Hex Perks
Hex Perks are special types of Perks using the Totem Mechanic implemented with Patch 1.3.0 into Dead by Daylight
.
There are currently 10 Hex Perks available.
Overview[edit | edit source]
A Hex Perks roots its power in any of the five Dull Totems placed randomly across the Map, which will then turn into a Hex Totem.
Hex Perks are special in that they are generally very powerful Perks with the drawback of being destructible and thus can be deactivated if the associated Hex Totem is cleansed by a Survivor. Thus, Hex Perks in general are a gamble to use.
Hex Perks[edit | edit source]
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Hex: Blood Favour |
A Hex that gains the favour of The Entity When a Survivor is hit with a Basic Attack, all Pallets Hex: Blood Favour has a cool-down of 60/50/40 seconds. "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes |
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Hex: Devour Hope |
A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.
The Hex effects persist as long as the related Hex Totem "If you do nothing, you have their blood on your hands. If you save them, her hunger grows." |
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Hex: Haunted Ground |
Two trapped Hex Totems will spawn in the Trial. When one of the two trapped Hex Totems is cleansed by a Survivor The remaining trapped Hex Totem "Her home became profane." |
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Hex: Huntress Lullaby |
A Hex rooting its power in despair. Survivors receive a 2/4/6 % Regression penalty when missing a Skill Check Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power.
The Hex effects persist as long as the related Hex Totem "That song, it drives me crazy!" |
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Hex: No One Escapes Death |
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates While Hex: No One Escapes Death is active, Survivors suffer from the Exposed The Hex effects persist as long as the related Hex Totem "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." |
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Hex: Retribution |
A Hex that lashes out upon its destruction. Those who cross you will be punished. Any Survivor who cleanses a Dull Totem If any Hex Totem "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
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Hex: Ruin |
A Hex that affects all Survivor's Generator Repair progress. Whenever a Generator Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem "A curse is upon you. It will cause your ruin." |
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Hex: The Third Seal |
A Hex that hinders one's Aura-reading ability. Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness This effect applies to the last 2/3/4 Survivors hit. The Hex effects persist as long as the related Hex Totem "She touched your skin, you bear the witch's mark!" |
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Hex: Thrill of the Hunt |
A Hex rooting its power on hope. The false hope of Survivors For each Dull Totem and Hex Totem remaining on the Map gain a Token.
The Hex effects persist as long as the related Hex Totem |
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Hex: Undying |
A Hex which maintains the vile powers that flow throughout the Trial. While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. |