The Killers are the playable antagonists in the game, hunting down and ultimately hooking and sacrificing The Survivors to their demonic overlord, The Entity, or murdering them outright. Each of the Killers are based on every sub-genre in horror from brutal slashers like Jason Voorhees from Friday the 13th to supernatural entities like Freddy Krueger from A Nightmare on Elm Street. Each Killer has their own weapon and their special ability.


The following are the list of killers featured in the game.


All of the Killers are played in a first-person perspective. This gives the feeling of dominance in their world, but it also comes with a limited field of vision. Their main objective is to prevent Survivors from escaping and hang them on the 5-6 Meat Hooks scattered throughout every level. Each Killer has a unique mechanic of gameplay that differs them from the rest.

Note: Killers can not scavenge for items, but they can complete their own Daily Rituals.


  • First Person Perspective
  • Dominance on their respective realm
  • Special weapons and abilities to use to their advantage
  • Unique gameplay mechanics
  • Capable of performing Memento Mori


  • They have a limited field of vision.
  • They can be slowed down through Survivors looping around a multitude of natural obstacles in the maps themselves or by throwing by the various Pallets found through the levels.


"These things differ from time to time. But each acts in a similar manner, and with similar human traits. But they are reminiscent to beasts of burdens even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity inside of them. They are bent in finding me. But somehow they refrain from killing me. Instead I'am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else's bidding?"
—Benedict Baker's Journal, Nov. 1896
"I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like finding a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a monster? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keeps me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound."
—Benedict Baker's Journal, Nov. 1896


  • The Shape was the first licensed killer to be based on a famous horror icon, which in this case is Michael Myers from the "Halloween" franchise, with other licensed killers from other famous horror films being incorporated into the game at later dates; these include:
    • The Cannibal was the second and is based on the character of Jedidiah Sawyer a.k.a Leatherface from the "Texas Chainsaw Massacre" franchise. 
    • The Nightmare was the third licensed killer to be added to the game and is based on the iconic character of Frederick Charles "Freddy" Krueger from the "A Nightmare on Elm Street" franchise.
    • The Pig was the fourth to be added and is based on secondary antagonist Amanda Young from the infamous "Saw" franchise.
  • The Hag uses a special gameplay mechanic that gives more depth to her lore, thus far being the only unique killer to do so.