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Hex: Haunted Ground is a Unique PerkIconHelp perksIconHelp perksIconHelp perks belonging to The SpiritIconHelpLoading spiritIconHelpLoading spiritIconHelpLoading spirit.
Prestige The Spirit to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Haunted Ground for all other Characters.

Icon
IconPerks hexHauntedGround
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
Two trapped Hex TotemsIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor suffer from the ExposedIconStatusEffects exposedIconStatusEffects exposedIconStatusEffects exposed Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."



Trivia

  • Hex: Haunted Ground does not apply the CursedIconStatusEffects cursedIconStatusEffects cursedIconStatusEffects cursed Status Effect.
  • If Hex: UndyingIconPerks hexUndyingIconPerks hexUndyingIconPerks hexUndying is present in the Trial, in the case of a Survivor cleansing either of the two Hex: Haunted Ground Totems, the second, still unbroken Totem will remain lit while Hex: Undying transfers the first Hex: Haunted Ground Totem to its own Totem, replacing it.
    • With the first iteration of Hex: Undying, in an ideal scenario in which Survivors happened to not cleanse Dull Totems and only managed to cleanse either of the Hex: Haunted Ground Totems instead of Hex: Undying, it was possible to get up to 3 uses out of Hex: Haunted Ground.


Video

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