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As a unique side-effect of {{IconLink|Madness}}, Survivors cannot ''Mend'' themselves, if they are on '''Madness Tier III''', but can still be ''Mended'' by other Survivors that are not on that Tier. |
As a unique side-effect of {{IconLink|Madness}}, Survivors cannot ''Mend'' themselves, if they are on '''Madness Tier III''', but can still be ''Mended'' by other Survivors that are not on that Tier. |
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+ | |||
+ | ==== Add-ons ==== |
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+ | * {{IconLink|Styptic Agent}} |
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==== Perks ==== |
==== Perks ==== |
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* {{IconLink|Borrowed Time}} |
* {{IconLink|Borrowed Time}} |
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+ | * {{IconLink|Soul Guard}} |
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==== Powers ==== |
==== Powers ==== |
Revision as of 11:35, 10 June 2021
Health States are a Game Mechanic exclusive to Template:IconLink in Template:IconLink.
Overview
Survivors have 3 main Health States: Healthy State, Injured State, and Dying State.
There is a special fourth Health State: Template:IconLink, which is also a Template:IconLink.
Health States may affect a Survivor's prowess at surviving and also inhibit certain interactions.
Healthy State
This is the default Health State of Survivors, they start the Trial in this Health State, with the exception of Survivors using the Perk Template:IconLink.
Healthy Survivors can perform all interactions and move at their default Movement Speed. They don't make excessive noises other than heavy breathing after running.
Damage
Receiving damage from a Killer's Weapon puts Healthy Survivors into the Injured State.
Receiving damage while already in the Injured or in the Deep Wound State puts them into the Dying State.
Double Damage
Receiving double damage from a Killer's Power, or a Killer's Weapon puts Healthy Survivors directly into the Dying State.
Add-ons
- Template:IconLink (Trapper)
- Template:IconLink (Huntress)
- Template:IconLink (Clown)
- Template:IconLink (Deathslinger)
- Template:IconLink (Blight)
- Template:IconLink (Trickster)
Perks
- Template:IconLink
- Template:IconLink (at 3+ Tokens)
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
- Template:IconLink
Powers
- Template:IconLink (Cannibal)
- except when using the Template:IconLink Add-on
- Template:IconLink (Hillbilly)
- except when using the Template:IconLink or conditionally when using Template:IconLink Add-on
- Template:IconLink (Shape)
- Template:IconLink (Ghost Face)
- Template:IconLink (Oni)
Status Effects
- Template:IconLink
Injured State
This is the default Health State of Survivors using the Perk Template:IconLink.
While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivor limps, their Movement Speed is unaffected and the same as when Healthy.
Receiving damage from a Killer's Power or Weapon puts Injured Survivors into the Dying State.
Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.
Survivors can reduce or stop the grunting by using Template:IconLink, Template:IconLink, Template:IconLink, Template:IconLink or Template:IconLink.
Survivors can also ignore being put from the Injured State into the Dying State once should Template:IconLink activate.
Deep Wound State
- Refer to the Status Effect
This Health State is also a Status Effect inflicted by various Unlockables.
While Deep Wounded, Survivors are on a bleed-out timer (shown as a yellow bar on the HUD) until they either Mend themselves, are Mended by other Survivors, or the timer runs out.
The bleed-out timer is paused whenever the affected Survivor is either running or Mending.
Partial Mending progress is saved, if the interaction is interrupted.
If the bleed-out timer runs out, the Survivor will fall into the Dying State.
As a unique side-effect of Template:IconLink, Survivors cannot Mend themselves, if they are on Madness Tier III, but can still be Mended by other Survivors that are not on that Tier.
Add-ons
- Template:IconLink
Perks
- Template:IconLink
- Template:IconLink
Powers
- Template:IconLink
- Template:IconLink
Status Effects
- Template:IconLink
Dying State
In the Dying State, a Survivor's Movement speed is limited to a slow crawl and they are unable to use any of their Template:IconLink.
A crawling Survivor has two options: recover as much health as they can (at maximum 95 % at a rate of 50 % of the normal Healing speed, which equates to recovery taking 30.4 seconds), or crawl away to find help. Without the aid of certain Template:IconLink, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Killer and brought to a sacrificial Template:IconLink.
While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.
Healing from the Dying State puts a Survivor into the Injured State.
Dying Survivors can see the Template:IconLink of their teammates and vice versa. Dying Survivors can use their teammates' locations to determine whether they should move or attempt to recover.
- It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
- A Killer can see the Aura of a nearby Dying Survivor if they have the Perk Template:IconLink.
- Template:IconLink allows Survivors in the Dying State, to recover and crawl at the same time.
- Template:IconLink, Template:IconLink, and Template:IconLink allow a Survivor to fully recover from the Dying State.
- Template:IconLink instantly recovers a Survivor one full Health State when the Exit Gates become powered.
- A Killer using Template:IconLink will prevent the other Survivors from seeing the Dying Survivor's Aura outside of a certain range, similar to a reverse Template:IconLink.
- Survivors can reduce the grunting by using Template:IconLink.
Healing
Healing can put Survivors back into higher Health States.
It is considered a Healing action and affected by various Unlockables.
- It is possible to heal oneself back to Healthy with either a Template:IconLink, Template:IconLink, or being healed by other Survivors.
- The exceptions are Survivors affected by the Template:IconLink Status Effect. Any afflicted Survivor cannot be healed past the Injured State.
- Healing one Health State requires 16 Charges. Since Survivors heal at a default Healing speed of 1 c/s, this causes the action to take 16 seconds by default.
- Some Unlockables can either increase or decrease the Healing speed, but the required Charges remain the same.
- Up to two Survivors may heal a third Survivor, doubling the combined Healing speed to 2 c/s, effectively halving the required Healing time.
- A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk Template:IconLink.
- When using Template:IconLink, a Survivor healing another might trigger an Aura-Flare-Up and Loud Noise notification.
Mending
Mending will put Survivors afflicted by Template:IconLink back into the Injured State.
It is not considered a Healing action and therefore remains unaffected by Unlockables, with the exception of Killer Power Add-ons that affect its duration.
Should the bleed-out timer run out or the affected Survivor receive damage by the Killer, they will be put into the Dying State.
- Self-Mending takes 12 seconds to complete.
- Altruistic Mending takes 8 seconds to complete.
- Up to two Survivors may Mend a third Survivor, halving the combined Mending time to 4 seconds.
- Partial Mending progress is saved.
Other UI States
In addition to the aforementioned Health States, there are several States that are not considered such, but appear in the same location on the Status HUD:
Hooked State
The Hooked State is shown whenever a Survivor is on a Hook and undergoing the Sacrifice process.
Sacrificed State
The Sacrificed State is shown after a hooked Survivor lost the battle against The Template:IconLink and was successfully sacrificed.
Dead State
The Dead State is shown after a Survivor who was left in the Template:IconLink for too long bleeds out and dies.
It is also shown after a Killer kills a Survivor by any means.
Trapped State
The Trapped State is shown whenever a Survivor got caught in a Template:IconLink of The Template:IconLink.
Obsessed State
The Obsessed State is shown whenever a Survivor was chosen as The Killer's Template:IconLink.
Mad State
The Mad State is shown whenever a Survivor afflicted with Template:IconLink, induced by the Shock Attacks of The Template:IconLink.
The amount of static on the HUD overlay indicates the strength of Madness.
Broken State
The Broken State is shown whenever a Survivor is damaged to the point that they can no longer be healed back to the Healthy State.
Sleep State
The two Sleep States are shown whenever a Survivor is under the influence of micro-sleep (a timer will be shown) or asleep and inside the Dream World of The Template:IconLink.
Trapped Timer State
The Trapped Timer State is shown whenever a Survivor's has a Template:IconLink of The Template:IconLink attached to their head.
The former shows an inactive Reverse Bear Trap, while the latter shows one ticking down.
Sickness State
The Sickness State is shown whenever a Survivor came in contact with Vile Purge by The Template:IconLink.
Marked State
The Marked State is shown whenever a Survivor was successfully stalked by The Template:IconLink and is vulnerable to taking double damage.
Tormented State
The Tormented State is shown whenever a Survivor came into contact with a Torment Trail by The Template:IconLink.
Caged State
The Caged State is shown whenever a Survivor was sent to a Template:IconLink by The Template:IconLink.
Latched-On State
The Latched-On State is shown whenever Victor of The Template:IconLink successfully pounced on a Survivor's back.
Lacerated State
The Lacerated State in shown whenever a Survivor gets hit by The Template:IconLink's Blades.
The HUD also indicates how many Blades left until the next Health State.
Contaminated State
The Contaminated State is shown whenever The Template:IconLink contaminates a Survivor with a Tentacle Strike.