Hex: Plaything is a Unique Perk belonging to The Cenobite.
Prestige The Cenobite to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Plaything for all other Characters.
Description
A Hex that toys with a victim's suffering.
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
- The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
- For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
- The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
Trivia[]
- Survivors suffering from the Blindness Status Effect are unable to see the Aura of their Hex Totem.
- If a Survivor is in the middle of cleansing a Dull Totem that the Game selects to become another Survivor's Hex Totem due to the effect of Hex: Plaything, the Cleansing action will be interrupted.
Additionally, since other Survivors are unable to cleanse said Hex Totem for 90 seconds after its creation, the action cannot be resumed immediately.