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Hex: Blood Favour is a Teachable Perk IconHelp perks.png unique to The Blight IconHelpLoading blight.png. It can be unlocked for all other Characters from Level 35 onwards:

Descriptions may vary from their in-game version for reasons explained here.
Mobile View displays the values in small print after the modifier words.
Icon Cost
HexBloodFavour.gif
2,000
IconHelp iridescentShards.png
5,000
IconHelp bloodpoints.png
4,000Bloodpoints}}
5,000Bloodpoints}}
6,000Bloodpoints}}
Description
A Hex that gains the favour of The EntityIconHelp entity.png when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healing.png by any means and thus enters the Injured StateIconHelp injured.png, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDown.png within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Icon Description
Teachable hexBloodFavour.png
Unlocking this Perk makes it available in the Bloodweb of all Killers

A Hex that gains the favour of The Entity when blood is spilt.

  • Whenever a Survivor loses a Health State by any means and thus enters the Injured State, Hex: Blood Favour calls upon The Entity to block all Pallets within several metres of that Survivor's location from being pulled down for the next 15 seconds.

The Hex effects persist as long as the related Hex Totem is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

May be unlocked in the Shrine of Secrets or in The Blight's Bloodweb at Level 35.


History[]

Version 4.2.0[]

Icon Tier I Tier II Tier III Description
IconPerks hexBloodFavour.png 60 seconds 50 seconds 40 seconds A Hex that gains the favour of The Entity when blood is spilt.

Hitting a Survivor with your Basic Attack prompts The Entity to hold all Pallets within a radius of 16 metres from your location in place for the next 15 seconds, preventing Survivors from pulling them down.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

The Hex effects persist as long as the related Hex Totem is standing.

Version 5.3.0[]

Icon Tier I Tier II Tier III Description
IconPerks hexBloodFavour.png 24 metres 28 metres 32 metres A Hex that gains the favour of The Entity when blood is spilt.
  • Whenever a Survivor loses a Health State by any means and thus enters the Injured State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

The Hex effects persist as long as the related Hex Totem is standing.


Change Log[]

Patch 5.3.0[]

  • Buff: increased Pallet-Blocking radius to 24/28/32 metres.
  • Buff: removed the Cool-down.
  • Quality of Life: now triggers on changing damage states, allowing it to trigger from Special Attacks as well, but preventing non-injuring attacks (i.e. each individual Trickster Knife hits, Tentacle Strike on non-contaminated Survivor, etc.) from doing so.
  • Quality of Life: moved the centre point of the Pallet-Blocking radius from the Killer to the Survivor.
  • Change: Pallets are now only blocked on the same floor (Maps with several Floors).


Trivia[]

  • Hex: Blood Favour can also block Dream Pallets.
  • Hex: Blood Favour can also trigger from damage given by Bear Traps IconPowers trap.png, Vile Purge IconPowers vilePurge.png, or losing a Health State from For the People IconPerks forThePeople.png.
  • Hex: Blood Favour can also trigger when Survivors enter the Dying State after the Deep Wound IconStatusEffects deepWound.png Timer runs out.
  • Hex: Blood Favour can also trigger when a Survivor is killed using a Memento Mori IconHelp mementoMori.png, the Perk will activate after the Mori-animation finishes.
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