Dead by Daylight Wiki
Advertisement
These tools, but poor replicas, shall suffice. I have taken every advantage I could take to survive in this forsaken nightmare.
~ Mysterious Note

Items are Unlockables that Survivors in Dead by Daylight can use to aid their escape from a Trial.


Overview

Items can be obtained through the Bloodweb or by finding them in Chests during a Trial.

All Items have a set amount of Charges that are usually depleted at a modifiable rate of 1 Charge per second. Once an Item's Charges have been used up, the Item will become unusable for the remainder of the Trial.

The interactions for picking up Items from the ground or dropping them onto it take 1 second each.

There are several Items featured in Dead by Daylight:

2 Common Items
3 Uncommon Items
6 Rare Items
5 Very Rare Items
2 Ultra Rare Items
13 Event Items
1 Unused Item
7 Limited Items

Add-ons

Main Article: Add-ons

Add-ons allow Survivors to change various properties of an Item. Up to 2 Add-ons may be equipped with an Item.

Chest Loot

For additional information, see Chests

The rarity of an Item affects how often it can be found in a Chest. Players will generally find more Common and Uncommon Items than their rarer counterparts. It is possible to get Ultra Rare Items from a Chest, but the chance is very slim (around 2 %, as determined by Community testing[1]).

One can increase the chances of finding rarer Items by using Plunderer's Instinct.

Keeping Items

If a Survivor manages to escape with an Item, it will be kept in their inventory and replenished of charges. However, any equipped Add-ons will always be used up, unless the Survivor is using Ace in the Hole.

Losing Items

If a Survivor dies during a Trial without the White Ward Offering, their Item and any attached Add-ons will be left in the Trial.


Item Types

This section lists all currently available Items in Dead by Daylight, categorised by their specific type:

Regular Items

Regular Items can be brought into the Trial by Survivors or be obtained as Chest Loot mid-Trial.
There are 6 types of Regular Items:

Firecrackers

Firecrackers are usually available during the Lunar New Year, Winter Events, and Anniversaries, they do not spawn in Chests or in the Bloodweb during the other times of the year.

Firecrackers can be used to blind and deafen other Players (both the Killer and Survivors are susceptible to their effects), as well as stun the Killer, if they explode close enough.

Icon Name Description
Chinese Firecracker THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A row of small explosive devices wrapped in heavy paper casing.
Can be used as a distraction, as a blinding device or to celebrate.

  • Press the Use Item button to detonate the Firecracker.
  • Detonates into loud bangs and intense light flashes, temporarily blinding and deafening nearby Players.

The Chinese Firecracker is consumed on use.

The Chinese Firecracker is only available during Lunar Events.

Third Year Party Starter THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A small, highly-explosive dinner table decoration.
Can be used as a distraction, as a blinding device or to celebrate our three years together.

  • Press the Use Item button to detonate the Firecracker.
  • Detonates into loud bangs and intense light flashes, temporarily blinding and deafening nearby Players.

The Third Year Party Starter is consumed on use.

The Third Year Party Starter was only available during the Third Year Anniversary Event.

""Happy Anniversary! Here is to our three years together!" — The Dead by Daylight Team"

Winter Party Starter THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A small, highly-explosive dinner table decoration.
Can be used as a distraction, as a blinding device or to celebrate.

  • Press the Use Item button to detonate the Firecracker.
  • Detonates into loud bangs and intense light flashes, temporarily blinding and deafening nearby Players.

The Winter Party Starter is consumed on use.

The Winter Party Starter is only available during Winter Events.

Flashlights

Flashlights can be used to blind the Killer and disorient them.

If the Killer is carrying a Survivor on their shoulder, doing so will stun them in place and release the captured Survivor.

Icon Name Description
Flashlight A standard Flashlight.
Can be used to light your way in the darkness.
  • Press the Use Item button to light the Flashlight for up to 8 seconds.

"Most of the battery life was wastefully used by the previous owner."

Sport Flashlight A very portable Flashlight with a good grip.
Its efficient technology produces a powerful light while consuming less power.
  • Press the Use Item button to light the Flashlight for up to 8 seconds.
  • Has an increased Aim accuracy of +20 %.
  • Has a reduced Depletion rate of -11 %.


Utility Flashlight A sturdy but heavy Flashlight that packs a lot of power.
  • Press the Use Item button to light the Flashlight for up to 12 seconds.
  • Has an increased Beam brightness of +30 %.
  • Has an increased Blindness duration of +15 %.
  • Has a reduced Aim accuracy of -20 %.


Anniversary Flashlight THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A festive Flashlight.

  • Press the Use Item button to light the Flashlight for up to 8 seconds.
  • Explodes with confetti upon blinding the Killer.
    Surprise!

The Anniversary Flashlight was only available during the Fourth and Fifth Year Anniversary Events.

""Happy Anniversary! Here is to many more!" — The Dead by Daylight Team"

Masquerade Flashlight THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

Not even a mask can protect you from this Flashlight's bright beam.

  • Press the Use Item button to light the Flashlight for up to 8 seconds.

The Masquerade Flashlight is only available during Anniversary Events.

""Happy Anniversary! The future looks bright!" — The Dead by Daylight Team"

Will O' Wisp THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A Flashlight equipped with a special lens cover that adds an orange tint and a little Ghost to the beam.

  • Press the Use Item button to light the Flashlight for up to 8 seconds.
  • Causes more friendly Ghosts in your life.

The Will O' Wisp is only available during Halloween Events.

"Happy Trick or Treating!"

Keys

Keys are generally intended to be used as Aura-reading tools for enemies and allies (albeit only with the use of Add-ons).

In case of the two rarer Keys, given they have some Charge left in them, they can also be used to unlock the Hatch, if it was previously closed by the Killer.

Icon Name Description
Broken Key The bow and shank of a key, vibrating with remnant power.
The Broken Key's power cannot be triggered by itself.
Various objects can be attached to its jump ring, which channels the Key's power into various effects.
  • Press the Use Item button to trigger the Mind Channel ability for up to 10 seconds.
    • Mind Channel reveals various Auras, depending on the Add-ons the Key is equipped with.


Dull Key A bent and dull Key that once held great power.
The Dull Key's power cannot be triggered by itself.
Various objects can be attached to its jump ring, which channels the Key's power into various effects.
  • Press the Use Item button to trigger the Mind Channel ability for up to 5 seconds.
    • Mind Channel reveals various Auras, depending on the Add-ons the Key is equipped with.
  • Press the Use Item button while standing over the closed Hatch to open it.
    • This action will consume the Key and is only available if it is not depleted.


Skeleton Key A tarnished and crooked Key, vibrating with ominous power.
The Skeleton Key's power cannot be triggered by itself.
Various objects can be attached to its jump ring, which channels the Key's power into various effects.
  • Press the Use Item button to trigger the Mind Channel ability for up to 30 seconds.
    • Mind Channel reveals various Auras, depending on the Add-ons the Key is equipped with.
  • Press the Use Item button while standing over the closed Hatch to open it.
    • This action will consume the Key and is only available if it is not depleted.


Maps

Maps are used as Aura-reading tools for objectives.

Maps passively track nearby objectives and reveal their Aura across the Trial Grounds whenever the Player activates the Item.

Icon Name Description
Map An old piece of parchment made out of a skin-like material that is rolled and sealed with an uncoloured leather string.

Holding and channelling the Map unlocks great potential in your Aura-reading abilities, revealing the Auras of all tracked objects at the cost of slowly burning it.

The Map has 20 Charges.
Rainbow Map An piece of parchment made out of oddly fresh skin with blood on its edge that has yet to dry, and that is rolled and sealed with multiple coloured ropes and cords.

Holding and channelling the Rainbow Map unlocks great potential in your Aura-reading abilities, revealing the Auras of all tracked objects at the cost of slowly burning it.

The Rainbow Map has 20 Charges.

"It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Vigo's Journal

Bloodsense Map A bloodstained piece of parchment, hastily rolled and burning with a strange power.

Holding and channelling the Bloodsense Map unlocks great potential in your Aura-reading abilities, revealing the Auras of all tracked objects at the cost of slowly burning it.

The Bloodsense Map has 20 Charges.

Med-Kits

Med-Kits are used to heal other Survivors at increased speeds, but also allow to heal one's self at a penalty.

Icon Name Description
Camping Aid Kit A rudimentary First Aid Kit which can save lives in emergencies, even if it's lacking some of its supplies.
Can be used to heal other Survivors:
  • Increased Altruistic Healing speed of +35 %.

Unlocks the Self-Heal action:

  • Reduced Personal Healing speed of -33 %.
  • Reduced Item efficiency of -33 %.

The Camping Aid Kit has a Capacity of 24 Charges.

"Barely has enough material for a decent patch-up."

First Aid Kit A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries.
Can be used to heal other Survivors:
  • Increased Altruistic Healing speed of +40 %.

Unlocks the Self-Heal action:

  • Reduced Personal Healing speed of -33 %.
  • Reduced Item efficiency of -33 %.

The First Aid Kit has a Capacity of 24 Charges.

Emergency Med-Kit A sturdy and well organised Med-Kit equipped with top condition emergency supplies.
Can be used to heal other Survivors:
  • Increased Altruistic Healing speed of +45 %.

Unlocks the Self-Heal action:

  • Reduced Personal Healing speed of -33 %.
  • Reduced Item efficiency of -33 %.

The Emergency Med-Kit has a Capacity of 24 Charges.

"There is a cure for almost everything...but not for this."

Ranger Med-Kit A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.
Can be used to heal other Survivors:
  • Increased Altruistic Healing speed of +50 %.

Unlocks the Self-Heal action:

  • Reduced Personal Healing speed of -33 %.
  • Reduced Item efficiency of -33 %.

The Ranger Med-Kit has a Capacity of 24 Charges.

"A small engraved label can be found glued to the back panel: VK.ID-3994723."

All Hallows' Eve Lunchbox THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with First-Aid equipment.

  • Makes you considerably more visible.

Can be used to heal other Survivors:

  • Increased Altruistic Healing speed of +40 %.

Unlocks the Self-Heal action:

  • Reduced Personal Healing speed of -33 %.
  • Reduced Item efficiency of -33 %.

The All Hallows' Eve Lunchbox has a Capacity of 24 Charges.

The All Hallows' Eve Lunchbox is only available during Halloween Events.

"Safety first! Make sure you can be seen when trick or treating."

Anniversary Med-Kit THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A festive Med-Kit that explodes with confetti upon fully healing a Survivor. Surprise!

  • Increased confetti of +100 %.

Can be used to heal other Survivors:

  • Increased Altruistic Healing speed of +40 %.

Unlocks the Self-Heal action:

  • Reduced Personal Healing speed of -33 %.
  • Reduced Item efficiency of -33 %.

The Anniversary Med-Kit has a Capacity of 24 Charges.

The Anniversary Med-Kit was only available during the Fourth and Fifth Year Anniversary Events.

"Happy Anniversary! Here's to many more!" — The Dead by Daylight Team

Masquerade Med-Kit THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A festive Med-Kit with a shocking surprise, giving a whole new meaning to the term "Health Scare".

  • Increased confetti of +100 %.

Can be used to heal other Survivors:

  • Increased Altruistic Healing speed of +40 %.

Unlocks the Self-Heal action:

  • Reduced Personal Healing speed of -33 %.
  • Reduced Item efficiency of -33 %.

The Masquerade Med-Kit has a Capacity of 24 Charges.

The Masquerade Med-Kit is only available during Anniversary Events.

"Happy Anniversary! To your health!" — The Dead by Daylight Team

Toolboxes

Toolboxes are used to accelerate Generator Repairs, but can also be used to sabotage and temporarily break Hooks.

Icon Name Description
Worn-Out Tools A metal box containing out of condition tools that could break at any moment.
Even without training, can be used to repair or break various mechanical components.
  • 16 Charges.
  • Increases the Repair speed by +50 %.
  • Reduces the Success zone of Good Skill Checks by -10 %.
  • Unlocks the Sabotage action.

"You call these tools? ... Really?"

Toolbox Metal box containing a set of basic tools.
Even without training, can be used to repair or break various mechanical components.
  • 20 Charges.
  • Increases the Repair speed by +50 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +15 %.

"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"

Commodious Toolbox A large metal box containing basic tool and extra mechanical parts.
Even without training, can be used to repair or break various mechanical components.
  • 32 Charges.
  • Increases the Repair speed by +50 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +50 %.


Mechanic's Toolbox A metal box with specialised mechanics tools.
Even without training, can be used to repair or break various mechanical components.
  • 16 Charges.
  • Increases the Repair speed by +75 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +25 %.


Alex's Toolbox A metal box containing mainly saws and vice grips of varying sizes but also other tools.
Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
  • 18 Charges.
  • Increases the Repair speed by +10 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +100 %.

"Most of the tools are identified as 'owned by Alex'."

Engineer's Toolbox A metal box with highly specialised tools meant for engineering.
Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
  • 16 Charges.
  • Increases the Repair speed by +100 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +10 %.

"I've created tools beyond compare and stood paralysed as they were stolen from me. These are but a poor replica, spat out by The Fog." — Vigo's Journal

Anniversary Toolbox THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A Toolbox that is slightly explosive.

  • 32 Charges.
  • Increases the Repair speed by +50 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +50 %.
  • Detonates a firework once depleted.
    Yay!

The Anniversary Toolbox was only available during the Fourth and Fifth Year Anniversary Events.

"Nothing says happy anniversary like detonating a firework and praying the Killer does not notice.
Good luck and thank you for celebrating with us!" — The Dead by Daylight Team

Festive Toolbox A Toolbox packed to the brim with fireworks, it is prepared to celebrate all your life's successes... and failures.
  • 32 Charges.
  • Increases the Repair speed by +50 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +50 %.
  • Succeeding a Great Skill Check detonates a small cluster of firecrackers.
  • Missing a Skill Check detonates fireworks.

The Festive Toolbox is only available during Spring Events.

Masquerade Toolbox THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

A Toolbox with all of the standard gadgets: wrenches, screwdrivers, fireworks, a hammer...

  • 32 Charges.
  • Increases the Repair speed by +50 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +50 %.
  • Detonates a firework once depleted.
    Yay!

The Masquerade Toolbox is only available during Anniversary Events.

"Happy Anniversary! We're fixin' to have a big party!" — The Dead by Daylight Team


Limited Items

Limited Items are special Items which are often, but not always, associated with a specific Killer's Power.

Limited Items are called that, because they are limited to Trials only and are unobtainable outside of them.
Successfully escaping with a Limited Item usually triggers a special Score Event for some extra Bloodpoints, but the Player does not get to keep the Item.
It will automatically be consumed by The Entity.

Most Limited Items will have their Auras revealed to all Survivors on the Map when they are on the ground.

The Flash Grenade is a special Limited Item, as it can be crafted mid-Trial by the Survivor equipped with the appropriate Perk.

Limited Items were originally implemented in Patch 5.0.0, alongside the release of CHAPTER 20: Resident Evil™.

Icon Name Description
Candelabra Limited Item

In the darkest of castles, any light is a precious commodity.

All Survivors start the Trial with a Candelabra held in hand.

  • Additional Candelabras may be found in Chests located in the environment.
  • The Auras of all Candelabras placed in the environment are revealed to all Survivors in white at all times.
  • Pushes back the Fog as a passive effect when held.
Press and hold the Use Item button while holding the Candelabra to benefit from the following effects:
  • 90 Charges.
  • The Aura of the nearest incomplete Generator is revealed to you.
  • The Survivor Activity HUD is displayed to you, but without any visible Progression.
Place the Candelabra on top of a Generator to benefit from the following effects:
  • The Aura of that Generator is revealed to all Survivors within 32 metres.
  • Completing that Generator causes it to suppress the Killer's ability to read the Auras of all remaining incomplete Generators for 15 seconds or until the Candelabra is removed from it by any means.
  • Can be destroyed by the Killer when placed on Generators.
The Candelabra is only available for use in the Lights Out - Castlevania Modifier Event.

Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.

EMP Limited Item

An electromagnetic pulse device that is printed by Supply Cases when facing The Singularity.
The Auras of Supply Cases are visible when within 28 metres:

  • Takes 100 Charges to be printed.
    • Passive printing charges at a rate of +1 c/s, but is limited to 97 Charges, requiring the final 3 Charges to be actively printed by a Survivor.
    • Active printing charges at a rate of +4 c/s while a Survivor interacts with the Supply Case.
  • Takes 2.5 seconds to charge.
  • Incurs a -10 % Hindered Status Effect while charging and holding.
  • Has an Area of Effect of 10 metres.
  • Removes Temporal Slipstream from anyone within its Area of Effect upon detonation.
    • The Auras of other Slipstreamed Survivors are revealed to you in yellow when within the Area of Effect.
  • Disables all Biopods within the Area of Effect for 45 seconds upon detonation and grants immunity to Temporal Slipstream for 1 second.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
Eye of Vecna Limited Item

Press the Use Item button to attune yourself with Eye of Vecna.
When healthy, you are granted a special ability:

  • Removes 1 Health State on use.
    • Causes you to suffer from the Broken Status Effect for 30 seconds.
  • Reveals the Aura of the nearest Locker in yellow.
  • Rush exit that Locker to activate Eye of Vecna for 12 seconds:
    • Suppresses your Aura.
    • Grants you full invisibility.
    • Grants +25 % Haste.
  • Can be found in Treasure Chests located in the environment.
Triggers Killer Instinct for 3 seconds after use.

Magic Limited Items are depleted on use but kept on your person.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.

First Aid Spray Limited Item

A medication that helps reverse the effects of an Uroboros infection.

  • Press the Use Item button to cure yourself or another Survivor from the Uroboros Infection.
  • Can be found in Supply Cases located in the environment.
The First Aid Spray has 2 Uses.

Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.

Flash Grenade Craftable Limited Item

Craftable when using Flashbang.
Can be used as a distraction or blinding device.

  • Press the Use Item button to detonate the Flash Grenade.
  • Detonates with a loud bang and flashing lights, temporarily blinding and deafening any nearby Players.
  • Triggers a Loud Noise Notification.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
Fragile Mirror Limited Item

A fragile pocket mirror pulled from the first White Glyph.
Its surface is broken.

  • Must be carried to the Basement without performing any of the following interactions:
    • Rushed Actions of any kind.
    • Falling from height.
    • Dropping the Item.
  • Shatters when attempting to escape the Trial with it.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
Hand of Vecna Limited Item

Press the Use Item button to attune yourself with Hand of Vecna.
When healthy, you are granted a special ability:

  • Removes 1 Health State on use.
    • Causes you to suffer from the Broken Status Effect for 30 seconds.
  • Reveals the Aura of the nearest Locker in yellow.
  • Rush enter that Locker to activate Hand of Vecna:
    • Teleports you to another Locker that is that least 10 metres away.
    • This will trigger a Loud Noise Notification on the target Locker.
  • Can be found in Treasure Chests located in the environment.
Triggers Killer Instinct for 5 seconds after use.

Magic Limited Items are depleted on use but kept on your person.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.

Keycard Limited Item

It can only be found on the Nostromo Wreckage Map.

  • Crouch over the body of a dead cosmonaut found in the environment and press the Interaction button to pick up the Keycard.
  • Insert it into the terminal located by the Mass Hall to hack it.
    • Perform the Hack Terminal interaction by pressing the keybinds for Left, Down, Up, Right.
    • Hacking the terminal opens an airlock door to a secret room containing a Chest.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
Lament Configuration Limited Item

Spawns in the environment when facing The Cenobite.

  • Starts a Chain Hunt after 90 seconds of spawning into the environment
    • Starts one immediately if picked up by The Cenobite.
  • Reveals its Aura to all Survivors.
Can be picked up and carried by Survivors.
  • Resets the timer of the Lament Configuration and ends active Chain Hunts on other Survivors.
  • Press the Use Item button to solve the Lament Configuration, causing it to respawn in a new location.
    • Reveals your location to the The Cenobite while solving it through a special version of Killer Instinct and grants him the ability to teleport to you.
  • Causes the Oblivious Status Effect when carried.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
Lantern THIS ITEM IS UNUSED (This Unlockable is not used in the current Game, but exists in the Game Code.)

The Lantern appears to be a non-Castlevania-themed version of the Candelabra.

It will likely feature the same or similar effects in future iterations of the Lights Out Modifier.

Pocket Mirror Limited Item

A repaired pocket mirror pulled from the second White Glyph.
Its surface is frosty.

  • Grants 25,000 bonus Bloodpoints upon escaping the Trial with it.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
Remote Flame Turret Limited Item

A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.

  • Tracks the presence of The Xenomorph within 41 metres of its location.
    • This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
  • Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
  • Survivors suffer from a -35 % Hindered Status Effect, and the Exhausted and Incapacitated Status Effects, while carrying the Turret.
  • The Auras of Survivors carrying a Turret are revealed to all other Survivors.
  • Shoots flames at a Crawler Mode The Xenomorph when within 10 metres and established Line of Sight.
    • This slows The Xenomorph and knocks it out of Crawler Mode after filling the Power gauge.
    • Overheats after doing so or when firing consecutively for 4 seconds.
    • Overheated Turrets can be repaired and reactivated by Survivors.
    • Multiple Turrets firing simultaneously do not stack their damage output.
  • Dropping a Turret on the ground instead of deploying it destroys it after 30 seconds, unless at least one Survivor remains within 6 metres of where it was dropped.
  • Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
VHS Tape Limited Item

The Cursed Tape can be retrieved from a TV located in the environment and must be reinserted into a specific one:

  • Inserting the Cursed Tape reduces Condemned by -3 Stacks.
    • This spreads The Onryō's message and temporarily turns the TV off.
  • The specific TV is highlighted in yellow.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.
Vaccine Limited Item

A vaccine that helps reverse the effects of a T-Virus infection.

  • Press the Use Item button to cure yourself or another Survivor from the T-Virus Infection.
  • Can be found in Supply Cases located in the environment.
The Vaccine has 1 Use.

Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.

Void Crystal THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable can no longer be obtained, but stockpiles may still be used in Trials.)

Limited Item

Press the Use Item button to drop the Void Crystal at your feet.

  • Detonates and creates a thick smoke-screen to obscure visibility.
  • Grants you full invisibility while inside its Area of Effect.
  • Suppresses the creation of your Scratch Marks.
    • This effect lingers for a few seconds after leaving the Area of Effect.
  • Can be retrieve from the Void Well located in the Void in exchange for depositing 50 Void Energy.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.

Unused Items

Unused Items exist in the game's code, but are not available by any means.

Trapple THIS ITEM IS UNUSED (This Unlockable is not used in the current Game, but exists in the Game Code.)

Unknown Description.

Lantern THIS ITEM IS UNUSED (This Unlockable is not used in the current Game, but exists in the Game Code.)

The Lantern appears to be a non-Castlevania-themed version of the Candelabra.

It will likely feature the same or similar effects in future iterations of the Lights Out Modifier.


Item Categories

NewItemRules

The new Item Categories allow a Survivor to carry both a regular and a limited Item.

As of Patch 7.0.0, Items are divided into 3 Categories, which determine their behaviour with the Load-Out, interaction with Perks, and exiting the Trial:

  1. Survivor Items
    • These are Regular Items which return to a Survivor's inventory should they successfully escape the Trial.
  2. Special Items
    • These are Limited Items which are related to specific Killer Powers, such as the Lament Configuration, Survivors may only temporarily interact with and carry them.
  3. Temporary Items
    • These are Limited Items which can be used like Regular Items during the Trial, but do not return to a Survivor's inventory upon escaping the Trial.
      They remain within the Trial Grounds, consumed by The Entity.

Change Log

Patch 3.6.0

  • Buff: depleted Items are no longer auto-consumed.
    • Escaping the Trial with them will restore them to the inventory, allowing reuse for a next Trial.
  • Nerf: attached Add-ons are now always consumed after escaping the Trial.

Patch 7.0.0

  • QoL: all Limited Items are now carried in their own special slot, allowing Survivors to carry a regular Item alongside them.

Patch 8.0.0

  • Rework: reworked the Pop-up when standing near a dropped Item (includes Items found in Chests and Supply Cases) to now show the Item's description and what it will replace upon picking it up, if applicable.
    • The original Pop-Up only displayed the Item's icon, as well as the icons of any attached Add-ons, with no additional information.


Trivia

  • VK.ID-3994723 is not a reference to vk.com as some Players speculated. The user with this ID wrote that there is no connection between this Game and them.


Gallery


References


UNLOCKABLES
Achievements Add-ons Charms Daily Rituals
Items Mystery Boxes Offerings Perks
Advertisement