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The Contaminated State is shown whenever The {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}} contaminates a Survivor with a ''Tentacle Strike''.
 
The Contaminated State is shown whenever The {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}} contaminates a Survivor with a ''Tentacle Strike''.
 
{{-}}
 
{{-}}
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=== Chain Hunt State ===
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[[File:Unknown QuestionMark.png|right|frameless]]
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The Chain Hunt State is shown whenever '''Lament Configuration''' is charging a ''Chain Hunt'' when facing The {{IconLink|Cenobite}}.
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{{-}}
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=== Puzzle Solving State ===
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[[File:Unknown QuestionMark.png|right|frameless]]
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The Puzzle Solving State is shown whenever a Survivor has picked up the '''Lament Configuration''' when facing The {{IconLink|Cenobite}}.<br>It will animate when the Survivor is starting to solve the Puzzle Box.
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{{-}}
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== Change Log ==
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=== [[Patch 2.3.0]] ===
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* '''''{{clr|8|Nerf}}:''''' increased the Health State capacity from '''{{clr|2|12 Charges}}''' to '''{{clr|6|16 Charges}}'''.
   
 
[[Category: Game Mechanic]]
 
[[Category: Game Mechanic]]

Revision as of 16:28, 24 August 2021

Health States are a Game Mechanic exclusive to Template:IconLink in Template:IconLink.


Overview

Survivors have 3 main Health States: Healthy State, Injured State, and Dying State.

There is a special fourth Health State: Template:IconLink, which is also a Template:IconLink.

Health States may affect a Survivor's prowess at surviving and also inhibit certain interactions.


Healthy State

IconHelp healthy

This is the default Health State of Survivors, they start the Trial in this Health State, with the exception of Survivors using the Perk Template:IconLink.

Healthy Survivors can perform all interactions and move at their default Movement Speed. They don't make excessive noises other than heavy breathing after running.

Damage

Receiving damage from a Killer's Weapon puts Healthy Survivors into the Injured State.

Receiving damage while already in the Injured or in the Deep Wound State puts them into the Dying State.

Double Damage

Receiving double damage from a Killer's Power, or a Killer's Weapon puts Healthy Survivors directly into the Dying State.

Add-ons

Perks

  • Template:IconLink
  • Template:IconLink (at 3+ Tokens)
  • Template:IconLink
  • Template:IconLink
  • Template:IconLink
  • Template:IconLink
  • Template:IconLink
  • Template:IconLink

Powers

  • Template:IconLink (Cannibal)
    • except when using the Template:IconLink Add-on
  • Template:IconLink (Hillbilly)
    • except when using the Template:IconLink or conditionally when using Template:IconLink Add-on
  • Template:IconLink (Shape)
  • Template:IconLink (Ghost Face)
  • Template:IconLink (Oni)

Status Effects

  • Template:IconLink


Injured State

IconHelp injured

This is the default Health State of Survivors using the Perk Template:IconLink.

While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivor limps, their Movement Speed is unaffected and the same as when Healthy.

Receiving damage from a Killer's Power or Weapon puts Injured Survivors into the Dying State.

Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.

Survivors can reduce or stop the grunting by using Template:IconLink, Template:IconLink, Template:IconLink, Template:IconLink or Template:IconLink.

Survivors can also ignore being put from the Injured State into the Dying State once should Template:IconLink activate.


Deep Wound State

Refer to the Status Effect

This Health State is also a Status Effect inflicted by various Unlockables.

While Deep Wounded, Survivors are on a bleed-out timer (shown as a yellow bar on the HUD) until they either Mend themselves, are Mended by other Survivors, or the timer runs out.

The bleed-out timer is paused whenever the affected Survivor is either running or Mending.
Partial Mending progress is saved, if the interaction is interrupted.

If the bleed-out timer runs out, the Survivor will fall into the Dying State.

As a unique side-effect of Template:IconLink, Survivors cannot Mend themselves, if they are on Madness Tier III, but can still be Mended by other Survivors that are not on that Tier.

Add-ons

  • Template:IconLink
  • Template:IconLink

Perks

  • Template:IconLink
  • Template:IconLink

Powers

  • Template:IconLink
  • Template:IconLink

Status Effects

  • Template:IconLink


Dying State

IconHelp dying

In the Dying State, a Survivor's Movement speed is limited to a slow crawl and they are unable to use any of their Template:IconLink.

A crawling Survivor has two options: recover as much health as they can (at maximum 95 % at a rate of 50 % of the normal Healing speed, which equates to recovery taking 30.4 seconds), or crawl away to find help. Without the aid of certain Template:IconLink, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Killer and brought to a sacrificial Template:IconLink.

While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.

Healing from the Dying State puts a Survivor into the Injured State.

Dying Survivors can see the Template:IconLink of their teammates and vice versa. Dying Survivors can use their teammates' locations to determine whether they should move or attempt to recover.

  • It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
  • A Killer can see the Aura of a nearby Dying Survivor if they have the Perk Template:IconLink.
  • Template:IconLink allows Survivors in the Dying State, to recover and crawl at the same time.
  • Template:IconLink, Template:IconLink, and Template:IconLink allow a Survivor to fully recover from the Dying State.
  • Template:IconLink instantly recovers a Survivor one full Health State when the Exit Gates become powered.
  • A Killer using Template:IconLink will prevent the other Survivors from seeing the Dying Survivor's Aura outside of a certain range, similar to a reverse Template:IconLink.
  • Survivors can reduce the grunting by using Template:IconLink.


Healing

Healing can put Survivors back into higher Health States.
It is considered a Healing action and affected by various Unlockables.

  • It is possible to heal oneself back to Healthy with either a Template:IconLink, Template:IconLink, or being healed by other Survivors.
    • The exceptions are Survivors affected by the Template:IconLink Status Effect. Any afflicted Survivor cannot be healed past the Injured State.
  • Healing one Health State requires 16 Charges. Since Survivors heal at a default Healing speed of 1 c/s, this causes the action to take 16 seconds by default.
    • Some Unlockables can either increase or decrease the Healing speed, but the required Charges remain the same.
    • Up to two Survivors may heal a third Survivor, doubling the combined Healing speed to 2 c/s, effectively halving the required Healing time.
  • A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk Template:IconLink.

Mending

Mending will put Survivors afflicted by Template:IconLink back into the Injured State.
It is not considered a Healing action and therefore remains unaffected by Unlockables, with the exception of Killer Power Add-ons that affect its duration.
Should the bleed-out timer run out or the affected Survivor receive damage by the Killer, they will be put into the Dying State.

  • Self-Mending takes 12 seconds to complete.
  • Altruistic Mending takes 8 seconds to complete.
    • Up to two Survivors may Mend a third Survivor.
      However, this incurs a Mending Speed penalty of -25 %
  • Partial Mending progress is saved.


Other UI States

In addition to the aforementioned Health States, there are several States that are not considered such, but appear in the same location on the Status HUD:

Hooked State

IconHelpLoading hook

The Hooked State is shown whenever a Survivor is on a Hook and undergoing the Sacrifice process.

Sacrificed State

IconHelp Sacrificed

The Sacrificed State is shown after a hooked Survivor lost the battle against The Template:IconLink and was successfully sacrificed.

Dead State

IconHelp BleedOutDeath

The Dead State is shown after a Survivor who was left in the Template:IconLink for too long bleeds out and dies.
It is also shown after a Killer kills a Survivor by any means.


Trapped State

Unknown QuestionMark

The Trapped State is shown whenever a Survivor got caught in a Template:IconLink of The Template:IconLink.

Obsessed State

IconHelp obsession

The Obsessed State is shown whenever a Survivor was chosen as The Killer's Template:IconLink.

Mad State

Unknown QuestionMark
Unknown QuestionMark
Unknown QuestionMark

The Mad State is shown whenever a Survivor afflicted with Template:IconLink, induced by the Shock Attacks of The Template:IconLink.
The amount of static on the HUD overlay indicates the strength of Madness.

Broken State

IconStatusEffects broken

The Broken State is shown whenever a Survivor is damaged to the point that they can no longer be healed back to the Healthy State.

Sleep State

Unknown QuestionMark
Unknown QuestionMark

The two Sleep States are shown whenever a Survivor is under the influence of micro-sleep (a timer will be shown) or asleep and inside the Dream World of The Template:IconLink.

Trapped Timer State

IconHelp reverseBearTrap timerStop
IconHelp reverseBearTrap timerStart

The Trapped Timer State is shown whenever a Survivor's has a Template:IconLink of The Template:IconLink attached to their head.
The former shows an inactive Reverse Bear Trap, while the latter shows one ticking down.

Sickness State

Unknown QuestionMark

The Sickness State is shown whenever a Survivor came in contact with Vile Purge by The Template:IconLink.

Marked State

Unknown QuestionMark

The Marked State is shown whenever a Survivor was successfully stalked by The Template:IconLink and is vulnerable to taking double damage.

Tormented State

Unknown QuestionMark

The Tormented State is shown whenever a Survivor came into contact with a Torment Trail by The Template:IconLink.

Caged State

IconHelp cagesOfAtonement

The Caged State is shown whenever a Survivor was sent to a Template:IconLink by The Template:IconLink.

Latched-On State

Unknown QuestionMark

The Latched-On State is shown whenever Victor of The Template:IconLink successfully pounced on a Survivor's back.

Lacerated State

Unknown QuestionMark

The Lacerated State is shown whenever a Survivor gets hit by The Template:IconLink's Blades.
The HUD also indicates how many Blades left until the next Health State.

Contaminated State

Unknown QuestionMark

The Contaminated State is shown whenever The Template:IconLink contaminates a Survivor with a Tentacle Strike.

Chain Hunt State

Unknown QuestionMark

The Chain Hunt State is shown whenever Lament Configuration is charging a Chain Hunt when facing The Template:IconLink.

Puzzle Solving State

Unknown QuestionMark

The Puzzle Solving State is shown whenever a Survivor has picked up the Lament Configuration when facing The Template:IconLink.
It will animate when the Survivor is starting to solve the Puzzle Box.


Change Log

Patch 2.3.0

  • Nerf: increased the Health State capacity from 12 Charges to 16 Charges.