DocOctober (talk | contribs) m (Reverted edits by 159.180.82.4 (talk) to last revision by DocOctober) |
DocOctober (talk | contribs) m (A General Perk is one that is not associated with a specific character.) Tag: Undo |
||
(27 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Perk Article|No|Killer}} |
{{Perk Article|No|Killer}} |
||
+ | |||
− | ==History== |
||
− | == |
+ | == History == |
+ | === Version 1.0.0 === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
Line 20: | Line 21: | ||
5 % |
5 % |
||
− | | You are animated by an unseen force when the Survivors are on the verge of escaping. Once at least one Exit Gate is opened, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''' cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your |
+ | | You are animated by an unseen force when the Survivors are on the verge of escaping. Once at least one Exit Gate is opened, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''' cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your Movement speed is increased by '''{{clr|3|3}}/{{clr|4|5}}/{{clr|5|5}} %'''. |
|} |
|} |
||
+ | === Version 1.0.5 === |
||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
||
+ | |- |
||
+ | ! [[File:IconPerks hexNoOneEscapesDeath.png|64px]] |
||
+ | | ― |
||
+ | 4 % |
||
+ | |||
+ | 3 % |
||
+ | | ― |
||
+ | 8 % |
||
+ | |||
+ | 4 % |
||
+ | | Successful attacks trigger Dying State automatically |
||
+ | 8 % |
||
+ | |||
+ | 4 % |
||
+ | | You are animated by an unseen force when the Survivors are on the verge of escaping. |
||
+ | Once at least one Exit Gate is opened, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''' cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your Movement Speed is increased by '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''. |
||
+ | |||
+ | ''No One Escapes Death'' is only active for '''{{clr|4|120 seconds}}''' after the Exit Gates have been powered. |
||
+ | |} |
||
+ | === Version 1.5.0 === |
||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
||
+ | |- |
||
+ | ! [[File:IconPerks hexNoOneEscapesDeath.png|64px]] |
||
+ | | ― |
||
+ | 4 % |
||
+ | |||
+ | 3 % |
||
+ | | ― |
||
+ | 8 % |
||
+ | |||
+ | 4 % |
||
+ | | Successful attacks trigger Dying State automatically |
||
+ | 8 % |
||
+ | |||
+ | 4 % |
||
+ | | A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. |
||
+ | Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. |
||
+ | |||
+ | While this Hex is active, '''{{clr|3|―}}/{{clr|4|―}}/{{clr|5|Successful attacks trigger Dying State automatically,}}''', cool-downs on successful and missed attacks are decreased by '''{{clr|3|4}}/{{clr|4|8}}/{{clr|5|8}} %''' and your Movement speed is increased by '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''. |
||
+ | |} |
||
+ | === Version 2.3.0 === |
||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
||
+ | |- |
||
+ | ! [[File:IconPerks hexNoOneEscapesDeath.png|64px]] |
||
+ | | 2 % |
||
+ | | 3 % |
||
+ | | 4 % |
||
+ | | A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. |
||
+ | Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. |
||
+ | |||
+ | While ''Hex: No One Escapes Death'' is active, Survivors suffer from the '''''{{IconLink|Exposed}}''''' '''Status Effect''' and your Movement speed is increased by '''{{clr|3|2}}/{{clr|4|3}}/{{clr|5|4}} %'''. |
||
+ | |} |
||
+ | |||
− | ==Change Log== |
+ | == Change Log == |
− | ===[[Patch 1.0.2]]=== |
+ | === [[Patch 1.0.2]] === |
* '''''{{clr|6|Quality of Life}}:''''' Description changed from ''"Once at least one Exit Gate is opened"'' to ''"Once the Exit Gates are powered"''. |
* '''''{{clr|6|Quality of Life}}:''''' Description changed from ''"Once at least one Exit Gate is opened"'' to ''"Once the Exit Gates are powered"''. |
||
− | ===[[Patch 1.0.5]]=== |
+ | === [[Patch 1.0.5]] === |
− | * '''''{{clr|8|Nerf}}:''''' added a timer of '''{{clr|2|120 |
+ | * '''''{{clr|8|Nerf}}:''''' added a timer of '''{{clr|2|120 seconds}}'''. |
* '''''{{clr|8|Nerf}}:''''' decreased the Movement Speed bonus to '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''. |
* '''''{{clr|8|Nerf}}:''''' decreased the Movement Speed bonus to '''{{clr|3|3}}/{{clr|4|4}}/{{clr|5|4}} %'''. |
||
− | ===[[Patch 1.5.0]]=== |
+ | === [[Patch 1.5.0]] === |
* '''''{{clr|8|Nerf}}:''''' '''No One Escapes Death''' changed to a [[Hex Perk]]. |
* '''''{{clr|8|Nerf}}:''''' '''No One Escapes Death''' changed to a [[Hex Perk]]. |
||
− | * '''''{{clr|2|Buff}}:''''' removed the timer, now |
+ | * '''''{{clr|2|Buff}}:''''' removed the timer, now lasts indefinitely until the associated {{IconLink|Hex Totem}} is cleansed. |
+ | === [[Patch 2.3.0]] === |
||
+ | * '''''{{clr|2|Buff}}:''''' now applies the '''''Exposed''''' '''Status Effect''' on all Tiers. |
||
+ | * '''''{{clr|8|Nerf}}:''''' reduced the Movement Speed bonus of Tier I to '''2 %'''. |
||
+ | * '''''{{clr|8|Nerf}}:''''' reduction of cool-downs on successful and missed attacks '''removed'''. |
||
− | ==Trivia== |
+ | == Trivia == |
+ | * The flavour text is a reference to a quote in '''Lord of the Rings''': ''{{clr|9|"They run as if the very whips of their masters were behind them." — Legolas, Lord of the Rings: The Two Towers, 2002}}''. |
||
− | * The ''Quality of Life'' change in [[Patch 1.0.2]] was actually a bug becoming a feature, as |
+ | * The ''{{clr|6|Quality of Life}}'' change in [[Patch 1.0.2]] was actually a bug becoming a feature, as the Perk was not supposed to work prior to at least one Exit Gate having been opened, but already did as soon as the last Generator was powered. |
− | * '''{{PAGENAME}}''' is often abbreviated as ''NOED'' |
+ | * '''{{PAGENAME}}''' is often abbreviated as ''NOED'', pronounced like ''"No-Ed"''. |
− | * The ''one-hit ability'' on Tier III '''''only''''' applies to the Killer's [[Weapon]]. |
||
+ | * The '''''Exposed''''' '''Status Effect''' only applies to the Killer's primary Weapon and only when that is used in a ''Basic Attack''. |
||
− | ** This means that it does '''''{{clr|8|not}}''''' apply to {{IconLink|Bear Traps|IconPowers|trap}} or {{IconLink|Hunting Hatchets|IconPowers|huntingHatchets}} as they are [[Powers]]. |
||
− | * '''{{PAGENAME}}''' |
+ | * '''{{PAGENAME}}''' can be fully disabled prior to its activation and deny the Killer any potential advantage from using it. |
− | ** Thus, should the Survivors have cleansed all |
+ | ** Thus, should the Survivors have cleansed all {{IconLink|Dull Totems}} before the Exit Gates became powered, '''{{PAGENAME}}''' will remain inactive as it can no longer bind itself to a Totem. |
+ | *The assorted skulls in the icon are the same as the achievement [[Achievements#Killer-specific|The Grand Sacrifice]]. |
||
− | [[Category:Perks]] |
+ | [[Category:General Perks]] |
[[Category:Hex Perks]] |
[[Category:Hex Perks]] |
||
[[de:Fluch: Niemand entrinnt dem Tod]] |
[[de:Fluch: Niemand entrinnt dem Tod]] |
||
+ | [[it:Maledizione: Nessuno Sfugge alla Morte]] |
Revision as of 10:23, 3 October 2021
Template:Perk Article
History
Version 1.0.0
Version 1.0.5
Version 1.5.0
Version 2.3.0
Change Log
Patch 1.0.2
- Quality of Life: Description changed from "Once at least one Exit Gate is opened" to "Once the Exit Gates are powered".
Patch 1.0.5
- Nerf: added a timer of 120 seconds.
- Nerf: decreased the Movement Speed bonus to 3/4/4 %.
Patch 1.5.0
- Nerf: No One Escapes Death changed to a Hex Perk.
- Buff: removed the timer, now lasts indefinitely until the associated Template:IconLink is cleansed.
Patch 2.3.0
- Buff: now applies the Exposed Status Effect on all Tiers.
- Nerf: reduced the Movement Speed bonus of Tier I to 2 %.
- Nerf: reduction of cool-downs on successful and missed attacks removed.
Trivia
- The flavour text is a reference to a quote in Lord of the Rings: "They run as if the very whips of their masters were behind them." — Legolas, Lord of the Rings: The Two Towers, 2002.
- The Quality of Life change in Patch 1.0.2 was actually a bug becoming a feature, as the Perk was not supposed to work prior to at least one Exit Gate having been opened, but already did as soon as the last Generator was powered.
- Hex: No One Escapes Death is often abbreviated as NOED, pronounced like "No-Ed".
- The Exposed Status Effect only applies to the Killer's primary Weapon and only when that is used in a Basic Attack.
- Hex: No One Escapes Death can be fully disabled prior to its activation and deny the Killer any potential advantage from using it.
- Thus, should the Survivors have cleansed all Template:IconLink before the Exit Gates became powered, Hex: No One Escapes Death will remain inactive as it can no longer bind itself to a Totem.
- The assorted skulls in the icon are the same as the achievement The Grand Sacrifice.