Herman Carter
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I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walking around, searching.. But he was not...normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do.
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~ Unknown (Potentially Benedict Baker) |
The Doctor | |
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Name |
Herman Carter |
Game Alias(es) |
"Mu Yi" |
Gender |
Male |
Nationality |
African American * |
Léry's Memorial Institute | |
Carter's Spark | |
Power Attack Type |
Special Attack |
The Stick | |
115 % | 4.6 m/s | |
32 metres | |
Tall | |
DLC |
CHAPTER IV: Spark of Madness |
Voice Actor |
Alex Lin, Product Manager |
Breathing |
|
Menu Music |
|
Terror Radius Music |
Herman Carter or "The Doctor" is one of 22 Killers currently featured in Dead by Daylight
.
He was introduced as the Killer of CHAPTER IV: Spark of Madness, a Chapter DLC released on 11 May 2017.
Contents
Overview
The Doctor is a madness-inducing Killer, able to use his Power - Static Blast, incapacitating Survivors and causing them to hallucinate and scream in terror, revealing their position.
His personal Perks, Overwhelming Presence , Monitor & Abuse
, and Overcharge
, encourage chases, impact Survivors' ability to repair effectively and make him harder to detect when not in a Chase.
His Perks are about hindering and creating problems for the Survivors. The sheer stature of The Doctor infuses fear and terror in those around him.
Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Lore
- Additional Lore can be found in Tome II - Reckoning: Ascendance.
From an early age, Herman Carter understood the human psyche. To analyse and de-construct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in "Partisan" - a psychology gazette. Within a year, Carter was fast-tracked into Yale's advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you're about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people - like Carter.
Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as the Léry's Memorial Institute. A protégé craves a mentor, and that's where Mr Stamper stepped in, who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realised that sunlight had started to become so scarce, that he too was kept in the dark. Because knowledge doesn't only give you power, it also transforms you into a threat.
To extract information was his mission. Mr. Stamper encouraged Carter to go further and not to consider this a normal medical facility - no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept - as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. Electro-convulsive Treatment became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter's. Rumours were disregarded in the beginning.
Over the years, Carter became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry's Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.
Carter's experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Mr Stamper himself, his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain. There was no sign of Herman "The Doctor" Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.
The government didn't want to know. The black site was condemned and all knowledge of the Léry's Memorial Institute redacted forever.
The Doctor's Perks
These are Perks which start off only appearing in The Doctor's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Overwhelming Presence - Level 30
- Monitor & Abuse - Level 35
- Overcharge - Level 40
Once obtained, other Killers will be able to find The Doctor's Perks in their respective Bloodwebs from that point onwards.
Overwhelming Presence |
Your presence alone instils great fear. Survivors within your Terror Radius Affected Survivors' Item "Shit!! I dropped the gauze!" | |
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Monitor & Abuse |
Meticulous in your approach, terrifying in your application. While in a Chase, your Terror Radius Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °. Field of View gains do not stack. "It's time for your treatment!." — Herman Carter, The Doctor | |
Overcharge |
You are fuelled by your hate for progress. Overcharge a Generator The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check "It is a trap. But a trap one must step in..." |
Load-out
Weapon: The Stick
The Stick is the primary weapon for The Doctor. An instrument of punishment when all other treatments failed.
- The Doctor puts his Weapon away on his belt when he's about to perform his Memento Mori
.
Power: Carter's Spark
CARTER'S SPARK:
Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Blast, increases the Survivors' Madness , eventually afflicting them with the Madness Status Effect and triggering increasingly potent effects:
Madness I:
- Causes Survivors to scream once, revealing their location to The Doctor.
- Slight chance to trigger Madness Skill Checks (33 %).
Madness II:
- Causes Survivors to scream once, revealing their location to The Doctor.
- Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
- Moderate chance to trigger Madness Skill Checks (66 %).
Madness III:
- Causes Survivors to scream intermittently, revealing their location to The Doctor.
- Causes Survivors to experience hallucinations in the form of an Illusionary Doctor.
- Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It.
- Tremendous chance to trigger Madness Skill Checks (100 %) during Snap Out of It.
- Succeeding Snap Out of It will return Survivors back to Madness I.
SPECIAL ABILITY: Shock Therapy
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a ranged shock attack on the ground in front of The Doctor.
Survivors struck by Shock Therapy gain increased Madness and any interactions they are performing are immediately cancelled and put on a cool-down of 2.5 seconds.
Shock Therapy immediately negates the Oblivious Status Effect.
SPECIAL ABILITY: Static Blast
Press and hold the Active Ability button to perform a Static Blast, causing all Survivors within The Doctor's Terror Radius to scream.
Survivors struck by Static Blast gain one Madness Tier and any interactions they are performing are immediately cancelled.
Static Blast can only be activated when not on cool-down (60 seconds).
Static Blast immediately negates the Oblivious Status Effect.
Power Trivia
- Additional information can be found in the Madness
Article.
- The Shock Therapy attack has a default range of 10 metres.
- The Shock Therapy attack has a default charge time of 1 second.
- The Static Blast attack range is directly tied to The Doctor's Terror Radius and can be increased and decreased accordingly.
- The Static Blast attack has a default charge time of 2 seconds.
- The Doctor is slowed to 3.08 m/s while charging the Shock Therapy attack.
- The Shock Therapy attack has a so-called Detonation Delay of 1 second in between spawning the visual effects of the shock wave propagating outwards from The Doctor and it shocking any Survivors within its Area of Effect.
- After a successful Shock Therapy attack, there is a Power and Attack cool-down of 1.5 seconds.
Add-ons for Carter's Spark
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon | Name | Description |
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Mouldy Electrode | A mouldy electrode which can nevertheless conduct a weak electrical current.
| |
Maple Knight | A white knight chess piece made of maple. This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
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"Order" - Class I | A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of mild confusion in the patient.
Survivors with Madness suffer from the Affliction of Order:
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"Calm" - Class I | An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
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Polished Electrode | A like-new standard electrode equipment to conduct electro-convulsive treatments.
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"Restraint" - Class II | An experimental ECT procedure developed within the Fog. Uses a wavelength that links the patient's and Doctor's minds. This procedure is known to cause mild cases of hallucination in the patient.
Survivors with Madness suffer from the Affliction of Restraint:
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"Order" - Class II | A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of moderate confusion in the patient.
Survivors with Madness suffer from the Affliction of Order:
"Side effects are very rare." — Léry's Memorial Institute | |
"Discipline" - Class II | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
Survivors with Madness suffer from the Affliction of Discipline:
"We re-educate our patients with the greatest care." — Léry's Memorial Institute | |
"Calm" - Class II | A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
"Electro-convulsive therapy is one of the safest medical procedures." — Léry's Memorial Institute | |
Scrapped Tape | A compact cassette from Project Awakening containing mostly white noise. Opens The Doctor's mind to alternate treatment methods.
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Interview Tape | A compact cassette from Project Awakening containing an unedited interview of a victim. Opens The Doctor's mind to alternate treatment methods.
| |
High Stimulus Electrode | An experimental electrode that can withstand very high charges for a longer period of time.
| |
"Restraint" - Class III | An experimental ECT procedure developed within the Fog. Uses a high stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause serious cases of hallucinations in the patient.
Survivors with Madness suffer from the Affliction of Restraint:
| |
"Discipline" - Class III | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
Survivors with Madness suffer from the Affliction of Discipline:
"Respect of our patients is at the core of our principles." — Léry's Memorial Institute | |
"Restraint" - Carter's Notes | An experimental ECT procedure developed within the Fog, crudely annotated. Uses an unbearable stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause severe cases of hallucinations in the patient.
Survivors with Madness suffer from the Affliction of Restraint:
"I CAN SEE THEIR DISGUSTING ILLNESSES ." — Unsigned Notes (potentially Herman Carter) | |
"Order" - Carter's Notes | An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself. The long, constant stimulus leaves the patient in a state of severe confusion.
Survivors with Madness suffer from the Affliction of Order:
"The stimulus must be kept active at a convulsive level." — Herman Carter | |
"Discipline" - Carter's Notes | Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
Survivors with Madness suffer from the Affliction of Discipline:
"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter | |
"Calm" - Carter's Notes | An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter | |
Iridescent Queen | A glass-like queen chess piece moulded from The Fog itself. It can't be touched without receiving a considerable jolt of electricity.
"Once we have established an effective method of treatment, we can focus on its efficient means of delivery." — Herman Carter | |
Iridescent King | A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.
Survivors with Madness suffer from the following Afflictions: Calm, Discipline, Order, and Restraint.
"Gazing in the iridescent glass is plunging oneself into madness." |
Achievements
- Main article: Achievements
There are currently 3 Achievements related to The Doctor.
Icon | Name | Description |
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Adept Doctor | Achieve a Merciless Victory with The Doctor ![]() ![]() ![]() ![]() | |
Mad House | With The Doctor ![]() ![]() | |
Shocking Treatment | With The Doctor ![]() |
Customisation
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Doctor reaches Level 50 and prestiges.
The Doctor's attire includes:
Default
Prestige
DLC
Icon | Name | Body | Rarity | Description | DLC |
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Overcharged Herman Carter | ![]() |
Common | A furious Doctor, overcharged with his maddening electroconvulsive power. | CHAPTER IV: Spark of Madness |
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Project Awakening Coat | ![]() |
Common | Official garments of the management staff at Léry's Memorial Institute | CHAPTER IV: Spark of Madness |
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Project Awakening Stick | ![]() |
Common | The Stick, crackling furiously with the power of Carter's Spark | CHAPTER IV: Spark of Madness |
Special
Icon | Name | Body | Rarity | Description | Event |
---|---|---|---|---|---|
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Frosty Eyes | ![]() |
Uncommon | Heart chilling eyes of the cold blooded.
"Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team |
Winter Solstice 2017 |
Event
Icon | Name | Body | Rarity | Description | Event | Exclusive to Event Participation |
---|---|---|---|---|---|---|
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Crown of Entity the Great | ![]() |
Event | A crown emanating a festive and ominous aura created by the Entity's biggest fan. | Fourth Year Anniversary | Yes |
Archives
In-game store
Outfits
Heads
Bodies
Weapons
DLC
- Main article: Downloadable Content
The Doctor is currently part of 1 DLC package:
Available DLC
Change Log
Hotfix 1.5.1b
- Increased Treatment Mode Movement speed from 4.3 m/s to 4.4 m/s.
- Increased the default Shock Therapy range by 20 % to 9 metres.
- Adjusted the Area of Effect to also hit Survivors slightly above and below The Doctor.
- Changed Hallucination Aura colour from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow.
- The Doctor can see the Aura of Illusionary Doctors when the afflicted Survivor is in Madness III.
- Increased Snap Out of It duration by 4 seconds to 12 seconds.
Patch 1.6.2 (Doctor Cube)
- Snap Out of It considered a Healing action.
- Snap Out of It may trigger Skill Checks. Failing them will interrupt the action and cause the Survivor to scream, revealing their location.
- Added the Illusionary Pallets effect to "Order"
Add-Ons and made the increasing chances to trigger Madness Skill Checks part of his base kit.
- Adjusted the Fake Stain effect on "Discipline"
Add-Ons, removing it from The Doctor and attaching it to the afflicted Survivor instead of it having a chance to follow the Survivor for a couple of seconds.
- Removed the speed penalty during switching Stances, The Doctor now moves at Treatment Mode speed.
- Added an interaction cool-down of 2.5 seconds to Survivors hit by the Shock Therapy attack.
- Madness III disables a Survivor's ability to use their Item and perform most interactions.
Patch 2.0.0
- Illusionary Doctors now wear the same customisation options as The Doctor.
Patch 2.4.0
- Snap Out of It no longer considered a Healing action.
Patch 3.5.0
- Extensive rework, removed his stances and replaced the Static Field with Static Blast.
Tips
- Illusionary Doctors can be seen as an Aura by The Doctor if the afflicted Survivor is in Madness III (or already Madness II when using "Restraint"
Add-Ons).
- This betrays a Survivor's general location and should be kept in mind when attempting to hide.
- When using "Order"
Add-ons, spawning an Illusionary Pallet or having one dismissed by a Survivor will notify The Doctor with flickering static around the edges of his screen.
- This can be used to guess a Survivor's location in some situations, but is tricky and not nearly as reliable as Illusionary Doctors.
Trivia
- The Doctor introduced Madness
, a new Game Mechanic/Status Effect unique to him.
- The Doctor was the first Killer to have had two different stances, Punishment Mode for regular attacks and Treatment Mode to use his Power.
- Treatment Mode allowed The Doctor to perform grabs, but prohibited any attacks with his primary weapon.
- Since so-called Treatment grabs were virtually guaranteed to succeed, it made it extremely dangerous to go for an unhook against a Treatment mode Doctor in attack range.
- Treatment Mode allowed The Doctor to perform grabs, but prohibited any attacks with his primary weapon.
- The Doctor's' facial equipment is a reference to the 1971 Movie A Clockwork Orange where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust.
- The Doctor's' background story may be a reference to MKULTRA, a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control.
- The Doctor's Memento Mori animation was the first one in which Survivors saw part of the animation from the Killer's perspective.
- Due to technical limitations, Illusionary Doctors originally used to wear the default customisation option of The Doctor, making them easily distinguishable from Doctors wearing either the Prestige or Project Awakening outfits.
- This was changed with Patch 2.0.0: Illusionary Doctors now wear the same customisation options as The Doctor.
- After receiving a rework with Patch 3.5.0, The Doctor received his own Main Menu Theme and unique Chase Music.
Etymology
- "Herman" was a widely popular name in the US in the 19th century and remained so throughout the first half of the 20th.
- "Carter" is a surname common among African Americans capable of tracing their roots back to the southern United States or Caribbean from the early 20th century onward.
- Some file names reveal that during development, The Doctor was originally called "Mu Yi", a name that sees The Doctor's likely original nationality as either Chinese or Korean.
- The terms "Mu" (無 in Japanese; 무 in Korean) or "Wú" (无 in Chinese) mean "not have; without" and are a key word in Buddhism, especially in Zen traditions.
- The term "Yi" (義 in Confucianism) means "justice, righteousness, meaning", a moral disposition to do good.
- When combined, Carter's original name literally translates to either "without justice" or "without meaning".
- Other file and WIP names of his Add-ons ("Jade Charm", "Nanmu Catapult", "Tiger Fang Charm") also reveal that The Doctor was generally supposed to be more Chinese-themed at an early point in development.
- This was later changed to his current name and ancestral descent.
Gallery
For more, go to The Doctor's Gallery.
THE SURVIVORS ![]() | ||||
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BASE GAME | CHAPTERS I-III + PARAGRAPH I |
CHAPTERS IV-VII | CHAPTERS VIII-XI | PARAGRAPH III + CHAPTERS XIII-XIV |
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CHAPTERS XV-XVII | CHAPTER XVIII | |||
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THE KILLERS ![]() | ||||
BASE GAME | CHAPTERS I-III | CHAPTERS IV+V + PARAGRAPH I |
CHAPTERS VI-VIII | CHAPTERS IX-XI |
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CHAPTERS XII-XIV | CHAPTERS XV-XVII | CHAPTER XVIII | ||
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LORE CHARACTERS | ||||
Benedict Baker | The Entity ![]() |
The Observer ![]() |
Vigo | and many more... |
UNUSED CHARACTERS | ||||
The Smasher | The Teacher |