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Revision as of 05:48, 21 May 2019

Dbd-journal-hook Quotes left These vicious hooks, strewn about this nightmarish world, represent the true horror of the thing that rules this place - this Entity. Killers bring their prey to the hooks to torture them before that twisted mess of claws comes down for the finishing blow. There is still a chance of escape once hung from a hook. Either by enduring excruciating pain as you twist and turn to attempt to escape with a shoulder in pieces, or sometimes you might even get help from others that also reside within this nightmare.

One of the most horrific scenes is not always to be the one on the hook, but rather a witness. To see fear as someone else struggles for freedom is something I wish I could unsee. Limbs moving in unnatural ways and also my own inside struggle. Sometimes I try to help. But many times my fear of the hooks grows too big. What is survival with blood on your hands?''

Quotes right
~ Benedict Baker's Journal
IconHelp note Quotes left I attempted this escape many a time, much to my own folly. It was a fool's quest that resulted in more pain than it was often worth. Quotes right
~ Mysterious Note
IconPerks whispers Quotes left Do not waste precious time! Find the otherssss! Quickly!

The Entity is pleased! Kill more meat!''

Quotes right
~ The Voices

Hooks, also known and commonly referred to as "Hooks", are a type of Prop featured in Template:IconLink.


Purpose

IconHelpLoading hook

The purpose of Hooks is to allow the Killer to sacrifice Survivors to the Template:IconLink.

Hooks are procedurally generated in every trial, thus their locations vary.

An exception to that are Hooks inside Landmarks, if they spawn there, they'll always be in the same location.


Hook Mechanics

Hooking

When in proximity to a Hook that hasn't been sabotaged or has not been broken from an earlier sacrifice, the Killer carrying a Survivor is given the opportunity to hook that Survivor, placing them onto the Hook.
If a Survivor is killed by the Entity on the Hook, the Killer will be unable to use the same Hook on another Survivor. The Basement Hooks are an exception to that.

Hook Stages

For Survivors, Hooks have three different stages. Stages 1 and 2 each have a duration of 60 seconds:

Hook Stage Health Bar Actions Explanation
1 100-51% Escape Attempts

A Survivor being hooked for the first time will enter Stage One. A Survivor in Stage One can be rescued by another Survivor or attempt to free themselves from the Hook.

  • Each attempt has a 4% chance to succeed and will cost 16.666% (or 20 seconds) of the remaining Health Bar.
  • The chance to escape from the hook can be increased with Luck Offerings or the Perk Up the Ante IconPerks upTheAnte.
  • The amount of times a Survivor can attempt to free themselves can be increased by the Perk Slippery Meat IconPerks slipperyMeat

Once the Health Bar drops to 50%, the Survivor will enter Stage Two.

2 50-1% Struggle

A Survivor being hooked the second time, required that they were rescued before reaching 50% health, will enter Stage Two. A Survivor in Stage Two, also known as "Struggle Phase", can still be rescued by another Survivor, but will have to struggle against the Entity trying to kill them. Once the Health Bar drops to 0% or if the Survivor stops struggling, they will enter Stage Three.

3 0% Sacrifice

A Survivor being hooked the third time, required that they were rescued before reaching 0% health, will enter Stage Three. This also happens to a Survivor upon re-hook who managed to unhook themselves in Stage One, but in the process dropped their health below 50%. This also happens to the last living Survivor, no matter if it's just the first or second hook. A Survivor in Stage Three gets killed by the Entity, completing the sacrifice.

Sabotage

Survivors with a Template:IconLink or just the Perk Template:IconLink equipped, have the opportunity to walk up to a Hook and sabotage it, breaking it temporarily in the process.

Killers are unable to hook a Survivor on a sabotaged hook, and will have to look elsewhere, potentially losing the Survivor on their shoulder if another Hook is not near enough.

Hook Sabotage grants 500 Template:IconLink in the Boldness Category, but once the Template:IconLink are powered - you won't receive any more Bloodpoints from sabotaging Hooks.

The Entity auto-repairs sabotaged Hooks after 180 seconds.

  • That time can be increased by Survivors using Template:IconLink.
  • That time can be decreased by Killers using Template:IconLink.

The Basement Hooks and Event-specific Hooks cannot be sabotaged.

Basement Hooks

Dbd-journal-basement

The Basement Hooks are a unique set of four Hooks located in the Basement that are attached to the same Hook post. They are always located in the centre of the Basement. They can't be sabotaged and also don't break upon sacrifice. This is so that in spite of all other Hooks being sabotaged, the Killer will always have an opportunity somewhere on the Map to hook a Survivor.

Lunar Hook

The Lunar Hook was a special Hook model that was featured during the Howling Grounds Event. For every burnt Template:IconLink, a Lunar Hook would spawn on the Map. Its Template:IconLink would be displayed to the Killer in a blue colour, instead of the usual yellow. Hooking a Survivor for the first time on such a Hook would grant the Killer one Burnt Coin EventObjective burntCoins, 40 of which would unlock the The Hound customisation option for The Huntress.

Grill Hook

The Grill Hook was a special Hook model that was featured during the Scorching Summer BBQ Event. For every burnt Template:IconLink in addition to 2 default ones, a Grill Hook would spawn on the Map. Its Template:IconLink would be displayed to the Killer in a blue colour. Hooking a Survivor for the first time on such a Hook would grant the Killer one Survivor Chop EventObjective summer18 killer, 50 of which would unlock the Pro-Pain Hammer customisation option for The Hillbilly.

Cankerous Hook

The Cankerous Hook was a special Hook model that was featured during the The Hallowed Blight Event. For every burnt Template:IconLink Offering in addition to 2 default ones, a Cankerous Hook would spawn on the Map. Its Template:IconLink would be displayed to the Killer in an orange colour, instead of the usual blue colour used for such Event-Hooks. Hooking a Survivor for the first time on such a Hook would fill the Killer's Nectar Vial by one sixth with Putrid Nectar, with a filled Vial granting one Template:IconLink, a temporary currency that could be used to buy the Event cosmetics from the v.


Hook Designs

In the early days of the game, each Killer had their own personal Hook Design that was used on every Map they played on.

Survivors quickly learnt that they could identify a Killer by taking a look at the design of the nearest Hook shortly after spawning. Thus Killers relying on the element of surprise were revealed too early to the Survivors and popular tactics, like to hold off on using one's Power if it made distinct noises to disguise one's identity for as long as possible, were nullified.

The Developers realised this and changed Hooks to no longer be tied to a Killer prior to the release of the Halloween Chapter. They were from then on bound to the Realm.

It can still be clearly seen that the three original Hooks were designed to have similar features to their respective Killers. Newer Hooks were designed to fit more into the general theme of their Realm.

MacMillan Estate Autohaven Wreckers Coldwind Farm Crotus Prenn Asylum Haddonfield Backwater Swamp
Hook MacMillanEstate
Hook AutohavenWreckers
Hook ColdwindFarm
Hook CrotusPrennAsylum
Hook Haddonfield
Hook BackwaterSwamp
The Trapper's Hook: two steel bars tied together with some thick rope, reminiscent of his family's iron foundry. The Wraith's Hook: wooden beams with bandages wound around and twigs and branches sticking out of them. The Hillbilly's Hook: tinkered together from lots of scrap metal. The Nurse's Hook: cast metal with intricate ornament and a broken birdcage on top of it. The Shape's Hook: fashioned to the likes of fancy street lanterns found in the Haddonfield neighbourhood. The Hag's Hook: a rotting, mushroom infested wooden beam with a thick wood branch attached to it with some rope.
Nothing
Léry's Memorial Institute Red Forest Springwood Winter Solstice (Event) Gideon Meat Plant Lunar New Year (Events)
Hook LérysMemorialInstitute
Hook RedForest
Hook Springwood
Hook WinterEvent
Hook GideonMeatPlant
Hook HowlingGrounds
The Doctor's Hook: fashioned from medical gear and machinery found throughout the medical Institute. The Huntress' Hook: tinkered together from a couple of smaller branches, adorned with animal hide. The Nightmare's Hook: put together from the plumbing of old-fashioned central heating units found in the Boiler Room, held together with chains. The Winter Solstice Hook: The Trapper's Hook, hung with light ornaments in order to celebrate the Winter Event 2017. This model temporarily replaced all other Hooks on all Maps. The Pig's Hook: a steel bar Hook adorned with many of Jigsaw's contraptions. The Lunar Hook: a steel bar Hook with Chinese Firecrackers and decorated with Chinese symbols, celebrating the Lunar New Year. This model spawned when burning the Template:IconLink Offering.
Nothing
Scorching Summer BBQ (Event) Yamaoka Estate The Hallowed Blight (Event) Ormond
GrillHook
Hook YamaokaEstate
Hook TheHallowedBlight
Hook Ormond
The Grill Hook: a steel bar Hook hung with Grills, a little spice tray, tongs, aluminium paper and a bowl of cooking Chilli at its foot. This model spawned when burning the Template:IconLink Offering. The Spirit's Hook: a wooden Hook mounted atop a carved stone pillar with a Japanese-style roof perched atop it. The Cankerous Hook: a steel bar Hook half-way engulfed by a cankerous growth and adorned with Pustula Petals. This model spawned when burning the Template:IconLink Offering. The Legion's Hook: a miniature ski lift pylon with a yellow rubber mat surrounding the lower half.


Change Log

Patch 1.2.0

  • Hooks are now bound to the Realm instead of to the Killer.

Patch 1.8.0

  • Added the ability to unhook a Survivor from all possible angles. Also known as "Swivel Hooks".
  • Skill Check chance for Hook Sabotage with a Toolbox remains at 15%.
  • Skill Check chance for Hook Sabotage without a Toolbox (Saboteur) decreased from 15% to 10.5%.

Patch 2.0.0

  • The amount of Hooks spawned across the Map is now based on the total amount of Map Tiles divided by 3.

Patch 2.5.0

  • Every Map now features a minimum and maximum number of Hooks.
  • The minimum spawn distance in-between Hooks is now dependent on the Map and can be affected by Template:IconLink.
  • Reduced Basement to Hook minimum distance to 16 metres and moved the reference point from the middle of the Basement to the top of the stairs.


Trivia

  • There's an unreleased Hook model named Deer Hanger in the Game files. It's stored in a folder titled Improvised Hooks.
  • As of Patch 2.2.0, unhooked Survivors are immune to any damage from the Killer until they regain control over their Character.
  • It takes Survivors 1.2 seconds to go through the self-unhook animation.
  • It takes the Killer 1.5 seconds to hook a Survivor.

Hook Gymnastics

  • Early on in the Game's life, hooked Survivors established a way to communicate a Killer's proximity to the other Survivors:
    • Hanging still from the Hook means something along the lines of: "The Killer is far enough away or preoccupied with something else, you can come and rescue me!"
    • Spamming the self-unhook animation means something along the lines of: "The Killer is near-by and patrolling the Hook. It is not safe to attempt a rescue, stay away and let me hang!"
  • This is also jokingly referred to as "Hook Gymnastics".
  • Many newer Survivors believe that the Hook Gymnastics work the other way round and signal a camping Killer by hanging still and struggle once the Killer is away.
    • This may lead to other Survivors leaving them to hang and not bothering with a rescue attempt. It is a good idea to point this out to them in the post-game chat.

Hook Spawns

Each Map has a minimum and maximum amount of Hooks that may spawn on it:

  • Hooks must have a minimal spawn distance in-between each other unless the minimum amount of spawns is not reached, then they may spawn closer together.
    • This minimal spawn distance may be affected by Template:IconLink.


Video

The Outline of the Hook Asset


Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows