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Hex: Blood Favour is a Unique PerkIconHelp perksIconHelp perksIconHelp perks belonging to The BlightIconHelpLoading blightIconHelpLoading blightIconHelpLoading blight.
Prestige The Blight to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Blood Favour for all other Characters.

Icon
IconPerks hexBloodFavour
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
A Hex that gains the favour of The EntityIconHelp entityIconHelp entityIconHelp entity when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healingIconStatusEffects healingIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injuredIconHelp injuredIconHelp injured or the Dying StateIconHelp dyingIconHelp dyingIconHelp dying, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes



History[]

Icon Tier I Tier II Tier III Description
IconPerks hexBloodFavour 60 seconds 50 seconds 40 seconds A Hex that gains the favour of The Entity when blood is spilt.

Hitting a Survivor with your Basic Attack prompts The Entity to hold all Pallets within a radius of 16 metres from your location in place for the next 15 seconds, preventing Survivors from pulling them down.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

The Hex effects persist as long as the related Hex Totem is standing.

Icon Tier I Tier II Tier III Description
IconPerks hexBloodFavour 24 metres 28 metres 32 metres A Hex that gains the favour of The Entity when blood is spilt.
  • Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

The Hex effects persist as long as the related Hex Totem is standing.


Change Log[]

Patch 5.3.0[]

  • Buff: increased Pallet-Blocking radius to 24/28/32 metres.
  • Buff: removed the Cool-down.
  • QoL: now triggers on changing damage states, allowing it to trigger from Special Attacks as well, but preventing non-injuring attacks (i.e. each individual Trickster Knife hits, Tentacle Strike on non-contaminated Survivor, etc.) from doing so.
  • QoL: moved the centre point of the Pallet-Blocking radius from the Killer to the Survivor.
  • Change: Pallets are now only blocked on the same floor (Maps with several Floors).

Trivia[]

  • Hex: Blood Favour can also block Dream Pallets.
  • Hex: Blood Favour can also trigger ..
  • Hex: Blood Favour will not trigger if an Injured Survivor is put into Deep Wound.
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