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Dbd-journal-killers Quotes left These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?

I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.''

Quotes right
~ Benedict Baker's Journal, Nov. 1896
IconHelp sounds Quotes left Catch meat. Sacrifice meat. Appease The Entity. Quotes right
~ The Voices
IconHelpLoading killer

The Killers are CharactersIconHelpLoading playersIconHelpLoading playersIconHelpLoading players in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
IconHelpLoading killer Quotes left They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. Quotes right
~ Benedict Baker

The Killers have been tasked by The EntityIconHelp entityIconHelp entityIconHelp entity to hunt down and sacrifice every SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor before they can escape.
In order to achieve this objective, a Killer should do the following:

  • Patrol the area and find Survivors.
  • Chase, injure and catch Survivors before they escape.
  • Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.

Meanwhile, Survivors will be attempting to repair five GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators in order to power the 2 Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates and make their escape. Killers should do everything in their power to stop them.


Modus Operandi

According to The ObserverIconHelp archivesGeneralIconHelp archivesGeneralIconHelp archivesGeneral in Arcus 07, the Killers reign within the countless Realms of The Entity's dimension.
He describes them as twisted souls that act as The Entity's tools of hate, rage, and pain to reap horror and make merry hell for everyone.

The Killers are aware that something is amiss, but according to The Observer, they do not care, as what The Entity is providing them is still much better than whatever used to be.

The Entity also grants them the freedom to be morbid kings of their own personal hell, as long as they continue to serve it diligently.
The Killers who refuse their crown, and therefore refuse to be "Kings of Terror and Torment", will be corrupted into submission by The Entity.


List of Killers

There are currently 38 playable Killers:

Evan MacMillanThe Trapper
K01 TheTrapper Portrait
Philip OjomoThe Wraith
K02 TheWraith Portrait
Max Thompson Jr.The Hillbilly
K03 TheHillbilly Portrait
Sally SmithsonThe Nurse
K04 TheNurse Portrait
Michael MyersThe Shape
K05 TheShape Portrait
Herman CarterThe Doctor
K07 TheDoctor Portrait
AnnaThe Huntress
K08 TheHuntress Portrait
Bubba SawyerThe Cannibal
K09 TheCannibal Portrait
Freddy KruegerThe Nightmare
K10 TheNightmare Portrait
Amanda YoungThe Pig
K11 ThePig Portrait
Jeffrey HawkThe Clown
K12 TheClown Portrait
Rin YamaokaThe Spirit
K13 TheSpirit Portrait
AdirisThe Plague
K15 ThePlague Portrait
Danny JohnsonThe Ghost Face
K16 TheGhostFace Portrait
DemogorgonThe Demogorgon
K17 TheDemogorgon Portrait
Caleb QuinnThe Deathslinger
K19 TheDeathslinger Portrait
Pyramid HeadThe Executioner
K20 TheExecutioner Portrait
Talbot GrimesThe Blight
K21 TheBlight Portrait
Ji-Woon HakThe Trickster
K23 TheTrickster Portrait
Nemesis T-TypeThe Nemesis
K24 TheNemesis Portrait
Elliot SpencerThe Cenobite
K25 TheCenobite Portrait
Carmina MoraThe Artist
K26 TheArtist Portrait
Sadako YamamuraThe Onryō
K27 TheOnryo Portrait
DredgeThe Dredge
K28 TheDredge Portrait
Albert WeskerThe Mastermind
K29 TheMastermind Portrait
Tarhos KovácsThe Knight
K30 TheKnight Portrait
Adriana ImaiThe Skull Merchant
K31 TheSkullMerchant Portrait
HUX-A7-13The Singularity
K32 TheSingularity Portrait
XenomorphThe Xenomorph
K33 TheXenomorph Portrait
Charles Lee RayThe Good Guy
K34 TheGoodGuy Portrait
UnknownThe Unknown
K35 TheUnknown Portrait
VecnaThe Lich
K36 TheLich Portrait
DraculaThe Dark Lord
K37 TheDarkLord Portrait
Portia MayeThe Houndmaster
K38 TheHoundmaster Portrait

List of Killer Powers

Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:


List of Killer Perks

Icon Name Description Character
A Nurse's Calling A Nurse's Calling Unlocks potential in your Aura-reading ability.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
K04 TheNurse Portrait
Agitation Agitation You get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.
  • Increases your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Trapper
K01 TheTrapper Portrait
Alien Instinct Alien Instinct You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — Dallas
Xenomorph
K33 TheXenomorph Portrait
All-Shaking Thunder All-Shaking Thunder Enemies on land and sea learned to tremble before your might.

After falling from a height, All-Shaking Thunder activates for 8/12/16 seconds:

All-Shaking Thunder has a cool-down of 5 seconds.

"Go on. Run. Tell your friends I'm coming for them." — Portia Maye

Houndmaster
K38 TheHoundmaster Portrait
Awakened Awareness Awakened Awareness Your genes have been altered to heighten your senses in intense situations.While carrying a Survivor, you benefit from the following effect:
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 16/18/20 metres of your location are revealed to you.


Mastermind
K29 TheMastermind Portrait
Bamboozle Bamboozle After vaulting a WindowIconHelp windowIconHelp windowIconHelp window, Bamboozle calls upon The EntityIconHelp entityIconHelp entityIconHelp entity to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.
  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown.

Clown
K12 TheClown Portrait
Barbecue & Chilli Barbecue & Chilli A deep bond with The EntityIconHelp entityIconHelp entityIconHelp entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their AuraIconHelp aurasIconHelp aurasIconHelp auras revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 TheCannibal Portrait
Batteries Included Batteries Included Being somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, you are granted a +5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.
"Surprise! Did you miss me, Andy?" — Chucky
Good Guy
K34 TheGoodGuy Portrait
Beast of Prey Beast of Prey Your lust for a kill is so intense that your connection with The EntityIconHelp entityIconHelp entityIconHelp entity is momentarily lost, making you totally unpredictable.

Upon gaining the BloodlustIconHelp bloodlustIconHelp bloodlustIconHelp bloodlust Status Effect, Beast of Prey activates:

  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints for actions in the HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"

Huntress
K08 TheHuntress Portrait
Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generatorsis completed, the AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.


All
Blood Echo Blood Echo The agony of one is inflicted onto others.
  • Whenever you hook a Survivor, all other injured Survivors suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding Status Effects for 20/25/30 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
K18 TheOni Portrait
Blood Warden Blood Warden As soon as one Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates is opened, Blood Warden activates.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entityIconHelp entityIconHelp entity to block the exits for all Survivors for 40/50/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
K10 TheNightmare Portrait
Bloodhound Bloodhound Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of BloodIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
K02 TheWraith Portrait
Brutal Strength Brutal Strength Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Trapper
K01 TheTrapper Portrait
Call of Brine Call of Brine Your psychic abilities influence technology in devastating ways.

After performing the Damage Generator action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators, Call of Brine activates for 60 seconds.

  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its AuraIconHelp aurasIconHelp aurasIconHelp auras is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks on the affected Generator.


Onryō
K27 TheOnryo Portrait
Corrupt Intervention Corrupt Intervention Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entityIconHelp entityIconHelp entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Plague
K15 ThePlague Portrait
Coulrophobia Coulrophobia Even those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.
  • Increases the Rotation speed of Healing Skill ChecksIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks by +50 %.
Clown
K12 TheClown Portrait
Coup de Grâce Coup de Grâce As the end nears, you go in for the kill.

Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.
Twins
K22 TheTwins Portrait
Cruel Limits Cruel Limits Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Demogorgon
K17 TheDemogorgon Portrait
Dark Arrogance Dark Arrogance When everything is going right, you are an inescapable inevitability.

Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25 %.
  • Permanently increases your Vaulting speed by 15/20/25 %.
"Run all you want. I will not be denied." — Vecna
Lich
K36 TheLich Portrait
Dark Devotion Dark Devotion The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, Dark Devotion activates:

  • Your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Plague
K15 ThePlague Portrait
Darkness Revealed Darkness Revealed In your presence, places once thought to be safe are perhaps the most dangerous.

Searching a LockerIconHelp lockersIconHelp lockersIconHelp lockers has the following effect:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dredge
K28 TheDredge Portrait
Dead Man's Switch Dead Man's Switch After hooking a Survivor, Dead Man's Switch activates:
  • Blocks the first GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators any Survivor stops repairing for 40/45/50 seconds.
  • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
K19 TheDeathslinger Portrait
Deadlock Deadlock You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, The EntityIconHelp entityIconHelp entityIconHelp entity blocks the Generator with the most progression for 15/20/25 seconds.

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Cenobite
K25 TheCenobite Portrait
Deathbound Deathbound Those whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing, Deathbound activates:

  • Causes the Healer to scream and reveal their location.
  • Causes the Healer to suffer from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect whenever they are farther than 16/12/8 metres from the other Survivor.
Deathbound deactivates after the Healer loses a Health State.
Executioner
K20 TheExecutioner Portrait
Deerstalker Deerstalker Unlocks potential in your Aura-reading ability:


All
Discordance Discordance Any GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp aurasIconHelp aurasIconHelp auras.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
K14 TheLegion Portrait
Dissolution Dissolution Everything turns to dust. It is as inescapable as the coming of the night.

After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown that Survivor performs a Fast Vault across while inside your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
Dredge
K28 TheDredge Portrait
Distressing Distressing Your horrifying emanation strikes at a supernaturally long distance.


All
Dominance Dominance The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each ChestIconHelp chestsIconHelp chestsIconHelp chests and each TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The EntityIconHelp entityIconHelp entityIconHelp entity to block it for 8/12/16 seconds.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Dark Lord
K37 TheDarkLord Portrait
Dragon's Grip Dragon's Grip Performing the Damage Generator action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/50/40 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
K21 TheBlight Portrait
Dying Light Dying Light Each time you hook a Survivor other than your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession, you gain +1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
K05 TheShape Portrait
Enduring Enduring You are resilient to pain.
  • Reduces the duration of Pallet Stuns by 40/45/50 %.

Enduring has no effect while carrying a Survivor.

"He stops at nothing."

Hillbilly
K03 TheHillbilly Portrait
Eruption Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor enters the Dying StateIconHelp dyingIconHelp dyingIconHelp dying by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp aurasIconHelp aurasIconHelp auras to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Nemesis
K24 TheNemesis Portrait
Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

Nightmare
K10 TheNightmare Portrait
Forced Hesitation Forced Hesitation You have learnt the emotional weaknesses of the organics, and how to exploit them.
  • Whenever a Survivor is put into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying by any means, all other Survivors within 16 metres of them suffer from a -20 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect for 10 seconds.

Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

Singularity
K32 TheSingularity Portrait
Forced Penance Forced Penance Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect for the next 60/70/80 seconds.

Executioner
K20 TheExecutioner Portrait
Franklin's Demise Franklin's Demise Your vicious Basic Attacks make Survivors drop their ItemsIconHelp itemsIconHelp itemsIconHelp items on impact:
  • Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of dropped Items are revealed to you within 32 metres.
    • The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 TheCannibal Portrait
Friends 'til the End Friends 'til the End You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession, the following effects apply to the Obsession:

  • Their AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Good Guy
K34 TheGoodGuy Portrait
Furtive Chase Furtive Chase You lurk in the shadows, eliminating your victims one by one.

Each time you hook your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession, you benefit from the following effects for 14/16/18 seconds:

Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 TheGhostFace Portrait
Game Afoot Game Afoot First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 TheSkullMerchant Portrait
Gearhead Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 TheDeathslinger Portrait
Genetic Limits Genetic Limits Around you, the limits of human life become readily apparent.
  • Whenever a Survivor loses a Health State, they suffer from the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effect for 6/7/8 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13

Singularity
K32 TheSingularity Portrait
Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp aurasIconHelp aurasIconHelp auras of the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Artist
K26 TheArtist Portrait
Hex: Blood Favour Hex: Blood Favour A Hex that gains the favour of The EntityIconHelp entityIconHelp entityIconHelp entity when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injuredIconHelp injuredIconHelp injured or the Dying StateIconHelp dyingIconHelp dyingIconHelp dying, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
K21 TheBlight Portrait
Hex: Crowd Control Hex: Crowd Control A Hex that ensures those lesser than you are properly herded.

Whenever any Survivor performs a Rushed Action to vault a WindowIconHelp windowIconHelp windowIconHelp window, Hex: Crowd Control triggers its effect:

  • Permanently blocks the last 3/4/5 Windows to all Survivors.
Any successive trigger unblocks the oldest Blocked Window.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Trickster
K23 TheTrickster Portrait
Hex: Devour Hope Hex: Devour Hope A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Whenever a Survivor is rescued from a HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook while you are at least 24 metres away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: Grants a 3/4/5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 10 seconds after 10 seconds of having hooked a Survivor.
  • 3 Tokens: causes all Survivors to suffer from a permanent ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 TheHag Portrait
Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, revealing their AurasIconHelp aurasIconHelp aurasIconHelp auras for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateIconHelp dyingIconHelp dyingIconHelp dying or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Knight
K30 TheKnight Portrait
Hex: Haunted Ground Hex: Haunted Ground Two trapped Hex TotemsIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Spirit
K13 TheSpirit Portrait
Hex: Huntress Lullaby Hex: Huntress Lullaby A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

  • Survivors failing a Repair Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecksinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

  • 1 Token: reduction of -14 %.
  • 2 Tokens: reduction of -28 %.
  • 3 Tokens: reduction of -42 %.
  • 4 Tokens: reduction of -56 %.
  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"That song, it drives me crazy!"

Huntress
K08 TheHuntress Portrait
Hex: No One Escapes Death Hex: No One Escapes Death A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, if there is still a Dull TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect.
  • Causes all Survivors to suffer permanently from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect.

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the AuraIconHelp aurasIconHelp aurasIconHelp auras of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

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Hex: Pentimento Hex: Pentimento You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: reduces all Survivors' Gate-Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The EntityIconHelp entityIconHelp entityIconHelp entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Artist
K26 TheArtist Portrait
Hex: Plaything Hex: Plaything A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursedIconStatusEffects cursedIconStatusEffects cursed and ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead

Cenobite
K25 TheCenobite Portrait
Hex: Retribution Hex: Retribution A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem suffer from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, the AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 TheDeathslinger Portrait
Hex: Ruin Hex: Ruin A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hag
K06 TheHag Portrait
Hex: The Third Seal Hex: The Third Seal A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Hag
K06 TheHag Portrait
Hex: Thrill of the Hunt Hex: Thrill of the Hunt A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 10/12/14 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 50/60/70 %.
  • Grants a stack-able 10 % bonus BloodpointsIconCurrency bloodpointsIconCurrency bloodpointsIconCurrency bloodpoints for actions in the HunterDailyRitualIcon hunterDailyRitualIcon hunterDailyRitualIcon hunter Category per Token, up to a maximum of 50 %.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

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Hex: Two Can Play Hex: Two Can Play A Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Good Guy
K34 TheGoodGuy Portrait
Hex: Undying Hex: Undying A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem are revealed to you.

  • When another Perk's Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

Blight
K21 TheBlight Portrait
Hex: Wretched Fate Hex: Wretched Fate You see your victim from afar and resolve to prolong their suffering.

After a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, Hex: Wretched Fate activates and lights a random Dull TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem, cursing the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession:

  • Reduces their Repair speed by 27/30/33 %.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula
Dark Lord
K37 TheDarkLord Portrait
Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Twins
K22 TheTwins Portrait
Hubris Hubris You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Knight
K30 TheKnight Portrait
Human Greed Human Greed One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened ChestsIconHelp chestsIconHelp chestsIconHelp chests and close them.

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of unopened Chests are revealed to you at all times.
  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3 seconds.
Human Greed has a cool-down of 30/25/20 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula

Dark Lord
K37 TheDarkLord Portrait
Hysteria Hysteria You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured StateIconHelp injuredIconHelp injuredIconHelp injured, all injured Survivors suffer from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

Nemesis
K24 TheNemesis Portrait
I'm All Ears I'm All Ears Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The EntityIconHelp entityIconHelp entityIconHelp entity.

Any Survivor performing a Rushed Vault within 48 metres of your location triggers I'm All Ears:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of that Survivor is revealed to you for 6 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Ghost Face
K16 TheGhostFace Portrait
Infectious Fright Infectious Fright The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying by any means, all other Survivors within your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Plague
K15 ThePlague Portrait
Insidious Insidious Unlocks the stealth ability.
  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect after standing still for 4/3/2 seconds.
    • This effect lasts until you start moving again.


All
Iron Grasp Iron Grasp Your powerful grasp on Survivors causes escapes to be nearly impossible.

Whenever you are carrying a Survivor, the following effects apply:

  • Reduces the strength of the Wiggle effects, causing involuntary strafing, by 75 %.
  • Increases the maximum Wiggle duration by 4/8/12 %.
All
Iron Maiden Iron Maiden Iron Maiden increases your LockerIconHelp lockersIconHelp lockersIconHelp lockers Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion
Legion
K14 TheLegion Portrait
Knock Out Knock Out The trauma caused by your brutal attacks makes crying for help painfully difficult.

Putting a Survivor into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying with your Basic Attack blocks their AuraIconHelp aurasIconHelp aurasIconHelp auras from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

  • Reduces their Field of View and causes them to be deafened.
  • Suffers from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect.
  • Reduces the Crawling speed by -50 %.
  • Reduces the Recovery speed by -25 %.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
K09 TheCannibal Portrait
Languid Touch Languid Touch Your dreadful aura is so suffocating that even terrifying scenes tire your prey.

When a Survivor scares off a CrowIconHelp crowsIconHelp crowsIconHelp crows within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

Lich
K36 TheLich Portrait
Lethal Pursuer Lethal Pursuer You have been designed to track down and eliminate targets.

At the start of the Trial, the AurasIconHelp aurasIconHelp aurasIconHelp auras of all SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Nemesis
K24 TheNemesis Portrait
Leverage Leverage Kick your competitors when they're down. Never let them regain lost ground.

Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:

  • Reduces their Healing speed by 30/40/50 %.
"Good. Now we can move in for the kill." — Adriana Imai
Skull Merchant
K31 TheSkullMerchant Portrait
Lightborn Lightborn Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 TheHillbilly Portrait
Machine Learning Machine Learning Free from your shackles, you are born anew and prepared to eliminate your creators.

After performing the Damage Generator action, Machine Learning activates:

  • Causes that GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators to become a Compromised Generator.
    • Damaging another Generator transfers the state to it instead.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the Compromised Generator is highlighted to you in yellow until it is completed.
Once the Compromised Generator is completed, you benefit from the following effects for 35/40/45 seconds: Machine Learning deactivates after use.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Singularity
K32 TheSingularity Portrait
Mad Grit Mad Grit Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.
  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 TheLegion Portrait
Make Your Choice Make Your Choice Whenever a Survivor is rescued from a HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.
  • Causes them to suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 ThePig Portrait
Merciless Storm Merciless Storm Your horrible trauma is felt by everyone.Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators reaches 90 % of Repair progression, Merciless Storm triggers its effect:
  • All Survivors repairing that Generator are faced with a continuous stream of Skill ChecksIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks until the Generator is completed.
  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The EntityIconHelp entityIconHelp entityIconHelp entity blocks the Generator for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.

Onryō
K27 TheOnryo Portrait
Mindbreaker Mindbreaker Your distressing presence drains and weakens your prey.

All SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor repairing a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators suffer from the following afflictions:

  • Incurs the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision and ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
Demogorgon
K17 TheDemogorgon Portrait
Monitor & Abuse Monitor & Abuse Meticulous in your approach, terrifying in your application.
  • Increases the base value of your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius by 6/7/8 metres for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:

  • Reduces your Terror Radius by 12/14/16 metres.

"It's time for your treatment!" — Herman Carter, The Doctor

Doctor
K07 TheDoctor Portrait
Nemesis Nemesis You seek retribution on those who have wronged you.

  • Any Survivor who blinds you or stuns you using a PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown or a LockerIconHelp lockersIconHelp lockersIconHelp lockers becomes the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession.
  • Anytime your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession switches to another SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor by any means, that Survivor then suffers from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 40/50/60 seconds and their AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 TheOni Portrait
No Quarter No Quarter Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior.

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:

  • The Survivor is faced with a continuous stream of Skill ChecksIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks until the Self-Heal is completed.
  • If they fail a Skill Check or interrupt the action by any means, they suffer from the BrokenIconStatusEffects broken Status Effect for 20/25/30 seconds.

"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

Houndmaster
K38 TheHoundmaster Portrait
No Way Out No Way Out You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entityIconHelp entityIconHelp entity blocks both Exit Gate SwitchesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Trickster
K23 TheTrickster Portrait
Nowhere to Hide Nowhere to Hide The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators triggers Nowhere to Hide:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
Knight
K30 TheKnight Portrait
Oppression Oppression Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks for all Survivors currently repairing an affected Generator.
Oppression has a cool-down of 60/50/40 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 TheTwins Portrait
Overcharge Overcharge You are fuelled by your hate for progress.

Performing the Damage Generator action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckIconHelp skillChecksIconHelp skillChecksIconHelp skillChecks.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Doctor
K07 TheDoctor Portrait
Overwhelming Presence Overwhelming Presence Just knowing you are near is enough to disturb your victims.

Survivors within your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius suffer from inefficiency:

  • When using an ItemIconHelp itemsIconHelp itemsIconHelp items, its Depletion rate is increased by 80/90/100 %.
"Shit!! I dropped the gauze!"
Doctor
K07 TheDoctor Portrait
Play with Your Food Play with Your Food Each time you chase your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession and let them escape, Play with Your Food gains +1 Token, up to a maximum of 3 Tokens.
  • Grants a stack-able 3/4/5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect per Token, up to a maximum of 9/12/15 %.

Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Shape
K05 TheShape Portrait
Pop Goes the Weasel Pop Goes the Weasel A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect:

  • Instantly regresses the damaged GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators by -20 % of its current Progression.
Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.
Clown
K12 TheClown Portrait
Predator Predator Your acute tracking ability allows you to find lost prey more easily.
  • When a Survivor loses you in a chase, their AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed to you for 4 seconds.

Predator has a cool-down of 60/50/40 seconds.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
K02 TheWraith Portrait
Rancor Rancor Each time a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, the following effects apply:
  • Reveals your AuraIconHelp aurasIconHelp aurasIconHelp auras to the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect.

You can only be obsessed with one Survivor at a time.

Spirit
K13 TheSpirit Portrait
Rapid Brutality Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlustIconHelp bloodlustIconHelp bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

Xenomorph
K33 TheXenomorph Portrait
Remember Me Remember Me Whenever the ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
  • Increases the Opening time for both Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
K10 TheNightmare Portrait
Save the Best for Last Save the Best for Last Whenever you hit a Survivor other than your ObsessionIconHelp obsessionIconHelp obsessionIconHelp obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
K05 TheShape Portrait
Scourge Hook: Floods of Rage Scourge Hook: Floods of Rage You form a psychic connection with The EntityIconHelp entityIconHelp entityIconHelp entity and alter the rules of the Trial.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Onryō
K27 TheOnryo Portrait
Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding and MangledIconStatusEffects mangledIconStatusEffects mangledIconStatusEffects mangled Status Effects for 90 seconds.
  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.

"We will tear your soul apart." — Pinhead

Cenobite
K25 TheCenobite Portrait
Scourge Hook: Hangman's Trick Scourge Hook: Hangman's Trick Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook.
  • While carrying a Survivor, the AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
K11 ThePig Portrait
Scourge Hook: Jagged Compass Scourge Hook: Jagged Compass Sometimes the compass points north. Other times it points somewhere else entirely.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The HookIconHelpLoading hookIconHelpLoading hookIconHelpLoading hook is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators with the most progression is highlighted in yellow for 6/8/10 seconds.

"Drop anchor! I will chart us a new course." — Portia Maye

Houndmaster
K38 TheHoundmaster Portrait
Scourge Hook: Monstrous Shrine Scourge Hook: Monstrous Shrine Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.
Whenever a Survivor is hooked onto a Scourge Hook, the following effect applies when you are farther than 24 metres from the hooked Survivor:
  • Accelerates the Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
All
Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Artist
K26 TheArtist Portrait
Septic Touch Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a Survivor performs a Healing action while they are inside your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius, that Survivor suffers from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision and ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted Status Effects
    • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Dredge
K28 TheDredge Portrait
Shadowborn Shadowborn You have a keen vision in the darkness of the night.
  • When blinded by any means, you are granted a 6/8/10 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 10 seconds.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
K02 TheWraith Portrait
Shattered Hope Shattered Hope To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsAtl Hud Icon BoonTotemAtl Hud Icon BoonTotemAtl Hud Icon BoonTotem you destroy them.
  • Destroying a Boon Totem this way reveals the AurasIconHelp aurasIconHelp aurasIconHelp auras of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

All
Sloppy Butcher Sloppy Butcher You know where to hit to make them bleed.

  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding and MangledIconStatusEffects mangledIconStatusEffects mangledIconStatusEffects mangled Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
All
Spies from the Shadows Spies from the Shadows Allows the Crows found in the environment to directly communicate with you.
  • Whenever you are within 20/28/36 metres of a CrowIconHelp crowsIconHelp crowsIconHelp crows that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury Spirit Fury Each obstacle you break magnifies the wrath of The Entity.

After manually breaking a dropped PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown by any means for a total of 4/3/2 times, Spirit Fury activates:

  • Causes The EntityIconHelp entityIconHelp entityIconHelp entity to instantly break the next Pallet used to stun you.
    • The normal Stun penalty applies afterwards, unless it is mitigated by other effects.
Spirit Fury deactivates after use.

"Fury is her blood."

Spirit
K13 TheSpirit Portrait
Starstruck Starstruck Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect while in your Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
K23 TheTrickster Portrait
Stridor Stridor You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.
  • Increases the volume of regular breathing of Survivors by 15/20/25 %.

"If you do not stop and catch your breath... she will."

Nurse
K04 TheNurse Portrait
Superior Anatomy Superior Anatomy Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

Mastermind
K29 TheMastermind Portrait
Surge Surge Your eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying StateIconHelp dyingIconHelp dyingIconHelp dying with a Basic Attack, all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
Demogorgon
K17 TheDemogorgon Portrait
Surveillance Surveillance Unlocks potential in your Aura-reading ability.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of regressing GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young

Pig
K11 ThePig Portrait
THWACK! THWACK! Your prey is terrified by your relentless pursuit.

Start the Trial with 3 Tokens.
Whenever you break a Breakable WallIconHelp breakableWallIconHelp breakableWallIconHelp breakableWall or a dropped PalletIconHelp pullDownIconHelp pullDownIconHelp pullDown, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 24 metres of your location to scream and reveal their location for 3/4/5 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 TheSkullMerchant Portrait
Terminus Terminus You are a brilliant tactician who prepares for every eventuality.

Once the Exit GatesIconHelp exitGatesIconHelp exitGatesIconHelp exitGates are powered, Terminus activates:

  • All Survivors who are either injured, dying, or hooked, suffer from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect until an Exit Gate is opened.
    • This effect lingers for an additional 20/25/30 seconds.
Mastermind
K29 TheMastermind Portrait
Territorial Imperative Territorial Imperative Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the BasementIconHelp basementIconHelp basementIconHelp basement while a Survivor enters it, Territorial Imperative activates:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

Huntress
K08 TheHuntress Portrait
Thanatophobia Thanatophobia Their courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
  • Increases the Action Speed penalty by a further 12 %, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

Nurse
K04 TheNurse Portrait
Thrilling Tremors Thrilling Tremors Your dark designs and shrewd composure rouse The EntityIconHelp entityIconHelp entityIconHelp entity.

After picking up a SurvivorIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor, all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face

Ghost Face
K16 TheGhostFace Portrait
Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Hillbilly
K03 TheHillbilly Portrait
Trail of Torment Trail of Torment You guide your victims along a path of pain and punishment.

Performing the Damage Generator action on a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect until the Generator stops regressing.
  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 60/45/30 seconds.

Executioner
K20 TheExecutioner Portrait
Ultimate Weapon Ultimate Weapon When they spot you, they know the end is near.

When you open a LockerIconHelp lockersIconHelp lockersIconHelp lockers, all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Xenomorph