Dead by Daylight Wiki
Advertisement

Invocation: Weaving Spiders is a Unique PerkIconHelp perksIconHelp perksIconHelp perks belonging to Sable WardSurvivorSableSurvivorSableSurvivorSable.
Prestige Sable Ward to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Invocation: Weaving Spiders for all other Characters.

Icon
IconPerks invocationWeavingSpiders
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the BasementIconHelp basementIconHelp basementIconHelp basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your AuraIconHelp aurasIconHelp aurasIconHelp auras is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured StateIconHelp injuredIconHelp injuredIconHelp injured from any previous Health State, and suffer from the BrokenIconStatusEffects brokenIconStatusEffects brokenIconStatusEffects broken Status Effect for the remainder of the Trial.
Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable



History[]

Icon Tier I Tier II Tier III Description
IconPerks invocationWeavingSpiders 8 Charges 9 Charges 10 Charges The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 120 seconds to complete.

During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.

Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

Icon Tier I Tier II Tier III Description
IconPerks invocationWeavingSpiders 8 Charges 9 Charges 10 Charges The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.

During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.

Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.


Change Log[]

Patch 8.0.0[]

  • Buff: halved the duration of the Invocation process from 120 seconds to 60 seconds.
  • Buff: drastically reduced the Regression rate of an incomplete Invocation process upon interruption from -20 c/s to -1 c/s.


Calculations[]

By default, an Invocation requires 60 Charges to complete and has a default Action speed of +1 c/s.

The table below shows how long the Invocation will take to complete assuming various combinations of Survivors with and without Invocation Perks participating, but does not cover all possible combinations in the scenarios listed, as that would create an overly complicated table:

Calculations table
Bonus Percentage Action Speed Completion Time Possible Scenario
-50 % +0.5 c/s 120 seconds
  • 1 other Survivor without an Invocation Perk
    • This is a possible edge-case scenario in which the original Survivor started the Invocation "together" with another Survivor, but then immediately left the circle, leaving the other Survivor to continue the Invocation alone.
+0 % +1 c/s 60 seconds
  • Original Survivor with Invocation: Weaving Spiders
+50 % +1.5 c/s 40 seconds
  • Original Survivor with Invocation: Weaving Spiders
  • 1 other Survivor without an Invocation Perk
+100 % +2 c/s 30 seconds
  • Original Survivor with Invocation: Weaving Spiders
  • 1 other Survivor with an Invocation Perk
+150 % +2.5 c/s 24 seconds
  • Original Survivor with Invocation: Weaving Spiders
  • 1 other Survivor with an Invocation Perk
  • 1 other Survivor without an Invocation Perk
+200 % +3 c/s 20 seconds
  • Original Survivor with Invocation: Weaving Spiders
  • 2 other Survivors with an Invocation Perk
+250 % +3.5 c/s ~17.143 seconds
  • Original Survivor with Invocation: Weaving Spiders
  • 2 other Survivors with an Invocation Perk
  • 1 other Survivor without an Invocation Perk
+300 % +4 c/s 15 seconds
  • Original Survivor with Invocation: Weaving Spiders
  • 3 other Survivors with an Invocation Perk


Trivia[]

  • Invocation: Weaving Spiders will not apply its effect to Generators that are currently blocked by The Entity and thus not lower their Repair requirement.
    • This is opposite to the PTB version of the Perk, since blocked Generators can still receive bonus Progression, which that version of the Perk applied instead of lowering the Repair requirement.
  • Invocation: Weaving Spiders can stack its effect with Brand New PartIconAddon brandNewPartIconAddon brandNewPartIconAddon brandNewPart.
  • The Survivor who originally started the Invocation process is not required to continue participating in it, or even finish it, if another Survivor takes their place.
    • As long as there is at least one Survivor performing the Invocation at all times, others Survivors can freely join and leave.

Completion Penalty[]

  • Regardless of the behaviour described above, the penalty for completing the process is always applied to the Survivor who originally started the process, and only to them.

Injured State[]

  • Invocation: Weaving Spiders has a strange behaviour, compared to other Health-State-affecting Perks, in that it puts the original Survivor into the Injured StateIconHelp injuredIconHelp injuredIconHelp injured from any other Health State.
    • Usually, it is assumed that the original Survivor would be healthy at the time of receiving the penalty, thus becoming injured.
    • However, should the original Survivor be downed for any reason at the time of completion (requires that a different Survivor completes the Invocation), they would actually be healed back to injured.
    • This makes this Perk unique, in that it can both heal and damage its owner, depending on the activation circumstances.

Status HUD[]

T survivorActivity Invocation
  • While performing an Invocation, any participating Survivor will have a unique icon displayed in the Survivor Activity HUD, informing other Survivors about the on-going Invocation.

The icon also displays the current Progression of the Invocation.

Early Version[]

  • The Brazilian and French translations of the Perk on the Public Test Build revealed an early version of the Perk that had the following effects:
    • Survivors would suffer from Exposed rather than Broken.
    • Instead of granting all Generators a given amount of Charges, completing the Invocation would permanently boost the Repair speed of all Survivors by that percentage.


Gallery[]

In-Game Screenshots[]

PTB Descriptions[]

Advertisement