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Disambig.png This disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

This Article serves as a Guide to help you find what you are looking for on the Dead by Daylight IconHelp DBDlogo.png Wiki. It is sorted alphabetically and by key words.

A[]

Anniversaries[]

  • for an Overview of past Events aimed to celebrate Dead by Daylight's anniversary at the 14th of June, refer to Anniversaries.

Archives[]

  • for an Overview of the menu where lore, bloodpoints, and cosmetics can be obtained, see The Archives.

Auras[]

  • for an Overview of Auras' definition, use and the Perks affecting their readings refer to Auras IconHelp auras.png.

Auric Cells[]

  • for the in-game currency used to buy cosmetics and the Rift Pass, refer to Auric Cells IconHelp auricCells.png.

B[]

Basement[]

BHVR[]

  • for the game development studio responsible for the creation of Dead by Daylight, refer to Behaviour Digital Inc.

Bleeding[]

Blights[]

Blood Hunt/Blood Rush/Blood Feast[]

Bloodlust[]

  • for the Status Effect Killers are affected by after chasing a Survivor for a certain duration, refer to Bloodlust and Status HUD.

Bloodpoints[]

  • for the in-game currency used to level up Characters, refer to Bloodpoints.

Bloodweb[]

C[]

Characters[]

  • for an Overview of the Characters present in Dead by Daylight, refer to Characters.

Charms[]

Chapters[]

  • for all Chapter DLCs added to Dead by Daylight to this date, refer to Chapters.

Chests[]

  • for the prop that allows Survivors to find Items during a Trial, refer to Chests and Props.

Common Perks/Add-ons/Items[]

Crows[]

  • for the sole interactable wildlife in Dead by Daylight, refer to Crows.

D[]

Daily Rituals[]

  • for the side-objectives that prop up daily for Killers and Survivors to do in order to get additional Bloodpoints, refer to Daily Rituals.

Dark Mist[]

  • for the Mist present in every Trial, refer to Dark Mist.

Dead by Daylight[]

  • for the game this Wiki is about, its mechanics, concept, DLCs, producer, lore, and much more, refer to Dead by Daylight and the entirety of this Wiki.

Dying[]

  • for the Health State of Survivors after being hit twice/one-shot by the Killer, see Dying IconHelp dying.png.

E[]

Emblems[]

  • for the current ranking system of Dead by Daylight, refer to Emblems and Rank.

Endgame Collapse[]

Entity[]

  • for the omnipotent, malevolent being that created the nightmare Realms of Dead by Daylight, see Entity IconHelp entity.png.

Entity Blocker[]

  • for the mechanic which blocks vaulting spots after over-usage, see Entity Blocker.

Events[]

  • for a list and an Overview of past Dead by Daylight Events refer to Events.

Exhaustion[]

  • for the Status Effect afflicted to Survivors after using certain Perks/being affected by certain Add-ons, refer to Exhaustion.

Exit Gates[]

  • for the main way for Survivors to escape a Trial refer to Exit Gates.

F[]

Flashlights[]

  • for an Overview of the Lighting Items, see Flashlights IconItems flashlight.png.

Flashlight Rescue[]

  • for the ability to rescue a Survivor from the Killer's shoulder with a Flashlight, see Flashlights#Overview.

G[]

Grab Rescue[]

Generator[]

  • for an Overview of the main Objective of Survivors, see Generators IconHelpLoading generators.png.

Generator Damage/Regression[]

Generator Overcharge[]

  • for the ability to overcharge a Generator with a Perk, see Overcharge IconPerks overcharge.png.

H[]

Healing[]

  1. for an Overview of the Healing mechanic, see Health States#Healing.
  2. for the Proficiency Indicator in the Status HUD, see Healing.
  3. for the ability to heal yourself with a Healing Item, see Med-Kits IconItems firstAidKit.png.
  4. for the ability to heal yourself with a Perk, see Self-Care IconPerks self-Care.png.

Health States[]

Healthy[]

  • for the default Health State of Survivors, see Healthy IconHelp healthy.png.

I[]

Injured[]

  • for the Health State of Survivors after being hit by the Killer, see Injured IconHelp injured.png.

J[]

K[]

L[]

M[]

Med-Kits[]

  • for an Overview of the Healing Items, see Med-Kits IconItems firstAidKit.png.

N[]

O[]

P[]

Pallets[]

  • for an Overview of the main defence against Killers, see Pull-Downs.

Pallet Grab[]

Pallet Rescue[]

  • for the ability to rescue a Survivor from the Killer's shoulder with a Pallet Stun, see Pull-Downs#Pallet Stun.

Pallet Stun[]

Q[]

R[]

Realms[]

  • for the list of locations in Dead by Daylight, see Realms

Rift[]

Rift Fragments[]

S[]

Sabotage[]

  1. for an Overview of the Sabotage Mechanic, see Sabotage.
  2. for the ability to sabotage with a Sabotage Item, see Toolboxes IconItems toolbox.png.
  3. for the ability to sabotage with a Perk, see Saboteur IconPerks saboteur.png.

T[]

Toolboxes[]

  • for an Overview of the Repair & Sabotage Items, see Toolboxes IconItems toolbox.png.

U[]

V[]

Vault Blocker[]

  1. for the mechanic which blocks vaulting spots after over-usage, see Windows#Window Blocker.
  2. for the ability to block a vaulting spot with a Perk, see Bamboozle IconPerks bamboozle.png.

Vaulting[]

  1. for the ability to vault Pallets, see Pull-Downs#States.
  2. for the ability to vault Windows, see Windows#Vaulting.

W[]

Window Blocker[]

  • for the mechanic which blocks vaulting spots after over-usage, see Window Blocker.

X[]

Y[]

Z[]