![]() |
![]() |
These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?
I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.'' |
![]() |
~ Benedict Baker's Journal, Nov. 1896 |
![]() |
![]() |
Catch meat. Sacrifice meat. Appease The Entity. | ![]() |
~ The Voices |

The Killers are Characters in Dead by Daylight
.
Overview
- It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
![]() |
![]() |
They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. | ![]() |
~ Benedict Baker |
The Killers have been tasked by The Entity to hunt down and sacrifice every Survivor
before they can escape.
In order to achieve this objective, a Killer should do the following:
- Patrol the area and find Survivors.
- Chase, injure and catch Survivors before they escape.
- Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.
Meanwhile, Survivors will be attempting to repair five Generators in order to power the 2 Exit Gates
and make their escape. Killers should do everything in their power to stop them.
Modus Operandi
According to The Observer in Arcus 07, the Killers reign within the countless Realms of The Entity's dimension.
He describes them as twisted souls that act as The Entity's tools of hate, rage, and pain to reap horror and make merry hell for everyone.
The Killers are aware that something is amiss, but according to The Observer, they do not care, as what The Entity is providing them is still much better than whatever used to be.
The Entity also grants them the freedom to be morbid kings of their own personal hell, as long as they continue to serve it diligently.
The Killers who refuse their crown, and therefore refuse to be "Kings of Terror and Torment", will be corrupted into submission by The Entity.
List of Killers
There are currently 38 playable Killers:
List of Killer Powers
Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:
List of Killer Perks
Icon | Name | Description | Character |
---|---|---|---|
![]() |
A Nurse's Calling | Unlocks potential in your Aura-reading ability.
"Still attached to the fragments of her past life, she is drawn to those in need of help." |
Nurse |
![]() |
Agitation | You get excited in anticipation of hooking your prey.
When carrying a Survivor, you benefit from the following effects:
|
Trapper |
![]() |
Alien Instinct | You are so stealthy, sometimes it seems like you appear out of nowhere.
Whenever you hook a Survivor, Alien Instinct activates:
|
Xenomorph |
![]() |
All-Shaking Thunder | Enemies on land and sea learned to tremble before your might.
After falling from a height, All-Shaking Thunder activates for 8/12/16 seconds:
"Go on. Run. Tell your friends I'm coming for them." — Portia Maye |
Houndmaster |
![]() |
Awakened Awareness | Your genes have been altered to heighten your senses in intense situations.While carrying a Survivor, you benefit from the following effect:
|
Mastermind |
![]() |
Bamboozle | After vaulting a Window![]() ![]() ![]() ![]() ![]() ![]()
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets |
Clown |
![]() |
Barbecue & Chilli | A deep bond with The Entity![]() ![]() ![]()
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer |
Cannibal |
![]() |
Batteries Included | Being somewhere between man and machine has its upsides.
Whenever you are within 12 metres of a completed Generator
|
Good Guy |
![]() |
Beast of Prey | Your lust for a kill is so intense that your connection with The Entity![]() ![]() ![]() Upon gaining the Bloodlust
Beast of Prey grants 30/40/50 % bonus Bloodpoints |
Huntress |
![]() |
Bitter Murmur | Unlocks potential in your Aura-reading ability:
|
.All |
![]() |
Blood Echo | The agony of one is inflicted onto others.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3 |
Oni |
![]() |
Blood Warden | As soon as one Exit Gate![]() ![]() ![]() Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity |
Nightmare |
![]() |
Bloodhound | Like a hunting scent hound, you smell traces of blood at a great distance.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow." |
Wraith |
![]() |
Brutal Strength | Your great strength allows you to shred through your prey's defences.
"It is more than muscles. A dark power motivates the beast." |
Trapper |
![]() |
Call of Brine | Your psychic abilities influence technology in devastating ways. After performing the Damage Generator action on a Generator
|
Onryō |
![]() |
Corrupt Intervention | Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7) |
Plague |
![]() |
Coulrophobia | Even those without a fear of clowns know to be terrified of you.
For all Survivors within your Terror Radius
|
Clown |
![]() |
Coup de Grâce | As the end nears, you go in for the kill.
Whenever a Generator
|
Twins |
![]() |
Cruel Limits | Your ties to the otherworldly manifest when your prey attempts to get away.
Whenever a Generator
|
Demogorgon |
![]() |
Dark Arrogance | When everything is going right, you are an inescapable inevitability.
Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:
|
Lich |
![]() |
Dark Devotion | The display of your Powers creates a whirlwind of panic that spreads throughout the land.
Whenever the Obsession
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes. You can only be obsessed with one Survivor at a time. "And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9) |
Plague |
![]() |
Darkness Revealed | In your presence, places once thought to be safe are perhaps the most dangerous.
Searching a Locker
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper |
Dredge |
![]() |
Dead Man's Switch | After hooking a Survivor, Dead Man's Switch activates:
Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn |
Deathslinger |
![]() |
Deadlock | You induce mental suffering by crushing any hope of escape. Whenever a Generator
"Nobody escapes us." — Pinhead |
Cenobite |
![]() |
Deathbound | Those whose lives are intertwined in darkness are destined to suffer together.
Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State
|
Executioner |
![]() |
Deerstalker | Unlocks potential in your Aura-reading ability:
|
.All |
![]() |
Discordance | Any Generator![]() ![]() ![]() ![]() ![]() ![]()
"Smartasses get killed. We always see to that." — The Legion |
Legion |
![]() |
Dissolution | Everything turns to dust. It is as inescapable as the coming of the night.
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
|
Dredge |
![]() |
Distressing | Your horrifying emanation strikes at a supernaturally long distance.
|
.All |
![]() |
Dominance | The power you wield over the land strikes terror in the hearts of all who cross your path.
The first time each Chest
|
Dark Lord |
![]() |
Dragon's Grip | Performing the Damage Generator action on a Generator![]() ![]() ![]()
Dragon's Grip has a cool-down of 60/50/40 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes |
Blight |
![]() |
Dying Light | Each time you hook a Survivor other than your Obsession![]() ![]() ![]()
You can only be obsessed with one Survivor at a time. "This isn't a man..." — Dr Sam Loomis |
Shape |
![]() |
Enduring | You are resilient to pain.
Enduring has no effect while carrying a Survivor. "He stops at nothing." |
Hillbilly |
![]() |
Eruption | The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
Performing the Damage Generator action on a Generator
"It can use weapons?" — Jill Valentine |
Nemesis |
![]() |
Fire Up | The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
"Now why don't you just fucking die?" — Freddy Krueger |
Nightmare |
![]() |
Forced Hesitation | You have learnt the emotional weaknesses of the organics, and how to exploit them.
Forced Hesitation has a cool-down of 40/35/30 seconds. "THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13 |
Singularity |
![]() |
Forced Penance | Those who stand in the way of duty will suffer harsh judgement. Survivors who take a Protection Hit suffer from the Broken |
Executioner |
![]() |
Franklin's Demise | Your vicious Basic Attacks make Survivors drop their Items![]() ![]() ![]()
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty |
Cannibal |
![]() |
Friends 'til the End | You will kill anyone who gets between you and your target.
When you hook any Survivors that is not the Obsession
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky |
Good Guy |
![]() |
Furtive Chase | You lurk in the shadows, eliminating your victims one by one.
Each time you hook your Obsession
Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession. You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face |
Ghost Face |
![]() |
Game Afoot | First you pick your prey, then you pick it apart.
While you are chasing your Obsession
You can only be obsessed with one Survivor at a time. "This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3 |
Skull Merchant |
![]() |
Gearhead | You have got an ear for well-oiled gears.
After a Survivor loses a Health State
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden |
Deathslinger |
![]() |
Genetic Limits | Around you, the limits of human life become readily apparent.
"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13 |
Singularity |
![]() |
Grim Embrace | Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook
|
Artist |
![]() |
Hex: Blood Favour | A Hex that gains the favour of The Entity![]() ![]() ![]()
All effects of the Hex Perk persist until its Hex Totem "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes |
Blight |
![]() |
Hex: Crowd Control | A Hex that ensures those lesser than you are properly herded.
Whenever any Survivor performs a Rushed Action to vault a Window
All effects of the Hex Perk persist until its Hex Totem "You have no control. People like you never did." — Ji-Woon Hak |
Trickster |
![]() |
Hex: Devour Hope | A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. Whenever a Survivor is rescued from a Hook
![]() ![]() ![]() "If you do nothing, you have their blood on your hands. If you save them, her hunger grows." |
Hag |
![]() |
Hex: Face the Darkness | You make an example of one of your victims, forcing their allies to become awed by your power.
Whenever you injure a Survivor by any means, if there is still a Dull Totem
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács |
Knight |
![]() |
Hex: Haunted Ground | Two trapped Hex Totems![]() ![]() ![]()
"Her home become profane." |
Spirit |
![]() |
Hex: Huntress Lullaby | A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
All effects of the Hex Perk persist until its Hex Totem "That song, it drives me crazy!" |
Huntress |
![]() |
Hex: No One Escapes Death | A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates
Hex: No One Escapes Death remains inactive if no Dull Totems are available. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura All effects of the Hex Perk persist until its Hex Totem "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." |
.All |
![]() |
Hex: Pentimento | You reveal the true power of the Totems, hidden within their remains.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled. "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961) |
Artist |
![]() |
Hex: Plaything | A Hex that toys with a victim's suffering. If there is at least one Dull Totem
All effects of the Hex Perk persist until its Hex Totem |
Cenobite |
![]() |
Hex: Retribution | A Hex that lashes out upon its destruction. Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
Deathslinger |
![]() |
Hex: Ruin | A Hex that affects the Generator Repair progress of all Survivors.
All effects of the Hex Perk persist until its Hex Totem "A curse is upon you. It will cause your ruin." |
Hag |
![]() |
Hex: The Third Seal | A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness "She touched your skin, you bear the witch's mark!" |
Hag |
![]() |
Hex: Thrill of the Hunt | A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems. For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.
All effects of the Hex Perk persist until its Hex Totem |
.All |
![]() |
Hex: Two Can Play | A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem
![]() ![]() ![]() "From now on, no more Mr Good Guy." — Chucky |
Good Guy |
![]() |
Hex: Undying | A Hex which maintains the vile powers that flow throughout the Trial. The Auras
All effects of the Hex Perk persist until its Hex Totem |
Blight |
![]() |
Hex: Wretched Fate | You see your victim from afar and resolve to prolong their suffering.
After a Generator
|
Dark Lord |
![]() |
Hoarder | You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location: Hoarder spawns 2 additional Chests in the Trial. |
Twins |
![]() |
Hubris | You show no mercy, especially to those foolish enough to resist.
Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács |
Knight |
![]() |
Human Greed | One can always rely on the avarice of the living and use it to one's advantage.
Grants the ability to kick opened Chests
"Come running, one and all, and see what fortune awaits you." — Dracula |
Dark Lord |
![]() |
Hysteria | You know how to brutalise one member of a team to cause a panic. Whenever you put a healthy Survivor into the Injured State |
Nemesis |
![]() |
I'm All Ears | Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity![]() ![]() ![]() Any Survivor performing a Rushed Vault within 48 metres of your location triggers I'm All Ears:
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face |
Ghost Face |
![]() |
Infectious Fright | The cries of the unfaithful make your heart leap. Whenever a Survivor is put into the Dying State |
Plague |
![]() |
Insidious | Unlocks the stealth ability.
|
.All |
![]() |
Iron Grasp | Your powerful grasp on Survivors causes escapes to be nearly impossible.
Whenever you are carrying a Survivor, the following effects apply:
|
.All |
![]() |
Iron Maiden | Iron Maiden increases your Locker![]() ![]() ![]() Survivors who exit a Locker suffer from the following afflictions:
|
Legion |
![]() |
Knock Out | The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State For the next 15 seconds, the following effects apply to the dying Survivor:
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer |
Cannibal |
![]() |
Languid Touch | Your dreadful aura is so suffocating that even terrifying scenes tire your prey.
When a Survivor scares off a Crow
"Submit to me. It is inevitable." — Vecna |
Lich |
![]() |
Lethal Pursuer | You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira |
Nemesis |
![]() |
Leverage | Kick your competitors when they're down. Never let them regain lost ground.
Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:
|
Skull Merchant |
![]() |
Lightborn | Unlike other beasts of The Fog, you have adapted to light.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal |
Hillbilly |
![]() |
Machine Learning | Free from your shackles, you are born anew and prepared to eliminate your creators.
After performing the Damage Generator action, Machine Learning activates:
"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13 |
Singularity |
![]() |
Mad Grit | Whenever you are carrying a Survivor, Mad Grit activates:
"There's no getting out of this now. We're too good at it." — The Legion |
Legion |
![]() |
Make Your Choice | Whenever a Survivor is rescued from a Hook![]() ![]() ![]()
Make Your Choice has a cooldown of 40/50/60 seconds. "You'd be surprised what tools can save a life." — Amanda Young |
Pig |
![]() |
Merciless Storm | Your horrible trauma is felt by everyone.Whenever a Generator![]() ![]() ![]()
Merciless Storm can only trigger once per Generator per Trial. |
Onryō |
![]() |
Mindbreaker | Your distressing presence drains and weakens your prey.
All Survivors
|
Demogorgon |
![]() |
Monitor & Abuse | Meticulous in your approach, terrifying in your application.
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" — Herman Carter, The Doctor |
Doctor |
![]() |
Nemesis | You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9 |
Oni |
![]() |
No Quarter | Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior.
Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:
"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye |
Houndmaster |
![]() |
No Way Out | You are not going to let just anyone into the VIP room. For each Survivor you hook for the first time, No Way Out gains 1 Token.
"That sound when you bleed... let me hear it again." — Ji-Woon Hak |
Trickster |
![]() |
Nowhere to Hide | The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves. Performing the Damage Generator action on a Generator
|
Knight |
![]() |
Oppression | Life has been difficult for you, so you will make it difficult for others.
Performing the Damage Generator action on a Generator
"Damn them as they would damn us." — Charlotte Deshayes |
Twins |
![]() |
Overcharge | You are fuelled by your hate for progress.
Performing the Damage Generator action on a Generator
|
Doctor |
![]() |
Overwhelming Presence | Just knowing you are near is enough to disturb your victims.
Survivors within your Terror Radius
|
Doctor |
![]() |
Play with Your Food | Each time you chase your Obsession![]() ![]() ![]()
Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token. Play with Your Food has a cool-down of 10 seconds on Token-accumulation. You can only be obsessed with one Survivor at a time. "You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis |
Shape |
![]() |
Pop Goes the Weasel | A deep bond with The Entity unlocks great strength.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
|
Clown |
![]() |
Predator | Your acute tracking ability allows you to find lost prey more easily.
Predator has a cool-down of 60/50/40 seconds. "Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook |
Wraith |
![]() |
Rancor | Each time a Generator![]() ![]() ![]()
Once the Exit Gates
You can only be obsessed with one Survivor at a time. |
Spirit |
![]() |
Rapid Brutality | You move with a speed and fury that makes blood run cold.
"Catch it, put it in the airlock, get rid of it." — Dallas |
Xenomorph |
![]() |
Remember Me | Whenever the Obsession![]() ![]() ![]() ![]() ![]() ![]()
You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger |
Nightmare |
![]() |
Save the Best for Last | Whenever you hit a Survivor other than your Obsession![]() ![]() ![]()
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
You can only be obsessed with one Survivor at a time. "Death has come to your little town, Sheriff." — Dr Sam Loomis |
Shape |
![]() |
Scourge Hook: Floods of Rage | You form a psychic connection with The Entity![]() ![]() ![]() At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
|
Onryō |
![]() |
Scourge Hook: Gift of Pain | You are the bringer of sweet pain.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
"We will tear your soul apart." — Pinhead |
Cenobite |
![]() |
Scourge Hook: Hangman's Trick | Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
"No excuses, no equivocations... No crying." — Amanda Young |
Pig |
![]() |
Scourge Hook: Jagged Compass | Sometimes the compass points north. Other times it points somewhere else entirely.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
"Drop anchor! I will chart us a new course." — Portia Maye |
Houndmaster |
![]() |
Scourge Hook: Monstrous Shrine | Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.
At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:
|
.All |
![]() |
Scourge Hook: Pain Resonance | Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora |
Artist |
![]() |
Septic Touch | The Land of the Shadows subsumes all. Healing only delays the inevitable.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper |
Dredge |
![]() |
Shadowborn | You have a keen vision in the darkness of the night.
"Shining in the darkest dark, his eyes pierce the night and sting your soul." |
Wraith |
![]() |
Shattered Hope | To capture your prey, you must first extinguish their hope.
"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook |
.All |
![]() |
Sloppy Butcher | You know where to hit to make them bleed.
|
.All |
![]() |
Spies from the Shadows | Allows the Crows found in the environment to directly communicate with you.
Spies from the Shadows has a cool-down of 5 seconds between alerts. "In the shadows they torment, scarring our minds with each scream." |
.All |
![]() |
Spirit Fury | Each obstacle you break magnifies the wrath of The Entity.
After manually breaking a dropped Pallet
"Fury is her blood." |
Spirit |
![]() |
Starstruck | Your unmatched showmanship dazzles all. When carrying a Survivor, Starstruck activates:
After hooking or dropping the carried Survivor, Starstruck deactivates:
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried. "Enjoy this moment, few get so close." — Ji-Woon Hak |
Trickster |
![]() |
Stridor | You are acutely sensitive to the breathing of your prey.
"If you do not stop and catch your breath... she will." |
Nurse |
![]() |
Superior Anatomy | Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:
Superior Anatomy has a cool-down of 30 seconds. |
Mastermind |
![]() |
Surge | Your eerie presence charges the air and interferes with technology.
Whenever you put a Survivor into the Dying State
|
Demogorgon |
![]() |
Surveillance | Unlocks potential in your Aura-reading ability. The Auras
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres. |
Pig |
![]() |
THWACK! | Your prey is terrified by your relentless pursuit.
Start the Trial with 3 Tokens.
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3 |
Skull Merchant |
![]() |
Terminus | You are a brilliant tactician who prepares for every eventuality.
Once the Exit Gates
|
Mastermind |
![]() |
Territorial Imperative | Unlocks potential in your Aura-reading ability.
Whenever you are farther than 24 metres from the Basement
Territorial Imperative has a cool-down of 45 seconds. "We're not safe anywhere..." |
Huntress |
![]() |
Thanatophobia | Their courage fades in the face of their undeniable mortality.
"She plays with us and revels in our pain." |
Nurse |
![]() |
Thrilling Tremors | Your dark designs and shrewd composure rouse The Entity![]() ![]() ![]() After picking up a Survivor
Thrilling Tremors has a cool-down of 100/80/60 seconds. |
Ghost Face |
![]() |
Tinkerer | Whenever a Generator![]() ![]() ![]()
Tinkerer can only trigger once per Generator per Trial. "The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook |
Hillbilly |
![]() |
Trail of Torment | You guide your victims along a path of pain and punishment.
Performing the Damage Generator action on a Generator
Trail of Torment has a cool-down of 60/45/30 seconds. |
Executioner |
![]() |
Ultimate Weapon | When they spot you, they know the end is near.
When you open a Locker
"I can't lie to you about your chances, but... you have my sympathies." — Ash |
Xenomorph |
![]() |
Unbound | Pain lingers in the air, an alluring aroma that excites the impulses.
When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
|
Unknown |
![]() |
Undone | Hope is the delusion that keeps its victims alive.
Whenever a Survivor fails a Skill Check
"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943 |
Unknown |
![]() |
Unforeseen | Terror takes many forms and whispers devastating lies in its victims' ears.
Performing the Damage Generator action on a Generator
|
Unknown |
![]() |
Unnerving Presence | Your presence alone instils great fear.
Survivors
"Its presence befalls us." |
Trapper |
![]() |
Unrelenting | You recuperate faster from missed attacks made with your main weapon.
|
.All |
![]() |
Weave Attunement | You are so attuned to magical energies that you can sense even minor ripples around enchantments.
Whenever an Item
|
Lich |
![]() |
Whispers | You have a rudimentary understanding of The Entity's voice.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook |
.All |
![]() |
Zanshin Tactics | Unlocks potential in your Aura-reading ability:
You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.
|
Oni |
Tutorial
Beginner's Guide: Hunt As A Killer |
---|
Trivia
- In the game files, the Killers are being referred to as "Slashers", likely due to them being inspired by 80s Slasher Horror movies.
- Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".