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Hex: Face the Darkness is a Unique Perk belonging to The Knight.
Prestige The Knight to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Face the Darkness for all other Characters.

Icon
Cost
2,500
3,250
4,000
Description
You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror Radius, revealing their Auras for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács


Change Log[]

Patch 6.6.0[]

  • Change: modified the behaviour of the triggered Survivor screams to be consistent across all Unlockables:
    • Survivor screams are now 3D with a maximum audible range of 19 metres (used to be a map-wide 2D scream).
    • Triggers a Loud Noise Notification.

Patch 6.6.2[]

  • Reversal: reverted the behaviour of Survivor screams to their original functionality.
    • The reversal was motivated by the community's negative response to the range limit, which caused the Perks to end up weaker than before.

Trivia[]

  • Pairing Hex: Face the Darkness with Hex: Thrill of the Hunt with 5 Tokens remaining makes cleansing either respective Totem impossible while outside the Killer's Terror Radius.
  • Hex: Face the Darkness will remain active even after the injured Survivor has left the Trial during the Endgame Collapse.
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