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Hex: Haunted Ground is a Teachable Perk IconHelp perks.png unique to The Spirit IconHelpLoading spirit.png. It can be unlocked for all other Characters from Level 35 onwards:

Descriptions may vary from their in-game version for reasons explained here.
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Icon Tier I Tier II Tier III Description
HexHauntedGround.gif
4,000

IconHelp bloodpoints.png

5,000

IconHelp bloodpoints.png

6,000

IconHelp bloodpoints.png

Two trapped Hex Totems IconHelpLoading totem.png will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed, all Survivors IconHelpLoading survivor.png suffer from the Exposed IconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Icon Teachable Description
Teachable hexHauntedGround.png
5,000

IconHelp bloodpoints.png

Unlocking this Perk makes it available in the Bloodweb of all Killers

Two trapped Hex Totems will spawn in the Trial Grounds.

  • When either Hex Totems is cleansed, all Survivors suffer from the Exposed Status Effect for several seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home became profane."

May be unlocked in the Shrine of Secrets or in The Spirit's Bloodweb at Level 35.


Trivia

  • If Hex: Undying IconPerks hexUndying.png is present in the Trial and there are uncleansed Dull Totems left, in the case of a Survivor cleansing either of the two Hex: Haunted Ground Totems, the second, still unbroken Totem will remain lit while Hex: Undying transfers the first Hex: Haunted Ground Totem to its own Totem, replacing it.
    • With the first iteration of Hex: Undying, in an ideal scenario in which Survivors happened to not cleanse Dull Totems and only managed to cleanse either of the Hex: Haunted Ground Totems instead of Hex: Undying, it was possible to get up to 3 uses out of Hex: Haunted Ground.

Video

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