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Survivors have three Health States in the game: healthy, injured and dying.

Health states can affect a Survivor's prowess at surviving and also inhibit certain interactions.

Healthy

Survivors start the trial in this state.

Receiving damage from a Killer's weapon while healthy puts Survivors into the injured state.

Receiving double damage from a Killer's power or a Killer's weapon while healthy puts Survivors into the dying state immediately.

Injured

While injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivors limps, their movement speed is unaffected and the same as when healthy.

Receiving damage from a Killer's Weapon while injured puts Survivors into the dying state.

Dying

While in the dying state, a Survivor's movement is limited to a slow crawl. A crawling Survivor has two options: recover as much health as they can, or crawl to find help. Without the aid of a specialised Perk, a Survivor cannot recover fully; they will need another Survivor to finish healing them. A crawling Survivor can be picked by the Killer and brought to a sacrificial Hook.

Healing

Healing can put Survivors back into higher health states.

  • It is possible to heal oneself or being healed by other Survivors back to healthy indefinitely.
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