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{{Quote|These tools, but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare.|Mysterious Note|4=IconHelp note.png}} |
{{Quote|These tools, but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare.|Mysterious Note|4=IconHelp note.png}} |
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'''{{PAGENAME}}''' are [[Unlockables]] {{IconLink|Survivors}} in ''{{IconLink|Dead by Daylight}}'' can use to aid their escape from a Trial. |
'''{{PAGENAME}}''' are [[Unlockables]] {{IconLink|Survivors}} in ''{{IconLink|Dead by Daylight}}'' can use to aid their escape from a Trial. |
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{| class="wikitable" |
{| class="wikitable" |
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| '''1''' || '''Unused''' Item |
| '''1''' || '''Unused''' Item |
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+ | |- |
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+ | | '''2''' || '''{{clr|25|Limited}}''' Items |
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=== Add-ons === |
=== Add-ons === |
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=== Chest Loot === |
=== Chest Loot === |
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:''For additional information, see {{IconLink|Chests}}'' |
:''For additional information, see {{IconLink|Chests}}'' |
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⚫ | The rarity of an Item affects how often it can be found in a Chest. Players will generally find more Common and Uncommon Items than their rarer counterparts. It is possible to get Ultra Rare Items from a Chest, but the chance is very slim (around 2 |
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⚫ | The rarity of an Item affects how often it can be found in a Chest. Players will generally find more Common and Uncommon Items than their rarer counterparts. It is possible to get Ultra Rare Items from a Chest, but the chance is very slim (around 2%, as determined by Community testing<ref>https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019</ref>). |
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+ | |||
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=== Keeping Items === |
=== Keeping Items === |
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− | If a Survivor manages to escape with an '''Item''', it will be kept in their inventory and |
+ | If a Survivor manages to escape with an '''Item''', it will be kept in their inventory and auto-equipped for the next Trial. However, any equipped '''Add-ons''' will always be used up, unless the Survivor is using {{IconLink|Ace in the Hole}}. |
=== Losing Items === |
=== Losing Items === |
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− | If a Survivor dies during a Trial without the {{IconLink| |
+ | If a Survivor dies during a Trial without the {{IconLink|White Ward}} Offering, their '''Item''' and any attached '''Add-ons''' will be lost. |
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{| class="wikitable" |
{| class="wikitable" |
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+ | ! colspan="3" | |
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− | ! style="width:100px"| Icon !! style="width:100px"| Name !! style="width:600px"| Description !! style="width:100px"| Durability !! style="width:100px"| Rarity |
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+ | === <span style="font-variant:small-caps;"><big>Craft-able & Limited Items</big></span> === |
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+ | | colspan="3" | <center>Limited Items are new type of Item introduced with [[Patch 5.0.0]].<br>They are special in that they can only ever be found and used in a Trial, they are unobtainable outside of Trials.<br>Additionally, Craft-able Items have to be crafted mid-Trial first.</center> |
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− | ! colspan="5" style="width:1000px"| |
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+ | |- |
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+ | {{Item Table|Flash Grenade|9}} |
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+ | |- |
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+ | {{Item Table|Vaccine|8}} |
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+ | |- |
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+ | ! colspan="3" | |
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=== <span style="font-variant:small-caps;"><big>[[Firecrackers]]</big></span> === |
=== <span style="font-variant:small-caps;"><big>[[Firecrackers]]</big></span> === |
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|- |
|- |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Firecrackers''' are Items that were added during [[Events]] and could only be obtained for a limited amount of time.<br>They usually get temporarily re-enabled during their respective Events as they are recurring.<br>They can be used to blind, deafen and stun a Killer, if they explode near enough to them.<br>They are single-use only.</center> |
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{{Item Table|Chinese Firecracker|7}} |
{{Item Table|Chinese Firecracker|7}} |
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{{Item Table|Third Year Party Starter|7}} |
{{Item Table|Third Year Party Starter|7}} |
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− | ! colspan=" |
+ | ! colspan="3" | |
− | |||
=== <span style="font-variant:small-caps;"><big>[[Flashlights]]</big></span> === |
=== <span style="font-variant:small-caps;"><big>[[Flashlights]]</big></span> === |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Flashlight''' is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.<br> |
The Flashlight is also very effective against three Killers, The {{IconLink|Hag}}, The {{IconLink|Wraith}}, and The {{IconLink|Nurse}}. Shining a Flashlight upon a {{IconLink|Wraith}} when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak. Shining a Flashlight upon one of the Hag's Phantasm Traps will highlight and destroy it. Shining a Flashlight upon the {{IconLink|Nurse}} while she is charging up a blink will trigger the light burn effect, causing her to go straight into the fatigue from the blink.</center> |
The Flashlight is also very effective against three Killers, The {{IconLink|Hag}}, The {{IconLink|Wraith}}, and The {{IconLink|Nurse}}. Shining a Flashlight upon a {{IconLink|Wraith}} when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak. Shining a Flashlight upon one of the Hag's Phantasm Traps will highlight and destroy it. Shining a Flashlight upon the {{IconLink|Nurse}} while she is charging up a blink will trigger the light burn effect, causing her to go straight into the fatigue from the blink.</center> |
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{{Item Table|Fourth Year Flashlight|7}} |
{{Item Table|Fourth Year Flashlight|7}} |
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|- |
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− | ! colspan=" |
+ | ! colspan="3" | |
− | |||
=== <span style="font-variant:small-caps;"><big>[[Keys]]</big></span> === |
=== <span style="font-variant:small-caps;"><big>[[Keys]]</big></span> === |
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|- |
|- |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Key''' is an Item that can be used to open the {{IconLink|Hatch}} when it spawns. It can also be used with {{IconLink|Add-ons}} to enhance its power and show the user different {{IconLink|Auras}}, such as those of other Survivors in their vicinity or that of the Killer. The {{IconLink|Broken Key}} cannot be used to open to Hatch and is of no use without Add-ons.</center> |
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{{Item Table|Broken Key|3}} |
{{Item Table|Broken Key|3}} |
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{{Item Table|Skeleton Key|5}} |
{{Item Table|Skeleton Key|5}} |
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|- |
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− | ! colspan=" |
+ | ! colspan="3" | |
− | |||
=== <span style="font-variant:small-caps;"><big>[[Maps]]</big></span> === |
=== <span style="font-variant:small-caps;"><big>[[Maps]]</big></span> === |
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|- |
|- |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Map''' is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of {{IconLink|Add-ons}} |
that enhance its power. You can even make the tracked {{IconLink|Auras}} visible to other Survivors and create markers that look like a pillar of bright light.</center> |
that enhance its power. You can even make the tracked {{IconLink|Auras}} visible to other Survivors and create markers that look like a pillar of bright light.</center> |
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{{Item Table|Rainbow Map|5}} |
{{Item Table|Rainbow Map|5}} |
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− | ! colspan=" |
+ | ! colspan="3" | |
− | |||
=== <span style="font-variant:small-caps;"><big>[[Med-Kits]]</big></span> === |
=== <span style="font-variant:small-caps;"><big>[[Med-Kits]]</big></span> === |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Med-Kit''' is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer.<br> |
Without the use of {{IconLink|Self-Care}}, a Survivor cannot heal themselves without one. Different {{IconLink|Add-ons}} can be equipped that enhance its healing speed or durability.</center> |
Without the use of {{IconLink|Self-Care}}, a Survivor cannot heal themselves without one. Different {{IconLink|Add-ons}} can be equipped that enhance its healing speed or durability.</center> |
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{{Item Table|Fourth Year Med-Kit|7}} |
{{Item Table|Fourth Year Med-Kit|7}} |
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|- |
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− | ! colspan=" |
+ | ! colspan="3" | |
− | |||
=== <span style="font-variant:small-caps;"><big>[[Toolboxes]]</big></span> === |
=== <span style="font-variant:small-caps;"><big>[[Toolboxes]]</big></span> === |
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|- |
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− | | colspan=" |
+ | | colspan="3" | <center>The '''Toolbox''' is an Item that can be used to repair {{IconLink|Generators}} more quickly or sabotage hooks. Different Toolboxes have different uses and not all of them are good for both uses. {{IconLink|Add-ons}} can be equipped to enhance their speed and durability.</center> |
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{{Item Table|Worn-Out Tools|1}} |
{{Item Table|Worn-Out Tools|1}} |
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{{Item Table|Alex's Toolbox|4}} |
{{Item Table|Alex's Toolbox|4}} |
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+ | {{Item Table|Festive Toolbox|7}} |
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− | ! colspan="5" style="width:1000px"| |
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+ | |- |
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− | |||
+ | ! colspan="3" | |
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=== <span style="font-variant:small-caps;"><big>Unused Items</big></span> === |
=== <span style="font-variant:small-caps;"><big>Unused Items</big></span> === |
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|- |
|- |
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− | | colspan=" |
+ | | colspan="3" | <center>'''Unused Items''' are Items that exist in the game files of ''Dead by Daylight'', but have never been used to this date.</center> |
|- |
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|- |
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{{Item Table|Trapple|0}} |
{{Item Table|Trapple|0}} |
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|- |
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− | ! No Icon !! Buck Shot (Firecracker) |
+ | ! No Icon !! {{clr|1|Buck Shot}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
||
− | + | Seems to be the default Firecracker, that sets the standard values. |
|
− | + | * Blinded duration: '''{{clr|2|1.5 seconds}}''' (min); '''{{clr|6|2.5 seconds}}''' (max). |
|
+ | |||
− | | <center>1 charge</center> || <center>{{clr|1|Common}}</center> |
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+ | The ''Buck Shot'' has '''{{clr|8|1 Charge}}'''. |
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|- |
|- |
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− | ! No Icon !! Flash Powder (Firecracker) |
+ | ! No Icon !! {{clr|1|Flash Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
||
− | * '''Slightly increases''' |
+ | * '''{{Values|Slightly increases|+10 %}}''' Blinded duration. |
+ | |||
− | ** Increases the Blindness duration by '''{{clr|2|10 %}}'''. |
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+ | The ''Flash Powder'' has '''{{clr|2|1 Charge}}'''. |
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− | | <center>1 charge</center> || <center>{{clr|1|Common}}</center> |
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|- |
|- |
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− | ! No Icon !! Medium Fuse (Firecracker) |
+ | ! No Icon !! {{clr|1|Medium Fuse}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
||
− | * |
+ | * Increases Detonation delay by '''{{clr|2|75 %}}'''. |
+ | |||
− | | <center>1 charge</center> || <center>{{clr|1|Common}}</center> |
||
+ | The ''Medium Fuse'' has '''{{clr|6|1 Charge}}'''. |
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|- |
|- |
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− | ! No Icon !! Gun Powder (Firecracker) |
+ | ! No Icon !! {{clr|2|Gun Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
||
− | * '''Moderately increases''' |
+ | * '''{{Values|Moderately increases|+20 %}}''' Blinded duration. |
+ | |||
− | * Increases the Blindness duration '''{{clr|2|20 %}}'''. |
||
− | + | The ''Gun Powder'' has '''{{clr|2|1 Charge}}'''. |
|
|- |
|- |
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− | ! No Icon !! Long Fuse (Firecracker) |
+ | ! No Icon !! {{clr|2|Long Fuse}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
||
− | * |
+ | * Increases Detonation delay by '''{{clr|2|150 %}}'''. |
+ | |||
− | | <center>1 charge</center> || <center>{{clr|2|Uncommon}}</center> |
||
+ | The ''Long Fuse'' has '''{{clr|6|1 Charge}}'''. |
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|- |
|- |
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− | ! No Icon !! Magnesium Powder (Firecracker) |
+ | ! No Icon !! {{clr|2|Magnesium Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
||
− | * Increases |
+ | * Increases Detonation range by '''{{clr|2|2.5 metres}}'''. |
+ | |||
− | | <center>1 charge</center> || <center>{{clr|2|Uncommon}}</center> |
||
+ | The ''Magnesium Powder'' has '''{{clr|6|1 Charge}}'''. |
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|- |
|- |
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− | ! No Icon !! Black Powder (Firecracker) |
+ | ! No Icon !! {{clr|3|Black Powder}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
||
− | * Increases |
+ | * Increases Detonation range by '''{{clr|2|5 metres}}'''. |
+ | |||
− | | <center>1 charge</center> || <center>{{clr|3|Rare}}</center> |
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+ | The ''Black Powder'' has '''{{clr|6|1 Charge}}'''. |
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|- |
|- |
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− | ! No Icon !! Large Pack (Firecracker) |
+ | ! No Icon !! {{clr|5|Large Pack}} (Firecracker) |
| Unknown Description. |
| Unknown Description. |
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+ | The ''Large Pack'' has '''{{clr|2|2 Charges}}'''. |
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− | | <center>2 charges</center> || <center>{{clr|5|Ultra Rare}}</center> |
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[[Category: Overview Pages]] |
[[Category: Overview Pages]] |
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− | [[de:Ausrüstung]] |
+ | [[de: Ausrüstung]] |
− | [[ |
+ | [[es: Objetos]] |
− | [[ |
+ | [[it: Oggetti]] |
− | [[ |
+ | [[pl: Przedmioty]] |
− | [[ |
+ | [[pt: Itens]] |
+ | [[zh: 道具]] |
Revision as of 07:47, 19 June 2021
These tools, but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare. | |||
~ Mysterious Note |
Items are Unlockables Template:IconLink in Template:IconLink can use to aid their escape from a Trial.
Overview
Items can be obtained through the Template:IconLink or by finding them in Template:IconLink during a Trial.
All Items have a set amount of Charges that are usually depleted at a modifiable rate of 1 Charge per second. Once an Item's Charges have been used up, the Item will become unusable for the remainder of the Trial. There are currently a total of 28 (+1) Items featured in Template:IconLink:
2 | Common Items |
3 | Uncommon Items |
6 | Rare Items |
5 | Very Rare Items |
2 | Ultra Rare Items |
13 | Event Items |
1 | Unused Item |
2 | Limited Items |
Add-ons
- Main Article: Template:IconLink
Add-ons allow Survivors to change various properties of an Item. Up to 2 Add-ons may be equipped with an Item.
Chest Loot
- For additional information, see Template:IconLink
The rarity of an Item affects how often it can be found in a Chest. Players will generally find more Common and Uncommon Items than their rarer counterparts. It is possible to get Ultra Rare Items from a Chest, but the chance is very slim (around 2%, as determined by Community testing[1]).
One can increase the chances of finding rarer Items by using Template:IconLink.
Keeping Items
If a Survivor manages to escape with an Item, it will be kept in their inventory and auto-equipped for the next Trial. However, any equipped Add-ons will always be used up, unless the Survivor is using Template:IconLink.
Losing Items
If a Survivor dies during a Trial without the Template:IconLink Offering, their Item and any attached Add-ons will be lost.
Items
Below is a list of all Items currently featured in Template:IconLink:
Template:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item TableTemplate:Item Table
Craft-able & Limited Items | ||
---|---|---|
They are special in that they can only ever be found and used in a Trial, they are unobtainable outside of Trials. Additionally, Craft-able Items have to be crafted mid-Trial first. | ||
Firecrackers | ||
They usually get temporarily re-enabled during their respective Events as they are recurring. They can be used to blind, deafen and stun a Killer, if they explode near enough to them. They are single-use only. | ||
Flashlights | ||
The Flashlight is also very effective against three Killers, The Template:IconLink, The Template:IconLink, and The Template:IconLink. Shining a Flashlight upon a Template:IconLink when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak. Shining a Flashlight upon one of the Hag's Phantasm Traps will highlight and destroy it. Shining a Flashlight upon the Template:IconLink while she is charging up a blink will trigger the light burn effect, causing her to go straight into the fatigue from the blink. | ||
Keys | ||
Maps | ||
Med-Kits | ||
Without the use of Template:IconLink, a Survivor cannot heal themselves without one. Different Template:IconLink can be equipped that enhance its healing speed or durability. | ||
Toolboxes | ||
Unused Items | ||
No Icon | Buck Shot (Firecracker) | Unknown Description.
Seems to be the default Firecracker, that sets the standard values.
The Buck Shot has 1 Charge. |
No Icon | Flash Powder (Firecracker) | Unknown Description.
The Flash Powder has 1 Charge. |
No Icon | Medium Fuse (Firecracker) | Unknown Description.
The Medium Fuse has 1 Charge. |
No Icon | Gun Powder (Firecracker) | Unknown Description.
The Gun Powder has 1 Charge. |
No Icon | Long Fuse (Firecracker) | Unknown Description.
The Long Fuse has 1 Charge. |
No Icon | Magnesium Powder (Firecracker) | Unknown Description.
The Magnesium Powder has 1 Charge. |
No Icon | Black Powder (Firecracker) | Unknown Description.
The Black Powder has 1 Charge. |
No Icon | Large Pack (Firecracker) | Unknown Description.
The Large Pack has 2 Charges. |
Trivia
- VK.ID-3994723 is not a reference to vk.com as some players speculated. The user with this ID wrote that there is no connection between this game and them.
References
- ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive_analyzed_data_from_over_800_survivor_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019
UNLOCKABLES | |||
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Achievements | Add-ons | Charms | Daily Rituals |
Items | Mystery Boxes | Offerings | Perks |