Dead by Daylight Wiki
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[[File:HexTotem.jpg|thumb|right|A glowing Hex Totem]]
 
[[File:HexTotem.jpg|thumb|right|A glowing Hex Totem]]
'''{{PAGENAME}}''' are a special kind of Perks using the Totem Mechanic implemented with [[Patch 1.3.0]].
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'''{{PAGENAME}}''' are {{IconLink|Perks}} that interact with and depend on the Totem Mechanic, which was introduced with [[Patch 1.3.0]] alongside The {{IconLink|Hag}}.
   
There are currently {{HexNum}} Hex Perks available.
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There are currently '''{{clr|2|{{HexNum}}}} {{PAGENAME}}''' available in ''{{IconLink|Dead by Daylight}}''.
   
==Overview==
 
A Hex Perk roots its power in any of the five [[Dull Totems]] placed randomly on a map, which will turn it into a [[Hex Totems|Hex Totem]].
 
   
 
== Overview ==
Hex Perks are special in that they are generally very powerful Perks with the drawback of being able to be completely destroyed if the associated Hex Totem is cleansed by a Survivor. It is therefore advised to guard the Hex Totem or run [[Hex: Thrill Of The Hunt]], which will alert the Killer to any cleansing attempt on a Hex Totem and generally reduce the cleansing speed based upon the number of remaining Totems.
 
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'''{{PAGENAME}}''' depend on their {{IconLink|Hex Totem}}.<br>'''{{PAGENAME}}''' are only active for as long as their assigned Hex Totem remains uncleansed.
   
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=== Totem Selection ===
It can also be ill-advised to guard Hex Totems too much as Survivors can use this to distract the Killer from a chase, ultimately making them lose the game if Generators are repaired quickly.
 
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When equipping a '''Hex Perk''', the procedural Map generator will randomly assign it to any of the '''{{clr|2|5 Dull Totems}}''' spawning throughout the Trial Grounds, turning it into a Hex Totem.
   
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=== Aura ===
Hex Perks in general are a gamble to use.
 
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The Killer can see the {{IconLink|Aura}} of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.
   
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=== Cleansing ===
The two exceptions to the general consensus of Hex Perks being powerful to make up for their destructibility are [[Hex: The Third Seal]] and somewhat [[Hex: Huntress Lullaby]].
 
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While '''{{PAGENAME}}''' are in general the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem.
   
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Once a Hex Totem is cleansed, its '''Hex Perk''' will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by {{IconLink|Hex: Undying}}, which will require a second cleansing.
==List of Hex Perks==
 
{| class="wikitable"
 
|-
 
! [[File:iconPerks_hexDevourHope.png|64px|frameless|center]]
 
! [[Hex: Devour Hope]]
 
| {{perk_desc|hex: devour hope}}
 
|-
 
! [[File:iconPerks_hexHuntressLullaby.png|64px|frameless|center]]
 
! [[Hex: Huntress Lullaby]]
 
| {{perk_desc|hex: huntress lullaby}}
 
|-
 
! [[File:IconPerks_hexNoOneEscapesDeath.png|64px|frameless|center]]
 
! [[Hex: No One Escapes Death]]
 
| {{perk_desc|hex: no one escapes death}}
 
|-
 
! [[File:iconPerks_hexRuin.png|64px|frameless|center]]
 
! [[Hex: Ruin]]
 
| {{perk_desc|hex: ruin}}
 
|-
 
! [[File:iconPerks_hexTheThirdSeal.png|64px|frameless|center]]
 
! [[Hex: The Third Seal]]
 
| {{perk_desc|hex: the third seal}}
 
|-
 
! [[File:iconPerks_hexThrillOfTheHunt.png|64px|frameless|center]]
 
! [[Hex: Thrill Of The Hunt]]
 
| {{perk_desc|hex: thrill of the hunt}}
 
|}
 
   
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[[Category:Dead by Daylight]]
 
 
== Hex Perks ==
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{{#Invoke:Perks|resolvePerkCategory|Hex|table}}
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== Trivia ==
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* {{IconLink|Hex: No One Escapes Death}} and [[Hex: Plaything]] are the only '''Hex Perks''' that can be prevented from ever activating by cleansing all five Totems before their activation conditions are met.
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[[Category:Overview Pages]]
   
 
[[de:Fluch-Perks]]
 
[[de:Fluch-Perks]]
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[[it:Competenze Maledizione]]
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[[ZH:厄咒技能]]

Revision as of 12:15, 8 October 2021

HexTotem

A glowing Hex Totem

Hex Perks are Template:IconLink that interact with and depend on the Totem Mechanic, which was introduced with Patch 1.3.0 alongside The Template:IconLink.

There are currently 15 Hex Perks available in Template:IconLink.


Overview

Hex Perks depend on their Template:IconLink.
Hex Perks are only active for as long as their assigned Hex Totem remains uncleansed.

Totem Selection

When equipping a Hex Perk, the procedural Map generator will randomly assign it to any of the 5 Dull Totems spawning throughout the Trial Grounds, turning it into a Hex Totem.

Aura

The Killer can see the Template:IconLink of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.

Cleansing

While Hex Perks are in general the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem.

Once a Hex Totem is cleansed, its Hex Perk will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by Template:IconLink, which will require a second cleansing.


Hex Perks

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Trivia

  • Template:IconLink and Hex: Plaything are the only Hex Perks that can be prevented from ever activating by cleansing all five Totems before their activation conditions are met.