoading killer.png

The Killers are Characters IconHelpLoading players.png in Dead by Daylight IconHelp DBDlogo.png.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
IconHelpLoading killer.png Quotes left.png They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. Quotes right.png
~ Benedict Baker

The Killers have been tasked by The Entity IconHelp entity.png to hunt down and sacrifice every Survivor IconHelpLoading survivor.png before they can escape.
In order to achieve this objective, a Killer should do the following:

  • Patrol the area and find Survivors.
  • Chase, injure and catch Survivors before they escape.
  • Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.

Meanwhile, Survivors will be attempting to repair 5 Generators IconHelpLoading generators.png in order to power the 2 Exit Gates IconHelp exitGates.png and make their escape. Killers should do everything in their power to stop them.


List of Killers

There are currently 23 playable Killers:

Evan MacMillan - Trapper
K01 charPreview portrait.png
Philip Ojomo - Wraith
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Max Thompson Jr. - Hillbilly
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Herman Carter - Doctor
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Anna - Huntress
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Bubba Sawyer - Cannibal
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Freddy Krueger - Nightmare
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Jeffrey Hawk - Clown
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Rin Yamaoka - Spirit
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Adiris - Plague
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Danny Johnson - Ghost Face
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Demogorgon - Demogorgon
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Caleb Quinn - Deathslinger
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Pyramid Head - Executioner
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Talbot Grimes - Blight
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Ji-Woon Hak - Trickster
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List of Killer Powers

Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:

IconPowers trap.png
The Trapper
IconPowers bell.png
The Wraith
IconPowers chainsaw.png
The Hillbilly
IconPowers stalker1.png
The Shape
IconPowers cartersSpark.png
The Doctor
IconPowers huntingHatchets.png
The Huntress
IconPowers bubbasChainsaw.png
The Cannibal
IconPowers dreamDemon.png
The Nightmare
IconPowers yamaokasHaunting.png
The Spirit
IconPowers feralFrenzy.png
The Legion
IconPowers vilePurge.png
The Plague
IconPowers nightShroud.png
The Ghost Face
IconPowers ofTheAbyss.png
The Demogorgon
IconPowers theRedeemer.png
The Deathslinger
IconPowers ritesOfJudgement.png
The Executioner
IconPowers bloodBond.png
The Twins
IconPowers showstopper.png
The Trickster


List of Killer Perks

Icon Name Description Character
A Nurse's Calling}} A Nurse's Calling

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
K04 charSelect portrait.png
Agitation}} Agitation

You get excited in anticipation of hooking your prey.

While carrying a Survivor, your Movement speed is increased by 6/12/18 % and your Terror Radius IconHelp terrorRadius.png is increased by 12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Trapper
K01 charSelect portrait.png
Bamboozle}} Bamboozle

Performing a Vault action is 5/10/15 % faster and calls upon The Entity IconHelp entity.png to block that Vault location for Survivors for 8/12/16 seconds.

Only one Vault location may be blocked this way at any given time.

Bamboozle does not affect Pallets IconHelp pullDown.png.

Clown
K12 charSelect portrait.png
Barbecue & Chilli}} Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are farther than 40 metres from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 charSelect portrait.png
Beast of Prey}} Beast of Prey

Your lust for a kill is so intense that your connection with The Entity IconHelp entity.png is momentarily lost, making you totally unpredictable.

Upon gaining Bloodlust IconHelp bloodlust.png Tier I, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect for as long as Bloodlust is active

Beast of Prey grants 30/40/50 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Hunter DailyRitualIcon hunter.png Category.

The bonus Bloodpoints are only awarded during the Trial.


"Where did she go?"

Huntress
K08 charSelect portrait.png
Bitter Murmur}} Bitter Murmur

Unlocks potential in your Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is completed, the Auras IconHelp auras.png of Survivors who are within 16 metres of the completed Generator will be revealed to you for 5 seconds.

  • When the last Generator is completed, the Auras of all Survivors are shown for 5/7/10 seconds.
All
Blood Echo}} Blood Echo

The agony of one is inflicted onto others.

When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage IconStatusEffects bleeding.png Status Effect until healed and the Exhausted IconStatusEffects exhausted.png Status Effect for 45 seconds.

Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
K18 charSelect portrait.png
Blood Warden}} Blood Warden

As soon as at least one Exit Gate IconHelp exitGates.png is opened, Blood Warden activates.

  • The Auras IconHelp auras.png of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity IconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
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Bloodhound}} Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Pools of Blood IconStatusEffects bleeding.png are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
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Brutal Strength}} Brutal Strength

Your great strength allows you to shred through your prey's defences.

Breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, as well as damaging Generators IconHelpLoading generators.png, is 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Trapper
K01 charSelect portrait.png
Corrupt Intervention}} Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity IconHelp entity.png for 80/100/120 seconds.

"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)

Plague
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Coulrophobia}} Coulrophobia

Your presence alone instils great fear.

The Healing speed of Survivors within your Terror Radius IconHelp terrorRadius.png is reduced by 30/40/50 %.

Clown
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Coup de Grâce}} Coup de Grâce

As the end nears, you go in for the kill.

Each time a Generator IconHelpLoading generators.png is completed, Coup de Grâce grows in power and you gain 1 Token.

  • Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %.
Twins
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Cruel Limits}} Cruel Limits

Your ties to the otherworldly manifest when your prey attempts to get away.

Each time a Generator IconHelpLoading generators.png is repaired, all Windows IconHelp window.png and Vault locations within 32 metres of it become blocked for all Survivors for the next 20/25/30 seconds.

"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

Demogorgon
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Dark Devotion}} Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor.

Hitting the Obsession IconHelp obsession.png with a Basic Attack causes them to emit a Terror Radius IconHelp terrorRadius.png of 32 metres for the next 20/25/30 seconds.

  • You are granted the Undetectable IconStatusEffects undetectable.png Status Effect.
  • The Obsession hears their own Terror Radius.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9)

Plague
K15 charSelect portrait.png
Dead Man's Switch}} Dead Man's Switch

You become obsessed with one Survivor.

After hooking the Obsession IconHelp obsession.png, Dead Man's Switch activates for the next 35/40/45 seconds.

  • While activated, any Survivor that stops repairing a Generator IconHelpLoading generators.png before it is fully repaired causes The Entity IconHelp entity.png to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white Aura IconHelp auras.png.

You can only be obsessed with one Survivor at a time.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
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Deathbound}} Deathbound

Those whose lives are intertwined in darkness are destined to suffer together.

When a Survivor heals another Survivor for the equivalent of 1 Health State IconStatusEffects healing.png at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound:

  • For the next 60 seconds, that Survivor suffers from the Oblivious IconStatusEffects oblivious.png Status Effect when farther than 16/12/8 metres away from the healed Survivor.
Executioner
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Deerstalker}} Deerstalker

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of Survivors who are in the Dying State IconHelp dying.png are revealed to you when they are within a range of 20/28/36 metres.

All
Discordance}} Discordance

Any Generator IconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura IconHelp auras.png.

  • When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
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Distressing}} Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius IconHelp terrorRadius.png is increased by 22/24/26 %.

Distressing grants 100 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness DailyRitualIcon deviousness.png Category.

The bonus Bloodpoints are only awarded during the Trial.

"Bask in their fear."

All
Dragon's Grip}} Dragon's Grip

After kicking a Generator IconHelpLoading generators.png, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed IconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
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Dying Light}} Dying Light

You become obsessed with one Survivor.

Each time you hook a Survivor other than your Obsession IconHelp obsession.png, you gain 1 Token:

  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 18/22.5/27 % or 9 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent 33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
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Enduring}} Enduring

You are resilient to pain.

The duration of Pallet Stuns is reduced by 40/45/50 %.

"He stops at nothing."

Hillbilly
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Fire Up}} Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, damaging Generators IconHelpLoading generators.png, and vaulting Windows IconHelp window.png, up to a maximum of 15/17.5/20 %.

"Now why don't you just fucking die?" — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Forced Penance}} Forced Penance

Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the Broken IconStatusEffects broken.png Status Effect for the next 60/70/80 seconds.

Executioner
K20 charSelect portrait.png
Franklin's Demise}} Franklin's Demise

Your vicious Basic Attacks make Survivors drop their Item IconHelp items.png on impact.

  • If not recovered within 150/120/90 seconds, the lost Item will be consumed by The Entity IconHelp entity.png.
  • The Auras IconHelp auras.png of lost Items are revealed to you within 32 metres and slowly fade from white to red while the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 charSelect portrait.png
Furtive Chase}} Furtive Chase

You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.

Each time you hook your Obsession IconHelp obsession.png, you gain 1 Token, up to a maximum of 2/3/4 Tokens:

  • While in a Chase, your Terror Radius IconHelp terrorRadius.png is reduced by 4 metres per accumulated Token.
  • When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.
  • All accumulated Tokens are lost when Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 charSelect portrait.png
Gearhead}} Gearhead

You have got an ear for well-oiled gears.

After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds.

  • Each time a Survivor succeeds a Good Skill Check IconHelp skillChecks.png while repairing, the Generator IconHelpLoading generators.png will be revealed by a yellow Aura IconHelp auras.png for as long as it continues being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 charSelect portrait.png
Hangman's Trick}} Hangman's Trick

Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks IconHelpLoading hook.png alert you of tampering.

  • Gain a Loud Noise notification whenever a Survivor begins sabotaging a Hook.
  • While carrying a Survivor, see the Aura IconHelp auras.png of any Survivor within 2/4/6 metres of any Hook.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
K11 charSelect portrait.png
Hex: Blood Favour}} Hex: Blood Favour

A Hex that gains the favour of The Entity IconHelp entity.png when blood is spilt.

Hitting a Survivor with your Basic Attack prompts The Entity IconHelp entity.png to hold all Pallets IconHelp pullDown.png within a radius of 16 metres from your location in place for the next 15 seconds, preventing Survivors from pulling them down.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
K21 charSelect portrait.png
Hex: Crowd Control}} Hex: Crowd Control

A Hex that ensures those lesser than you are properly herded.

Survivors who perform a rushed vault through a Window IconHelp window.png prompt The Entity IconHelp entity.png to block it for the next 10/12/14 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"You have no control. People like you never did." — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Hex: Devour Hope}} Hex: Devour Hope

A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Devour Hope receives 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste IconStatusEffects haste.png Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the Exposed IconStatusEffects exposed.png Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 charSelect portrait.png
Hex: Haunted Ground}} Hex: Haunted Ground

Two trapped Hex Totems IconHelpLoading totem.png will spawn in the Trial Grounds.

  • When either Hex Totem is cleansed, all Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home became profane."

Spirit
K13 charSelect portrait.png
Hex: Huntress Lullaby}} Hex: Huntress Lullaby

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty on Failed Skill Checks IconHelp skillChecks.png for Repair and Healing actions.

Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill Check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill Check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill Check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill Check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Huntress
K08 charSelect portrait.png
Hex: No One Escapes Death}} Hex: No One Escapes Death

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates IconHelp exitGates.png are powered and there is at least one Dull Totem IconHelpLoading totem.png remaining in the Trial Grounds, Hex: No One Escapes Death activates and lights the Totem:

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

All
Hex: Retribution}} Hex: Retribution

A Hex that lashes out upon its destruction.
Those who cross you will be punished.

Survivors cleansing a Dull Totem IconHelpLoading totem.png suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 35/40/45 seconds.

After cleansing a Hex Totem IconHelpLoading totem.png, the Auras IconHelp auras.png of all Survivors are revealed to you for 10 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 charSelect portrait.png
Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

All Generators IconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Hag
K06 charSelect portrait.png
Hex: The Third Seal}} Hex: The Third Seal

A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with your Basic Attack suffer from the Blindness IconStatusEffects vision.png Status Effect.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"

Hag
K06 charSelect portrait.png
Hex: Thrill of the Hunt}} Hex: Thrill of the Hunt

A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the Trial Grounds, Hex: Thrill of the Hunt gains 1 Token.

  • Survivors suffer from a stack-able 4/5/6 % Cleansing Speed penalty per Token, up to a maximum of 20/25/30 %.

Hex: Thrill of the Hunt grants a stack-able 10 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Hunter DailyRitualIcon hunter.png Category per Token, up to a maximum of 50 %.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

All
Hex: Undying}} Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

The Auras IconHelp auras.png of Survivors within 2/3/4 meters of any Dull Totem IconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex Totem IconHelpLoading totem.png is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

Blight
K21 charSelect portrait.png
Hoarder}} Hoarder

You protect what little you have and are perceptive to those rummaging through your stockpiles.

Receive a Loud Noise notification for 4 seconds when Survivors interact with a Chest IconHelp chests.png or when they pick up an Item IconHelp items.png within 32/48/64 metres of your location.

  • The Trial begins with 2 additional Chests spawning in the Trial Grounds.
Twins
K22 charSelect portrait.png
I'm All Ears}} I'm All Ears

Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.

Any Survivor performing a rushed action within 48 metres of your location has their Aura IconHelp auras.png revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.

"There is no need to worry. I've been preparing my whole life for this. — The Ghost Face"

Ghost Face
K16 charSelect portrait.png
Infectious Fright}} Infectious Fright

The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying State IconHelp dying.png by any means, all other Survivors within your Terror Radius IconHelp terrorRadius.png will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." (Hymn of Praise, 11.4)

Plague
K15 charSelect portrait.png
Insidious}} Insidious

Unlocks your stealth ability.

After standing still for 4/3/2 seconds, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect until you act or move again.

All
Iron Grasp}} Iron Grasp

Your powerful grasp on Survivors causes escapes to be nearly impossible.

While carrying a Survivor:

  • The Survivor's Struggle Effects from Wiggling, causing you to strafe sideways, are reduced by 75 %.
  • The time for the Survivor to wiggle free from your grasp is increased by 4/8/12 %.
All
Iron Maiden}} Iron Maiden

You open Lockers IconHelp lockers.png 30/40/50 % faster.

Survivors who exit Lockers suffer from the Exposed IconStatusEffects exposed.png Status Effect for 30 seconds and their location is revealed to you for 4 seconds.

"This is no place for cowards." — The Legion

Legion
K14 charSelect portrait.png
Knock Out}} Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult.

When putting a Survivor into the Dying State IconHelp dying.png with your Basic Attack:

  • Their Aura IconHelp auras.png is not revealed to any Survivor farther away from them than 32/24/16 metres.
  • For the next 15 seconds, the dying Survivor suffers from a decreased Field of View, the Blindness IconStatusEffects vision.png Status Effect, and crawls 50 % slower.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
K09 charSelect portrait.png
Lightborn}} Lightborn

Unlike other beasts of The Fog, you have adapted to light.

The Auras IconHelp auras.png of Survivors attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds.

Lightborn grants immunity from being blinded by Flashlights IconItems flashlight.png or Firecrackers IconItems chineseFirecracker.png.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 charSelect portrait.png
Mad Grit}} Mad Grit

While carrying a Survivor, you suffer no cool-down on missed attacks.

  • Successfully hitting a Survivor will pause the carried Survivor's Wiggling Progression for 2/3/4 seconds.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 charSelect portrait.png
Make Your Choice}} Make Your Choice

Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:

  • The Rescuer suffers from the Exposed IconStatusEffects exposed.png Status Effect for the next 40/50/60 seconds.

Make Your Choice has a cool-down of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 charSelect portrait.png
Mindbreaker}} Mindbreaker

Your distressing presence drains and weakens your prey.

Whenever a Survivor is repairing a Generator IconHelpLoading generators.png, they suffer from the Exhausted IconStatusEffects exhausted.png Status Effect.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after stopping to repair.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Demogorgon
K17 charSelect portrait.png
Monitor & Abuse}} Monitor & Abuse

Meticulous in your approach, terrifying in your application.

Your base Terror Radius IconHelp terrorRadius.png is increased by 8 metres.

  • Whenever you are outside of a Chase, your Terror Radius IconHelp terrorRadius.png is reduced by 16 metres while your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Doctor
K07 charSelect portrait.png
Monstrous Shrine}} Monstrous Shrine

Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

The Basement Hooks IconHelp basement.png possess the following benefits:

  • Hook Progression is accelerated by 3/6/9 %.
  • Self-Unhook difficulty is increased by 5/10/15 % .
  • Self-Unhook penalty is increased by 3/6/9 %.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

All
Nemesis}} Nemesis

You seek retribution on those who have wronged you.

Each time a Survivor blinds you or stuns you using a Pallet IconHelp pullDown.png or Locker IconHelp lockers.png, they become your new Obsession IconHelp obsession.png:

  • The Survivor suffers from the Oblivious IconStatusEffects oblivious.png Status Effect for 40/50/60 seconds and their Aura IconHelp auras.png is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 charSelect portrait.png
No Way Out}} No Way Out

You are not going to let just anyone into the VIP room.

For each of the Survivors you manage to hook, No Way Out gains 1 Token:

  • When the last Generator IconHelpLoading generators.png is completed, The Entity IconHelp entity.png blocks both Exit Gate Switches IconHelp exitGates.png for 10 seconds and an additional 4/6/8 seconds per Token in your possession, up to a combined maximum of 26/34/42 seconds.

"That sound when you bleed... let me hear it again" — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Oppression}} Oppression

Life has been difficult for you, so you will make it difficult for others.

When damaging a Generator IconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Triggers a difficult Skill Check IconHelp skillChecks.png if the selected Generators are currently being repaired.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 charSelect portrait.png
Overcharge}} Overcharge

You are fuelled by your hate for progress.

Damaging a Generator IconHelpLoading generators.png overcharges it:

  • The next Survivor interacting with it will be faced with a difficult Skill Check IconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"It is a trap. But a trap one must step in..."

Doctor
K07 charSelect portrait.png
Overwhelming Presence}} Overwhelming Presence

Your presence alone instils great fear.

Survivors within your Terror Radius IconHelp terrorRadius.png suffer from inefficiency:

  • When using an Item IconHelp items.png, its Depletion rate is increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Doctor
K07 charSelect portrait.png
Play with Your Food}} Play with Your Food

You become obsessed with one Survivor.

Each time you chase your Obsession IconHelp obsession.png and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:

  • Each Token applies a stack-able 3/4/5 % Haste IconStatusEffects haste.png Status Effect, up to a maximum of 9/12/15 %.
  • Performing a Basic or Special Attack consumes 1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Pop Goes the Weasel}} Pop Goes the Weasel

A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • The next Generator IconHelpLoading generators.png you damage instantly loses 25 % Progression.
  • Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.
Clown
K12 charSelect portrait.png
Predator}} Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

The Scratch Marks IconHelp scratchMarks.png left by Survivors spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
K02 charSelect portrait.png
Rancor}} Rancor

You become obsessed with one Survivor.

Each time a Generator IconHelpLoading generators.png is completed:

  • Your Aura IconHelp auras.png is revealed to the Obsession IconHelp obsession.png' for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed:

  • The Obsession suffers from a permanent Exposed IconStatusEffects exposed.png Status Effect.
  • You are granted the ability to kill the Obsession by your own hand.

You can only be obsessed with one Survivor at a time.

Spirit
K13 charSelect portrait.png
Remember Me}} Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession IconHelp obsession.png with a Basic Attack, Remember Me gains 1 Token:

  • The Opening time of both Exit Gates IconHelp exitGates.png is increased by 4 seconds per Token, up to a maximum of 8 additional/12 additional/16 additional seconds.
  • The Obsession is unaffected by this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Save the Best for Last}} Save the Best for Last

You become obsessed with one Survivor.

Each time you hit a Survivor other than your Obsession IconHelp obsession.png with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:

  • Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %.

Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.

  • When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Shadowborn}} Shadowborn

You have a keen vision in the darkness of the night.

Your Field of View is increased by 9/12/15 °.

Field of View gains do not stack.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
K02 charSelect portrait.png
Sloppy Butcher}} Sloppy Butcher

You know where to hit to make them bleed.

Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage IconStatusEffects bleeding.png and Mangled IconStatusEffects mangled.png Status Effects:

  • Haemorrhage increases the Survivor's Bleeding frequency by 50/75/100 %.
  • Both Status Effects are removed once the Survivor is fully healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

All
Spies from the Shadows}} Spies from the Shadows

Crows found throughout the Trial Grounds can communicate directly with you.

Crows IconHelp crows.png startled by Survivors within 20/28/36 metres alert you with a Loud Noise notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury}} Spirit Fury

Each Pallet you break magnifies the wrath of The Entity.

After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet IconHelp pullDown.png, The Entity IconHelp entity.png will instantly break it.

  • You still suffer from the Stun penalty.

"Fury is her blood."

Spirit
K13 charSelect portrait.png
Starstruck}} Starstruck

Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect while in your Terror Radius IconHelp terrorRadius.png.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Stridor}} Stridor

You are acutely sensitive to the breathing of your prey.

All Survivors' Grunts of Pain are 25/50/50 % louder and their regular breathing is 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Nurse
K04 charSelect portrait.png
Surge}} Surge

Your eerie presence charges the air and interferes with technology.

When you put a Survivor into the Dying State IconHelp dying.png with your Basic Attack, all Generators IconHelpLoading generators.png within 32 metres of you instantly explode and start regressing.

  • Applies an immediate 8 % Progression penalty.

Surge has a cool-down of 60/50/40 seconds.

"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Demogorgon
K17 charSelect portrait.png
Surveillance}} Surveillance

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of regressing Generators IconHelpLoading generators.png are highlighted in white.

  • If a Survivor stops the Regression process, the Generator's Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the distance at which repairing noises can be heard by 8 metres.

"Are you gonna behave?" — Amanda Young

Pig
K11 charSelect portrait.png
Territorial Imperative}} Territorial Imperative

Unlocks potential in your Aura-reading ability.

The Aura IconHelp auras.png of a Survivor entering the Basement IconHelp basement.png when you are at least 32 metres away is revealed to you for 3 seconds.

Territorial Imperative has a cool-down of 30/25/20 seconds.

"We're not safe anywhere..."

Huntress
K08 charSelect portrait.png
Thanatophobia}} Thanatophobia

Their courage fades in the face of their undeniable mortality.

Each injured, dying, or hooked Survivor incurs a stack-able 4/4.5/5 % penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of 16/18/20 %.

"She plays with us and revels in our pain."

Nurse
K04 charSelect portrait.png
Thrilling Tremors}} Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators IconHelpLoading generators.png not currently being repaired by Survivors are blocked by The Entity IconHelp entity.png for the next 16 seconds.

  • The Auras IconHelp auras.png of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Ghost Face
K16 charSelect portrait.png
Tinkerer}} Tinkerer

Whenever a Generator IconHelpLoading generators.png is repaired to 70 %, it triggers a Loud Noise notification and you are granted the Undetectable IconStatusEffects undetectable.png Status Effect for the next 12/14/16 seconds.

Hillbilly
K03 charSelect portrait.png
Trail of Torment}} Trail of Torment

You guide your victims along a path of pain and punishment.

After kicking a Generator IconHelpLoading generators.png, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect until that Generator stops regressing or you damage a Survivor by any means.

  • The Aura IconHelp auras.png of that Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Executioner
K20 charSelect portrait.png
Unnerving Presence}} Unnerving Presence

Your presence alone instils great fear.

For all Survivors repairing, healing, or sabotaging within your Terror Radius IconHelp terrorRadius.png:

  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zone are reduced by 40/50/60 %.

"Its presence befalls us."

Trapper
K01 charSelect portrait.png
Unrelenting}} Unrelenting

You recuperate faster from missed attacks made with your main weapon.

The Cool-down on missed Basic Attacks is reduced by 20/25/30 %.

All
Whispers}} Whispers

You have a rudimentary understanding of The Entity's voice.

Sporadically hear the whispers of The Entity IconHelp entity.png when a Survivor is within 48/40/32 metres of your location.

"It's unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

All
Zanshin Tactics}} Zanshin Tactics

Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.

The Auras IconHelp auras.png of Breakable Walls IconHelp breakableDoors.png, Pallets IconHelp pullDown.png, and Windows IconHelp window.png are revealed to you within 24 metres.

Zanshin Tactics has a cool-down of 40/35/30 seconds after damaging a Survivor.

"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Oni
K18 charSelect portrait.png


Trivia

  • In the game files, the Killers are being referred to as "Slashers", likely due to them being inspired by 80s Slasher Horror movies.
  • Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME CHAPTERS I-III (1-3)
+ PARAGRAPH I (1)
CHAPTERS IV-VII (4-7) CHAPTERS VIII-XI (8-11) PARAGRAPH III (3)
+ CHAPTERS XIII+XIV (13+14)
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png S09 charSelect portrait.png Feng Min SurvivorFengMin.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png
S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S10 charSelect portrait.png David King SurvivorDavidKing.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png
S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png
S04 charSelect portrait.png Jake Park SurvivorJake.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S12 charSelect portrait.png David Tapp SurvivorDavidTapp.png S16 charSelect portrait.png Jane Romero SurvivorJane.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS XV-XVIII (15-18) CHAPTER XIX (19)
S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png
S23 charSelect portrait.png Felix Richter SurvivorFelix.png
S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png
THE KILLERS IconHelpLoading killer.png
BASE GAME CHAPTERS I-III (1-3) CHAPTERS IV+V (4+5)
+ PARAGRAPH II (2)
CHAPTERS VI-VIII (6-8) CHAPTERS IX-XI (9-11)
K01 charSelect portrait.png The Trapper IconHelpLoading trapper.png - Evan MacMillan K04 charSelect portrait.png The Nurse IconHelpLoading nurse.png - Sally Smithson K07 charSelect portrait.png The Doctor IconHelpLoading doctor.png - Herman Carter K10 charSelect portrait.png The Nightmare IconHelpLoading nightmare.png - Freddy Krueger K13 charSelect portrait.png The Spirit IconHelpLoading spirit.png - Rin Yamaoka
K02 charSelect portrait.png The Wraith IconHelpLoading wraith.png - Philip Ojomo K05 charSelect portrait.png The Shape IconHelpLoading shape.png - Michael Myers K08 charSelect portrait.png The Huntress IconHelpLoading huntress.png - Anna K11 charSelect portrait.png The Pig IconHelpLoading pig.png - Amanda Young K14 charSelect portrait.png The Legion IconHelpLoading legion.png - Frank, Julie, Susie, Joey
K03 charSelect portrait.png The Hillbilly IconHelpLoading hillbilly.png - Max Thompson Jr. K06 charSelect portrait.png The Hag IconHelpLoading hag.png - Lisa Sherwood K09 charSelect portrait.png The Cannibal IconHelpLoading cannibal.png - Bubba Sawyer K12 charSelect portrait.png The Clown IconHelpLoading clown.png - Jeffrey Hawk K15 charSelect portrait.png The Plague IconHelpLoading plague.png - Adiris
CHAPTERS XII-XIV (12-14) CHAPTERS XV-XVII (15-17) CHAPTERS XVIII+XIX (18+19)
K16 charSelect portrait.png The Ghost Face IconHelpLoading ghost.png - Danny Johnson K19 charSelect portrait.png The Deathslinger IconHelpLoading deathslinger.png - Caleb Quinn K22 charSelect portrait.png The Twins IconHelpLoading twins.png - Victor & Charlotte Deshayes
K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png - Demogorgon K20 charSelect portrait.png The Executioner IconHelpLoading wales.png - Pyramid Head K23 charSelect portrait.png The Trickster IconHelpLoading trickster.png - Ji-Woon Hak
K18 charSelect portrait.png The Oni IconHelpLoading oni.png - Kazan Yamaoka K21 charSelect portrait.png The Blight IconHelpLoading blight.png - Talbot Grimes
LORE CHARACTERS
Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher