Killers
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These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?
I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.'' |
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~ Benedict Baker's Journal, Nov. 1896 |
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Catch meat. Sacrifice meat. Appease The Entity. | ![]() |
~ The Voices |
The Killers are Characters in Dead by Daylight
.
Overview
- It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
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They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. | ![]() |
~ Benedict Baker |
The Killers have been tasked by The Entity to hunt down and sacrifice every Survivor
before they can escape.
In order to achieve this objective, a Killer should do the following:
- Patrol the area and find Survivors.
- Chase, injure and catch Survivors before they escape.
- Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.
Meanwhile, Survivors will be attempting to repair 5 Generators in order to power the 2 Exit Gates
and make their escape. Killers should do everything in their power to stop them.
List of Killers
There are currently 22 playable Killers:
List of Killer Powers
Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:
List of Killer Perks
Icon | Name | Description | Character |
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A Nurse's Calling |
Unlocks potential in one's Aura-reading ability. The Auras "Still attached to the fragments of her past life, she is drawn to those in need of help."
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Nurse |
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Agitation |
You get excited in anticipation of hooking your prey. While carrying a Survivor, your Movement speed is increased by 6/12/18 % and your Terror Radius "At some point, the excitement of hooking one of us becomes more important than the desire to kill us." |
Trapper |
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Bamboozle |
Your Vault speed is 5/10/15 % faster. Performing a Vault action calls upon The Entity Only one Vault location may be blocked this way at any given time. The Vault location is blocked only for Survivors. Bamboozle does not affect Pallets |
Clown |
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Barbecue & Chilli |
A deep bond with The Entity After hooking a Survivor, all other Survivors' Auras
The bonus Bloodpoints are only awarded post-Trial. "I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer |
Cannibal |
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Beast of Prey |
Your lust for a kill is so intense that your connection with The Entity Grants the Undetectable Gain 30/40/50 % more Bloodpoints
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Huntress |
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Bitter Murmur |
Unlocks potential in one's Aura-reading ability. Each time a Generator When the last Generator is fully repaired, all the Survivors' Auras |
All |
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Blood Echo |
The agony of one is inflicted on others. When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage Blood Echo can only be triggered once every 80/70/60 seconds. "Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3 |
Oni |
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Blood Warden |
As soon as the Exit Gate Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity "This is my world. And you can't ever leave." — Freddy Krueger |
Nightmare |
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Bloodhound |
Like a hunting scent hound, you smell traces of blood at a great distance. Pools of Blood "Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow." |
Wraith |
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Brutal Strength |
Your great strength allows you to shred through your prey's defences. Destroy dropped Pallets "It's more than muscles. A dark power motivates the beast." |
Trapper |
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Corrupt Intervention |
Your prayers invoke a dark power that meddles with the Survivors' chances of survival. 3 Generators located farthest from you are blocked by The Entity Survivors cannot repair the Generators "It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7) |
Plague |
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Coulrophobia |
Your presence alone instils great fear. Survivors within your Terror Radius |
Clown |
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Coup de Grâce |
As the end nears, you go in for the kill. Each time a Generator
Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %. |
Twins |
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Cruel Limits |
Your ties to the otherworldly manifest when your prey attempts to get away. Each time a Generator "The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory |
Demogorgon |
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Dark Devotion |
The display of your Powers creates a whirlwind of panic that spreads throughout the land. You become obsessed with one Survivor. Hitting the Obsession You are granted the Undetectable You can only be obsessed with one Survivor at a time. "And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9) |
Plague |
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Dead Man's Switch |
You become obsessed with one Survivor. After hooking the Obsession While activated, any Survivor that stops repairing a Generator Affected Generators are highlighted by a white Aura You can only be obsessed with one Survivor at a time. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn |
Deathslinger |
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Deathbound |
Those whose lives are intertwined in darkness are destined to suffer together. When a Survivor heals another Survivor for one Health State During that time, the Survivor will suffer from the Oblivious |
Executioner |
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Deerstalker |
Unlocks potential in one's Aura-reading ability. Reveals dying Survivors' Auras |
All |
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Discordance |
Any Generator When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator. After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura remains for another 4 seconds. "Smartasses get killed. We always see to that." — The Legion |
Legion |
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Distressing |
Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius Gain 100 % more Bloodpoints The Bonus Bloodpoints are only awarded during the Trial. "Bask in their fear." |
All |
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Dragon's Grip |
After kicking a Generator Dragon's Grip has a cool-down of 120/100/80 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes |
Blight |
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Dying Light |
You become obsessed with one Survivor. Your Obsession Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token. If the Obsession is alive, all others Survivors get a stack-able 2/2.5/3 % penalty to Repair, Healing, and Sabotage speed for each Token. You can only be obsessed with one Survivor at a time. "This isn't a man..." — Dr. Sam Loomis |
Shape |
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Enduring |
You are resilient to pain. The duration of Pallet stuns is reduced by 40/45/50 %. "He stops at nothing." |
Hillbilly |
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Fire Up |
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
"Now why don't you just fucking die?" — Freddy Krueger |
Nightmare |
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Forced Penance |
Those who stand in the way of duty will suffer harsh judgement. Survivors who take a Protection Hit are inflicted with the Broken |
Executioner |
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Franklin's Demise |
Your vicious Basic Attacks make Survivors drop their Item The lost Item will be consumed by The Entity Reveals Items on the ground within a range of 32 metres with a white Aura. "Sally, I hear something. Stop! Stop!" — Franklin Hardesty |
Cannibal |
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Furtive Chase |
You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession Each Token decreases your Terror Radius When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession. You lose all Tokens if the Obsession is sacrificed or killed. You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face |
Ghost Face |
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Gearhead |
You've got an ear for well-oiled gears. After hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds. Each time a Survivor completes a Good Skill Check "Sometimes a man's best work is what puts him in the grave." — The Prison Warden |
Deathslinger |
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Hangman's Trick |
Your ingenious modifications to Hooks
Unlocks potential in one's Aura-reading abilities.
"No excuses, no equivocations... No crying." — Amanda Young |
Pig |
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Hex: Blood Favour |
A Hex that gains the favour of The Entity When a Survivor is hit with a Basic Attack, all Pallets Hex: Blood Favour has a cool-down of 60/50/40 seconds. "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes |
Blight |
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Hex: Devour Hope |
A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.
The Hex effects persist as long as the related Hex Totem "If you do nothing, you have their blood on your hands. If you save them, her hunger grows." |
Hag |
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Hex: Haunted Ground |
Two trapped Hex Totems will spawn in the Trial. When one of the two trapped Hex Totems is cleansed by a Survivor The remaining trapped Hex Totem "Her home became profane." |
Spirit |
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Hex: Huntress Lullaby |
A Hex rooting its power in despair. Survivors receive a 2/4/6 % Regression penalty when missing a Skill Check Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power.
The Hex effects persist as long as the related Hex Totem "That song, it drives me crazy!" |
Huntress |
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Hex: No One Escapes Death |
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates While Hex: No One Escapes Death is active, Survivors suffer from the Exposed The Hex effects persist as long as the related Hex Totem "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." |
All |
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Hex: Retribution |
A Hex that lashes out upon its destruction. Those who cross you will be punished. Any Survivor who cleanses a Dull Totem If any Hex Totem "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
Deathslinger |
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Hex: Ruin |
A Hex that affects all Survivor's Generator Repair progress. Whenever a Generator Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem "A curse is upon you. It will cause your ruin." |
Hag |
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Hex: The Third Seal |
A Hex that hinders one's Aura-reading ability. Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness This effect applies to the last 2/3/4 Survivors hit. The Hex effects persist as long as the related Hex Totem "She touched your skin, you bear the witch's mark!" |
Hag |
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Hex: Thrill of the Hunt |
A Hex rooting its power on hope. The false hope of Survivors For each Dull Totem and Hex Totem remaining on the Map gain a Token.
The Hex effects persist as long as the related Hex Totem |
All |
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Hex: Undying |
A Hex which maintains the vile powers that flow throughout the Trial. While Hex: Undying is active, Survivors within 2 metres of any Totem When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process. |
Blight |
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Hoarder |
You protect what little you have and are perceptive to those rummaging through your stockpiles. Receive a Loud Noise notification for 4 seconds when Survivors interact with a Chest The Trial begins with up to 2 additional Chests in the environment. |
Twins |
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I'm All Ears |
Your keen senses are sharpened in the dark Realm of The Entity Unlocks potential in one's Aura-reading ability. Any Survivor performing a rushed action within 48 metres from your location will have their Aura I'm All Ears can only be triggered once every 60/50/40 seconds. "There is no need to worry. I've been preparing my whole life for this. — The Ghost Face" |
Ghost Face |
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Infectious Fright |
The cries of the unfaithful make your heart leap. Any Survivors that are within the Killer's Terror Radius "Horror overcomes the heart of infidels who cry at the feet of the fallen." (Hymn of Praise, 11.4) |
Plague |
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Insidious |
Unlocks the stealth ability. Standing still for 4/3/2 seconds will grant you the Undetectable |
All |
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Iron Grasp |
Your powerful hold onto the Survivors causes escapes to be nearly impossible. Struggle Effects from a wiggling Survivor are reduced by 75 %. Time to wiggle out of your grasp is increased by 4/8/12 %. |
All |
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Iron Maiden |
You open Lockers Survivors who exit Lockers suffer from the Exposed "This is no place for cowards." — The Legion |
Legion |
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Knock Out |
The trauma caused by your brutal attacks makes crying for help painfully difficult. Survivors put into the Dying State by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres. For the next 15 seconds, the dying Survivor is affected by the Blindness "Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer |
Cannibal |
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Lightborn |
Unlike other beasts of The Fog, you have adapted to light. Grants immunity to Blindness caused by Flashlights Survivors attempting to blind you have their Aura "These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal |
Hillbilly |
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Mad Grit |
While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds. "There's no getting out of this now. We're too good at it." — The Legion |
Legion |
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Make Your Choice |
When a Survivor rescues another Survivor from a Hook Make Your Choice has a cool-down of 40/50/60 seconds. "You'd be surprised what tools can save a life." — Amanda Young |
Pig |
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Mindbreaker |
Your distressing presence drains and weakens your prey. While repairing Generators Any existing Exhaustion timers are paused while the Survivor is repairing a Generator. "The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory |
Demogorgon |
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Monitor & Abuse |
Meticulous in your approach, terrifying in your application. While in a Chase, your Terror Radius Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °. Field of View gains do not stack. "It's time for your treatment!." — Herman Carter, The Doctor |
Doctor |
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Monstrous Shrine |
Your fervent care of the Hooks found in the Basement The Basement Hooks are granted the following bonuses:
"Then you will know that there is no escape. When hanging in the depths, you face the dark one." |
All |
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Nemesis |
You seek retribution on those who have wronged you. A Survivor who blinds you, or stuns you using a Pallet Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon’s face and declare victory." — Renjiro's Doctrine 4:9 |
Oni |
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Oppression |
Life has been difficult for you, so you'll make it difficult for others. When you damage a Generator If the affected Generators are being repaired, any Survivors repairing them receive a difficult Skill Check Oppression has a cool-down of 120/100/80 seconds. "Damn them as they would damn us." — Charlotte Deshayes |
Twins |
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Overcharge |
You are fuelled by your hate for progress. Overcharge a Generator The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check "It is a trap. But a trap one must step in..." |
Doctor |
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Overwhelming Presence |
Your presence alone instils great fear. Survivors within your Terror Radius Affected Survivors' Item "Shit!! I dropped the gauze!" |
Doctor |
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Play with Your Food |
You become obsessed with one Survivor. Every time you chase your Obsession Each Token increases your Movement speed by 3/4/5 %. Performing a Basic or Special Attack will consume 1 Token. Play With Your Food has a cool-down of 10 seconds. You can only be obsessed with one Survivor at a time. "You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis |
Shape |
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Pop Goes the Weasel |
A deep bond with The Entity After hooking a Survivor, the next Generator Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked. |
Clown |
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Predator |
Your acute tracking ability allows you to hone in on disturbances left by running Survivors. Scratch Marks "Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook |
Wraith |
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Rancor |
You become obsessed with one Survivor. Each time a Generator Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession has the Exposed You can only be obsessed with one Survivor at a time. |
Spirit |
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Remember Me |
You become obsessed with one Survivor. Each time you hit your Obsession The Obsession is not affected by Remember Me. You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger |
Nightmare |
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Save the Best for Last |
You become obsessed with one Survivor. Earn a Token for each successful hit with your Basic Attack that is not dealt to the Obsession Each Token grants a stack-able 5 % cool-down reduction on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed. You can only be obsessed with one Survivor at a time. "Death has come to your little town, Sheriff." — Dr. Sam Loomis |
Shape |
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Shadowborn |
You have a keen vision in the darkness of the night. Your Field of View is increased by 9/12/15 °. Field of View gains do not stack. "Shining in the darkest dark, his eyes pierce the night and sting your soul." |
Wraith |
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Sloppy Butcher |
You know where to hit to make them bleed. Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect. Haemorrhage "It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering." |
All |
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Spies from the Shadows |
The Crows 100 % of the time, cawing Crows give you a visual cue when you are within a range of 20/28/36 metres. Spies from the Shadows has a cool-down of 5 seconds. "In the shadows they torment, scarring our minds with each scream." |
All |
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Spirit Fury |
Each Pallet After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty. "Fury is her blood." |
Spirit |
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Stridor |
You are acutely sensitive to the breathing of your prey. Survivors' Grunts of Pain are 25/50/50 % louder and regular breathing is 0/0/25 % louder. "If you don't stop and catch your breath... she will." |
Nurse |
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Surge |
Your eerie presence charges the air and interferes with technology. Putting a Survivor into the Dying State Surge can only be triggered once every 60/50/40 seconds. "The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory |
Demogorgon |
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Surveillance |
Unlocks potential in one's Aura-reading ability. All regressing Generators The Hearing distance of noises caused by Generator Repairs are increased by 8 metres. "Are you gonna behave?" — Amanda Young |
Pig |
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Territorial Imperative |
Unlocks potential in one's Aura-reading ability. Survivors' Auras Territorial Imperative can only be triggered once every 30/25/20 seconds. "We're not safe anywhere..." |
Huntress |
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Thanatophobia |
Their courage fades in the face of their undeniable mortality. For each Injured "She plays with us and revels in our pain." |
Nurse |
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Thrilling Tremors |
Your dark designs and shrewd composure rouse The Entity After picking up a Survivor, all Generators Affected Generators are highlighted by a white Aura Thrilling Tremors can only be triggered once every 100/80/60 seconds. "The night assists me and it's endless here." — The Ghost Face |
Ghost Face |
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Tinkerer |
When a Generator |
Hillbilly |
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Trail of Torment |
You guide your victims along a path of pain and punishment. After kicking a Generator Trail of Torment can only be triggered once every 80/70/60 seconds. |
Executioner |
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Unnerving Presence |
Your presence alone instils great fear. Survivors within your Terror Radius Triggered Skill Checks' success zones are reduced by 40/50/60 %. "Its presence befalls us." |
Trapper |
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Unrelenting |
You recuperate faster from missed attacks made with your main weapon. The cool-down of missed Basic Attacks is reduced by 20/25/30 %. |
All |
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Whispers |
You have a rudimentary understanding of The Entity Sporadically hear The Entity's Whisper when standing within a 48/40/32 metres of a Survivor. "It's unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook |
All |
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Zanshin Tactics |
Unlocks potential in one's Aura-reading ability. You are mentally alert and aware of key points on the battlefield. The Auras When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds. "Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5 |
Oni |
Trivia
- In the game files, the Killers are being referred to as "Slashers", likely due to them being inspired by 80s Slasher Horror movies.
- Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".
THE SURVIVORS ![]() | ||||
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BASE GAME | CHAPTERS I-III + PARAGRAPH I |
CHAPTERS IV-VII | CHAPTERS VIII-XI | PARAGRAPH III + CHAPTERS XIII-XIV |
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CHAPTERS XV-XVII | CHAPTER XVIII | |||
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THE KILLERS ![]() | ||||
BASE GAME | CHAPTERS I-III | CHAPTERS IV+V + PARAGRAPH I |
CHAPTERS VI-VIII | CHAPTERS IX-XI |
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CHAPTERS XII-XIV | CHAPTERS XV-XVII | CHAPTER XVIII | ||
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LORE CHARACTERS | ||||
Benedict Baker | The Entity ![]() |
The Observer ![]() |
Vigo | and many more... |
UNUSED CHARACTERS | ||||
The Smasher | The Teacher |