Dead by Daylight Wiki
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[[it: Isteria]]
 
[[it: Isteria]]
 
== History ==
 
=== PTB 5.0.0 ===
 
{| class="wikitable"
 
|-
 
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
 
|-
 
! [[File:IconPerks hysteria.png|64px]]
 
| 20 seconds
 
| 25 seconds
 
| 30 seconds
 
| You know how to brutalise one member of a team to cause a panic.
 
 
Whenever you put a healthy Survivor into the {{IconLink|Injured State}} with a ''[[Basic Attack]]'', all injured Survivors suffer from the '''''{{IconLink|Oblivious}}''''' '''Status Effect''' for {{pl|hysteria|v=1}}.
 
 
''Hysteria'' has a cool-down of '''{{clr|2|60 seconds}}'''.
 
 
''{{clr|9|"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo}}''
 
.
 
|}
 
 
=== Version 5.0.0 ===
 
{| class="wikitable"
 
|-
 
! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description
 
|-
 
! [[File:IconPerks hysteria.png|64px]]
 
| 20 seconds
 
| 25 seconds
 
| 30 seconds
 
| You know how to brutalise one member of a team to cause a panic.
 
 
Whenever you put a healthy Survivor into the {{IconLink|Injured State}}, all injured Survivors suffer from the '''''{{IconLink|Oblivious}}''''' '''Status Effect''' for {{pl|hysteria|v=1}}.
 
 
''Hysteria'' has a cool-down of '''{{clr|2|30 seconds}}'''.
 
 
''{{clr|9|"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo}}''
 
.
 
|}
 
 
== Changelog ==
 
=== [[Patch 5.0.0]] ===
 
* '''''{{clr|2|Buff}}:''''' '''slightly reduced''' cooldown time to '''{{clr|2|30 seconds}}'''.
 
* '''''{{clr|2|Buff}}:''''' Perk can now be triggered through damaging a survivor by any means.
 

Revision as of 11:26, 16 June 2021

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