Dead by Daylight Wiki
Tag: Visual edit
m (Reverted edits by 174.203.44.114 (talk) to last revision by DocOctober)
Tag: Rollback
(36 intermediate revisions by 20 users not shown)
Line 3: Line 3:
   
 
== Overview ==
 
== Overview ==
Survivors have 4 '''{{PAGENAME}}: Healthy, Injured, Deep Wound, and Dying'''.
+
Survivors have '''{{clr|2|3}}''' main '''{{PAGENAME}}''': Healthy State, Injured State, and Dying State.
   
  +
There is a special fourth '''Health State''': '''''{{IconLink|Deep Wound}}''''', which is also a '''{{IconLink|Status Effect}}'''.
Health states can affect a Survivor's prowess at surviving and also inhibit certain interactions.
 
  +
 
'''{{PAGENAME}}''' may affect a Survivor's prowess at surviving and also inhibit certain interactions.
   
   
Line 26: Line 28:
 
* {{IconLink|Iridescent Head}} ([[Huntress]])
 
* {{IconLink|Iridescent Head}} ([[Huntress]])
 
* {{IconLink|Redhead's Pinky Finger}} ([[Clown]])
 
* {{IconLink|Redhead's Pinky Finger}} ([[Clown]])
  +
* {{IconLink|Iridescent Coin}} ([[Deathslinger]])
  +
* {{IconLink|Iridescent Blight Tag}} ([[Blight]])
   
 
==== Perks ====
 
==== Perks ====
* {{IconLink|Hex: Devour Hope}} on 3 Tokens
+
* {{IconLink|Dragon's Grip}}
  +
* {{IconLink|Hex: Devour Hope}} (at 3+ Tokens)
 
* {{IconLink|Hex: Haunted Ground}}
 
* {{IconLink|Hex: Haunted Ground}}
 
* {{IconLink|Hex: No One Escapes Death}}
 
* {{IconLink|Hex: No One Escapes Death}}
Line 37: Line 42:
 
==== Powers ====
 
==== Powers ====
 
* {{IconLink|Bubba's Chainsaw}} ([[Cannibal]])
 
* {{IconLink|Bubba's Chainsaw}} ([[Cannibal]])
** except when using the {{IconLink|Speed Limiter}} {{IconLink|Add-on}}
+
** except when using the {{IconLink|Speed Limiter}} Add-on
 
* {{IconLink|Chainsaw}} ([[Hillbilly]])
 
* {{IconLink|Chainsaw}} ([[Hillbilly]])
** except when using the {{IconLink|Speed Limiter}} {{IconLink|Add-on}}
+
** except when using the {{IconLink|Speed Limiter}} or conditionally when using {{IconLink|LoPro Chains}} Add-on
 
* {{IconLink|Evil Within III}} ([[Shape]])
 
* {{IconLink|Evil Within III}} ([[Shape]])
 
* {{IconLink|Night Shroud (activated)}} ([[Ghost Face]])
 
* {{IconLink|Night Shroud (activated)}} ([[Ghost Face]])
Line 52: Line 57:
 
This is the default '''Health State''' of Survivors using the Perk {{IconLink|No Mither}}.
 
This is the default '''Health State''' of Survivors using the Perk {{IconLink|No Mither}}.
   
While '''Injured''', Survivors will [[bleed]] and grunt in pain, making them easier to track. Though an injured Survivors limps, their [[Movement Speed]] is unaffected and the same as when '''Healthy'''.
+
While '''Injured''', Survivors will [[bleed]] and grunt in pain, making them easier to track. Though an injured Survivor limps, their [[Movement Speed]] is unaffected and the same as when '''Healthy'''.
   
 
Receiving damage from a Killer's Power or Weapon puts '''Injured''' Survivors into the '''Dying State'''.
 
Receiving damage from a Killer's Power or Weapon puts '''Injured''' Survivors into the '''Dying State'''.
Line 58: Line 63:
 
Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.
 
Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.
   
Survivors can reduce or stop the grunting by using {{IconLink|No Mither}} and {{IconLink|Iron Will}}.
+
Survivors can reduce or stop the grunting by using {{IconLink|No Mither}}, {{IconLink|Iron Will}}, or {{IconLink|Off the Record}}.
   
Survivors can also ignore being put from the '''Injured State''' into the '''Dying State''' once should {{IconLink|Mettle of Man}} activate.
+
Survivors can also ignore being put from the '''Injured State''' into the '''Dying State''' once should {{IconLink|Mettle of Man}} activate.
   
   
 
== Deep Wound State ==
 
== Deep Wound State ==
  +
:''Refer to the [[Status HUD#Deep Wound|Status Effect]]''
This '''Health State''' is the result of the effects of {{IconLink|Borrowed Time}}, {{IconLink|Feral Frenzy}} or {{IconLink|Styptic Agent}}.
 
  +
This '''Health State''' is also a '''Status Effect''' inflicted by various [[Unlockables]].
   
 
While '''Deep Wounded''', Survivors are on a bleed-out timer (shown as an orange bar on the HUD) until they either mend themselves, are mended by another survivor or the timer runs out.
 
While '''Deep Wounded''', Survivors are on a bleed-out timer (shown as an orange bar on the HUD) until they either mend themselves, are mended by another survivor or the timer runs out.
Line 79: Line 85:
 
In the '''Dying State''', a Survivor's movement speed is limited to a slow crawl.
 
In the '''Dying State''', a Survivor's movement speed is limited to a slow crawl.
   
A crawling Survivor has two options: recover as much health as they can (at maximum '''95 %''' at a rate of '''50 %''' of the normal Healing speed, which equates to recovery taking '''30.4 seconds'''), or crawl away to find help. Without the aid of certain {{IconLink|Perks}}, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked by the Killer and brought to a sacrificial {{IconLink|Hooks}}.
+
A crawling Survivor has two options: recover as much health as they can (at maximum '''95 %''' at a rate of '''50 %''' of the normal Healing speed, which equates to recovery taking '''30.4 seconds'''), or crawl away to find help. Without the aid of certain {{IconLink|Perks}}, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Killer and brought to a sacrificial {{IconLink|Hooks}}.
   
 
While in the '''Dying State''', Survivors slowly bleed out till death (after '''240 seconds'''). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.
 
While in the '''Dying State''', Survivors slowly bleed out till death (after '''240 seconds'''). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.
Line 85: Line 91:
 
Healing from the '''Dying State''' puts a Survivor into the '''Injured State.'''
 
Healing from the '''Dying State''' puts a Survivor into the '''Injured State.'''
   
'''Dying''' Survivors can see the {{IconLink|Auras}} of their team mates and vice versa. '''Dying''' Survivors can use their team mates' locations to determine whether they should move or attempt to recover.
+
'''Dying''' Survivors can see the {{IconLink|Auras}} of their teammates and vice versa. '''Dying''' Survivors can use their teammates' locations to determine whether they should move or attempt to recover.
 
 
*It takes 240 seconds (4 minutes) for a '''Dying''' Survivor to bleed out and die.
 
*It takes 240 seconds (4 minutes) for a '''Dying''' Survivor to bleed out and die.
*A Killer can see the Aura of a '''Dying''' Survivor if they have the Perk {{IconLink|Deerstalker}}.
+
*A Killer can see the Aura of a nearby '''Dying''' Survivor if they have the Perk {{IconLink|Deerstalker}}.
 
* {{IconLink|Tenacity}} allows Survivors in the '''Dying State''', to recover and crawl at the same time.
 
* {{IconLink|Tenacity}} allows Survivors in the '''Dying State''', to recover and crawl at the same time.
* {{IconLink|Unbreakable}} and {{IconLink|No Mither}} allow a Survivor to fully recover from the '''Dying State'''.
+
* {{IconLink|Unbreakable}}, {{IconLink|No Mither}}, and {{IconLink|Soul Guard}} allow a Survivor to fully recover from the '''Dying State'''.
 
* {{IconLink|Adrenaline}} instantly recovers a Survivor one full '''Health State''' when the Exit Gates become powered.
 
* {{IconLink|Adrenaline}} instantly recovers a Survivor one full '''Health State''' when the Exit Gates become powered.
 
* A Killer using {{IconLink|Knock Out}} will prevent the other Survivors from seeing the '''Dying''' Survivor's Aura outside of a certain range, similar to a reverse {{IconLink|Deerstalker}}.
 
* A Killer using {{IconLink|Knock Out}} will prevent the other Survivors from seeing the '''Dying''' Survivor's Aura outside of a certain range, similar to a reverse {{IconLink|Deerstalker}}.
 
* Survivors can reduce the grunting by using {{IconLink|No Mither}}.
 
* Survivors can reduce the grunting by using {{IconLink|No Mither}}.
*Survivors can completely stop the grunting by using {{IconLink|Iron Will}}at tier 3.
 
 
   
   
Line 102: Line 105:
 
* It is possible to heal oneself back to '''Healthy''' with either a {{IconLink|Med-Kit}}, {{IconLink|Self-Care}}, or being healed by other Survivors.
 
* It is possible to heal oneself back to '''Healthy''' with either a {{IconLink|Med-Kit}}, {{IconLink|Self-Care}}, or being healed by other Survivors.
 
** The exceptions are Survivors affected by the '''''{{IconLink|Broken}}''''' '''Status Effect'''. Any afflicted Survivor cannot be healed past the '''Injured State'''.
 
** The exceptions are Survivors affected by the '''''{{IconLink|Broken}}''''' '''Status Effect'''. Any afflicted Survivor cannot be healed past the '''Injured State'''.
* Healing one '''Health State''' takes '''{{clr|2|16 seconds}}''' by default. This time may be increased or decreased depending on what types of [[Unlockables]] are being used.
+
* Healing one '''Health State''' requires '''{{clr|2|16 Charges}}'''. Since Survivors heal at a default Healing speed of '''{{clr|6|1 c/s}}''', this causes the action to take '''{{clr|8|16 seconds}}''' by default.
  +
** Some [[Unlockables]] can either increase or decrease the Healing speed, but the required Charges remain the same.
  +
** Up to two Survivors may heal a third Survivor, doubling the combined Healing speed to '''{{clr|4|2 c/s}}''', effectively halving the required Healing time.
 
* A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk {{IconLink|A Nurse's Calling}}.
 
* A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk {{IconLink|A Nurse's Calling}}.
  +
** When using {{IconLink|Deathbound}} a Survivor healing another might trigger an Aura-Flare-Up and [[Loud Noise notification]].
   
   
 
== Mending ==
 
== Mending ==
'''Mending''' will put Survivors afflicted by '''''{{IconLink|Deep Wound}}''''' back into the '''Injured State'''. However, should the bleed-out timer run out or the affected Survivor receive damage by the Killer, they will be put into the '''Dying State''' instead.
+
'''Mending''' will put Survivors afflicted by '''''{{IconLink|Deep Wound}}''''' back into the '''Injured State'''.<br>However, should the bleed-out timer run out or the affected Survivor receive damage by the Killer, they will be put into the '''Dying State''' instead.
 
* Self-Mending takes '''{{clr|2|12 seconds}}''' to complete.
 
* Self-Mending takes '''{{clr|2|12 seconds}}''' to complete.
 
* Altruistic Mending takes '''{{clr|6|8 seconds}}''' to complete.
 
* Altruistic Mending takes '''{{clr|6|8 seconds}}''' to complete.
 
* Partial Mending progress is saved.
 
* Partial Mending progress is saved.
  +
  +
  +
== Other UI States ==
  +
In addition to the aforementioned '''Health States''', there are several States that are not considered such, but appear in the same location on the Status HUD:
  +
  +
=== Hooked State ===
  +
[[File:IconHelpLoading hook.png|right|frameless]]
  +
The Hooked State is shown whenever a Survivor is on a Hook and undergoing the Sacrifice process.
  +
{{-}}
  +
  +
=== Sacrificed State ===
  +
[[File:IconHelp Sacrificed.png|right|frameless]]
  +
The Sacrificed State is shown after a hooked Survivor lost the battle against The {{IconLink|Entity}} and was successfully sacrificed.
  +
{{-}}
  +
  +
=== Dead State ===
  +
[[File:IconHelp BleedOutDeath.png|right|frameless]]
  +
The Dead State is shown after a Survivor who was left in the {{IconLink|Dying State}} for too long bleeds out and dies.<br>It is also shown after a Killer kills a Survivor by any means.
  +
{{-}}
  +
  +
  +
=== Trapped State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The Trapped State is shown whenever a Survivor got caught in a {{IconLink|Bear Trap}} of The {{IconLink|Trapper}}.
  +
{{-}}
  +
  +
=== Obsessed State ===
  +
[[File:IconHelp obsession.png|right|frameless]]
  +
The Obsessed State is shown whenever a Survivor was chosen as The Killer's '''''{{IconLink|Obsession}}'''''.
  +
{{-}}
  +
  +
=== Mad State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The Mad State is shown whenever a Survivor afflicted with {{IconLink|Madness}}, induced by the ''Shock Attacks'' of The {{IconLink|Doctor}}.<br>The amount of static on the HUD overlay indicates the strength of Madness.
  +
{{-}}
  +
  +
=== Broken State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The Broken State is shown whenever a Survivor is damaged to the point that they can no longer be healed back to the Healthy State.
  +
{{-}}
  +
  +
=== Sleep State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The two Sleep States are shown whenever a Survivor is under the influence of micro-sleep (a timer will be shown) or asleep and inside the [[Dream World]] of The {{IconLink|Nightmare}}.
  +
{{-}}
  +
  +
=== Trapped Timer State ===
  +
[[File:IconHelp reverseBearTrap_timerStop.png|right|frameless]]
  +
[[File:IconHelp reverseBearTrap_timerStart.png|right|frameless]]
  +
The Trapped Timer State is shown whenever a Survivor's has a ''{{IconLink|Reverse Bear Trap}}'' of The {{IconLink|Pig}} attached to their head.<br>The former shows an inactive ''Reverse Bear Trap'', while the latter shows one ticking down.
  +
{{-}}
  +
  +
=== Sickness State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The Sickness State is shown whenever a Survivor came in contact with '''{{clr|17|Vile Purge}}''' by The {{IconLink|Plague}}.
  +
{{-}}
  +
  +
=== Marked State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The Marked State is shown whenever a Survivor was successfully stalked by The {{IconLink|Ghost Face}} and is vulnerable to taking double damage.
  +
{{-}}
  +
  +
=== Tormented State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The Tormented State is shown whenever a Survivor came into contact with a ''Torment Trail'' by The {{IconLink|Executioner}}.
  +
{{-}}
  +
  +
=== Caged State ===
  +
[[File:IconHelp cagesOfAtonement.png|right|frameless]]
  +
The Caged State is shown whenever a Survivor was sent to a {{IconLink|Cage of Atonement}} by The {{IconLink|Executioner}}.
  +
{{-}}
  +
  +
=== Latched-On State ===
  +
[[File:Unknown QuestionMark.png|right|frameless]]
  +
The Latched-On State is shown whenever '''Victor''' of The {{IconLink|Twins}} successfully pounced on a Survivor's back.
  +
{{-}}
   
   

Revision as of 19:05, 10 March 2021

Health States are a Game Mechanic exclusive to Template:IconLink in Template:IconLink.


Overview

Survivors have 3 main Health States: Healthy State, Injured State, and Dying State.

There is a special fourth Health State: Template:IconLink, which is also a Template:IconLink.

Health States may affect a Survivor's prowess at surviving and also inhibit certain interactions.


Healthy State

IconHelp healthy

This is the default Health State of Survivors, they start the trial in this Health State, with the exception of Survivors using the Perk Template:IconLink.

Healthy Survivors can perform all interactions and move at their default Movement Speed. They don't make excessive noises other than heavy breathing after running.

Damage

Receiving damage from a Killer's Weapon puts Healthy Survivors into the Injured State.

Receiving damage while already in the Injured or in the Deep Wound State puts them into the Dying State.

Double Damage

Receiving double damage from a Killer's Power, or a Killer's Weapon puts Healthy Survivors directly into the Dying State.

Add-ons

Perks

  • Template:IconLink
  • Template:IconLink (at 3+ Tokens)
  • Template:IconLink
  • Template:IconLink
  • Template:IconLink
  • Template:IconLink
  • Template:IconLink

Powers

  • Template:IconLink (Cannibal)
    • except when using the Template:IconLink Add-on
  • Template:IconLink (Hillbilly)
    • except when using the Template:IconLink or conditionally when using Template:IconLink Add-on
  • Template:IconLink (Shape)
  • Template:IconLink (Ghost Face)
  • Template:IconLink (Oni)

Status Effects

  • Template:IconLink


Injured State

IconHelp injured

This is the default Health State of Survivors using the Perk Template:IconLink.

While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivor limps, their Movement Speed is unaffected and the same as when Healthy.

Receiving damage from a Killer's Power or Weapon puts Injured Survivors into the Dying State.

Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.

Survivors can reduce or stop the grunting by using Template:IconLink, Template:IconLink, or Template:IconLink.

Survivors can also ignore being put from the Injured State into the Dying State once should Template:IconLink activate.


Deep Wound State

Refer to the Status Effect

This Health State is also a Status Effect inflicted by various Unlockables.

While Deep Wounded, Survivors are on a bleed-out timer (shown as an orange bar on the HUD) until they either mend themselves, are mended by another survivor or the timer runs out.

The bleed-out timer is paused as long as the affected Survivor is running or mending. Partial mending progress is saved if the interaction is interrupted.

If the bleed-out timer reaches zero, the Survivor will fall into the Dying State.

As a unique side-effect of Template:IconLink Survivors cannot mend themselves if they are on Madness Tier III, but can still be mended by other Survivors that are not on that Tier.


Dying State

IconHelp dying

In the Dying State, a Survivor's movement speed is limited to a slow crawl.

A crawling Survivor has two options: recover as much health as they can (at maximum 95 % at a rate of 50 % of the normal Healing speed, which equates to recovery taking 30.4 seconds), or crawl away to find help. Without the aid of certain Template:IconLink, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Killer and brought to a sacrificial Template:IconLink.

While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.

Healing from the Dying State puts a Survivor into the Injured State.

Dying Survivors can see the Template:IconLink of their teammates and vice versa. Dying Survivors can use their teammates' locations to determine whether they should move or attempt to recover.

  • It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
  • A Killer can see the Aura of a nearby Dying Survivor if they have the Perk Template:IconLink.
  • Template:IconLink allows Survivors in the Dying State, to recover and crawl at the same time.
  • Template:IconLink, Template:IconLink, and Template:IconLink allow a Survivor to fully recover from the Dying State.
  • Template:IconLink instantly recovers a Survivor one full Health State when the Exit Gates become powered.
  • A Killer using Template:IconLink will prevent the other Survivors from seeing the Dying Survivor's Aura outside of a certain range, similar to a reverse Template:IconLink.
  • Survivors can reduce the grunting by using Template:IconLink.


Healing

Healing can put Survivors back into higher Health States.

  • It is possible to heal oneself back to Healthy with either a Template:IconLink, Template:IconLink, or being healed by other Survivors.
    • The exceptions are Survivors affected by the Template:IconLink Status Effect. Any afflicted Survivor cannot be healed past the Injured State.
  • Healing one Health State requires 16 Charges. Since Survivors heal at a default Healing speed of 1 c/s, this causes the action to take 16 seconds by default.
    • Some Unlockables can either increase or decrease the Healing speed, but the required Charges remain the same.
    • Up to two Survivors may heal a third Survivor, doubling the combined Healing speed to 2 c/s, effectively halving the required Healing time.
  • A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk Template:IconLink.
    • When using Template:IconLink a Survivor healing another might trigger an Aura-Flare-Up and Loud Noise notification.


Mending

Mending will put Survivors afflicted by Template:IconLink back into the Injured State.
However, should the bleed-out timer run out or the affected Survivor receive damage by the Killer, they will be put into the Dying State instead.

  • Self-Mending takes 12 seconds to complete.
  • Altruistic Mending takes 8 seconds to complete.
  • Partial Mending progress is saved.


Other UI States

In addition to the aforementioned Health States, there are several States that are not considered such, but appear in the same location on the Status HUD:

Hooked State

IconHelpLoading hook

The Hooked State is shown whenever a Survivor is on a Hook and undergoing the Sacrifice process.

Sacrificed State

IconHelp Sacrificed

The Sacrificed State is shown after a hooked Survivor lost the battle against The Template:IconLink and was successfully sacrificed.

Dead State

IconHelp BleedOutDeath

The Dead State is shown after a Survivor who was left in the Template:IconLink for too long bleeds out and dies.
It is also shown after a Killer kills a Survivor by any means.


Trapped State

Unknown QuestionMark

The Trapped State is shown whenever a Survivor got caught in a Template:IconLink of The Template:IconLink.

Obsessed State

IconHelp obsession

The Obsessed State is shown whenever a Survivor was chosen as The Killer's Template:IconLink.

Mad State

Unknown QuestionMark
Unknown QuestionMark
Unknown QuestionMark

The Mad State is shown whenever a Survivor afflicted with Template:IconLink, induced by the Shock Attacks of The Template:IconLink.
The amount of static on the HUD overlay indicates the strength of Madness.

Broken State

Unknown QuestionMark

The Broken State is shown whenever a Survivor is damaged to the point that they can no longer be healed back to the Healthy State.

Sleep State

Unknown QuestionMark
Unknown QuestionMark

The two Sleep States are shown whenever a Survivor is under the influence of micro-sleep (a timer will be shown) or asleep and inside the Dream World of The Template:IconLink.

Trapped Timer State

IconHelp reverseBearTrap timerStop
IconHelp reverseBearTrap timerStart

The Trapped Timer State is shown whenever a Survivor's has a Template:IconLink of The Template:IconLink attached to their head.
The former shows an inactive Reverse Bear Trap, while the latter shows one ticking down.

Sickness State

Unknown QuestionMark

The Sickness State is shown whenever a Survivor came in contact with Vile Purge by The Template:IconLink.

Marked State

Unknown QuestionMark

The Marked State is shown whenever a Survivor was successfully stalked by The Template:IconLink and is vulnerable to taking double damage.

Tormented State

Unknown QuestionMark

The Tormented State is shown whenever a Survivor came into contact with a Torment Trail by The Template:IconLink.

Caged State

IconHelp cagesOfAtonement

The Caged State is shown whenever a Survivor was sent to a Template:IconLink by The Template:IconLink.

Latched-On State

Unknown QuestionMark

The Latched-On State is shown whenever Victor of The Template:IconLink successfully pounced on a Survivor's back.