Hex Perks

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A glowing Hex Totem

Hex Perks are Perks IconHelp perks.png that interact with and depend on the Totem Mechanic, which was introduced with Patch 1.3.0 alongside The Hag IconHelpLoading hag.png.

There are currently 11 Hex Perks available in Dead by Daylight IconHelp DBDlogo.png.


Overview[edit | edit source]

Hex Perks depend on their Hex Totem IconHelpLoading totem.png.
Hex Perks are only active for as long as their assigned Hex Totem remains uncleansed.

Totem Selection[edit | edit source]

When equipping a Hex Perk, the procedural Map generator will randomly assign it to any of the 5 Dull Totems spawning throughout the Trial Grounds, turning it into a Hex Totem.

Aura[edit | edit source]

The Killer can see the Aura IconHelp auras.png of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.

Cleansing[edit | edit source]

While Hex Perks are in general the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem.

Once a Hex Totem is cleansed, its Hex Perk will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by Hex: Undying IconPerks hexUndying.png, which will require a second cleansing.


Hex Perks[edit | edit source]

Hex: Blood Favour}} Hex: Blood Favour

A Hex that gains the favour of The Entity IconHelp entity.png when blood is spilt.

Hitting a Survivor with your Basic Attack prompts The Entity IconHelp entity.png to hold all Pallets IconHelp pullDown.png within a radius of 16 metres from your location in place for the next 15 seconds, preventing Survivors from pulling them down.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Crowd Control}} Hex: Crowd Control

A Hex that ensures those lesser than you are properly herded.

Survivors who perform a rushed vault through a Window IconHelp window.png prompt The Entity IconHelp entity.png to block it for the next 10/12/14 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"You have no control. People like you never did." — Ji-Woon Hak

Hex: Devour Hope}} Hex: Devour Hope

A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Devour Hope receives 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste IconStatusEffects haste.png Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the Exposed IconStatusEffects exposed.png Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hex: Haunted Ground}} Hex: Haunted Ground

Two trapped Hex Totems IconHelpLoading totem.png will spawn in the Trial Grounds.

  • When either Hex Totem is cleansed, all Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home became profane."

Hex: Huntress Lullaby}} Hex: Huntress Lullaby

A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty on Failed Skill Checks IconHelp skillChecks.png for Repair and Healing actions.

Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill Check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill Check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill Check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill Check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Hex: No One Escapes Death}} Hex: No One Escapes Death

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates IconHelp exitGates.png are powered and there is at least one Dull Totem IconHelpLoading totem.png remaining in the Trial Grounds, Hex: No One Escapes Death activates and lights the Totem:

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Retribution}} Hex: Retribution

A Hex that lashes out upon its destruction.
Those who cross you will be punished.

Survivors cleansing a Dull Totem IconHelpLoading totem.png suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 35/40/45 seconds.

After cleansing a Hex Totem IconHelpLoading totem.png, the Auras IconHelp auras.png of all Survivors are revealed to you for 10 seconds.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

All Generators IconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Hex: The Third Seal}} Hex: The Third Seal

A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with your Basic Attack suffer from the Blindness IconStatusEffects vision.png Status Effect.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"

Hex: Thrill of the Hunt}} Hex: Thrill of the Hunt

A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the Trial Grounds, Hex: Thrill of the Hunt gains 1 Token.

  • Survivors suffer from a stack-able 4/5/6 % Cleansing Speed penalty per Token, up to a maximum of 20/25/30 %.

Hex: Thrill of the Hunt grants a stack-able 10 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Hunter DailyRitualIcon hunter.png Category per Token, up to a maximum of 50 %.

Survivors starting to cleanse any Hex Totem will trigger a Loud Noise notification.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

Hex: Undying}} Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

The Auras IconHelp auras.png of Survivors within 2/3/4 meters of any Dull Totem IconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex Totem IconHelpLoading totem.png is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.


Trivia[edit | edit source]

  • Hex: No One Escapes Death IconPerks hexNoOneEscapesDeath.png is the only Hex Perk that can be prevented from ever activating by cleansing all five Totems before its activation condition is met.