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Quotes left.png I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walking around, searching.. But he was not...normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do.

Quotes right.png
~ Unknown (Potentially Benedict Baker)
The Doctor
K07 charSelect portrait.png
Name
Herman Carter
Game Alias(es)
"Mu Yi"
Gender
Male
Nationality/Ethnicity
African American* (see Trivia section for more information)
Léry's Memorial Institute
Carter's Spark
Power Attack Type
Special Attack
(Shock Therapy/
Static Blast
)
The Stick
115 % | 4.6 m/s
32 metres
Height IconHelp height.png
Tall
DLC
CHAPTER IV: Spark of Madness
Voice Actor
Alex Lin, Product Manager
Breathing
Menu Music
Terror Radius Music

Herman Carter or "The Doctor" is one of 25 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER IV: Spark of Madness, a Chapter DLC released on 11 May 2017.


Overview

The Doctor is a madness-inducing Killer, able to use his Power - Static Blast, incapacitating Survivors and causing them to hallucinate and scream in terror, revealing their position.

His personal Perks, Overwhelming Presence IconPerks overwhelmingPresence.png, Monitor & Abuse IconPerks monitorAndAbuse.png, and Overcharge IconPerks overcharge.png, encourage chases, impact Survivors' ability to repair effectively and make him harder to detect when not in a Chase.

His Perks are about hindering and creating problems for the Survivors. The sheer stature of The Doctor infuses fear and terror in those around him.

Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


Lore

Additional Lore can be found in Tome II - Reckoning: Ascendance.
IK DO charPreview.png

Original Lore

This is the original Lore for Herman Carter as it was presented on Dead by Daylight's now archived Website.

From an early age, Herman Carter understood the human psyche. To analyse and de-construct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in "Partisan" — a psychology gazette. Within a year, Carter was fast-tracked into Yale's advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you're about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people — like Carter.

Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as Léry's Memorial Institute. A protégé craves a mentor, and that's where Dr Otto Stamper stepped in, who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realised that sunlight had started to become so scarce, that he too was kept in the dark. Because knowledge doesn't only give you power, it also transforms you into a threat.

To extract information was his mission. Dr Stamper encouraged Carter to go further and not to consider this a normal medical facility — no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role — Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept — as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. Electro-convulsive Treatment became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter's. Rumours were disregarded in the beginning.

Over the years, Carter became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry's Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.

Carter's experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Dr Stamper himself, his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain. There was no sign of Herman "The Doctor" Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.

The government didn't want to know. The black site was condemned and all knowledge of the Léry's Memorial Institute redacted forever.

Current Lore

This is the Lore as it is present in Dead by Daylight itself.

Showing exceptional aptitude in psychology, Herman was handpicked for special training in an advanced neuroscience program located in a secret black site facility in Illinois known as Léry's Memorial Institute, really a front for the CIA.

This is where Herman met Dr Otto Stamper, where under his guidance, Herman began to use strange and ever increasingly vicious methods to extract information from prisoners sent to the institute, which was also a covert prison and re-education cenre for whoever was the USA's current nemesis. His liberal use of violent electroshock therapy revealed dramatic results and several threats to national security were uncovered.

Over the years, Herman became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after Léry's Memorial Institute went silent for a week that the true horror was finally discovered. The personnel, patients, and prisoners were all found dead with all types of head trauma. All personnel and prisoners' bodies were accounted for, including Dr Stamper, but no sign of Herman “The Doctor” Carter.


The Doctor's Perks

These are Perks which start off only appearing in The Doctor'Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Overwhelming Presence - Level 30
  • Monitor & Abuse - Level 35
  • Overcharge - Level 40

Once obtained, other Killers will be able to find The Doctor's Perks in their respective Bloodwebs from that point onwards.

Overwhelming Presence Overwhelming Presence
Your presence alone instils great fear.

Survivors within your Terror Radius IconHelp terrorRadius.png suffer from inefficiency:

  • When using an Item IconHelp items.png, its Depletion rate is increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Monitor & Abuse Monitor & Abuse
Meticulous in your approach, terrifying in your application.

Your base Terror Radius IconHelp terrorRadius.png is increased by 8 metres.

  • Whenever you are outside of a Chase, your Terror Radius is reduced by 16 metres while your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.
"Its time for your treatment!" — Herman Carter, The Doctor

Overcharge Overcharge
You are fuelled by your hate for progress.

Damaging a Generator IconHelpLoading generators.png overcharges it:

  • The next Survivor IconHelpLoading survivor.png interacting with it will be faced with a difficult Skill Check IconHelp skillChecks.png.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5 %.
  • Succeeding the Skill Check does not grant any bonus Progression.

"Its a trap, But a trap one must step in..."

Load-out

Weapon: The Stick

DO Stick01.png

The Stick is the primary weapon for The Doctor. An instrument of punishment when all other treatments failed.

  • The Doctor puts his Weapon away on his belt when he's about to perform his Memento Mori IconHelp mementoMori.png.

Power: Carter's Spark

FulliconPowers cartersSpark.png
Quotes left.png Is it a gift, or a curse?
The Entity has ignited a corrupted and inexhaustible spark in The Doctor's heart which allows him to generate electroconvulsive power at will.
His insidious treatment corrupts the minds of those it touches.
Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.
Quotes right.png


CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Blast, increases the Survivors' Madness, eventually afflicting them with the Madness IconStatusEffects madness.png Status Effect and triggering increasingly potent effects:


Madness I:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Slight chance to trigger Madness Skill Checks (33 %).


Madness II:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Moderate chance to trigger Madness Skill Checks (66 %).


Madness III:

  • Causes Survivors to scream intermittently, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
  • Tremendous chance to trigger Madness Skill Checks (100 %) during Snap Out of It.
  • Succeeding Snap Out of It will return Survivors back to Madness I.


SPECIAL ABILITY: Shock Therapy Atl Hud AB IconShockTherapy.png
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a ranged shock attack on the ground in front of The Doctor.
Survivors struck by Shock Therapy gain increased Madness and any interactions they are performing are immediately cancelled and put on a cool-down of 2.5 seconds.

Shock Therapy immediately negates the Oblivious IconStatusEffects oblivious.png Status Effect.


SPECIAL ABILITY: Static Blast
Press and hold the Active Ability button to perform a Static Blast, causing all Survivors within The Doctor's Terror Radius to scream.
Survivors struck by Static Blast gain one Madness Tier and any interactions they are performing are immediately cancelled.

Static Blast can only be activated when not on cool-down (60 seconds).

Static Blast immediately negates the Oblivious Status Effect.

Power Trivia

Additional information can be found in the Madness IconStatusEffects madness.png Article.
  • The Shock Therapy attack has a default range of 10 metres.
  • The Shock Therapy attack has a default charge time of 1 second.
  • The Static Blast attack range is directly tied to The Doctor's Terror Radius IconHelp terrorRadius.png and can be increased and decreased accordingly.
    It should be noted that Survivors suffering from Oblivious IconStatusEffects oblivious.png will still be affected by a Static Blast, as the attack purely relies on the Terror Radius for range, but not for application.
  • The Static Blast attack has a default charge time of 2 seconds.
  • The Doctor is slowed to 3.08 m/s while charging the Shock Therapy attack.
  • The Shock Therapy attack has a so-called Detonation Delay of 1 second in between spawning the visual effects of the shock wave propagating outwards from The Doctor and it shocking any Survivors within its Area of Effect.
  • After a successful Shock Therapy attack, there is a Power and Attack cool-down of 1.5 seconds.
  • NOTE: despite the in-game Tooltips stating otherwise, the interaction penalty of 2.5 seconds Survivors experience only applies to Shock Therapy, not Static Blast.

Add-ons for Carter's Spark

Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon Name Description
Mouldy Electrode}}
Mouldy Electrode A mouldy electrode which can nevertheless conduct a weak electrical current.
  • Increases the Area of Effect of Shock Therapy by +2 metres.
Maple Knight}}
Maple Knight A white knight chess piece made of maple.
This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
  • Reveals the Area of Effect of Shock Theray.
"Order" - Class I}}
"Order" - Class I A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute.
Can cause a state of mild confusion in the patient.
  • Reduces Cool-down duration of Static Blast by -2 seconds.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Order:

  • Broken Pallets IconHelp pullDown.png have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.

The Doctor shares in his patients' Madness in order to see the Illusionary Pallets.

"Calm" - Class I}}
"Calm" - Class I An ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
  • Increases The Doctor's Terror Radius IconHelp terrorRadius.png while Static Blast is ready by +4 metres.
  • Reduces The Doctor's Terror Radius while Static Blast is on Cool-down by -4 metres.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Calm:

  • Madness II: Survivors intermittently (10-15 seconds active; 30-45 seconds inactive) hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.
Polished Electrode}}
Polished Electrode A like-new standard electrode equipment to conduct electro-convulsive treatments.
  • Increases the Area of Effect of Shock Therapy by +3 metres.
"Restraint" - Class II}}
"Restraint" - Class II An experimental ECT procedure developed within The Fog.
Uses a wavelength that links the patient's and The Doctor's minds.
This procedure is known to cause mild cases of hallucination in the patient.
  • When a Survivor's Madness IconStatusEffects madness.png increases a Tier, their Aura IconHelp auras.png is revealed for 1 second.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increases the Illusionary Doctor duration by +8 seconds.

The Doctor shares in his patients' Madness in order to see the Illusionary Doctors.

"Order" - Class II}}
"Order" - Class II A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute.
Can cause a state of moderate confusion in the patient.
  • Reduces Cool-down duration of Static Blast by -4 seconds.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Order:

  • Broken Pallets IconHelp pullDown.png have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.

The Doctor shares in his patients' Madness in order to see the Illusionary Pallets.

"Side effects are very rare." — Léry's Memorial Institute

"Discipline" - Class II}}
"Discipline" - Class II Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage.
Can cause a state of moderate paranoia in the patient.
  • Reduces the Detonation delay of Shock Therapy by -0.1 seconds.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Discipline:

  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.
    • This effect persists for 6 seconds after the Chase ends.
  • Madness III: Survivors constantly perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.

The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"We re-educate our patients with the greatest care." — Léry's Memorial Institute

"Calm" - Class II}}
"Calm" - Class II A risky ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
  • Increases The Doctor's Terror Radius IconHelp terrorRadius.png while Static Blast is ready by +6 metres.
  • Reduces The Doctor's Terror Radius while Static Blast is on Cool-down by -6 metres.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Calm:

  • Madness II': Survivors intermittently (10-15 seconds active; 30-45 seconds inactive) hear a distant Illusionary Terror Radius.
  • Madness III': Survivors constantly hear a distant Illusionary Terror Radius.

"Electro-convulsive therapy is one of the safest medical procedures." — Léry's Memorial Institute

Scrapped Tape}}
Scrapped Tape A compact cassette from Project Awakening containing mostly white noise.
Opens The Doctor's mind to alternate treatment methods.
  • Changes Shock Therapy's Area of Effect into a hollow ring, placed 8 metres in front of The Doctor, with an outer radius of 4.2 metres and an inner radius of 3 metres.
Interview Tape}}
Interview Tape A compact cassette from Project Awakening containing an unedited interview of a victim.
Opens The Doctor's mind to alternate treatment methods.
  • Changes Shock Therapy's Area of Effect into a narrow beam 24 metres in length and 2 metres in width.
High Stimulus Electrode}}
High Stimulus Electrode An experimental electrode that can withstand very high charges for a longer period of time.
  • Increases the Area of Effect of Shock Therapy by +4 metres.
"Restraint" - Class III}}
"Restraint" - Class III An experimental ECT procedure developed within The Fog.
Uses a high stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause serious cases of hallucinations in the patient.
  • When a Survivor's Madness IconStatusEffects madness.png increases a Tier, their Aura IconHelp auras.png is revealed for 2 seconds.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increases the Illusionary Doctor duration by +8 seconds.

The Doctor shares in his patients' Madness in order to see the Illusionary Doctors.

"Discipline" - Class III}}
"Discipline" - Class III Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage.
Can cause a state of serious paranoia in the patient.
  • Reduces the Detonation delay of Shock Therapy by -0.2 seconds.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Discipline:

  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.
    • This effect persists for 6 seconds after the Chase ends.
  • Madness III: Survivors constantly perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.

The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"Respect of our patients is at the core of our principles." — Léry's Memorial Institute

"Restraint" - Carter's Notes}}
"Restraint" - Carter's Notes An experimental ECT procedure developed within The Fog, crudely annotated.
Uses an unbearable stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause severe cases of hallucinations in the patient.
  • When a Survivor's Madness IconStatusEffects madness.png increases a Tier, their Aura IconHelp auras.png is revealed for 3 seconds.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increases the Illusionary Doctor duration by +8 seconds.

The Doctor shares in his patients' Madness in order to see the Illusionary Doctors.

"I CAN SEE THEIR DISGUSTING ILLNESSES ." — Unsigned Notes (potentially Herman Carter)

"Order" - Carter's Notes}}
"Order" - Carter's Notes An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself.
The long, constant stimulus leaves the patient in a state of severe confusion.
  • Reduces Cool-down duration of Static Blast by -6 seconds.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Order:

  • Broken Pallets IconHelp pullDown.png have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.

The Doctor shares in his patients' Madness in order to see the Illusionary Pallets.

"The stimulus must be kept active at a convulsive level." — Herman Carter

"Discipline" - Carter's Notes}}
"Discipline" - Carter's Notes Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself.
The intolerably high voltage leaves the patient in a severe state of paranoia.
  • Reduces the Detonation delay of Shock Therapy by -0.3 seconds.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Discipline:

  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.
    • This effect persists for 6 seconds after the Chase ends.
  • Madness III: Survivors constantly perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.

The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter

"Calm" - Carter's Notes}}
"Calm" - Carter's Notes An experimental version of the ECT procedure annotated by Doctor Herman Carter himself.
Uses a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
  • Increases The Doctor's Terror Radius IconHelp terrorRadius.png while Static Blast is ready by +8 metres.
  • Reduces The Doctor's Terror Radius while Static Blast is on Cool-down by -8 metres.

Survivors with Madness IconStatusEffects madness.png suffer from the Affliction of Calm:

  • Madness II: Survivors intermittently (10-15 seconds active; 30-45 seconds inactive) hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.

"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter

Iridescent Queen}}
Iridescent Queen A glass-like queen chess piece moulded from The Fog itself.
It cannot be touched without receiving a considerable jolt of electricity.

Any Survivor struck by the Shock Therapy or Static Blast Attack acquires a lingering Static Charge.

  • The Static Charge remains with the Survivor until it is discharged.
  • Any time a Survivor is within 4 metres of a Survivor carrying a Static Charge, both receive a shock identical to a Shock Therapy Attack and the Static Charge is discharged immediately.
  • If Survivors are within 4 metres of one another when being struck by the same Shock Therapy or Static Blast Attack, they do not acquire a Static Charge.

"Once we have established an effective method of treatment, we can focus on its efficient means of delivery." — Herman Carter

Iridescent King}}
Iridescent King A glass-like king chess piece moulded from The Fog itself.
The Entity's trace reverberating within can break the most powerful minds.

Survivors with Madness IconStatusEffects madness.png suffer from all available Afflictions: Calm, Discipline, Order, and Restraint.

  • Survivors intermittently (10-15 seconds active; 30-45 seconds inactive) hear a distant Illusionary Terror Radius.
  • During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were directly behind them.
    • This effect persists for 6 seconds after the Chase ends in Madness II and is constantly active in Madness III.
  • Broken Pallets IconHelp pullDown.png have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.
  • Increases the Illusionary Doctor duration by +8 seconds.

The Doctor shares in his patients' Madness in order to see the various Afflictions, including the Auras IconHelp auras.png of Illusionary Pallets and Doctors.

"Gazing into the iridescent glass is plunging one's self into madness."


Achievements

Main article: Achievements

There are currently 3 Achievements related to The Doctor.

Icon Name Description
Adept Doctor}}
Adept Doctor Achieve a Merciless Victory with The Doctor IconHelpLoading doctor.png using only his Unique Perks: Overwhelming Presence IconPerks overwhelmingPresence.png, Monitor & Abuse IconPerks monitorAndAbuse.png & Overcharge IconPerks overcharge.png.
Mad House}}
Mad House With The Doctor IconHelpLoading doctor.png, bring all Survivors to Madness IconStatusEffects madness.png Tier III at least once in a single Trial.
Shocking Treatment}}
Shocking Treatment With The Doctor IconHelpLoading doctor.png, land 500 Shock Therapy Attacks.


Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Doctor reaches Level 50 and prestiges.

The Doctor's attire includes:

Base Cosmetics

Default

Icon Name Body Rarity Description
DO Head01.png Herman Carter CategoryIcon head.png Common Strapped in his electroconvulsive gear, The Doctor is forever forced in a maniacal grin
DO Body01.png Doctor's Coat CategoryIcon body.png Common A sleeveless doctor's coat that has seen better days. Herman always appreciated the dramatic look of a doctor's garment.
DO Weapon01.png The Stick CategoryIcon weapons.png Common An instrument of punishment when all other treatments failed.

Prestige

Icon Name Body Rarity Description Additional Notes
DO Head01 P01.png Bloody Herman Carter CategoryIcon head.png Rare Strapped in his electroconvulsive gear, The Doctor has no choice but to get blood all over.... eyes and mouth included. 3rd Prestige Reward
DO Body01 P01.png Bloody Doctor's Coat CategoryIcon body.png Rare A sleeveless doctor's coat. The Doctor appreciates the dramatic look of blood on his coat. 2nd Prestige Reward
DO Weapon01 P01.png The Bloody Stick CategoryIcon weapons.png Rare An instrument of punishment when all other treatments failed. They often do. 1st Prestige Reward

Alternatives

DLC

Icon Name Body Rarity Description DLC
DO Head01 01.png Overcharged Herman Carter CategoryIcon body.png Common A furious Doctor, overcharged with his maddening electroconvulsive power. CHAPTER IV: Spark of Madness
DO Body01 01.png Project Awakening Coat CategoryIcon weapons.png Common Official garments of the management staff at Léry's Memorial Institute CHAPTER IV: Spark of Madness
DO Weapon01 01.png Project Awakening Stick CategoryIcon weapons.png Common The Stick, crackling furiously with the power of Carter's Spark CHAPTER IV: Spark of Madness

Special

Icon Name Body Rarity Description Event
DO Head01 WinterEvent2017.png Frosty Eyes CategoryIcon head.png Uncommon Heart chilling eyes of the cold blooded.

"Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team

Winter Solstice 2017

Event

Icon Name Body Rarity Description Event Exclusive to Event Participation
DO Head01 4A.png Crown of the Entity CategoryIcon head.png Event A crown emanating a festive and ominous aura created by the Entity's biggest fan. Fourth Year Anniversary Yes
Crown 5A.png 5th Anniversary Crown CategoryIcon head.png Event A crown crafted for a very special anniversary.

"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team

Fifth Year Anniversary Yes

IconHelp archivesGeneral.pngArchives

Expand to view content
Icon Name Body Rarity Description Outfit Collection Tome Tier
DO Head010.png Adreno-Head CategoryIcon head.png Rare The Doctor's experiments started with simple questions. For example, what if someone was sleep deprived, eyes pried open, and injected with steady streams of adrenaline? The results were fascinating. MKAwakening Company Man 2 29
DO Body010.png Blood Test CategoryIcon body.png Rare If you're going to expand your mind-and someone's ribcage-you have to be willing to get dirty. MKAwakening Company Man 2 21
DO W010.png Voltaic Ray CategoryIcon weapons.png Rare One of the Doctor's first torture devices, made before the CIA money came flooding in. Holds a sentimental place in his heart. MKAwakening Company Man 2 9
DO Head01 04.png Deep Blue Death CategoryIcon head.png Uncommon There's nothing more invigorating than being jolted back to life after a spell in the deep abyss. Naval Warfare Treacherous Waters 4 19
DO Body01 04.png Captain of Waterboarding CategoryIcon body.png Uncommon The uniform makes it official. You have command over the lives of others, and the authority to destroy them. Naval Warfare Treacherous Waters 4 7
DO W01 04.png Hydroshock CategoryIcon weapons.png Uncommon A prototype device specially made to electrocute captured enemy sailors. The navy forbid its production, though flattered The Doctor by calling it "cruel and grotesque." Naval Warfare Treacherous Waters 4 39
DO Head03 03.png Bloodied Pincushion CategoryIcon head.png Uncommon A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. No Outfit No Collection 4 47
DO Head013.png Hack Job CategoryIcon head.png Event What The Doctor lacked in looks, he more than made up for in intelligence. The Transplant The Midnight Grove The Midnight Grove Event Level 2
DO Body013.png Flesh Union CategoryIcon body.png Event The muscles and nerves of multiple corpses were forced together, creating a monstrosity that thrived on the pain of existence. The Transplant The Midnight Grove The Midnight Grove Event Level 1
DO W013.png Shocking Touch CategoryIcon weapons.png Event A shock stick covered in flesh. Electric impulses course through the nerves. The Transplant The Midnight Grove The Midnight Grove Event Level 2
Completed Outfits
Icon Name Body Rarity Description Collection Tome Tiers
DO outfit 010.png MKAwakening CategoryIcon outfits.png Rare His techniques were brutal, yet thoughtful and deliberate. This was a man who was going places. Company Man 2 9,21,29
DO outfit 01 04.png Naval Warfare CategoryIcon outfits.png Uncommon The thought of having a hundred potential victims confined to a tin can in the ocean was only a dream. But The Entity has a way of providing... Treacherous Waters 4 7,19,39
DO outfit 013.png The Transplant CategoryIcon outfits.png Event A horrifying combination of body parts stitched together, electrified, and brought to life. The Midnight Grove The Midnight Grove Event Levels 1 & 2

IconHelp store.png In-game store

CategoryIcon outfits.pngOutfits
Linked Cosmetics IconHelp cosmetic sets small.png: click on the icon in the table below to see the individual parts of a Cosmetic Set and their descriptions.
Expand to view content
Icon Name Rarity Description Contents Collection Price
Killer07 outfit 007.png Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Unhinged)

Medical Coat (Unhinged)

Doctor Aberrations
90
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
Killer07 outfit 006.png Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Stunned)

Medical Coat (Stunned)

Doctor Aberrations
90
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
Killer07 outfit 010.png Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Probed)

Medical Coat (Probed)

Doctor Aberrations
90
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
Killer07 outfit 009.png Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Dissected)

Medical Coat (Dissected)

Doctor Aberrations
90
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
Killer07 outfit 005.png Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Demented)

Medical Coat (Demented)

Doctor Aberrations
90
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
Killer07 outfit 008.png Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Analyzed)

Medical Coat (Analyzed)

Doctor Aberrations
90
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
Killer07 outfit 012.png Reformed Ally Uncommon Inspire front line trauma in your patients. Propaganda Fixation Straps

Sleeveless U.S Camo Trench Coat

Combat Medic
180
IconHelp auricCells.png
3600
IconHelp iridescentShards.png
Killer07 outfit 011.png Secret Weapon Uncommon Inspire front line trauma in your patients. Brainwash Fixation Straps

Sleeveless Leather Trench Coat

Combat Medic
180
IconHelp auricCells.png
3600
IconHelp iridescentShards.png
Killer07 outfit 004.png Spirit Crusher Rare Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that... it is simply a therapy tool to help reach a desirable resolution. Wrapped Pincushion

Crumpled Business Suit

Metal Therapy Bat

Physical Therapist
675
IconHelp auricCells.png
13500
IconHelp iridescentShards.png
Killer07 outfit 003.png Anger Management Rare Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that... it is simply a therapy tool to help reach a desirable resolution. Burnt Pincushion

Violent Business Suit

Bad Temper Therapy Bat

Physical Therapist
675
IconHelp auricCells.png
13500
IconHelp iridescentShards.png
Killer07 outfit 002.png Strictly Business Rare Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that... it is simply a therapy tool to help reach a desirable resolution.

It's not personal. It's strictly business.

Bandaged Pincusion

Bloody Business Suit

Spiked Therapy Bat

Physical Therapist
810
IconHelp auricCells.png
DO outfit 010.png MKAwakening Rare His techniques were brutal, yet thoughtful and deliberate. This was a man who was going places. Adreno-Head

Blood Test

Voltaic Ray

Company Man
675
IconHelp auricCells.png
13500
IconHelp iridescentShards.png
Killer07 outfit 014.png Lord Chloroform Very Rare Prey on the flooded slums reeking of sewage and rot to conduct your experiments. Corroded Eyepieces

Ladykiller Frock Coat

Tainted Inoclutation

Vicious Victorian
1080
IconHelp auricCells.png
21600
IconHelp iridescentShards.png
Killer07 outfit 001.png Wild Asylum Very Rare Sometimes, one must experience the treatment in order to be able to administer it effectively. Now that is over, it's time to start the session... Auto-Lobotomizer

Broken Straight Jacket

Spiked Brain Thumper

Mental Patient
1080
IconHelp auricCells.png
Killer07 outfit 008 01.png Pestilence Physician Very Rare Infections can be figurative as well as literal. Free will is an infection and The Doctor has just the cure. Beaked Mask

Modified Suit

Conductive Caduceus

Gold & Silk
1080
IconHelp auricCells.png
DO outfit 011.png Test Subject 1 Very Rare He conducted the first wave of experiements. His aim was to transmit information from his brain to his test subject despite the pain it would inflict. Copper Synapses

Leather Lab Coat

Copper Cable Tube

Founded Experiments
1080
IconHelp auricCells.png
DO outfit 009.png Surgeon of Slaughter Very Rare There's so much to learn from live human bodies, including your own. Experimental Measures

Dr. Vivisection

Surgeon Buddy

Familiar Foes
1080
IconHelp auricCells.png
21600
IconHelp iridescentShards.png
Killer07 outfit 013.png Foul Bile Event A relentless specimen with acute aggressive responses to experimentation. Physical restraints were used on both ankles. Mind's Eye

Bloody Intestine

Serous Stick

Hallowed Blight
1080
IconHelp auricCells.png
DO outfit 012.png The Look-See

IconHelp cosmetic sets small.png

Legendary He tore apart those haunted by grief and remorse. One-piece Outfit The Crypt TV
1485
IconHelp auricCells.png
29700
IconHelp iridescentShards.png
CategoryIcon head.png Heads
Expand to view content
Icon Name Rarity Description Outfit Collection Price
DO Head01 CV03.png Rehabilitation Face (Unhinged) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Head01 CV02.png Rehabilitation Face (Stunned) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Head01 CV06.png Rehabilitation Face (Probed) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Head01 CV05.png Rehabilitation Face (Dissected) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Head01 CV01.png Rehabilitation Face (Demented) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Head01 CV04.png Rehabilitation Face (Analyzed) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Head01 02.png Propaganda Fixation Straps Uncommon For absolute restraint when bedtime arrives. Reformed Ally Combat Medic
100
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
DO Head01 03.png Brainwash Fixation Straps Uncommon For absolute restraint when bedtime arrives. Secret Weapon Combat Medic
100
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
DO Head03 02.png Wrapped Pincushion Rare A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. Spirit Crusher Physical Therapist
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DO Head03 01.png Burnt Pincushion Rare A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. Anger Management Physical Therapist
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DO Head03.png Bandaged Pincusion Rare A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. Strictly Business Physical Therapist
300
IconHelp auricCells.png
DO Head010.png Adreno-Head Rare The Doctor's experiments started with simple questions. For example, what if someone was sleep deprived, eyes pried open, and injected with steady streams of adrenaline? The results were fascinating. MKAwakening Company Man
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DO Head007.png Corroded Eyepieces Very Rare Ocular apparatus with focus gears and lenses that transmit the physiological responses of a variety of pain stimuli. Lord Chloroform Vicious Victorian
400
IconHelp auricCells.png
7200
IconHelp iridescentShards.png
DO Head02.png Auto-Lobotomizer Very Rare There is nothing like a small, electrical jolt directly to the cerebral cortex to start the day. Bzzzzzzzzzt! Wild Asylum Mental Patient
400
IconHelp auricCells.png
DO Head008.png Beaked Mask Very Rare Electricity surges across the mask's terminals, ridding the mind of unwanted thoughts. Pestilence Physician Gold & Silk
400
IconHelp auricCells.png
DO Head011.png Copper Synapses Very Rare He designed a brass helmet that made test subjects run, turn, and stop via remote control. Test Subject 1 Founded Experiments
400
IconHelp auricCells.png
DO Head009.png Experimental Measures Very Rare There's no laughing gas coming through the mask and yet he cant help but smile. It might have to do with the dangerous amount of electrodes he's streamed into his limbic cortex. Surgeon of Slaughter Familiar Foes
400
IconHelp auricCells.png
7200
IconHelp iridescentShards.png
DO Head006.png Mind's Eye Event The scathed flesh reveals rotting canines and a third, malignant eye. Foul Bile Hallowed Blight
400
IconHelp auricCells.png
CategoryIcon body.png Bodies
Expand to view content
Icon Name Rarity Description Outfit Collection Price
DO Body01 CV03.png Medical Coat (Unhinged) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Body01 CV02.png Medical Coat (Stunned) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Body01 CV06.png Medical Coat (Probed) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Body01 CV05.png Medical Coat (Dissected) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Body01 CV01.png Medical Coat (Demented) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Body01 CV04.png Medical Coat (Analyzed) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations
50
IconHelp auricCells.png
900
IconHelp iridescentShards.png
DO Body01 02.png Sleeveless U.S Camo Trench Coat Uncommon A slick trench coat to command dismay in your fleshly arrived patients. Reformed Ally Combat Medic
100
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
DO Body01 03.png Sleeveless Leather Trench Coat Uncommon For absolute restraint when bedtime arrives. Secret Weapon Combat Medic
100
IconHelp auricCells.png
1800
IconHelp iridescentShards.png
DO Body03 02.png Crumpled Business Suit Rare It's time to get down to business with this vest, collared shirt and tie combo. Spirit Crusher Physical Therapist
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DO Body03 01.png Violent Business Suit Rare It's time to get down to business with this vest, collared shirt and tie combo. Anger Management Physical Therapist
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DO Body03.png Bloody Business Suit Rare It's time to get down to business with this vest, collared shirt and tie combo. Strictly Business Physical Therapist
300
IconHelp auricCells.png
DO Body010.png Blood Test Rare If you're going to expand your mind-and someone's ribcage-you have to be willing to get dirty. MKAwakening Company Man
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DO Body007.png Ladykiller Frock Coat Very Rare A long coat projecting an enigmatic silhouette for the discrete debauchee. The pockets are lined with chloroform to swiftly stifle your prey into narcosis. Lord Chloroform Vicious Victorian
400
IconHelp auricCells.png
7200
IconHelp iridescentShards.png
DO Body02.png Broken Straight Jacket Very Rare Now that the straps are broken, it's time to roll up those long sleeves and show them who the crazy ones are. Well, you've got some real nuts here. Wild Asylum Mental Patient
400
IconHelp auricCells.png
DO Body008.png Modified Suit Very Rare Formally an elegant evening ensemble , The Doctor has customised it to his needs, weaving high-tension wires through the fabric. Pestilence Physician Gold & Silk
400
IconHelp auricCells.png
DO Body011.png Leather Lab Coat Very Rare Reinforced with leather, this coat can be subjected to any ill treatment in the lab without leaving a trace. Ideal for project undisclosed to the public. Test Subject 1 Founded Experiments
400
IconHelp auricCells.png
DO Body009.png Dr. Vivisection Very Rare An abundance of bloody malpractices are stabbed, twisted, and cut into his body. He wanted to feel what his last patient did before he opened them up. Surgeon of Slaughter Familiar Foes
400
IconHelp auricCells.png
7200
IconHelp iridescentShards.png
DO Body006.png Bloody Intestine Event A gut seeping with the festering secretions of pierced bowels. Foul Bile Hallowed Blight
400
IconHelp auricCells.png
CategoryIcon weapons.png Weapons
Expand to view content
Icon Name Rarity Description Outfit Collection Price
DOW04 02.png Metal Therapy Bat Rare This is an instrument of death used for the sole purpose of therapy and rehabilitation. Spirit Crusher Physical Therapist
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DOW04 01.png Bad Temper Therapy Bat Rare This is an instrument of death used for the sole purpose of therapy and rehabilitation. Anger Management Physical Therapist
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DOW04.png Spiked Therapy Bat Rare This is an instrument of death used for the sole purpose of therapy and rehabilitation. The nails have been included to help speed up the rehabilitation process. Strictly Business Physical Therapist
300
IconHelp auricCells.png
DO W010.png Voltaic Ray Rare One of the Doctor's first torture devices, made before the CIA money came flooding in. Holds a sentimental place in his heart. MKAwakening Company Man
250
IconHelp auricCells.png
4500
IconHelp iridescentShards.png
DO W007.png Tainted Inoclutation Very Rare A silvery spike crowned with a crimson ruby, which is set in the mouth of a hungry beast thirsting for blood. An elegant way to administer your lethal dose. Lord Chloroform Vicious Victorian
400
IconHelp auricCells.png
7200
IconHelp iridescentShards.png
DOW03.png Spiked Brain Thumper Very Rare A large, heavy rod that has been fashioned into an effective weapon used for applying moral clarity and punishment. The addition of spikes helps to apply multiple puncture wounds. Wild Asylum Mental Patient
400
IconHelp auricCells.png
DOW02.png Charged Brain Thumper Very Rare A large, heavy rod that has been fashioned into an effective weapon used for applying moral clarity and punishment. No Outfit Mental Patient
400
IconHelp auricCells.png
DO W008.png Conductive Caduceus Very Rare Healing energies crackle along this staff, ready to purge you of all kinds of impurities, sinful thoughts, and life Pestilence Physician Gold & Silk
400
IconHelp auricCells.png
DO W011.png Copper Cable Tube Very Rare High bandwidth tube with electrical pulses that can inflict and transmit a high amount of pain per second. Test Subject 1 Founded Experiments
400
IconHelp auricCells.png
DO W009.png Surgeon Buddy Very Rare The arm of a surgical robotic tool. Though it once effectively drilled into human skulls, The Doctor tore it from its pedestal-possibly out of jealousy. That'll teach it to take jobs away from humans. Surgeon of Slaughter Familiar Foes
400
IconHelp auricCells.png
7200
IconHelp iridescentShards.png
DO W006.png Serous Stick Event A soiled instrument to apply pain of a terrible kind. Foul Bile Hallowed Blight
400
IconHelp auricCells.png

Alternate Character Models

The Doctor has 1 alternate Character model available in the in-game Store:


DLC

Main article: Downloadable Content

The Doctor is currently part of 2 DLCs:


History

Original Power

CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Field, increases the Survivors' Madness, eventually afflicting them with the Madness Status Effect and triggering increasingly potent effects:

Madness I:

  • Causes Survivors to scream once, revealing their location to The Doctor.

Madness II:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.

Madness III:

  • Causes Survivors to scream intermittently, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
  • Succeeding Snap Out of It will return Survivors back to Madness II.


SWITCHING STANCE:
Punishment Mode is used to injured Survivors.
Treatment Mode grants the special abilities Static Field and Shock Therapy:


SPECIAL ABILITY: Static Field
While in Treatment Mode, The Doctor generates a Static Field within his Terror Radius, which passively increases Survivors' Madness based on their proximity to The Doctor.

The Doctor's Movement speed is slightly decreased while in Treatment Mode (4.3 m/s).


SPECIAL ABILITY: Shock Therapy
While in Treatment Mode, press and hold the Attack button to charge and release a Shock Therapy Area-of-Effect attack that greatly increases Survivors' Madness.


Pre-Rework Power

CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Blast, increases the Survivors' Madness, eventually afflicting them with the Madness Status Effect and triggering increasingly potent effects:

Madness I:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Slight chance to trigger Madness Skill Checks (33 %).

Madness II:

  • Causes Survivors to scream once, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Moderate chance to trigger Madness Skill Checks (66 %).

Madness III:

  • Causes Survivors to scream intermittently, revealing their location to The Doctor.
  • Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
  • Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
  • Tremendous chance to trigger Madness Skill Checks (100 %) during Snap Out of It.
  • Succeeding Snap Out of It will return Survivors back to Madness II.


SWITCHING STANCE:
Punishment Mode is used to injured Survivors.
Treatment Mode grants the special abilities Static Field and Shock Therapy:


SPECIAL ABILITY: Static Field
While in Treatment Mode, The Doctor generates a Static Field within his Terror Radius, which passively increases Survivors' Madness based on their proximity to The Doctor.

The Doctor's Movement speed is slightly decreased while in Treatment Mode (4.4 m/s).


SPECIAL ABILITY: Shock Therapy
While in Treatment Mode, press and hold the Attack button to charge and release a Shock Therapy Area-of-Effect attack that greatly increases Survivors' Madness.
Any interactions struck Survivors are performing are immediately cancelled and put on a cool-down of 2.5 seconds.

Shock Therapy immediately negates the Oblivious IconStatusEffects oblivious.png Status Effect.

Static Field Statistics

  • Madness Tier thresholds were at 5, 55, and 105 points respectively.
  • Madness was passively gained whenever Survivors were within The Doctor's Terror Radius and he was in Treatment mode, indicated by spark VFX at the Survivors' feet.
    • The closer they were to a Treatment mode Doctor, the faster the passive Madness-gain.
  • Madness passively decayed at a rate of -0.5 points per second when outside of The Doctor's Terror Radius.


Change Log

Hotfix 1.5.1a

  • Nerf: removed the (unintentional) ability to automatically shock injured Survivors anywhere within The Doctor's Terror Radius when performing a Shock Therapy attack.

Hotfix 1.5.1b

  • Buff: increased Treatment Mode Movement speed from 4.3 m/s to 4.4 m/s.
  • Buff: increased Shock Therapy Attack range by 20 % to 9 metres.
  • Buff: adjusted the Shock Therapy Area of Effect to also hit Survivors who, in terms of elevation, are slightly above or below The Doctor.
  • Buff: increased Snap Out of It duration by 4 seconds to 12 seconds.
  • Quality of Life: added the ability to read the Aura of Illusionary Doctors when the afflicted Survivor has Tier III Madness to The Doctor's base-kit.
  • Changed Hallucination Aura colour from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow.

Patch 1.6.2

For additional information about this special update, see Doctor Cube.
  • Quality of Life: Snap Out of It is now considered a Healing action and can be revealed by A Nurse's Calling IconPerks aNursesCalling.png.
  • Buff: Snap Out of It now has a chance to trigger Skill Checks.
    • Failing those Skill Checks will interrupt the action and cause the Survivor to scream, revealing their location.
  • Buff: added Madness Skill Checks to The Doctor's base-kit (were formerly exclusive to the "Order" IconAddon orderCartersNotes.png Add-ons).
  • Buff: removed the Movement Speed penalty when switching Stances; The Doctor now already moves at Treatment mode speed.
  • Buff: added an interaction cool-down of 2.5 seconds to Survivors hit by the Shock Therapy attack.
  • Buff: added the ability for Tier III Madness to prevent Survivors from using Med-Kits and Toolboxes, as well as healing themselves, other Survivors, or repairing Generators.

Patch 1.9.2

  • Buff: extended the ability for Tier III Madness to prevent Survivor interactions to include Sabotage actions as well as the use of any Item.

Patch 2.0.0

  • Quality of Life: changed Illusionary Doctors to always wear the same Outfit as The Doctor himself, instead of his default one.

Patch 2.4.0

Patch 3.5.0

  • Rework: extensive Doctor Rework.
    • Buff: increased Shock Therapy Attack range to 10 metres.
    • Buff: removed the need to switch Stances in order to use Shock Therapy.
    • Buff: replaced Static Field with Static Blast.
    • Quality of Life: Illusionary Doctors now use The Doctor's idle stance instead of his menu stance.

Patch 3.6.0

  • Buff: removed the ability for Madness to decay passively over time.
  • Buff: added Reverse Skill Checks to his base-kit.
  • Quality of Life: standardised the Madness Tiers, with Shock Therapy filling 50 % and Static Blast 100 % of a Tier.

Patch 4.7.0

  • Quality of Life: Madness' Tiers now each possess a distinct visual on the HUD.
  • Quality of Life: improved The Doctor's visual effects to improve performance.
    • Reduced the intensity of the "Glitch" and "Madness" screen effects.
    • Updated and increased level-of-detail of his character model and various cosmetics.


Trivia

  • The Doctor introduced Madness IconStatusEffects madness.png, a new Game Mechanic/Status Effect unique to him.
  • The Doctor was the first Killer to have had two different stances, Punishment Mode for regular attacks and Treatment Mode to use his Power.
    • Treatment Mode allowed The Doctor to perform grabs, but prohibited any attacks with his primary weapon.
      • Since so-called Treatment grabs were virtually guaranteed to succeed, it made it extremely dangerous to go for an unhook against a Treatment mode Doctor in attack range.
  • The Doctor's Memento Mori animation was the first one in which Survivors saw part of the animation from the Killer's perspective.
  • Due to technical limitations, Illusionary Doctors originally used to wear the default customisation option of The Doctor, making them easily distinguishable from Doctors wearing either the Prestige or Project Awakening outfits.
    • This was changed with Patch 2.0.0: Illusionary Doctors now wear the same customisation options as The Doctor.
  • After receiving a rework with Patch 3.5.0, The Doctor received his own Main Menu Theme and unique Chase Music.

Lore Trivia

  • The Doctor's' facial equipment is a reference to the 1971 Movie A Clockwork Orange where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust.
  • The Doctor's' background story may be a reference to MKULTRA, a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control.
  • "Herman" was a widely popular name in the US in the 19th century and remained so throughout the first half of the 20th.
  • "Carter" is a surname common among African Americans capable of tracing their roots back to the southern United States or Caribbean from the early 20th century onward.
  • Some file names reveal that during development, The Doctor was originally called "Mu Yi", a name that sees The Doctor's likely original nationality as either Chinese or Korean.
    • The terms "Mu" (無 in Japanese; 무 in Korean) or "Wú" (无 in Chinese) mean "not have; without" and are a key word in Buddhism, especially in Zen traditions.
    • The term "Yi" (義 in Confucianism) means "justice, righteousness, meaning", a moral disposition to do good.
    • When combined, Carter's original name literally translates to either "without justice" or "without meaning".
  • Other file and WIP names of his Add-ons ("Jade Charm", "Nanmu Catapult", "Tiger Fang Charm") also reveal that The Doctor was generally supposed to be more Chinese-themed at an early point in development.
    • This was later changed to his current name and ancestral descent.

Cosmetic Trivia

The Doctor as "The Look-See"

  • The Doctor's Legendary Outfit, "The Look-See", is a character from the Crypt TV series of the same name.
    • "The Look-See" is an evil entity who haunts those unable to let go of their grief.
      After leaving a cryptic note as a warning of its imminent appearance, "The Look-See" murders its victim and takes a body part symbolic of the reason for the victim's grief.


Gallery

For more, go to The Doctor's Gallery.


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME
+ CHAPTER I
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S04 charSelect portrait.png Jake Park SurvivorJake.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png
CHAPTERS II - V S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S09 charSelect portrait.png Feng Min SurvivorFengMin.png S10 charSelect portrait.png David King SurvivorDavidKing.png
CHAPTERS VI - X S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S12 charSelect portrait.png David Tapp SurvivorDavidTapp.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png
CHAPTERS XI - XIV S16 charSelect portrait.png Jane Romero SurvivorJane.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS XV - XIX S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S23 charSelect portrait.png Felix Richter SurvivorFelix.png S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
CHAPTERS XX - XXI S26 charSelect portrait.png Jill Valentine SurvivorJill.png S27 charSelect portrait.png Leon Scott Kennedy SurvivorLeon.png S28 charSelect portrait.png Mikaela Reid SurvivorMikaela.png
THE KILLERS IconHelpLoading killer.png
BASE GAME
+ CHAPTERS I - II
K01 charSelect portrait.png Evan MacMillan - The Trapper IconHelpLoading trapper.png K02 charSelect portrait.png Philip Ojomo - The Wraith IconHelpLoading wraith.png K03 charSelect portrait.png Max Thompson Jr. - The Hillbilly IconHelpLoading hillbilly.png K04 charSelect portrait.png Sally Smithson - The Nurse IconHelpLoading nurse.png K05 charSelect portrait.png Michael Myers - The Shape IconHelpLoading shape.png
CHAPTERS III - VI K06 charSelect portrait.png Lisa Sherwood - The Hag IconHelpLoading hag.png K07 charSelect portrait.png Herman Carter - The Doctor IconHelpLoading doctor.png K08 charSelect portrait.png Anna - The Huntress IconHelpLoading huntress.png K09 charSelect portrait.png Bubba Sawyer - The Cannibal IconHelpLoading cannibal.png K10 charSelect portrait.png Freddy Krueger - The Nightmare IconHelpLoading nightmare.png
CHAPTERS VII - XI K11 charSelect portrait.png Amanda Young - The Pig IconHelpLoading pig.png K12 charSelect portrait.png Jeffrey Hawk - The Clown IconHelpLoading clown.png K13 charSelect portrait.png Rin Yamaoka - The Spirit IconHelpLoading spirit.png K14 charSelect portrait.png Frank, Julie, Susie, Joey - The Legion IconHelpLoading legion.png K15 charSelect portrait.png Adiris - The Plague IconHelpLoading plague.png
CHAPTERS XII - XV K16 charSelect portrait.png Danny Johnson - The Ghost Face IconHelpLoading ghost.png K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png K18 charSelect portrait.png Kazan Yamaoka - The Oni IconHelpLoading oni.png K19 charSelect portrait.png Caleb Quinn - The Deathslinger IconHelpLoading deathslinger.png K20 charSelect portrait.png Pyramid Head - The Executioner IconHelpLoading wales.png
CHAPTERS XVI - XXI K21 charSelect portrait.png Talbot Grimes - The Blight IconHelpLoading blight.png K22 charSelect portrait.png Victor & Charlotte Deshayes - The Twins IconHelpLoading twins.png K23 charSelect portrait.png Ji-Woon Hak - The Trickster IconHelpLoading trickster.png K24 charSelect portrait.png Nemesis T-Type - The Nemesis Nemesis T-Type}} K25 charSelect portrait.png Elliot Spencer - The Cenobite IconHelpLoading cenobite.png
LEGENDARY CHARACTERS
K25 Chatterer charSelect portrait.png The Chatterer S27 Chris charSelect portrait.png Chris Redfield S26 Claire charSelect portrait.png Claire Redfield S22 outfit 008 charSelect portrait HUD.png Cybil Bennett S22 James charSelect portrait.png James Sunderland QM Jonathan charSelect portrait.png Jonathan Byers
S22 Lisa charSelect portrait.png Lisa Garland K07 Look-See charSelect portrait.png The Look-See K08 Mordeo charSelect portrait.png The Mordeo
ULTRA RARE CHARACTERS
K21 Ferryman charSelect portrait.png The Ferryman K01 Krampus charSelect portrait.png The Krampus K18 Minotaur charSelect portrait.png The Minotaur
COSTUME CHARACTERS
S22 outfit 007.png Alessa Gillespie WI outfit 010.png The Birch
LORE CHARACTERS
Alex Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher
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