Hex Perks

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A glowing Hex Totem

Hex Perks are special types of Perks IconHelp perks.png using the Totem Mechanic implemented with Patch 1.3.0 into Dead by Daylight IconHelp DBDlogo.png.

There are currently 10 Hex Perks available.


Overview[edit | edit source]

A Hex Perks roots its power in any of the five Dull Totems placed randomly across the Map, which will then turn into a Hex Totem.

Hex Perks are special in that they are generally very powerful Perks with the drawback of being destructible and thus can be deactivated if the associated Hex Totem is cleansed by a Survivor. Thus, Hex Perks in general are a gamble to use.


Hex Perks[edit | edit source]

Hex: Blood Favour}} Hex: Blood Favour

A Hex that gains the favour of The Entity IconHelp entity.png when blood is spilt.

When a Survivor is hit with a Basic Attack, all Pallets IconHelp pullDown.png within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Devour Hope}} Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger.

When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: Gain a 3/4/5 % Haste IconStatusEffects haste.png Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hex: Haunted Ground}} Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial.

When one of the two trapped Hex Totems is cleansed by a Survivor IconHelpLoading survivor.png, all Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

The remaining trapped Hex Totem IconHelpLoading totem.png immediately becomes a Dull Totem.

"Her home became profane."

Hex: Huntress Lullaby}} Hex: Huntress Lullaby

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty when missing a Skill Check IconHelp skillChecks.png while healing or repairing.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power.
It affects Healing and Repair Skill Check warnings:

  • 1 to 4 Tokens: Shortens the time between the Skill Check Warning sound and the Skill Check.
  • 5 Tokens: No Skill Check Warning sound.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Hex: No One Escapes Death}} Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates IconHelp exitGates.png are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While Hex: No One Escapes Death is active, Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect and your Movement speed is increased by 2/3/4 %.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Retribution}} Hex: Retribution

A Hex that lashes out upon its destruction. Those who cross you will be punished.

Any Survivor who cleanses a Dull Totem IconHelpLoading totem.png will suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 35/40/45 seconds.

If any Hex Totem IconHelpLoading totem.png is cleansed, including this one, the Auras IconHelp auras.png of all Survivors are revealed for 10 seconds.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

Whenever a Generator IconHelpLoading generators.png is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Hex: The Third Seal}} Hex: The Third Seal

A Hex that hinders one's Aura-reading ability.

Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness IconStatusEffects vision.png Status Effect.

This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"

Hex: Thrill of the Hunt}} Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors IconHelpLoading survivor.png fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

Hex: Undying}} Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

While Hex: Undying is active, Survivors within 2 metres of any Totem IconHelpLoading totem.png have their Aura IconHelp auras.png revealed for 4/5/6 seconds.

When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.