DocOctober (talk | contribs) m (Text replacement - "{{Unlockable|" to "{{IconLink|") |
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+ | {{Description Disclaimer}} |
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− | {{Quote|These tools,but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare.|Mysterious Note}} |
+ | {{Quote|These tools, but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare.|Mysterious Note|4=IconHelp note.png}} |
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+ | '''{{PAGENAME}}''' are [[Unlockables]] {{IconLink|Survivors}} in ''{{IconLink|Dead by Daylight}}'' can use to aid their escape from a Trial. |
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− | There are currently a total of ''' |
+ | There are currently a total of '''{{clr|2|25 (+1)}}''' '''{{PAGENAME}}''' featured in ''{{IconLink|Dead by Daylight}}'': |
+ | {| class="wikitable" |
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− | + | | '''{{ComItemNom}}''' || '''{{clr|1|Common}}''' Items |
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− | + | | '''{{UncomItemNom}}''' || '''{{clr|2|Uncommon}}''' Items |
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+ | |- |
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+ | |- |
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+ | |- |
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+ | |- |
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+ | | '''{{EventItemNom}}''' || '''{{clr|14|Event}}''' Items |
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+ | |- |
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+ | | '''1''' || '''Unused''' Item |
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+ | |} |
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+ | |||
+ | |||
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+ | |||
+ | All '''{{PAGENAME}}''' have a set amount of Charges that are usually depleted at a modifiable rate of '''{{clr|2|1 Charge per second}}'''. Once an '''Item's''' Charges have been used up, the '''Item''' will become unusable for the remainder of the Trial. |
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+ | |||
+ | === Add-ons === |
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+ | :''Main Article: {{IconLink|Add-ons}}'' |
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+ | '''Add-ons''' allow Survivors to change various properties of an '''Item'''. Up to '''{{clr|6|2 Add-ons}}''' may be equipped with an '''Item'''. |
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+ | The rarity of an Item affects how often it can be found in a Chest. Players will generally find more Common and Uncommon Items than their rarer counterparts. It is possible to get Ultra Rare Items from a Chest, but the chance is very slim (around 2%, as determined by Community testing<ref>https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019</ref>). |
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− | + | One can increase the chances of finding rarer Items by using {{IconLink|Plunderer's Instinct}}. |
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− | ===Keeping Items=== |
+ | === Keeping Items === |
− | If a Survivor manages to escape with an |
+ | If a Survivor manages to escape with an '''Item''', it will be kept in their inventory and auto-equipped for the next Trial. However, any equipped '''Add-ons''' will always be used up. |
− | ===Losing Items=== |
+ | === Losing Items === |
− | If |
+ | If a Survivor dies during a Trial without the {{IconLink|White Ward}} Offering, their '''Item''' and any attached '''Add-ons''' will be lost. |
− | =Items= |
+ | == Items == |
− | Below is a list of all Items currently |
+ | Below is a list of all Items currently featured in ''{{IconLink|Dead by Daylight}}'': |
{| class="wikitable" |
{| class="wikitable" |
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|- |
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+ | ! colspan="3" | |
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− | ! style="width:100px"| Icon !! style="width:100px"| Name !! style="width:600px"| Description !! style="width:100px"| Durability !! style="width:100px"| Rarity |
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⚫ | | colspan="3" | <center>The '''Firecrackers''' are Items that were added during [[Events]] and could only be obtained for a limited amount of time.<br>They usually get temporarily re-enabled during their respective Events as they are recurring.<br>They can be used to blind, deafen and stun a Killer, if they explode near enough to them.<br>They are single-use only.</center> |
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− | ! colspan="5" style="width:1000px"| |
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− | {{Item Table| |
+ | {{Item Table|Winter Party Starter|7}} |
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− | {{Item Table| |
+ | {{Item Table|Third Year Party Starter|7}} |
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− | ! colspan=" |
+ | ! colspan="3" | |
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− | |||
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|- |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Flashlight''' is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.<br> |
− | The Flashlight is also very effective against three Killers, The {{IconLink|Hag |
+ | The Flashlight is also very effective against three Killers, The {{IconLink|Hag}}, The {{IconLink|Wraith}}, and The {{IconLink|Nurse}}. Shining a Flashlight upon a {{IconLink|Wraith}} when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak. Shining a Flashlight upon one of the Hag's Phantasm Traps will highlight and destroy it. Shining a Flashlight upon the {{IconLink|Nurse}} while she is charging up a blink will trigger the light burn effect, causing her to go straight into the fatigue from the blink.</center> |
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{{Item Table|Flashlight (Item)|2}} |
{{Item Table|Flashlight (Item)|2}} |
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{{Item Table|Sport Flashlight|3}} |
{{Item Table|Sport Flashlight|3}} |
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{{Item Table|Utility Flashlight|4}} |
{{Item Table|Utility Flashlight|4}} |
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− | ! colspan="5" style="width:1000px"| |
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− | |||
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+ | {{Item Table|Fourth Year Flashlight|7}} |
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⚫ | | colspan=" |
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+ | |- |
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+ | ! colspan="3" | |
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+ | |- |
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⚫ | | colspan="3" | <center>The '''Key''' is an Item that can be used to open the {{IconLink|Hatch}} when it spawns. It can also be used with {{IconLink|Add-ons}} to enhance its power and show the user different {{IconLink|Auras}}, such as those of other Survivors in their vicinity or that of the Killer. The {{IconLink|Broken Key}} cannot be used to open to Hatch and is of no use without Add-ons.</center> |
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{{Item Table|Broken Key|3}} |
{{Item Table|Broken Key|3}} |
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{{Item Table|Skeleton Key|5}} |
{{Item Table|Skeleton Key|5}} |
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− | ! colspan=" |
+ | ! colspan="3" | |
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− | |||
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Map''' is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of {{IconLink|Add-ons}} |
− | that enhance its power. You can even make the tracked {{IconLink|Auras |
+ | that enhance its power. You can even make the tracked {{IconLink|Auras}} visible to other Survivors and create markers that look like a pillar of bright light.</center> |
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{{Item Table|Map (Item)|3}} |
{{Item Table|Map (Item)|3}} |
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{{Item Table|Rainbow Map|5}} |
{{Item Table|Rainbow Map|5}} |
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− | ! colspan=" |
+ | ! colspan="3" | |
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− | |||
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Med-Kit''' is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer.<br> |
− | Without the use of {{IconLink|Self |
+ | Without the use of {{IconLink|Self-Care}}, a Survivor cannot heal themselves without one. Different {{IconLink|Add-ons}} can be equipped that enhance its healing speed or durability.</center> |
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{{Item Table|Camping Aid Kit|1}} |
{{Item Table|Camping Aid Kit|1}} |
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{{Item Table|First Aid Kit|2}} |
{{Item Table|First Aid Kit|2}} |
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{{Item Table|Ranger Med-Kit|4}} |
{{Item Table|Ranger Med-Kit|4}} |
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+ | {{Item Table|All Hallows' Eve Lunchbox|7}} |
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− | ! colspan="5" style="width:1000px"| |
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+ | |- |
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− | |||
+ | {{Item Table|Fourth Year Med-Kit|7}} |
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+ | |- |
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+ | ! colspan="3" | |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Toolbox''' is an Item that can be used to repair {{IconLink|Generators}} more quickly or sabotage hooks. Different Toolboxes have different uses and not all of them are good for both uses. {{IconLink|Add-ons}} can be equipped to enhance their speed and durability.</center> |
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{{Item Table|Worn-Out Tools|1}} |
{{Item Table|Worn-Out Tools|1}} |
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{{Item Table|Alex's Toolbox|4}} |
{{Item Table|Alex's Toolbox|4}} |
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− | ! colspan=" |
+ | ! colspan="3" | |
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− | |||
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− | | colspan=" |
+ | | colspan="3" | <center>'''Unused Items''' are Items that exist in the game files of ''Dead by Daylight'', but have never been used to this date.</center> |
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{{Item Table|Trapple|0}} |
{{Item Table|Trapple|0}} |
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− | ! No Icon !! Buck Shot (Firecracker) |
+ | ! No Icon !! {{clr|1|Buck Shot}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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+ | * '''{{clr|2|1 Charge}}''' |
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* Seems to be the default Firecracker, that sets the standard values. |
* Seems to be the default Firecracker, that sets the standard values. |
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− | ** Blindness Duration: '''1.5 seconds''' (min); '''2.5 seconds''' (max). |
+ | ** Blindness Duration: '''{{clr|6|1.5 seconds}}''' (min); '''{{clr|8|2.5 seconds}}''' (max). |
− | | <center>1 charge</center> || <center>{{clr|1|Common}}</center> |
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− | ! No Icon !! Flash Powder (Firecracker) |
+ | ! No Icon !! {{clr|1|Flash Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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+ | * '''{{clr|2|1 Charge}}''' |
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* '''Slightly increases''' the Blindness duration. |
* '''Slightly increases''' the Blindness duration. |
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− | ** Increases the Blindness duration by '''{{clr| |
+ | ** Increases the Blindness duration by '''{{clr|6|10 %}}'''. |
− | | <center>1 charge</center> || <center>{{clr|1|Common}}</center> |
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− | ! No Icon !! Medium Fuse (Firecracker) |
+ | ! No Icon !! {{clr|1|Medium Fuse}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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− | * |
+ | * '''{{clr|2|1 Charge}}''' |
+ | * Delays the timer by '''{{clr|6|75 %}}'''. |
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− | | <center>1 charge</center> || <center>{{clr|1|Common}}</center> |
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|- |
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− | ! No Icon !! Gun Powder (Firecracker) |
+ | ! No Icon !! {{clr|2|Gun Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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+ | * '''{{clr|2|1 Charge}}''' |
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* '''Moderately increases''' the Blindness duration. |
* '''Moderately increases''' the Blindness duration. |
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− | * Increases the Blindness duration '''{{clr| |
+ | * Increases the Blindness duration '''{{clr|6|20 %}}'''. |
− | | <center>1 charge</center> || <center>{{clr|2|Uncommon}}</center> |
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|- |
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− | ! No Icon !! |
+ | ! No Icon !! {{clr|2|Long Fuse}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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− | * |
+ | * '''{{clr|2|1 Charge}}''' |
+ | * Delays the timer by '''{{clr|6|150 %}}'''. |
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− | | <center>1 charge</center> || <center>{{clr|2|Uncommon}}</center> |
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|- |
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− | ! No Icon !! Magnesium Powder (Firecracker) |
+ | ! No Icon !! {{clr|2|Magnesium Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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− | * |
+ | * '''{{clr|2|1 Charge}}''' |
+ | * Increases the range by '''{{clr|6|2.5 metres}}'''. |
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− | | <center>1 charge</center> || <center>{{clr|2|Uncommon}}</center> |
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− | ! No Icon !! Black Powder (Firecracker) |
+ | ! No Icon !! {{clr|3|Black Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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− | * |
+ | * '''{{clr|2|1 Charge}}''' |
+ | * Increases the range by '''{{clr|6|5 metres}}'''. |
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− | | <center>1 charge</center> || <center>{{clr|3|Rare}}</center> |
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|- |
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− | ! No Icon !! |
+ | ! No Icon !! {{clr|5|Large Pack}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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+ | * '''{{clr|2|2 Charges}}''' |
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− | | <center>2 charges</center> || <center>{{clr|5|Ultra Rare}}</center> |
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|} |
|} |
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* VK.ID-3994723 is not a reference to vk.com as some players speculated. The user with this ID wrote that there is no connection between this game and them. |
* VK.ID-3994723 is not a reference to vk.com as some players speculated. The user with this ID wrote that there is no connection between this game and them. |
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+ | |||
+ | |||
+ | == References == |
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+ | <references /> |
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{{Unlockables}} |
{{Unlockables}} |
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− | [[Category:Unlockables]] |
+ | [[Category: Unlockables]] |
− | [[Category: |
+ | [[Category: Game Mechanic]] |
+ | [[Category: Overview Pages]] |
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[[de:Ausrüstung]] |
[[de:Ausrüstung]] |
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[[pl:Przedmioty]] |
[[pl:Przedmioty]] |
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+ | [[es:Objetos]] |
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+ | [[pt:Itens]] |
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+ | [[zh:道具]] |
Revision as of 11:44, 15 December 2020
These tools, but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare. | |||
~ Mysterious Note |
Items are Unlockables Template:IconLink in Template:IconLink can use to aid their escape from a Trial.
There are currently a total of 25 (+1) Items featured in Template:IconLink:
2 | Common Items |
3 | Uncommon Items |
6 | Rare Items |
5 | Very Rare Items |
2 | Ultra Rare Items |
13 | Event Items |
1 | Unused Item |
Overview
Items can be obtained through the Template:IconLink or by finding them in Template:IconLink during a Trial.
All Items have a set amount of Charges that are usually depleted at a modifiable rate of 1 Charge per second. Once an Item's Charges have been used up, the Item will become unusable for the remainder of the Trial.
Add-ons
- Main Article: Template:IconLink
Add-ons allow Survivors to change various properties of an Item. Up to 2 Add-ons may be equipped with an Item.
Chest Loot
- For additional information, see Template:IconLink
The rarity of an Item affects how often it can be found in a Chest. Players will generally find more Common and Uncommon Items than their rarer counterparts. It is possible to get Ultra Rare Items from a Chest, but the chance is very slim (around 2%, as determined by Community testing[1]).
One can increase the chances of finding rarer Items by using Template:IconLink.
Keeping Items
If a Survivor manages to escape with an Item, it will be kept in their inventory and auto-equipped for the next Trial. However, any equipped Add-ons will always be used up.
Losing Items
If a Survivor dies during a Trial without the Template:IconLink Offering, their Item and any attached Add-ons will be lost.
Items
Below is a list of all Items currently featured in Template:IconLink:
Template:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item Table
Firecrackers | ||
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They usually get temporarily re-enabled during their respective Events as they are recurring. They can be used to blind, deafen and stun a Killer, if they explode near enough to them. They are single-use only. | ||
Flashlights | ||
The Flashlight is also very effective against three Killers, The Template:IconLink, The Template:IconLink, and The Template:IconLink. Shining a Flashlight upon a Template:IconLink when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak. Shining a Flashlight upon one of the Hag's Phantasm Traps will highlight and destroy it. Shining a Flashlight upon the Template:IconLink while she is charging up a blink will trigger the light burn effect, causing her to go straight into the fatigue from the blink. | ||
Keys | ||
Maps | ||
Med-Kits | ||
Without the use of Template:IconLink, a Survivor cannot heal themselves without one. Different Template:IconLink can be equipped that enhance its healing speed or durability. | ||
Toolboxes | ||
Unused Items | ||
No Icon | Buck Shot (Firecracker) | Unknown Description.
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No Icon | Flash Powder (Firecracker) | Unknown Description.
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No Icon | Medium Fuse (Firecracker) | Unknown Description.
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No Icon | Gun Powder (Firecracker) | Unknown Description.
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No Icon | Long Fuse (Firecracker) | Unknown Description.
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No Icon | Magnesium Powder (Firecracker) | Unknown Description.
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No Icon | Black Powder (Firecracker) | Unknown Description.
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No Icon | Large Pack (Firecracker) | Unknown Description.
|
Trivia
- VK.ID-3994723 is not a reference to vk.com as some players speculated. The user with this ID wrote that there is no connection between this game and them.
References
- ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019
UNLOCKABLES | |||
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Achievements | Add-ons | Charms | Daily Rituals |
Items | Mystery Boxes | Offerings | Perks |