Dead by Daylight Wiki
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m (A General Perk is one that is not associated with a specific character.)
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==History==
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== History ==
===Version 1.0.0===
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=== Version 1.0.0 ===
 
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5 %
 
5 %
| You are animated by an unseen force when the Survivors are on the verge of escaping. Once at least one Exit Gate is opened, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''' cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your movement speed is increased by '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} %'''.
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| You are animated by an unseen force when the Survivors are on the verge of escaping. Once at least one Exit Gate is opened, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''' cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your Movement speed is increased by '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} %'''.
 
|}
 
|}
===Version 1.0.5===
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=== Version 1.0.5 ===
 
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{| class="wikitable"
 
|-
 
|-
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8 %
 
8 %
   
5 %
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4 %
 
| Successful attacks trigger Dying State automatically
 
| Successful attacks trigger Dying State automatically
 
8 %
 
8 %
   
5 %
+
4 %
 
| You are animated by an unseen force when the Survivors are on the verge of escaping.
 
| You are animated by an unseen force when the Survivors are on the verge of escaping.
Once at least one Exit Gate is opened, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''' cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your Movement Speed is increased by '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} %'''.
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Once at least one Exit Gate is opened, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''' cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your Movement Speed is increased by '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''.
   
This Perk is only active for '''{{clr|4|120 seconds}}''' after the Exit Gates have been powered.
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''No One Escapes Death'' is only active for '''{{clr|4|120 seconds}}''' after the Exit Gates have been powered.
 
|}
 
|}
===Version 1.5.0===
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=== Version 1.5.0 ===
 
{| class="wikitable"
 
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|-
 
|-
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8 %
 
8 %
   
5 %
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4 %
 
| Successful attacks trigger Dying State automatically
 
| Successful attacks trigger Dying State automatically
 
8 %
 
8 %
   
5 %
+
4 %
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
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| A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it.
+
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
   
While this Hex is active, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''', cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your movement speed is increased by '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''.
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While this Hex is active, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''', cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your Movement speed is increased by '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''.
 
|}
 
|}
===Version 2.3.0===
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=== Version 2.3.0 ===
 
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|-
 
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| 3 %
 
| 3 %
 
| 4 %
 
| 4 %
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
+
| A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it.
+
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
   
While this Hex is active, Survivors suffer from the '''''{{IconLink|Exposed}}''''' '''Status Effect''' and your Movement Speed is increased by '''{{clr|3|2}}/{{clr|4|3}}/{{clr|5|4}} %'''.
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While ''Hex: No One Escapes Death'' is active, Survivors suffer from the '''''{{IconLink|Exposed}}''''' '''Status Effect''' and your Movement speed is increased by '''{{clr|3|2}}/{{clr|4|3}}/{{clr|5|4}} %'''.
 
|}
 
|}
   
   
==Change Log==
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== Change Log ==
===[[Patch 1.0.2]]===
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=== [[Patch 1.0.2]] ===
 
* '''''{{clr|6|Quality of Life}}:''''' Description changed from ''"Once at least one Exit Gate is opened"'' to ''"Once the Exit Gates are powered"''.
 
* '''''{{clr|6|Quality of Life}}:''''' Description changed from ''"Once at least one Exit Gate is opened"'' to ''"Once the Exit Gates are powered"''.
===[[Patch 1.0.5]]===
+
=== [[Patch 1.0.5]] ===
* '''''{{clr|8|Nerf}}:''''' added a timer of '''{{clr|2|120}} seconds'''
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* '''''{{clr|8|Nerf}}:''''' added a timer of '''{{clr|2|120 seconds}}'''.
 
* '''''{{clr|8|Nerf}}:''''' decreased the Movement Speed bonus to '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''.
 
* '''''{{clr|8|Nerf}}:''''' decreased the Movement Speed bonus to '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''.
===[[Patch 1.5.0]]===
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=== [[Patch 1.5.0]] ===
 
* '''''{{clr|8|Nerf}}:''''' '''No One Escapes Death''' changed to a [[Hex Perk]].
 
* '''''{{clr|8|Nerf}}:''''' '''No One Escapes Death''' changed to a [[Hex Perk]].
* '''''{{clr|2|Buff}}:''''' removed the timer, now last indefinitely until the associated {{IconLink|Hex Totem}} is cleansed.
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* '''''{{clr|2|Buff}}:''''' removed the timer, now lasts indefinitely until the associated {{IconLink|Hex Totem}} is cleansed.
===[[Patch 2.3.0]]===
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=== [[Patch 2.3.0]] ===
 
* '''''{{clr|2|Buff}}:''''' now applies the '''''Exposed''''' '''Status Effect''' on all Tiers.
 
* '''''{{clr|2|Buff}}:''''' now applies the '''''Exposed''''' '''Status Effect''' on all Tiers.
 
* '''''{{clr|8|Nerf}}:''''' reduced the Movement Speed bonus of Tier I to '''2 %'''.
 
* '''''{{clr|8|Nerf}}:''''' reduced the Movement Speed bonus of Tier I to '''2 %'''.
  +
* '''''{{clr|8|Nerf}}:''''' reduction of cool-downs on successful and missed attacks '''removed'''.
   
 
== Trivia ==
  +
* The flavour text is a reference to a quote in '''Lord of the Rings''': ''{{clr|9|"They run as if the very whips of their masters were behind them." — Legolas, Lord of the Rings: The Two Towers, 2002}}''.
 
* The ''{{clr|6|Quality of Life}}'' change in [[Patch 1.0.2]] was actually a bug becoming a feature, as the Perk was not supposed to work prior to at least one Exit Gate having been opened, but already did as soon as the last Generator was powered.
 
* '''{{PAGENAME}}''' is often abbreviated as ''NOED'', pronounced like ''"No-Ed"''.
  +
* The '''''Exposed''''' '''Status Effect''' only applies to the Killer's primary Weapon and only when that is used in a ''Basic Attack''.
 
* '''{{PAGENAME}}''' can be fully disabled prior to its activation and deny the Killer any potential advantage from using it.
 
** Thus, should the Survivors have cleansed all {{IconLink|Dull Totems}} before the Exit Gates became powered, '''{{PAGENAME}}''' will remain inactive as it can no longer bind itself to a Totem.
  +
*The assorted skulls in the icon are the same as the achievement [[Achievements#Killer-specific|The Grand Sacrifice]].
   
 
[[Category:General Perks]]
==Trivia==
 
* The ''Quality of Life'' change in [[Patch 1.0.2]] was actually a Bug becoming a feature, as '''{{PAGENAME}}''' was not supposed to work prior to at least one Exit Gate having been opened, but already did as soon as the last Generator was powered.
 
* '''{{PAGENAME}}''' is often abbreviated as ''NOED'' and pronounced either like "Node" or "No-Ed".
 
* The ''one-hit ability'' on Tier III '''''only''''' applies to the Killer's [[Weapon]].
 
** This means that it does '''''{{clr|8|not}}''''' apply to {{IconLink|Bear Traps}} or {{IconLink|Hunting Hatchets}} as they are [[Powers]].
 
* '''{{PAGENAME}}''' is currently the '''''only''''' Perk in the game that can be fully disabled prior to its activation and deny the Player any potential advantage from using it.
 
** Thus, should the Survivors have cleansed all remaining {{IconLink|Dull Totems}} before the Exit Gates became powered, '''{{PAGENAME}}''' remains inactive as it can't bind itself to any Totem anymore.
 
 
 
[[Category:Perks]]
 
 
[[Category:Hex Perks]]
 
[[Category:Hex Perks]]
   
 
[[de:Fluch: Niemand entrinnt dem Tod]]
 
[[de:Fluch: Niemand entrinnt dem Tod]]
  +
[[it:Maledizione: Nessuno Sfugge alla Morte]]

Revision as of 10:23, 3 October 2021

Template:Perk Article


History

Version 1.0.0

Icon Tier I Tier II Tier III Description
IconPerks hexNoOneEscapesDeath

4 %

3 %

8 %

5 %

Successful attacks trigger Dying State automatically

8 %

5 %

You are animated by an unseen force when the Survivors are on the verge of escaping. Once at least one Exit Gate is opened, //Successful attacks trigger Dying State automatically, cool-downs on successful and missed attacks are decreased by 4/8/8 % and your Movement speed is increased by 3/5/5 %.

Version 1.0.5

Icon Tier I Tier II Tier III Description
IconPerks hexNoOneEscapesDeath

4 %

3 %

8 %

4 %

Successful attacks trigger Dying State automatically

8 %

4 %

You are animated by an unseen force when the Survivors are on the verge of escaping.

Once at least one Exit Gate is opened, //Successful attacks trigger Dying State automatically, cool-downs on successful and missed attacks are decreased by 4/8/8 % and your Movement Speed is increased by 3/4/4 %.

No One Escapes Death is only active for 120 seconds after the Exit Gates have been powered.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks hexNoOneEscapesDeath

4 %

3 %

8 %

4 %

Successful attacks trigger Dying State automatically

8 %

4 %

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While this Hex is active, //Successful attacks trigger Dying State automatically,, cool-downs on successful and missed attacks are decreased by 4/8/8 % and your Movement speed is increased by 3/4/4 %.

Version 2.3.0

Icon Tier I Tier II Tier III Description
IconPerks hexNoOneEscapesDeath 2 % 3 % 4 % A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While Hex: No One Escapes Death is active, Survivors suffer from the Template:IconLink Status Effect and your Movement speed is increased by 2/3/4 %.


Change Log

Patch 1.0.2

  • Quality of Life: Description changed from "Once at least one Exit Gate is opened" to "Once the Exit Gates are powered".

Patch 1.0.5

  • Nerf: added a timer of 120 seconds.
  • Nerf: decreased the Movement Speed bonus to 3/4/4 %.

Patch 1.5.0

  • Nerf: No One Escapes Death changed to a Hex Perk.
  • Buff: removed the timer, now lasts indefinitely until the associated Template:IconLink is cleansed.

Patch 2.3.0

  • Buff: now applies the Exposed Status Effect on all Tiers.
  • Nerf: reduced the Movement Speed bonus of Tier I to 2 %.
  • Nerf: reduction of cool-downs on successful and missed attacks removed.

Trivia

  • The flavour text is a reference to a quote in Lord of the Rings: "They run as if the very whips of their masters were behind them." — Legolas, Lord of the Rings: The Two Towers, 2002.
  • The Quality of Life change in Patch 1.0.2 was actually a bug becoming a feature, as the Perk was not supposed to work prior to at least one Exit Gate having been opened, but already did as soon as the last Generator was powered.
  • Hex: No One Escapes Death is often abbreviated as NOED, pronounced like "No-Ed".
  • The Exposed Status Effect only applies to the Killer's primary Weapon and only when that is used in a Basic Attack.
  • Hex: No One Escapes Death can be fully disabled prior to its activation and deny the Killer any potential advantage from using it.
    • Thus, should the Survivors have cleansed all Template:IconLink before the Exit Gates became powered, Hex: No One Escapes Death will remain inactive as it can no longer bind itself to a Totem.
  • The assorted skulls in the icon are the same as the achievement The Grand Sacrifice.