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Icon Name Description Character
A Nurse's Calling A Nurse's Calling
Unlocks potential in your Aura-reading ability.
  • The AurasIconHelp auras.png of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
K04 charSelect portrait.png
Agitation Agitation
You get excited in anticipation of hooking your prey.

While carrying a SurvivorIconHelpLoading survivor.pngyou benefit from the following effects:

  • Increases your Carrying Movement speed by 6/12/18 %.
  • Increases your Terror RadiusIconHelp terrorRadius.png by 12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Trapper
K01 charSelect portrait.png
Bamboozle Bamboozle
Performing a Vault action is 5/10/15 % faster and calls upon The EntityIconHelp entity.png to block that Vault location for SurvivorsIconHelpLoading survivor.png for 8/12/16 seconds.

Only one Vault location may be blocked this way at any given time.

Bamboozle does not affect PalletsIconHelp pullDown.png.
Clown
K12 charSelect portrait.png
Barbecue & Chilli Barbecue & Chilli
A deep bond with The EntityIconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' AurasIconHelp auras.png are revealed to you for 4 seconds when they are farther than 40 metres from the HookIconHelpLoading hook.png

  • Each time a Survivor is hooked for the first time, gain a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus BloodpointsIconHelp bloodpoints.png are only awarded post-Trial.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 charSelect portrait.png
Beast of Prey Beast of Prey
Your lust for a kill is so intense that your connection with The EntityIconHelp entity.png is momentarily lost, making you totally unpredictable.

Upon gaining the BloodlustIconHelp bloodlust.png Status Effect, Beast of Prey activates:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus BloodpointsIconHelp bloodpoints.png for actions in the HunterDailyRitualIcon hunter.png Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"

Huntress
K08 charSelect portrait.png
Bitter Murmur Bitter Murmur
Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generators.pngis completed, the AurasIconHelp auras.png of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.
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Blood Echo Blood Echo
The agony of one is inflicted onto others.

Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
K18 charSelect portrait.png
Blood Warden Blood Warden
As soon as one Exit GateIconHelp exitGates.png is opened, Blood Warden activates.
  • The AurasIconHelp auras.png of SurvivorsIconHelpLoading survivor.png standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Bloodhound Bloodhound
Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of BloodIconStatusEffects bleeding.png are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
K02 charSelect portrait.png
Brutal Strength Brutal Strength
Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Trapper
K01 charSelect portrait.png
Claustrophobia Claustrophobia
Your ties to the EntityIconHelp entity.png manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators.png is completed, all WindowsIconHelp window.png and Vault locations within 32 metres of it become blocked for all Survivors for the next 20/25/30 seconds.

  • The AurasIconHelp auras.png of the block Vault locations are revealed to you for the duration.
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Corrupt Intervention Corrupt Intervention
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entity.png for 80/100/120 seconds.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Plague
K15 charSelect portrait.png
Coulrophobia Coulrophobia
Your presence alone instils great fear.
The Healing speed of SurvivorsIconHelpLoading survivor.png within your Terror RadiusIconHelp terrorRadius.png is reduced by 30/40/50 %.
Clown
K12 charSelect portrait.png
Coup de Grâce Coup de Grâce
As the end nears, you go in for the kill.

Each time a GeneratorIconHelpLoading generators.png is completed, Coup de Grâce grows in power and gains 1 Token.

  • Consume 1 Token to increase the distance of your next Lunge Attack by 70/75/80 %.
Twins
K22 charSelect portrait.png
Dark Devotion Dark Devotion
The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor.
Hitting the ObsessionIconHelp obsession.png with a Basic Attack causes them to emit a Terror RadiusIconHelp terrorRadius.png of 32 metres for the next 20/25/30 seconds.

  • You are granted the UndetectableIconStatusEffects undetectable.png Status Effect.
  • The Obsession hears their own Terror Radius.

You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Plague
K15 charSelect portrait.png
Dead Man's Switch Dead Man's Switch
After hooking a SurvivorIconHelpLoading survivor.png, Dead Man's Switch activates for the next 35/40/45 seconds:
  • While activated, any SurvivorIconHelpLoading survivor.png that stops repairing a GeneratorIconHelpLoading generators.png before it is fully repaired causes The EntityIconHelp entity.png to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraIconHelp auras.png.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
K19 charSelect portrait.png
Deadlock Deadlock
You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generators.png is completed, The EntityIconHelp entity.png blocks the Generator with the most progression for 20/25/30 seconds.

  • The AuraIconHelp auras.png of the blocked Generator is revealed to you in white during this time.
"Nobody escapes us." — Pinhead
Cenobite
K25 charSelect portrait.png
Deathbound Deathbound
Those whose lives are intertwined in darkness are destined to suffer together.

When a Survivor heals another Survivor for the equivalent of 1 Health StateIconStatusEffects healing.png at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound:

  • For the next 60 seconds, that Survivor suffers from the ObliviousIconStatusEffects oblivious.png Status Effect when farther than 16/12/8 metres away from the healed Survivor.
Executioner
K20 charSelect portrait.png
Deerstalker Deerstalker
Unlocks potential in your Aura-reading ability:
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Discordance Discordance
Any GeneratorIconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.png.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no long within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
K14 charSelect portrait.png
Distressing Distressing
Your horrifying emanation strikes at a supernaturally long distance.
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Dragon's Grip Dragon's Grip
After kicking a GeneratorIconHelpLoading generators.png, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the ExposedIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
Blight
K21 charSelect portrait.png
Dying Light Dying Light
You become obsessed with one Survivor.

Each time you hook a Survivor other than your ObsessionIconHelp obsession.png, you gain 1 Token:

  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent 33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Enduring Enduring
You are resilient to pain.
  • Reduces Pallet Stun duration by 40/45/50 %.

"He stops at nothing."

Hillbilly
K03 charSelect portrait.png
Eruption Eruption
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

After kicking a GeneratorIconHelpLoading generators.png, its AuraIconHelp auras.png is highlighted in yellow.

  • When you put a SurvivorIconHelpLoading survivor.png into the Dying StateIconHelp dying.png, every affected Generator explodes and starts regressing, removing the highlighted Aura.
    • Applies an immediate 6 % Progression penalty.
  • Any Survivor repairing a Generator when it explodes will scream and suffer from the IncapacitatedIconStatusEffects incapacitated.png Status Effect for 12/14/16 seconds.

Eruption has a cool-down of 30 seconds.
"It can use weapons?" — Jill Valentine

Nemesis
K24 charSelect portrait.png
Fearmonger Fearmonger
Your distressing presence drains and weakens your prey.

Whenever a SurvivorIconHelpLoading survivor.png is repairing a GeneratorIconHelpLoading generators.png, they suffer from the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.

  • If the Survivor is already Exhausted, their Status Effect's timer will be paused.
  • The Status Effect lingers for 3/4/5 seconds after the Survivor stops repairing.
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Fire Up Fire Up
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking PalletsIconHelp pullDown.png and Breakable WallsIconHelp breakableDoors.png, damaging GeneratorsIconHelpLoading generators.png, and vaulting WindowsIconHelp window.png, up to a maximum of 15/17.5/20 %.
"Now why don't you just fucking die?" — Freddy Krueger
Nightmare
K10 charSelect portrait.png
Forced Penance Forced Penance
Those who stand in the way of duty will suffer harsh judgement.
Survivors who take a Protection Hit suffer from the BrokenIconStatusEffects broken.png Status Effect for the next 60/70/80 seconds.
Executioner
K20 charSelect portrait.png
Franklin's Demise Franklin's Demise
Your vicious Basic Attacks make Survivors drop their regular ItemsIconHelp items.png or Limited Items on impact.
  • If not recovered within 150/120/90 seconds, the lost Items will have their Charges depleted by The EntityIconHelp entity.png.
  • The AurasIconHelp auras.png of lost Items are revealed to you within 32 metres and slowly fade from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 charSelect portrait.png
Furtive Chase Furtive Chase
You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.
Each time you hook your ObsessionIconHelp obsession.png, you gain 1 Token, up to a maximum of 2/3/4 Tokens:

  • While in a Chase, your Terror RadiusIconHelp terrorRadius.png is reduced by 4 metres per accumulated Token.
  • When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.

You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 charSelect portrait.png
Gearhead Gearhead
You have got an ear for well-oiled gears.

Whenever a Survivor loses a Health StateIconStatusEffects healing.png, Gearhead activates:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 charSelect portrait.png
Grim Embrace Grim Embrace
Your act of servitude to The EntityIconHelp entity.png has not gone unnoticed.

Each time a SurvivorIconHelpLoading survivor.png is hooked for the first time, Grim Embrace gains a Token.
Upon reaching 4 Tokens Grim Embrace activates:

  • The Entity blocks all GeneratorsIconHelpLoading generators.png for 30/35/40 seconds.
  • The AuraIconHelp auras.png of the Obsession is revealed to you for 5 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Artist
K26 charSelect portrait.png
Hangman's Trick Hangman's Trick
Unlocks potential in your Aura-reading ability and your ingenious modifications to HooksIconHelpLoading hook.png alert you of tampering.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
K11 charSelect portrait.png
Hex: Blood Favour Hex: Blood Favour
A Hex that gains the favour of The EntityIconHelp entity.png when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healing.png by any means and thus enters the Injured StateIconHelp injured.png, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDown.png within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
K21 charSelect portrait.png
Hex: Crowd Control Hex: Crowd Control
A Hex that ensures those lesser than you are properly herded.

Survivors who perform a rushed vault through a WindowIconHelp window.png prompt The EntityIconHelp entity.png to block it for the next 14/17/20 seconds.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"You have no control. People like you never did." — Ji-Woon Hak
Trickster
K23 charSelect portrait.png
Hex: Devour Hope Hex: Devour Hope
A Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.
Each time a SurvivorIconHelpLoading survivor.png is rescued from a Hook when you are at least 24 metres away, Hex: Devour Hope recieves 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HasteIconStatusEffects haste.png Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the ExposedIconStatusEffects exposed.png Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 charSelect portrait.png
Hex: Haunted Ground Hex: Haunted Ground
Two trapped Hex TotemsIconHelpLoading totem.png will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivor.png suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Spirit
K13 charSelect portrait.png
Hex: Huntress Lullaby Hex: Huntress Lullaby
A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.
SurvivorsIconHelpLoading survivor.png recieve a 2/4/6 % Regression penalty on Failed Skill ChecksIconHelp skillChecks.png for Repair and Healing actions.
Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
"That song, it drives me crazy!"

Huntress
K08 charSelect portrait.png
Hex: No One Escapes Death Hex: No One Escapes Death
A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates.png are powered and there is at least one Dull TotemIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights its Totem:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedIconStatusEffects exposed.png Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

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Hex: Pentimento Hex: Pentimento
You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
The more Rekindled Totems you create, the greater their effects:

  • 1 Totem: Reduces the Repair speed of all Survivors by 20/25/30 %.
  • 2 Totems: Reduces the Healing speed of all Survivors by 20/25/30 %.
  • 3 Totems: Reduces the Recovery speed of all Survivors by 20/25/30 %.
  • 4 Totems: Reduces the Gate Opening speed of all Survivors by 20/25/30 %.
  • 5 Totems: All Totems are blocked by The EntityIconHelp entity.png.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Artist
K26 charSelect portrait.png
Hex: Plaything Hex: Plaything
A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed.png and ObliviousIconStatusEffects oblivious.png Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras.png of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"We came. Now you must come with us. Taste our pleasure." — Pinhead
Cenobite
K25 charSelect portrait.png
Hex: Retribution Hex: Retribution
A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemIconHelpLoading totem.png suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totem.png, the AurasIconHelp auras.png of all Survivors are revealed to you for 15 seconds.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 charSelect portrait.png
Hex: Ruin Hex: Ruin
A Hex that affects all Survivor's Generator Repair progress.

All GeneratorsIconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."
Hag
K06 charSelect portrait.png
Hex: The Third Seal Hex: The Third Seal
A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the BlindnessIconStatusEffects vision.png Status Effect.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"
Hag
K06 charSelect portrait.png
Hex: Thrill of the Hunt Hex: Thrill of the Hunt
A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt gains 1 Token.

  • Survivors suffer from a stack-able 8/9/10 % Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus BloodpointsIconHelp bloodpoints.png for actions in the HunterDailyRitualIcon hunter.png Category per Token, up to a maximum of 50 %.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
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Hex: Undying Hex: Undying
A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras.png of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex TotemIconHelpLoading totem.png is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

Blight
K21 charSelect portrait.png
Hoarder Hoarder
You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

  • Unlocks a ChestIconHelp chests.png.
  • Picks up any ItemIconHelp items.png, including Limited Items.

Hoarder spawns 2 additional chests in the Trial.

Twins
K22 charSelect portrait.png
Hysteria Hysteria
You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured StateIconHelp injured.png, all injured Survivors suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
Nemesis
K24 charSelect portrait.png
I'm All Ears I'm All Ears
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The EntityIconHelp entity.png.

Any SurvivorIconHelpLoading survivor.png performing a rushed action within 48 metres of your location has their AuraIconHelp auras.png revealed to you for 6 seconds.
I'm All Ears can only be triggered once every 60/50/40 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face
Ghost Face
K16 charSelect portrait.png
Infectious Fright Infectious Fright
The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dying.png by any means, all other Survivors within your Terror RadiusIconHelp terrorRadius.png will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)
Plague
K15 charSelect portrait.png
Insidious Insidious
Unlocks your stealth ability:
  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect after standing still for 4/3/2 seconds and until you are moving again.
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Iron Grasp Iron Grasp
Your powerful grasp on Survivors causes escapes to be nearly impossible.

While carrying a SurvivorIconHelpLoading survivor.png you benefit from the following effects:

  • Decreases Wiggle effects, which cause you to strafe sideways, by 75 %.
  • Increases Wiggle duration by 4/8/12 %.
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Iron Maiden Iron Maiden
You open LockersIconHelp lockers.png 30/40/50 % faster.

Survivor's who exit Lockers suffer from the ExposedIconStatusEffects exposed.png Status Effect for 30 seconds and their location is revealed to you for 4 seconds.

"This is no place for cowards." — The Legion
Legion
K14 charSelect portrait.png
Jolt Jolt
Your eerie presence charges the air and interferes with technology.

When you put a SurvivorIconHelpLoading survivor.png into the Dying StateIconHelp dying.png with your Basic Attack, all GeneratorsIconHelpLoading generators.png within 32 metres of you instantly explode and start regressing.

  • Applies an immediate 8 % Progression penalty.
Jolt has a cool-down of 60/50/40 seconds.
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Knock Out Knock Out
The trauma caused by your brutal attacks makes crying for help painfully difficult.

When putting a Survivor into the Dying StateIconHelp dying.png with your Basic Attack:

  • Their AuraIconHelp auras.png is not revealed to any Survivor farther away from them than 32/24/16 metres.
  • For the next 15 seconds, the dying Survivor suffers from a decreased Field of View, the BlindnessIconStatusEffects vision.png Status Effect, and crawls 50 % slower.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
K09 charSelect portrait.png
Lethal Pursuer Lethal Pursuer
You have been designed to track down and eliminate targets.

At the start of the Trial, the AurasIconHelp auras.png of all SurvivorsIconHelpLoading survivor.png are revealed to you for 7/8/9 seconds.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Nemesis
K24 charSelect portrait.png
Lightborn Lightborn
Unlike other beasts of The Fog, you have adapted to light.
  • The AurasIconHelp auras.png of SurvivorsIconHelpLoading survivor.png attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds.

Lightborn grants immunity from being blinded by FlashlightsIconItems flashlight.png, FirecrackersIconItems chineseFirecracker.png, FlashbangsIconPerks flashbang.png, or Blast MinesIconPerks blastMine.png.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 charSelect portrait.png
Mad Grit Mad Grit
While carrying a Survivor, you suffer no cool-down on missed attacks.
  • Successfully hitting a Survivor will pause the carried Survivor's Wiggling Progression for 2/3/4 seconds.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 charSelect portrait.png
Make Your Choice Make Your Choice
Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:
  • The Rescuer suffers from the ExposedIconStatusEffects exposed.png Status Effect for the next 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 charSelect portrait.png
Monitor & Abuse Monitor & Abuse
Meticulous in your approach, terrifying in your application.

Your base Terror RadiusIconHelp terrorRadius.png is increased by 8 metres.

  • Whenever you are outside of a Chase, your Terror Radius is reduced by 16 metres while your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.
"Its time for your treatment!" — Herman Carter, The Doctor

Doctor
K07 charSelect portrait.png
Monstrous Shrine Monstrous Shrine
Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

The Basement HooksIconHelp basement.png possess the following benefits:

  • Accelerates Sacrifice Progression by 3/6/9 %.
  • Increases Self-Unhook difficulty by 5/10/15 %.
  • Increases Self-Unhook penalty by 3/6/9 %.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

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Nemesis Nemesis
You seek retribution on those who have wronged you.

  • Any Survivor who blinds or stuns you becomes the ObsessionIconHelp obsession.png.
  • Anytime your ObsessionIconHelp obsession.png switches to another SurvivorIconHelpLoading survivor.png by any means, that Survivor then suffers from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds and their AuraIconHelp auras.png is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 charSelect portrait.png
No Way Out No Way Out
You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates.png have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity.png blocks both Exit Gate SwitchesIconHelp exitGates.png for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Oppression Oppression
Life has been difficult for you, so you will make it difficult for others.

When damaging a GeneratorIconHelpLoading generators.png, up to 3 other random Generators also begin regressing.

  • Trigger a difficult Skill CheckIconHelp skillChecks.png if a selected Generator is being repaired.

Oppression has a cool-down of 120/100/80 seconds.
"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 charSelect portrait.png
Overcharge Overcharge
You are fuelled by your hate for progress.

Damaging a GeneratorIconHelpLoading generators.png overcharges it:

  • The next SurvivorIconHelpLoading survivor.png interacting with it will be faced with a difficult Skill CheckIconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"Its a trap, But a trap one must step in..."

Doctor
K07 charSelect portrait.png
Overwhelming Presence Overwhelming Presence
Your presence alone instils great fear.

Survivors within your Terror RadiusIconHelp terrorRadius.png suffer from inefficiency:

  • When using an ItemIconHelp items.png, its Depletion rate is increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Doctor
K07 charSelect portrait.png
Play with Your Food Play with Your Food
You become obsessed with one Survivor.

Each time you chase your ObsessionIconHelp obsession.png and let them escape, Play with Your Food recieves 1 Token, up to a maximum of 3 Tokens:

  • Each Token applies a stack-able 3/4/5 % HasteIconStatusEffects haste.png Status Effect, up to a maximum of 9/12/15 %.
  • Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Pop Goes the Weasel Pop Goes the Weasel
A deep bond with The EntityIconHelp entity.png unlocks great strength.

After hooking a SurvivorIconHelpLoading survivor.png, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • The next GeneratorIconHelpLoading generators.png you damage instantly loses 25 % Progression.
  • Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.
Clown
K12 charSelect portrait.png
Predator Predator
Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
K02 charSelect portrait.png
Rancor Rancor
You become obsessed with one Survivor.

Each time a GeneratorIconHelpLoading generators.png is completed:

  • Your AuraIconHelp auras.png is revealed to the ObsessionIconHelp obsession.png for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed:

  • The Obsession suffers from a permanent ExposedIconStatusEffects exposed.png Status Effect.
  • You are granted the ability to kill the Obsession by your own hand.

You can only be obsessed with one Survivor at a time.

Spirit
K13 charSelect portrait.png
Remember Me Remember Me
You become obsessed with one Survivor.

Each time the ObsessionIconHelp obsession.png loses a Health StateIconStatusEffects healing.png, Remember Me gains 1 Token:

  • Increases the Opening time of both Exit GatesIconHelp exitGates.png by 4 seconds per Token, up to a maximum of 8/12/16 additional seconds.
  • The Obsession remains unaffected by this penalty.

You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
K10 charSelect portrait.png
Save the Best for Last Save the Best for Last
You become obsessed with one Survivor.

Each time you hit a Survivor other than your ObsessionIconHelp obsession.png with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:

  • Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %.

Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.

  • When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
K05 charSelect portrait.png
Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain
You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhageIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.png Status Effects until healed.
  • Upon being healed, the Survivor suffers from a 7/8/9 % Action Speed penalty to Healing and Repairing until they are injured again.
"We will tear your soul apart." — Pinhead
Cenobite
K25 charSelect portrait.png
Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance
Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is hooked on a Scourge Hook, the following effects apply:

  • The GeneratorIconHelpLoading generators.png with the most Progression explodes, instantly losing 9/12/15 % of its Progression and starting to regress.
  • Survivors repairing that Generator will scream, revealing their location.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Artist
K26 charSelect portrait.png
Shadowborn Shadowborn
You have a keep vision in the darkness of the night.
  • Increases your Field of View by 9/12/15 °.

Field of View gains do not stack

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
K02 charSelect portrait.png
Sloppy Butcher Sloppy Butcher
You know where to hit to make them bleed.

"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

.All
Spies from the Shadows Spies from the Shadows
The Crows found in the Trial Grounds can communicate with you directly.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

.All
Spirit Fury Spirit Fury
Each Pallet you break magnifies the wrath of The Entity.

After breaking 4/3/2 Pallets, the next time you are stunned by a PalletIconHelp pullDown.png, The EntityIconHelp entity.png will instantly break it.

  • You still suffer from the Stun penalty.

"Fury is her blood."

Spirit
K13 charSelect portrait.png
Starstruck Starstruck
Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the ExposedIconStatusEffects exposed.png Status Effect while in your Terror RadiusIconHelp terrorRadius.png.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.
"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
K23 charSelect portrait.png
Stridor Stridor
You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Survivors' Grunts of Pain by 25/50/50 %.
  • Increases the volume of Survivors' regular breathing by 0/0/25 %.

"If you do not stop and catch your breath... she will."

Nurse
K04 charSelect portrait.png
Surveillance Surveillance
Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras.png of regressing GeneratorsIconHelpLoading generators.png are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young

Pig
K11 charSelect portrait.png
Territorial Imperative Territorial Imperative
Unlocks potential in your Aura-reading ability.

The AuraIconHelp auras.png of a Survivor entering the BasementIconHelp basement.png when you are at least 32 metres away is revealed to you for 3 seconds.
Territorial Imperative has a cool-down of 30/25/20 seconds.

"We're not safe anywhere..."
Huntress
K08 charSelect portrait.png
Thanatophobia Thanatophobia
Their courage fades in the face of their undeniable mortality.

Each injured, dying, or hooked Survivor incurs a stack-able 4/4.5/5 % penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of 16/18/20 %.

"She plays with us and revels in our pain."
Nurse
K04 charSelect portrait.png
Thrilling Tremors Thrilling Tremors
Your dark designs and shrewd composure rouse The EntityIconHelp entity.png.

After picking up a SurvivorIconHelpLoading survivor.png, all GeneratorsIconHelpLoading generators.png not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The AurasIconHelp auras.png of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face

Ghost Face
K16 charSelect portrait.png
Tinkerer Tinkerer
Whenever a GeneratorIconHelpLoading generators.png is repaired to 70 %, you benefit from the following effects:

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Hillbilly
K03 charSelect portrait.png
Trail of Torment Trail of Torment
You guide your victims along a path of pain and punishment.

After kicking a GeneratorIconHelpLoading generators.png, you are granted the UndetectableIconStatusEffects undetectable.png Status Effect until that Generator stops regressing or you damage a Survivor by any means.

  • The AuraIconHelp auras.png of that Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Executioner
K20 charSelect portrait.png
Unnerving Presence Unnerving Presence
Your presence alone instils great fear.

SurvivorsIconHelpLoading survivor.png repairing or healing within your Terror RadiusIconHelp terrorRadius.png suffer from the following effects:

  • Increases the Trigger odds of Skill CheckIconHelp skillChecks.png by 10 %.
  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

Trapper
K01 charSelect portrait.png
Unrelenting Unrelenting
You recuperate faster from missed attacks made with your main weapon.
.All
Whispers Whispers
You have a rudimentary understanding of The Entity's voice.
  • You hear the sporadic whispers of the EntityIconHelp entity.png whenever at least one Survivor is within 48/40/32 metres of your location.

"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

.All
Zanshin Tactics Zanshin Tactics
Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.
The AurasIconHelp auras.png of Breakable WallsIconHelp breakableDoors.png, PalletsIconHelp pullDown.png, and WindowsIconHelp window.png are revealed to you within 24/28/32 metres.

"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
Oni
K18 charSelect portrait.png
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