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All '''{{PAGENAME}}''' have a set amount of Charges that are usually depleted at a modifiable rate of '''{{clr|2|1 Charge per second}}'''. Once an '''Item's''' Charges have been used up, the '''Item''' will become unusable for the remainder of the Trial.
 
All '''{{PAGENAME}}''' have a set amount of Charges that are usually depleted at a modifiable rate of '''{{clr|2|1 Charge per second}}'''. Once an '''Item's''' Charges have been used up, the '''Item''' will become unusable for the remainder of the Trial.
There are currently a total of '''{{clr|2|26 (+1)}}''' '''{{PAGENAME}}''' featured in ''{{IconLink|Dead by Daylight}}'':
+
There are currently a total of '''{{clr|2|28 (+1)}}''' '''{{PAGENAME}}''' featured in ''{{IconLink|Dead by Daylight}}'':
   
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| '''1''' || '''Unused''' Item
 
| '''1''' || '''Unused''' Item
  +
|-
  +
| '''3''' || '''{{clr|25|Limited}}''' Items
 
|}
 
|}
   
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=== Keeping Items ===
 
=== Keeping Items ===
If a Survivor manages to escape with an '''Item''', it will be kept in their inventory and auto-equipped for the next Trial. However, any equipped '''Add-ons''' will always be used up.
+
If a Survivor manages to escape with an '''Item''', it will be kept in their inventory and auto-equipped for the next Trial. However, any equipped '''Add-ons''' will always be used up, unless the Survivor is using {{IconLink|Ace in the Hole}}.
   
 
=== Losing Items ===
 
=== Losing Items ===
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Below is a list of all Items currently featured in ''{{IconLink|Dead by Daylight}}'':
 
Below is a list of all Items currently featured in ''{{IconLink|Dead by Daylight}}'':
 
{| class="wikitable"
 
{| class="wikitable"
  +
|-
  +
! colspan="3" |
  +
=== <span style="font-variant:small-caps;"><big>Craft-able & Limited Items</big></span> ===
  +
|-
  +
| colspan="3" | <center>Limited Items are new type of Item introduced with [[Patch 5.0.0]].<br>They are special in that they can only ever be found and used in a Trial, they are unobtainable outside of Trials.<br>Additionally, Craft-able Items have to be crafted mid-Trial first.</center>
  +
|-
  +
{{Item Table|Flash Grenade|9}}
  +
|-
  +
{{Item Table|Vaccine|8}}
  +
|-
  +
{{Item Table|Lament Configuration|8}}
 
|-
 
|-
 
! colspan="3" |
 
! colspan="3" |
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{{Item Table|Will O' Wisp|7}}
 
{{Item Table|Will O' Wisp|7}}
 
|-
 
|-
{{Item Table|Fourth Year Flashlight|7}}
+
{{Item Table|Anniversary Flashlight|7}}
 
|-
 
|-
 
! colspan="3" |
 
! colspan="3" |
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{{Item Table|All Hallows' Eve Lunchbox|7}}
 
{{Item Table|All Hallows' Eve Lunchbox|7}}
 
|-
 
|-
{{Item Table|Fourth Year Med-Kit|7}}
+
{{Item Table|Anniversary Med-Kit|7}}
 
|-
 
|-
 
! colspan="3" |
 
! colspan="3" |
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|-
 
|-
 
{{Item Table|Alex's Toolbox|4}}
 
{{Item Table|Alex's Toolbox|4}}
  +
|-
  +
{{Item Table|Anniversary Toolbox|7}}
 
|-
 
|-
 
{{Item Table|Festive Toolbox|7}}
 
{{Item Table|Festive Toolbox|7}}
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! No Icon !! {{clr|1|Buck Shot}} (Firecracker)
 
! No Icon !! {{clr|1|Buck Shot}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
 
Seems to be the default Firecracker, that sets the standard values.
* '''{{clr|2|1 Charge}}'''
 
 
* Blinded duration: '''{{clr|2|1.5 seconds}}''' (min); '''{{clr|6|2.5 seconds}}''' (max).
* Seems to be the default Firecracker, that sets the standard values.
 
  +
** Blindness Duration: '''{{clr|6|1.5 seconds}}''' (min); '''{{clr|8|2.5 seconds}}''' (max).
 
 
The ''Buck Shot'' has '''{{clr|8|1 Charge}}'''.
 
|-
 
|-
 
! No Icon !! {{clr|1|Flash Powder}} (Firecracker)
 
! No Icon !! {{clr|1|Flash Powder}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
* '''{{clr|2|1 Charge}}'''
+
* '''{{Values|Slightly increases|+10 %}}''' Blinded duration.
  +
* '''Slightly increases''' the Blindness duration.
 
** Increases the Blindness duration by '''{{clr|6|10 %}}'''.
+
The ''Flash Powder'' has '''{{clr|2|1 Charge}}'''.
 
|-
 
|-
 
! No Icon !! {{clr|1|Medium Fuse}} (Firecracker)
 
! No Icon !! {{clr|1|Medium Fuse}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
* '''{{clr|2|1 Charge}}'''
+
* Increases Detonation delay by '''{{clr|2|75 %}}'''.
  +
* Delays the timer by '''{{clr|6|75 %}}'''.
 
  +
The ''Medium Fuse'' has '''{{clr|6|1 Charge}}'''.
 
|-
 
|-
 
! No Icon !! {{clr|2|Gun Powder}} (Firecracker)
 
! No Icon !! {{clr|2|Gun Powder}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
* '''{{clr|2|1 Charge}}'''
+
* '''{{Values|Moderately increases|+20 %}}''' Blinded duration.
  +
* '''Moderately increases''' the Blindness duration.
 
* Increases the Blindness duration '''{{clr|6|20 %}}'''.
+
The ''Gun Powder'' has '''{{clr|2|1 Charge}}'''.
 
|-
 
|-
 
! No Icon !! {{clr|2|Long Fuse}} (Firecracker)
 
! No Icon !! {{clr|2|Long Fuse}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
* '''{{clr|2|1 Charge}}'''
+
* Increases Detonation delay by '''{{clr|2|150 %}}'''.
  +
* Delays the timer by '''{{clr|6|150 %}}'''.
 
 
The ''Long Fuse'' has '''{{clr|6|1 Charge}}'''.
 
|-
 
|-
 
! No Icon !! {{clr|2|Magnesium Powder}} (Firecracker)
 
! No Icon !! {{clr|2|Magnesium Powder}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
* '''{{clr|2|1 Charge}}'''
+
* Increases Detonation range by '''{{clr|2|2.5 metres}}'''.
  +
* Increases the range by '''{{clr|6|2.5 metres}}'''.
 
  +
The ''Magnesium Powder'' has '''{{clr|6|1 Charge}}'''.
 
|-
 
|-
 
! No Icon !! {{clr|3|Black Powder}} (Firecracker)
 
! No Icon !! {{clr|3|Black Powder}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
* '''{{clr|2|1 Charge}}'''
+
* Increases Detonation range by '''{{clr|2|5 metres}}'''.
  +
* Increases the range by '''{{clr|6|5 metres}}'''.
 
 
The ''Black Powder'' has '''{{clr|6|1 Charge}}'''.
 
|-
 
|-
 
! No Icon !! {{clr|5|Large Pack}} (Firecracker)
 
! No Icon !! {{clr|5|Large Pack}} (Firecracker)
 
| Unknown Description.
 
| Unknown Description.
* '''{{clr|2|2 Charges}}'''
+
The ''Large Pack'' has '''{{clr|2|2 Charges}}'''.
 
|}
 
|}
  +
   
 
== Trivia ==
 
== Trivia ==
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[[Category: Overview Pages]]
 
[[Category: Overview Pages]]
   
[[de:Ausrüstung]]
+
[[de: Ausrüstung]]
[[pl:Przedmioty]]
+
[[es: Objetos]]
[[es:Objetos]]
+
[[it: Oggetti]]
[[pt:Itens]]
+
[[pl: Przedmioty]]
[[zh:道具]]
+
[[pt: Itens]]
  +
[[zh: 道具]]

Revision as of 23:46, 17 August 2021

IconHelp items
IconHelp note Quotes left These tools, but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare. Quotes right
~ Mysterious Note

Items are Unlockables Template:IconLink in Template:IconLink can use to aid their escape from a Trial.



Overview

Items can be obtained through the Template:IconLink or by finding them in Template:IconLink during a Trial.

All Items have a set amount of Charges that are usually depleted at a modifiable rate of 1 Charge per second. Once an Item's Charges have been used up, the Item will become unusable for the remainder of the Trial. There are currently a total of 28 (+1) Items featured in Template:IconLink:

2 Common Items
3 Uncommon Items
6 Rare Items
5 Very Rare Items
2 Ultra Rare Items
13 Event Items
1 Unused Item
3 Limited Items

Add-ons

Main Article: Template:IconLink

Add-ons allow Survivors to change various properties of an Item. Up to 2 Add-ons may be equipped with an Item.

Chest Loot

For additional information, see Template:IconLink

The rarity of an Item affects how often it can be found in a Chest. Players will generally find more Common and Uncommon Items than their rarer counterparts. It is possible to get Ultra Rare Items from a Chest, but the chance is very slim (around 2%, as determined by Community testing[1]).

One can increase the chances of finding rarer Items by using Template:IconLink.

Keeping Items

If a Survivor manages to escape with an Item, it will be kept in their inventory and auto-equipped for the next Trial. However, any equipped Add-ons will always be used up, unless the Survivor is using Template:IconLink.

Losing Items

If a Survivor dies during a Trial without the Template:IconLink Offering, their Item and any attached Add-ons will be lost.


Items

Below is a list of all Items currently featured in Template:IconLink:

Template:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item Table

Craft-able & Limited Items

Limited Items are new type of Item introduced with Patch 5.0.0.
They are special in that they can only ever be found and used in a Trial, they are unobtainable outside of Trials.
Additionally, Craft-able Items have to be crafted mid-Trial first.

Firecrackers

The Firecrackers are Items that were added during Events and could only be obtained for a limited amount of time.
They usually get temporarily re-enabled during their respective Events as they are recurring.
They can be used to blind, deafen and stun a Killer, if they explode near enough to them.
They are single-use only.

Flashlights

The Flashlight is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.
The Flashlight is also very effective against three Killers, The Template:IconLink, The Template:IconLink, and The Template:IconLink. Shining a Flashlight upon a Template:IconLink when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak. Shining a Flashlight upon one of the Hag's Phantasm Traps will highlight and destroy it. Shining a Flashlight upon the Template:IconLink while she is charging up a blink will trigger the light burn effect, causing her to go straight into the fatigue from the blink.

Keys

The Key is an Item that can be used to open the Template:IconLink when it spawns. It can also be used with Template:IconLink to enhance its power and show the user different Template:IconLink, such as those of other Survivors in their vicinity or that of the Killer. The Template:IconLink cannot be used to open to Hatch and is of no use without Add-ons.

Maps

The Map is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Template:IconLink that enhance its power. You can even make the tracked Template:IconLink visible to other Survivors and create markers that look like a pillar of bright light.

Med-Kits

The Med-Kit is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer.
Without the use of Template:IconLink, a Survivor cannot heal themselves without one. Different Template:IconLink can be equipped that enhance its healing speed or durability.

Toolboxes

The Toolbox is an Item that can be used to repair Template:IconLink more quickly or sabotage hooks. Different Toolboxes have different uses and not all of them are good for both uses. Template:IconLink can be equipped to enhance their speed and durability.

Unused Items

Unused Items are Items that exist in the game files of Dead by Daylight, but have never been used to this date.
No Icon Buck Shot (Firecracker) Unknown Description.

Seems to be the default Firecracker, that sets the standard values.

  • Blinded duration: 1.5 seconds (min); 2.5 seconds (max).

The Buck Shot has 1 Charge.

No Icon Flash Powder (Firecracker) Unknown Description.
  • Slightly increases (+10 %) Blinded duration.

The Flash Powder has 1 Charge.

No Icon Medium Fuse (Firecracker) Unknown Description.
  • Increases Detonation delay by 75 %.

The Medium Fuse has 1 Charge.

No Icon Gun Powder (Firecracker) Unknown Description.
  • Moderately increases (+20 %) Blinded duration.

The Gun Powder has 1 Charge.

No Icon Long Fuse (Firecracker) Unknown Description.
  • Increases Detonation delay by 150 %.

The Long Fuse has 1 Charge.

No Icon Magnesium Powder (Firecracker) Unknown Description.
  • Increases Detonation range by 2.5 metres.

The Magnesium Powder has 1 Charge.

No Icon Black Powder (Firecracker) Unknown Description.
  • Increases Detonation range by 5 metres.

The Black Powder has 1 Charge.

No Icon Large Pack (Firecracker) Unknown Description.

The Large Pack has 2 Charges.


Trivia

  • VK.ID-3994723 is not a reference to vk.com as some players speculated. The user with this ID wrote that there is no connection between this game and them.


References


UNLOCKABLES
IconHelp achievementsAchievements IconHelp addons Add-ons Charm Icon Charms IconHelp dailyRituals Daily Rituals
IconHelp items Items IconHelp mysteryBox FP Mystery Boxes IconHelp offerings Offerings IconHelp perks Perks